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- Braver
- Base: 40
- Cross Slash
- Base: 32
- Inflicts Paralysis
- Blade Beam
- Base: 32
- Splits and hits all targets with weaker beams, Long Range
- Climhazzard
- Base: 55
- Meteorain
- Base: 24
- Hits 6 times
- Finishing Touch
- Base: 40
- Inflicts Instant KO/Hits All
- Omnislash
- Base: 16
- Hits 15 times, no longer auto-crits
- Big Shot
- Base: 40
- Long Range
- Mindblow
- Base: %-based, 32/32
- Inflicts Confusion & Berserk, MP Damage, Gravity element
- Grenade Bomb
- Base: 32
- Hits all targets, long range
- Hammerblow
- Base: 55
- Instant KO
- Satellite Beam
- Base: 55
- Hits all targets, Long Range
- Ungarmax
- Base: 10
- Hits 18 times, Long Range
- Catastrophe
- Base: 22
- Hits 10 times, long range
- Healing Wind
- Base: %-based, 16/32
- Restores party HP
- Seal Evil
- Base: 0
- Inflicts Silence & Stop
- Breath of Earth
- Base: %-based, 16/32
- Heals party HP & Removes negative status
- Fury Brand
- Base: %-based 8/32
- Fills party Limit Gauge, but inflicts damage
- Planet Protector
- Base: 0
- Grants Wall + Regen to party
- Pulse of Life
- Base: %-based, 32/32
- Restores party HP & Revives from KO
- Great Gospel
- Base: %-based, 32/32
- Heals Party HP & grants Peerless status
- Beat Rush
- Base: 16
- Somersault
- Base: 18
- Debarrier Effect
- Waterkick
- Base: 21
- Water element, inflicts Silence
- Meteodrive
- Base: 24
- Dolphin Blow
- Base: 32
- Water element
- MeteoStrike
- Base: 40
- Inflicts Confusion
- Final Heaven
- Base: 55
- Non-elemental, ignores defence
- Boost Jump
- Base: 40
- Dynamite
- Base: 32
- Hits all targets, long range
- Hyper Jump
- Base: 55
- Chance to inflict KO, may crash game ;-;
- Dragon
- Base: 40
- Drains damage as HP
- Dragon Dive
- Base: 40
- Hits 6 times, can inflict Death
- Big Brawl
- Base: 22
- Hits 8 times
- Highwind
- Base: 12
- Hits 18 times, long range
- Sled Fang
- Base: 40
- Debarrier effect
- Lunatic High
- Base: 0
- Grants Haste + def% bonus for Red XIII (glitch)
- Blood Fang
- Base: 40
- Drains damage as HP
- Stardust Ray
- Base: 4
- Hits 10 times, Magical damage formula, Shout element
- Howling Moon
- Base: 0
- Grants Fury, Haste, Shield, Berserk, Auto-Crits to Red XIII
- Earth Rave
- Base: 40
- Hits 5 times, Fire, Earth, Shout element
- Cosmo Memory
- Base: 0
- Grants Haste, Regem, Wall, Shield, and Auto-Crits to party
- Greased Lightning
- Base: 40
- Inflicts Slow
- Clear Tranquil
- Base: %-based, 8/32
- Restores 1/4 MP, and removes Poison, Silence, Darkness from party
- Landscaper
- Base: 55
- Earth element, inflicts Slow-Numb
- Bloodfest
- Base: 8
- Hits ten times, drains damage as HP
- Gauntlet
- Base: 40
- Ignores Defence, always crits
- Doom of the Living
- Base: 10
- Hits 15 times, inflicts Death Sentence
- All Creation
- Base: 70
- Ignores defence, inflicts Sleep, Poison, Confu, Silence, Slow, Stop, Frog, Mini, and Paralysis on all targets
- Berserk Dance
- Base: 32
- Beast Flare
- Base: 55
- Fire element
- Gigadunk
- Base: 32
- Livewire
- Base: 55
- Inflicts Paralysis
- Splattercombo
- Base: 16
- Hits 5 times, drains damage as HP
- Nightmare
- Base: 55
- Poison element, inflicts Sleep, Poison, Confu, Silence, Frog, and Mini
- Chaos Saber
- Base: 40
- Always critical
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