Advertisement
Guest User

Untitled

a guest
Feb 19th, 2017
97
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.29 KB | None | 0 0
  1. [19:24]Draahzin: hey how is going the change to class? Showed it to aude?
  2. [19:26]Rodney Rodrico: I took a break because I started working again, and a friend bought me a new video game that we've been playing together.
  3. [19:27]Rodney Rodrico: I was about to do more editing, today. I've told Aude about my idea's, but haven't shown her anything, yet.
  4. [19:29]Finn Ayers disconnected.
  5. [19:29]Draahzin: Mhm, be warned she dislikes if you change DW things
  6. [19:30]Draahzin: She got mad at me when I told her to remove tags that are just lore/fluff and put those in the name to avoid confusion and help new gms (ie "a rusty dagger(weight 1,precise)" vs (a dagger(weight 1, precise, rusty)")
  7. [19:32]Rodney Rodrico: Fluff and lore need to be there, but having access to the DW rule-set / books would help. I can see why the names are there, but I'm a mechanics focused kind of guy.
  8. [19:33]Finn Ayers connected.
  9. [19:33]Draahzin: Yeah but the problem is that the first one is a trillion times better, this is a simple fact, because it gets the point across (it's a dagger, that's rusty) and the second one doesn't (it's a dagger that has mixed on the mechanical side mechanically defined tags such as weight and using dex to attack, and a non-mechanical tag)
  10. [19:33]Furlong disconnected.
  11. [19:33]Butch Grasso connected.
  12. [19:34]Draahzin: Why mix mechanical things and fluff things is beyond me.
  13. [19:35]Rodney Rodrico: I can see why a rusty dagger and a dagger with the 'rusty' quality could get mixed up. Both are precise and weight the same, but the quality should be on the item described as 'rusty'.
  14. [19:35]Draahzin: Except it shouldn't since rusty has no strict rules
  15. [19:36]Draahzin: Hence it has no place being on the strictly rules side.
  16. [19:37]Hachiro Kenichi is now Busy.
  17. [19:41]Rodney Rodrico: Yeah, I can see how that example could be confusing. Is that on an actual character?
  18. [19:41]Draahzin: look at the monsters
  19. [19:41]Draahzin: For example the messy tag
  20. [19:41]Crown Prince Alin connected.
  21. [19:42]Draahzin: Monstrous teeth (TAGS: messy, mechanical, mechanical)
  22. [19:42]Draahzin: Or venom or flaming
  23. [19:42]Draahzin: which sound crunchy as fuck but no reference of frame on fairness
  24. [19:42]Draahzin: It's mostly a change for DMs
  25. [19:43]Rodney Rodrico: Or what they do rules wise, exactly. Yeah, I can understand that.
  26. [19:43]Draahzin: Exactly
  27. [19:44]Draahzin: But aparently nobody else does so aude told me to fuck off, DW did it so it's sacred
  28. [19:44]Tephra connected.
  29. [19:44]Rodney Rodrico: Well, I'm not sure what to tell you. DW is very story driven, so I don't know how it's mechanics work without a rule book in front of me.
  30. [19:45]Draahzin: the problem is mixing the crunch and the mechanics which make DM'ing harder
  31. [19:45]Rodney Rodrico: The mechanic tags could just be there for flavor, or they may have actual rules attached. I don't know. I do know a few mechanics, like clumsy weapons get dropped on bad rolls, and awkward armor gets in the way.
  32. [19:46]Rodney Rodrico: Tags
  33. 'Hand' is a weapon with the range of a dagger. 'Close' is a weapon with the range of a sword. 'Reach' is a weapon with the range of a polearm or spear. 'Near' is the ranged of a shortbow. 'Far' is the range of a longbow.
  34. Weapons with the Precise tag make you hack and slash with DEX. Weapons with the Strong tag make you volley with STR.
  35. 'Clumsy' items give you -1 ongoing while you wear them.
  36. 'Dangerous' items are more likely to backfire and harm you.
  37. 'Awkward' items are more likely to drop or miss.
  38. '+1 damage' means the damage you deal is increased by 1. '+1 armor' means your armor is increased by 1.
  39. The rest of the tags are subject to the players and GM's interpretation. If in doubt, the GM has the final say.
  40. [19:46]Draahzin: That's the problem, why do you mix fluff things and crunch things
  41. [19:46]Draahzin: it's moronic
  42. [19:46]Draahzin: and makes DM'ing obtuse and harder than it has to be, just add it to the name if I have to interpret it
  43. [19:46]Petal The Snivy connected.
  44. [19:46]Draahzin: Because the mechanical things have huge effects (clumsy, strong/precise, etc...)
  45. [19:47]Rodney Rodrico: This is actually a very simple system, compared to D&D / Pathfinder.
  46. [19:47]Petal The Snivy is now Looking. [Diapers, diapers, and more diapers. O3O Maybe expiramenting a new serperior form.]
  47. [19:48]Draahzin: Fuck no.
  48. [19:48]Draahzin: This system is more obstuse and harder to DM on the fly than Anima or GURPS
  49. [19:49]Draahzin: Both of which are a trillion times rules heavier than D&D and pathfinder. But hey maintain coherence.
  50. [19:49]Rodney Rodrico: Do you actually have the DW manuals / core rules in front of you?
  51. [19:50]Draahzin: I don't see how that is relevant, the profiles should have all information.
  52. [19:50]Draahzin: And even after reading them it's obtuse and retarded as all fuck
  53. [19:50]CodyBoy is now Looking. [Kinky boy on the prowl]
  54. [19:50]Rodney Rodrico: ... Draahzin, Aude isn't going to copy / paste every little detail from the rule set onto the profiles.
  55. [19:51]Draahzin: So, to play this game I need
  56. [19:51]Draahzin: 1. to download all DW rules
  57. [19:51]Draahzin: 2. To make up shit on the fly ASAP
  58. [19:51]Draahzin: 3. To learn the new LW rules
  59. [19:51]Draahzin: But
  60. [19:51]Draahzin: it's "simple"
  61. [19:51]Draahzin: here is how I DM GURPS
  62. [19:51]Draahzin: 1. I get the core manual
  63. 2. I get splats
  64. 3. I now proceed to DM.
  65. [19:52]Draahzin: No need to discuss this if you don't grasp why fluff and crunch need to be split.
  66. [19:52]Rodney Rodrico: The game that Aude is trying to make is using four different types of supplimental manuals. Each edited from 3rd parties, aside from DW
  67. [19:53]Rodney Rodrico: I understand why they need to be split. What I don't understand is why you are bitching about something that is obviously cobbled together and patch-work as a homebrew system.
  68. [19:53]Rodney Rodrico: If you want the core mechanics, go look them up.
  69. [19:53]Rodney Rodrico: Aude may not have remembered to put everything here.
  70. [19:53]Draahzin: Because I hate shitty works.
  71. [19:53]Draahzin: But I can simply avoid the worst part by never DM'ing
  72. [19:53]Draahzin: Which I will NEVER do.
  73. [19:53]Angel Syns disconnected.
  74. [19:53]Draahzin: Ever.
  75. [19:54]Draahzin: For this joke of a system developed by self centered morons who think DW is perfect and never are willing to understand anything if it interjects with DW
  76. [19:54]Draahzin: End of the discussion.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement