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- #include <a_samp>
- #include <VM>
- new Vehicle;
- public OnFilterScriptExit()
- {
- DestroyVehicle(Vehicle);
- return 1;
- }
- public OnPlayerCommandText(playerid,cmdtext[])
- {
- if(!strcmp(cmdtext,"/vm",true))
- {
- DestroyVehicle(Vehicle);
- RemoveVehicleMissiles(Vehicle);
- new
- Float:x,
- Float:y,
- Float:z;
- GetPlayerPos(playerid,x,y,z);
- Vehicle = 0;
- Vehicle = CreateVehicle(429,x,y,z,0.0,-1,-1,1000);
- AddVehicleMissiles(Vehicle,1.1,0.0,-0.2);
- PutPlayerInVehicle(playerid,Vehicle,0);
- return 1;
- }
- return 0;
- }
- public OnPlayerKeyStateChange(playerid,newkeys,oldkeys)
- {
- VM_OnPlayerKeyStateChange(playerid,newkeys);
- return 1;
- }
- public VM_OnVehicleFire(vehicleid,slot)
- {
- return 1;
- }
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