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- <levelWaves levelNumber = "1"
- levelTime = "190"
- scoreTarget1 = "1500"
- scoreTarget2 = "3000"
- scoreTarget3 = "7500">
- <!-- TEMPLATES
- enemyType
- Enemy_BouncingBlob
- Enemy_Spider
- Enemy_AcidSpitter
- Enemy_LaserSpitter
- Marine (...this is the flying one)
- weaponType ... use "weaponCrate" for enemyType
- machineGun
- rocketLauncher
- railGun
- lightningGun
- gatlingGun
- -->
- <!-- DIALOGUE TEXT AT BEGINNING OF LEVEL
- -->
- <!--- COMBO NOTIFICATIONS
- -->
- <combo showAtCombo = "5" text = "Nicce"/>
- <combo showAtCombo = "10" text = "Combo Sweater"/>
- <combo showAtCombo = "15" text = "Well done!"/>
- <combo showAtCombo = "20" text = "Awesomesauce!"/>
- <combo showAtCombo = "40" text = "Slay them ALL!"/>
- <combo showAtCombo = "60" text = "INCREDIBLE!!"/>
- <combo showAtCombo = "100" text = "OUTSTANDING!!!"/>
- <!-- TIMED WAVES
- Timed waves will be called after a certain amount of time has passed
- -->
- <timedWave waveText = "Wave 1" waveTextTime = "2" startWaveAfter = "1.0">
- <portal portalName = "portal_5"
- spawnMinMax = "3, 3"
- distBetweenEnemies = "280.0"
- repeatWave = "1"
- repeatWaveAfterDist = "350.0"
- enemyType = "Enemy_BouncingBlob"
- spawnDir = "1"
- stageSize = "2"
- weaponType = "railGun">
- </portal>
- <portal portalName = "portal_6"
- spawnMinMax = "3, 3"
- distBetweenEnemies = "280.0"
- repeatWave = "1"
- repeatWaveAfterDist = "350.0"
- enemyType = "Enemy_BouncingBlob"
- spawnDir = "-1"
- stageSize = "2"
- weaponType = "railGun">
- </portal>
- </timedWave>
- <timedWave waveText = "Wave 2" waveTextTime = "2" startWaveAfter = "30">
- <portal portalName = "portal_1"
- spawnMinMax = "1, 1"
- distBetweenEnemies = "280.0"
- repeatWave = "1"
- repeatWaveAfterDist = "350.0"
- enemyType = "Enemy_BouncingBlob_shootRadialOnApex"
- spawnDir = "1"
- stageSize = "3"
- weaponType = "railGun">
- </portal>
- <portal portalName = "portal_3"
- spawnMinMax = "1, 1"
- distBetweenEnemies = "280.0"
- repeatWave = "1"
- repeatWaveAfterDist = "350.0"
- enemyType = "Enemy_BouncingBlob_shootRadialOnApex"
- spawnDir = "-1"
- stageSize = "3"
- weaponType = "railGun">
- </portal>
- </timedWave>
- <timedWave waveText = "" waveTextTime = "2" startWaveAfter = "37">
- <portal portalName = "portal_5"
- spawnMinMax = "4, 4"
- distBetweenEnemies = "500"
- repeatWave = "1"
- repeatWaveAfterDist = "350.0"
- enemyType = "Enemy_BouncingBlob"
- spawnDir = "1"
- stageSize = "1"
- weaponType = "railGun">
- </portal>
- <portal portalName = "portal_6"
- spawnMinMax = "4, 4"
- distBetweenEnemies = "500"
- repeatWave = "1"
- repeatWaveAfterDist = "350.0"
- enemyType = "Enemy_BouncingBlob"
- spawnDir = "-1"
- stageSize = "1"
- weaponType = "railGun">
- </portal>
- </timedWave>
- <timedWave waveText = "Wave 3" waveTextTime = "2" startWaveAfter = "53">
- <portal portalName = "portal_2"
- spawnMinMax = "2, 2"
- distBetweenEnemies = "1500"
- repeatWave = "1"
- repeatWaveAfterDist = "350.0"
- enemyType = "Enemy_BouncingBlob"
- spawnDir = "1"
- stageSize = "4"
- weaponType = "railGun">
- </portal>
- </timedWave>
- <timedWave waveText = "Wave 4" waveTextTime = "2" startWaveAfter = "85">
- <portal portalName = "portal_1"
- spawnMinMax = "1, 1"
- distBetweenEnemies = "1000"
- repeatWave = "1"
- repeatWaveAfterDist = "350.0"
- enemyType = "Enemy_BouncingBlob"
- spawnDir = "1"
- stageSize = "4"
- weaponType = "railGun">
- </portal>
- <portal portalName = "portal_3"
- spawnMinMax = "1, 1"
- distBetweenEnemies = "1000"
- repeatWave = "1"
- repeatWaveAfterDist = "350.0"
- enemyType = "Enemy_BouncingBlob"
- spawnDir = "-1"
- stageSize = "4"
- weaponType = "railGun">
- </portal>
- <portal portalName = "portal_2"
- spawnMinMax = "2, 2"
- distBetweenEnemies = "1000"
- repeatWave = "1"
- repeatWaveAfterDist = "350.0"
- enemyType = "Enemy_Spider"
- spawnDir = "1"
- stageSize = "4"
- weaponType = "railGun">
- </portal>
- </timedWave>
- <timedWave waveText = "Final Wave" waveTextTime = "2" startWaveAfter = "110">
- <portal portalName = "portal_4"
- spawnMinMax = "1, 1"
- distBetweenEnemies = "1500"
- repeatWave = "1"
- repeatWaveAfterDist = "350.0"
- enemyType = "Enemy_BouncingBlob_shootRadialOnApex"
- spawnDir = "-1"
- stageSize = "3"
- weaponType = "railGun">
- </portal>
- <portal portalName = "portal_7"
- spawnMinMax = "2, 2"
- distBetweenEnemies = "1500"
- repeatWave = "1"
- repeatWaveAfterDist = "350.0"
- enemyType = "Enemy_BouncingBlob"
- spawnDir = "1"
- stageSize = "2"
- weaponType = "railGun">
- </portal>
- </timedWave>
- <timedWave waveText = "Wave 3" waveTextTime = "2" startWaveAfter = "120">
- <portal portalName = "portal_1"
- spawnMinMax = "1, 1"
- distBetweenEnemies = "1500"
- repeatWave = "1"
- repeatWaveAfterDist = "350.0"
- enemyType = "Enemy_BouncingBlob"
- spawnDir = "1"
- stageSize = "4"
- weaponType = "railGun">
- </portal>
- <portal portalName = "portal_3"
- spawnMinMax = "1, 1"
- distBetweenEnemies = "1500"
- repeatWave = "1"
- repeatWaveAfterDist = "350.0"
- enemyType = "Enemy_BouncingBlob"
- spawnDir = "1"
- stageSize = "4"
- weaponType = "railGun">
- </portal>
- </timedWave>
- <!--- EXTRA WAVES
- Extra Waves will be called when we don't have enough enemies in the scene
- If there are multiple waves we choose a random extraWave
- -->
- </levelWaves>
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