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Day in the life of a Guardsman

Mar 1st, 2017
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  1. >Deployed to the front of some backwater
  2. >Tau have landed a beachhead and are pushing hard
  3. >Draw straws for who gets the Special Weapon
  4. >Get assigned Plasma Gun
  5. >Last three troopers to carry it died when it malfunctioned and vented out the fuel cell
  6. >Load up in the Chimera
  7. >Reach Firebase
  8. >Listen to Commissar and Platoon Commander bellow about duty and orders
  9. >Commissar is actually a frontline veteran
  10. >Two executions for cowardice
  11. >One for court marshaling
  12. >Lieutenant is reasonably competent
  13. >Doesn't leave men behind
  14. >Techpriests bless our lasguns
  15. >Reaches me
  16. >Checks Plasma Gun
  17. >[Screams In Binary]
  18. >Repairs faulty coils due to whoever first had it fucking up the fuel cells on a reload
  19. >Suddenly not so unhappy about having Plasma Gun
  20. >Rest at post in trench for few hours rest
  21. >Roused to take watch
  22. >Uneventful night
  23. >Commissar walks our trench with Lieutenant
  24. >Carefully nod in acknowledgement
  25. >Always wary of snipers
  26. >Commissar is wearing a pull over fatigue coat to cover his laurels
  27. >Common helmet
  28. >Zone has been hot, really not taking chances with the snipers
  29. >"Guardsman, why is your weapon not at the ready?"
  30. "Garrett is getting his round of sleep. I've got his Lasgun sir. I didn't want the glow of the Plasma Gun to give us away."
  31. >"Common sense. A rare trait. Carry on."
  32. >Potentially score points with command
  33. >Keep watch with binocs as the sun rises
  34. >Notice weird shapes
  35. >Wake up trenchmates
  36. >Second looks and opinions
  37. >Warm up coils on plasma because bad feeling
  38. >Crunching noises
  39. >Smell of ozone
  40. >Bring Plasma Gun up over the edge of the trench and fire
  41. >Splash a shimmering form
  42. >Someone else calls out "STEALTHSUITS!"
  43. >Fire shots into the air
  44. >Lasguns flare off hundreds of bolts
  45. >Catch a few lucky hits and boil the foul xenos in their armor
  46. >Pulse munitions fly overhead
  47. >Ground shakes as railgun ordnance hits the trenches and surrounding bunkers
  48. >Barely hear anything over the sound of impacting artillery strikes
  49. >See flicker
  50. >Go to ground
  51. >Railgun round skims the ground in front of the trench
  52. >Smashes into the rear
  53. >Knocked out from shockwave
  54. >Wake up sometime later
  55. >Nothing happening
  56. >Blurry vision
  57. >Feel warm and wet
  58. >Laying in blood
  59. >Check for wounds
  60. >Lucky to be unscathed
  61. >Squad not so lucky
  62. >Crunching noises
  63. >Thruster sounds
  64. >Lay still
  65. >Tau battlesuits jump over the trenches while others march forward over them
  66. >Pray to the Emperor for salvation
  67. >Not noticed
  68. >Hear eloquent High Gothic, but not human voice
  69. >Wait for clear moment to move
  70. >Crawl to edge of trench
  71. >Surviving Guardsmen on their knees in front of two battlesuits and one of those Ethereals
  72. >Feel sick and full of rage as they remove their helmets
  73. >They surrender
  74. >Go with the Tau
  75. >Slide back into trench
  76. >Find Plasma Gun
  77. >Looks intact
  78. >Take a Laspistol and Chainsword off dead sergeant
  79. >Scavenge some grenades and a melta bomb
  80. >Try to sneak away
  81. >Find a spot to hide
  82. >Take cover among the dead and supplies
  83. >Restless night, but stay safe
  84. >Crawl from position at dark
  85. >Forward base in ruins
  86. >Tau moved on
  87. >Scavenge for equipment
  88. >Find a vox
  89. >It works
  90. >Contact anyone
  91. >Unit has fallen back to a tertiary landing zone
  92. >Forty klicks south east
  93. >There's a Salamander that still runs
  94. >Hope there's enough promethium in the tanks
  95. >Roll out of the ruined FOB
  96. >Cruising along
  97. >Make good pace
  98. >Vox occasionally flickers
  99. >Weird crossed transmissions
  100. >Start catching odd xenos bits here and there
  101. >Something something gue'la
  102. >Worthless xenos filth can't even say humans right
  103. >Pedal to the floor
  104. >Duty doesn't end cause someone thinks you're dead
  105. >Two klicks shy of the LZ
  106. >Engine sputters
  107. >Out of fuel
  108. >Curse the machine spirit for being a thirsty bitch
  109. >Hear sound of battle in the distance
  110. >Grab gear, start marching
  111. >Come up on the rear flanks of the Tau artillery lines
  112. >Broadsides lobbing ordnance into the landing pad
  113. >See the whispy Ethereal talking with other Tau
  114. >Offer one final prayer to the Emperor
  115. >Sneak as close as possible
  116. >Laspistol in one hand
  117. >Frag grenade in the other
  118. "Stop right there, xenos scum!"
  119. >Honor Guard battlesuits spin up their Burst Cannons
  120. >Phalanx to protect the Ethereal
  121. >"Gue'la, put that down. There is no need for this."
  122. >Keep aim, even though there's little point.
  123. >"You face such poor life with your Imperium. The send you to die for your Emperor. Why not join us and live for the Greater Good?"
  124. >Footsteps approach
  125. >Wounded Guardsmen with Tau bandages
  126. >Barely a day and already the Aquila had been removed from their helmet
  127. >Crudely painted Tau symbols were on their shoulder plates
  128. >"Your comrades have joined us already. They know what can be if we work for the Greater Good. See how readily we accept those willing to cooperate?"
  129. >Lower the laspistol
  130. >Burst Cannons spin down, but remain up.
  131. >Ethereal steps from between them and approaches.
  132. >"Good. Now drop it."
  133. >Pistol hits the ground
  134. >Guardsmen look relieved.
  135. >Ethereal reaches out to touch your shoulder
  136. >Grab Ethereal
  137. >Choke hold with grenade in hand
  138. >Pull pin, hold lever
  139. >Guardsmen no longer look relieved
  140. >Burst Cannons spin up again, but hesitate
  141. >"You are a fool, gue'la! You could have had such a better life in service to the Greater Good!"
  142. >Tighten grip
  143. >Crunching sounds
  144. >The artillery has stopped
  145. >Broadsides are standing behind you
  146. >Throw frag into the air
  147. >Duck back between the battlesuits with your hostage
  148. >Tumble down the hill
  149. >Come to rest on top of Ethereal
  150. >Frag explosion disoriented the battlesuits
  151. >But they're coming
  152. >Hope Plasma Gun still works
  153. >Pull trigger
  154. >Plasma flares up and erupts out the end
  155. >Blast off a Broadside's head
  156. >Burst Cannons spit a rain of shots around you but not at you
  157. >Grab your hostage
  158. >Drag the Ethereal with you as you retreat toward the LZ
  159. >Bombardments have slowed to a halt
  160. >Must be telling each other what's happening
  161. >Battlesuits fly overhead
  162. >Getting surrounded
  163. >Prime Meltabomb
  164. >Hold with Ethereal
  165. >Staring down dozens of Broadsides, Riptides, and Crisis battlesuits
  166. >Suddenly, huge lasbolts strafe the battlesuits
  167. >Vendetta gunships let loose shots
  168. >Valkyries follow with a volley of missiles
  169. >Battlesuits strain to turn and engage
  170. >Swing Meltabomb up and magnetize it to a Riptide's hips
  171. >Dive for cover
  172. >Meltabomb blows the Riptide in half
  173. >Splash plasma fire across the back of a Broadside
  174. >Cover the Ethereal as the Tau are broken and panicked
  175. >Miraculously unscathed
  176. >Tau fight to the end to try and reclaim the Ethereal
  177. >Valkyrie lands
  178. >Lieutenant and Commissar disembark
  179. >"Guardsman? We thought you dead in the trenches."
  180. "The Emperor seems to have other plans for me, Sir."
  181. >"It would seem so. I see you've not come back from the grave empty handed."
  182. >Hoist the Ethereal up, despite its struggling.
  183. >Stormtroopers escort the Ethereal to another Valkyrie.
  184. "There's something else you should see, Sir."
  185. >Gesture up the ridge.
  186. >The Commissar and Lieutenant move up to the Tau's former emplacement.
  187. >Some Fire Warriors had surrendered.
  188. >The dozen some odd wounded Guardsmen stood with them, held at gunpoint.
  189. >"More prisoners..."
  190. >The Commissar stepped around the Fire Warriors to examine the traitors.
  191. >"And more corpses."
  192. >The wounded Guardsmen fell to their knees, begging for mercy.
  193. >The Commissar raised his bolt pistol and fired with ruthless efficiency, pausing only to when his magazine ran dry.
  194. >Three remained.
  195. >"Lieutenant?"
  196. >"Yes, Commissar."
  197. >"Let the Mechanicus have these. I'm sure they need more servitors."
  198. >As if on queue, a Valkyrie with Mechanicus heraldry landed.
  199. >A small squad of Skitarii with an Engineseer stepped out.
  200. >The traitors begged for mercy, death, forgiveness.
  201. >"Fear not, traitors. Your deaths would be wasteful. Now can you serve the Greater Good. For the Emperor, of course."
  202. >The traitors were silenced by a number of shock mauls, then dragged away.
  203. >"Guardsman!"
  204. >You snap to attention.
  205. >"You are to be commended for your actions. Only you and the Emperor know how you achieved such a feat, but for now, you've assisted greatly in securing this sector. The Tau will likely yield for a prisoner exchange."
  206. "We're going to negotiate with these xenos?"
  207. >"Are you questioning your superior?"
  208. "Never, Sir. I misunderstood."
  209. >"Of course you did. Get to the Medicae. You've earned a rest with your medal."
  210. >The Lieutenant and Commissar offered you a salute, and a handshake.
  211. >Flanked by some veterans, you were ferried to the landing pad and brought to the Medicae facility.
  212. >You had suffered some internal bleeding and damage to your liver, no doubt from shockwave trauma.
  213. >You get put under by a Biologis Adept for some rather invasive Medicae procedures.
  214. >You awaken some time later with some rather painful new scars and stitches.
  215. >A Hospitalier soon comes to your bedside.
  216. >"Don't move. You'll tear your stitches."
  217. >Her hand reaches up to toggle the motion alarm from your monitor.
  218. >Her skin is a soft shade of bronze.
  219. >Her white hair sways in front of her radiant emerald eyes.
  220. >The heraldry of the Sororitas is visible on her shoulder plates and armor, along with her richly embroidered tabard.
  221. >Your muscles twitch reactively as she pulls off the sheet and touches your wound.
  222. >"For such a brave Guardsman you're rather jumpy."
  223. >Her fingers carefully peel the dressing away to examine the area.
  224. >"Butchers..."
  225. >She comments under her breath, bringing a stool over.
  226. >"Can you recite the Litany of Accuracy from memory?"
  227. >You pause.
  228. "Grant me the sight of the eagle, the calm of the bree-EEE-"
  229. >You hiss in pain as you feel the sting and burn of the needle.
  230. >"No stopping, hero."
  231. "...the patience of a saint-Nnn!"
  232. >More probing and prodding of the tender area.
  233. >"Keep going. You're almost there."
  234. "...and the skill to smite the foe from afar."
  235. >By the time you're done, the area is rather numb.
  236. >"Good boy. Now that you're numbed up, I'll see if I can't clean up what damage the Mechanicus did..."
  237. >You can only feel mild pressure as she works, and see only some parts.
  238. >It seems like she is restitching your wound while quietly humming hymnals.
  239. >After she finished, she applied some balm to the area.
  240. >"Don't go trying more heroics like that for at least a week."
  241. >You relax in the bed, only to feel a rush of warmth enter your arm.
  242. >She injects something into the IV line and sleep soon claims you.
  243. >"Sweet dreams, hero."
  244. >You awaken with a groan as something cold hits your arm and travels through your body.
  245. >"Ah, our hero returns to life once again."
  246. >The Lieutenant and Commissar flank your bed, with the Biologis fiddling with your IV bag.
  247. >"Your attending said you should not be disturbed but as you may know already, with the loss of most of the platoon, and then some..."
  248. >"...You're being reassigned and promoted, Corporal."
  249. "Thank you, Sir?"
  250. >"How experienced are you at manning a turret?"
  251. "I am quite capable of pointing a very large gun at something and pulling a trigger, Sir."
  252. >"Wonderful. It won't be a glorious clandestine combat operation, but at least you'll be useful while you recover."
  253. >You were briefed.
  254. >Removal from the standard rank and file and placed into one of the teams of veterans who normally operate independent from a majority of the platoon.
  255. >As a Chimera gunner.
  256. >"Make good of these next two days of rest. We've had the Biologis spike your drip to accelerate healing a bit."
  257. >Your superiors offer you another handshake and depart, leaving a small file folder on your side table.
  258. >The Biologis follows soon after.
  259. >Two days pass
  260. >You're not sure how it passes as quickly as it does
  261. >You're roused by another odd sensation travelling through your arm
  262. >This time, it's the Hospitalier
  263. >"I hope you've had a nice nap, hero."
  264. "Why do you call me a hero, Sister?"
  265. >"I call all Guardsmen heroes. You fight for those who can't, and you serve the Emperor dutifully."
  266. >She helps you upright and out of bed
  267. >Your wound doesn't hurt anymore
  268. >In fact, it's nearly fully healed up
  269. >"This is going to feel odd but I need to remove those stitches."
  270. >She isn't wrong
  271. >Snipping each little thread, tweezers then tug them clear of your flesh
  272. >I'm not going to realistically describe how it feels to get stitches out. It's fucking weird and that's all I can say.
  273. >She seems satisfied with your healing progress and helps you dress, moving with your body
  274. >Some light physical therapy to get you limber after being inert for so long
  275. >She hands you your armor
  276. >Not only is it also relatively new, it's carapace.
  277. >Not as striking as a Stormtrooper, but being in medium armor feels a lot more secure.
  278. >"If you get injured, feel free to come back, hero. I'll be waiting."
  279. >Like a dutiful soldier not interested in heretical thoughts of slamming your nurse into the gurney, you give her a proper Aquila salute.
  280. >It's only now you realize she's as tall as you are.
  281. >You leave the Medicae facility and report to the command bunker.
  282. >The Commissar and Lieutenant are waiting.
  283. >"Ah, good. Sergeant Voldune, this is your new turret gunner. Corporal, your new Sergeant."
  284. >A stocky man with half a head on you looks at you with teal irises that seem to glow.
  285. >Two scars on his face, with a bionic left arm.
  286. >He reaches out with his right and gives you a firm shake.
  287. >"I hear you're also confident with plasma. That's good. We'll have use for you on foot, too."
  288. >You quietly make a note to try and find a Tech Priest to check whatever potential death traps they might be trying to shove into your hands.
  289. >At least the Chimera turret is remote
  290. >You tuck in the seat and familiarize yourself with the controls as an Enginseer instructs you in proper care of the turret's machine spirit
  291. >You also drop subtle hints that the spirit of your plasma gun has been fickle, and requires soothing from a proper disciple
  292. >Censored for tech heresy
  293. >You're now part of an Emperor's Blade Assault Company.
  294. >It's covering the patrol routes for the large landing zone.
  295. >Vox chatter has been sparse and there has been talk of diplomacy.
  296. >Lots of jokes and jeers are flying around the transport cabin as your fellow veterans take to hazing you.
  297. >They try and pin the nickname of 'Sleepy' on you due to your several days of near-coma snoozing.
  298. >Fuckers.
  299. >At least your first patrol is rather uneventful.
  300. >Auspex readings detect odd signatures here and there, but nothing when you investigate.
  301. >The thought of stealthsuits comes to mind.
  302. >Curiosity gets the better of you and you shift to the gunner's hatch.
  303. >The Chimera slows to combat speed as you look around.
  304. >Open ground.
  305. >No shimmers.
  306. >Eerily quiet.
  307. >SUDDENLY!
  308. >"Shut the hatch, Sleepy! You're letting the cool air out!"
  309. >Dicks.
  310. >Not even a hint of a Tau trying to sneak around.
  311. >Probably for the best.
  312. >You slink back inside and shut the hatch.
  313. >Back in the turret gunner's seat, you return to scanning the area with the auspex and swing the turret around.
  314. >Patrol duty is boring, but at least you're not stressing your wound that doesn't seem to exist anymore.
  315. >Nightfall
  316. >No more trench duty for you
  317. >Promoted to a watch tower
  318. >Spotter for a sniper
  319. >Quiet night
  320. >Sounds of night time operations down below
  321. >Nothing else to report
  322. >Eyes get heavy
  323. >Pour out some lukewarm recaf
  324. >Whistling sound
  325. >Drop cup, grab binocs
  326. >Scan area
  327. >Hear from camp "INCOMING!"
  328. >THUD
  329. >No explosion?
  330. >A large kick up of dirt and some debris
  331. >Turn to look
  332. >Some weird teardrop thing
  333. >Tau markings
  334. >Techpriests approach with their Skitarii at the ready
  335. >Thing opens
  336. >Xenotech holo-vox of some sort
  337. >One of those Ethereals standing and speaking High Gothic
  338. >Commissar approaches with Lieutenant
  339. >Can't quite make out details
  340. >Some kind of negotiation
  341. >Searchlights flare up
  342. >Tau flyer overhead
  343. >Hydras draw beads
  344. >Vox: "Hold fire."
  345. >Tau ship lands near the pod
  346. >Crisis suits step out around an Ethereal
  347. >Other Tau walker suits recover the pod
  348. >Everyone pointing guns at everyone
  349. >Mexicanicus standoff
  350. >More quiet speaking
  351. >Eventually the captive Tau were escorted out
  352. >The Tau were allowed to the craft to leave
  353. >Slide down ladder
  354. >Move toward the commanders
  355. "Sir, may I ask what that was about?"
  356. >"That was called securing our interests."
  357. >"Though the foul xenos deserve no such mercy, their expansions have been strained too far."
  358. >"A naive attempt to besiege worlds of the Imperium without expecting brutal retribution."
  359. "But we just... Let them go?"
  360. >"Your duty is not to think or question, Corporal. Only to act."
  361. "Of course, Sir! Forgive me."
  362. >"Your insubordination will be overlooked, for now. Any other questions?"
  363. "No, Sir."
  364. >"Carry on. At your post."
  365. >Return to watch tower
  366. >Night passes quietly.
  367. >Next morning is a buzz of activity.
  368. >Reports from vox channels about the Tau force vacating the system
  369. >A small fleet when counts came back
  370. >Other regiments were called down for a new garrison PDF.
  371. >Seems to be a reshuffling.
  372. >The regiment is returning to the fleets for another deployment.
  373. >Warp travel always gets your belly roiling.
  374. >Thankfully it passed rather quickly.
  375. >More reshuffling of regiments and soldiers.
  376. >Planetfall was just ahead of an oncoming WAAAGH!
  377. >Greenskins were chewing up worlds under the leadership of not one, but two rival warbosses.
  378. >Warboss Granddakka and Warboss Bigdakka.
  379. >Apparently they were fighting over who could bring the most dakka.
  380. >Two stompas had been sighted with looted vehicles smashed on at every angle.
  381. >Baneblade roller skates
  382. >Vindicator fists
  383. >Basilisk pauldrons
  384. >There were countless lighter arms all over the monstrosities.
  385. >There was certainly a lot of dakka.
  386. >And you were being told now about how, along side Tempestors, your assault company was going to ambush one of these hulking behemoths of war.
  387. >The plan was laid out as a means of baiting the Orks into a series of traps.
  388. >A few sabatoged pieces of equipment laid about in paths of open terrain laid out like firebases.
  389. >Let them capture the booby trapped guns and hopefully blow each other up a bit as artillery rains down.
  390. >Your task was to serve as a distraction force.
  391. >Tempestors would drop in and infiltrate the Stompa of Bigdakka and set up a beacon.
  392. >They would plant charges to halt the walker's locomotive abilities long enough for Deathstrikes to rain down on the Orks and their Stompa.
  393. >Chimeras were not the transport, however.
  394. >Rather than using your Chimeras, you'd be situated in Taurox Primes to keep up with your Hellhounds while the Scions dropped from Valkyries.
  395. >The Taurox had a reputation for being a quick, lightly armored vehicle.
  396. >'Lightly' translating to 'a rolling Scout Sentinel'
  397. >You felt a small pit in your stomach.
  398. >The Tempestors were weird
  399. >Silent most of the time
  400. >Like Skitarii, but human
  401. >Kriegers gave you less of the heebie jeebies
  402. >A quick coat of midnight blue over your armor and vehicles and you were ready for deployment
  403. >Some of your squad mates took some dataslate pictures
  404. >They faked being Inquisition Troopers
  405. >Public floggings curbed this behavior
  406. >Holding your Plasma Gun close, you settled into the METAL BAWKS transport
  407. >Again, you offered a prayer to the Emperor
  408. >Two other veterans carried Meltaguns
  409. >Your sergeant and the rest had assault shotguns
  410. >Thankfully the Taurox Prime had a reasonable amount of firepower
  411. >Missiles and autocannons were a nice addition to your armaments
  412. >The Valkyries would have the first volley to punch holes into the Stompa with Hellstrike Missiles
  413. >If that wasn't enough, your team was to get up and blast an entryway for the Scions to deploy
  414. >"Ninety seconds to engagement zone."
  415. >The voice was cold as ice and lacked any kind of emotion
  416. >You slowly turned up the coils of your plasma gun
  417. >"Sixty seconds."
  418. >The troopers fell silent
  419. >You heard the Valkyries' engines as they came in low for their strike vector
  420. >"Thirty."
  421. >The Missile Launchers moved atop the transport.
  422. >"Twenty."
  423. >The Autocannons outside the doors clicked and whirred as they fed and loaded their chambers
  424. >"Ten seconds."
  425. >THUD
  426. >The Stompa was moving.
  427. >"Five."
  428. >KA-CHUNK
  429. >What was-
  430. >KABOOM!
  431. >The Taurox Prime spun, careened, then steadied back to its heading as the driver regained control
  432. >Missiles streaked overhead and explosions rang out
  433. >"WAAAAAAAAGH!"
  434. >The roar of Autocannon fire thunders around you
  435. >Explosions flank your transport
  436. >Launchers on the back fire off volleys of Krak Missiles into the nearing Stompa
  437. >Your transport suddenly flips, throwing everyone inside like ragdolls with bad physics
  438. >One of the hatches flies open and spills four veterans out as the transport bounces and rolls
  439. >When the ordeal is over you're left with a hot plasma coil searing at your balls
  440. >You pray you're not going to suffer any long term damage or radiation
  441. >Everyone struggles to get out of the wrecked transport
  442. >You're pulled free by one of the Scions who was driving
  443. >Any thanks you offer is returned by silence
  444. >Down to 6+2 Scions, your squad leaves the wreck and tries to make some cover
  445. >A Melta, Plasma, and four shotguns with the two Scions carrying hot shot laspistols and Chainswords
  446. >Totally adequate for fighting that oncoming horde if Ork Boys
  447. >Oh fuck that's a horde of Ork Boys
  448. >The squad moves to retreat, only for a Scion to lift his Chainsword and block the way
  449. >Instesd he levels his laspistol and fires, charging headlong into the oncoming horde
  450. >It would be pointless to try running
  451. >You'll only die tired
  452. >Guardsmen die standing
  453. >You spool up the coils and fire volleys of blue bolts of death into the charging masses
  454. >Limbs boil away as the pair of Meltaguns join in a lethal fusillade
  455. >Shotguns and laspistols plink away, earning participation awards
  456. >A Scion catches the downward swing of an Ork Nob with his Chainsword and deflects the blow, coming up with the blade whirring
  457. >Driving the blade into its throat and ripping the green flesh to shreds, he fires point blank shots through the greenskin's face
  458. >The other sweeps wide and lops off another Ork Boy's choppa arm while blasting away lasbolts
  459. >Rockets rain down danger close as two of the Valkyries break formation to splash the area around you with a salvo of fire support
  460. >It's enough to open a gap to charge and try to break through
  461. >Your squad is barely able to keep ahead of the closing Orks
  462. >Orks are melee army
  463. >I3 Guardsmen beat I2 Orks
  464. >There's holes and smoldering craters in the metal ass of the Stompa
  465. >Orks shoot out from the holes
  466. >Your plasma flares up and splashes across the metal, kicking up sparks and molten metal
  467. >Melta shows the encroaching Orks about the dangers of vaping
  468. >A hail of lasbolts blast the openings before Valkyries scream off in a jack knife banking maneuver
  469. >Scions leap out the back with the momentum and soar
  470. >Grav chutes slow their landing enough to storm in
  471. >You can't see much but as you fire you hear the rush of engines again
  472. >One of the shotgun vets blasts at an Ork as another makes contact at long last
  473. >Shotgun tossed aside like a toy as the power klaw turned him into a bloody smear
  474. >Another vet gets grabbed by a Nob
  475. >Pulls a krak grenade
  476. >"FOR THE EMPERORRRRR!"
  477. >Punches grenade into Ork mouth
  478. >Ork bites his hand off before the grenade blows his head apart
  479. >Valkyrie swoops down and launches another volley
  480. >Drop lines hang down
  481. >Scion drivers from your Taurox hook on
  482. >Quickly snap lines to your squad as you continue firing
  483. >Suddenly jerked up like a toy in a malfunctioning crane game
  484. >Fast roped up via winch and the ship rapidly ascending
  485. >Meltavets, one hand man, Scions and you.
  486. >The vox flares to life
  487. >"Beacon signal strong. Acquiring target."
  488. >Explosions from the Stompa
  489. >It halts all motion
  490. >As if from instinct the Valkyrie swoops to the large adhoc entrance
  491. >No sooner were you secure on the ship did the Scions push you and the two Meltsvets back out the hatch
  492. >Fast rope as 5
  493. >Hot LZ
  494. >Covering fire as vox transmission comes through
  495. >"Target locked. Firing."
  496. >You glance back over your shoulder
  497. >Three pinpricks of light in the distance
  498. >A literal volley of Deathstrike Missiles
  499. >Tempestus Scions pop into view
  500. >Twenty of them dropped in
  501. >There's seven left
  502. >Two are limping as they retreat
  503. >Warboss stomps into the fray
  504. >Hail of enormous bullets strafe your position
  505. >Cuts down three Scions and both the Meltavets
  506. >Look up
  507. >Basilisk cannons rigged for chest firing
  508. >Overcharge coil
  509. >Blast up a volley of plasma
  510. >Warning beeps
  511. >Chains and melta boils from the plasma
  512. >Coil reaches critical mass
  513. >Throw the gun
  514. >Detonates and sizzles away a hole in the floor
  515. >Metal whining and creaking
  516. >Warboss stops
  517. >Looks up
  518. >SNAP
  519. >Basilisk cannons fall
  520. >Bounce around the walkways
  521. >Crash in front and around him
  522. >[Frustration in Orky]
  523. >Evacuate to the Valkyrie
  524. >Turbo boosting out of the hot zone
  525. >Valkyrie makes it out of range as the Deathstrikes come down
  526. >Blinding flash
  527. >Deaf for life
  528. >Crackles of lightning
  529. >Those were Vortex Deathstrikes
  530. >And now there's small black holes sucking up Orks into the Warp
  531. >What the fuck
  532. >Vortexes moving around
  533. >Fuckthisvalkinparticular.jpg
  534. >Why is it chasing you
  535. >Pilot boosts speed
  536. >Still chasing
  537. >Panicked Guardsmen shoot sponson guns at it
  538. >Rape train has no brakes
  539. >OMNOMNOM REALITY
  540. >Pilot banks
  541. >Vortex keeps crusing on
  542. >Rampaging localized Warp rifts eat up Orks and planetary substances alike
  543. >Eventually wink out of existence
  544. >Sighs of relief
  545. >PROXIMITY WARNING
  546. >BOOM
  547. >Right wing hit by rokkits
  548. >Flipping through the air again
  549. >Tail hatch opens
  550. >Scions Grav Chute and jump
  551. >Take a chute off the rack
  552. >Jump
  553. >Hope for the best
  554. >Can't pilot worth shit, drift into what was once no man's land and now Ork territory
  555. >Land in jungle
  556. >Alone
  557. >Can't pickup vox
  558. >tfw you scatter 12"
  559. >Laspistol
  560. >Bayonet
  561. >Commencing virtuous mission
  562. >You can't even imagine how far you might be
  563. >You rely on your instincts and favor heading east
  564. >You stick to cover as best as you can
  565. >You're no Catachan but it's not a tall order to keep yourself in a bush or something
  566. >Something manages to startle you
  567. >A tight snag on your leg
  568. >You've seen enough holovids to drop prone
  569. >A log swings down
  570. >Orks set traps
  571. >The fuck kind of Ork sets a trap
  572. >Rustling noises
  573. >Shapes moving
  574. >"I fink one a them 'umies landed o'er 'ere."
  575. >Can't see the Orks
  576. >What the fuck kind of Ork is stealthy
  577. >This shit isn't real
  578. >You roll to the side and under cover
  579. >A huge foot crunches a branch not far from you
  580. >An Ork with goggles and purple face paint
  581. >Ropes and stikkbombs
  582. >Some barbaric hodge podge of flak or carapace armor
  583. >Holy Terra, THAT is a knoif
  584. >The Ork snarls and sniffs the air
  585. >"'umies been though 'ere."
  586. >"Course 'e wuz. Traps off ya grot."
  587. >"Quiet ya gitz! Find 'im n kill 'im!"
  588. >You recall hearing about Ork Kommandos at one point
  589. >But that was grox shit wasn't it?
  590. >Nope
  591. >They're real
  592. >And now they're hunting you
  593. >You wait for the footsteps to pass
  594. >You make your move and keep low
  595. >Crawling on your belly you carefully avoid more tripwires thanks to seeing them before you reach them
  596. >Idea
  597. >You grab a rock
  598. >Throw it at a nearby tree
  599. >"WOT WUZ DAT!"
  600. >Ork Kommando is near
  601. >Hear him approach
  602. >See him
  603. >Take a pot shot at him and dive
  604. >"Youz a dead 'un, 'umie!"
  605. >Trudges toward you with his shoota
  606. >Big ass shells tear up the foliage
  607. >Ork stops
  608. >Wooshing noise
  609. >"...Cleva git."
  610. >WHAM
  611. >Ork tripped the wire
  612. >Log smashes into his chest and sends him flying into a tree
  613. >Approach slowly
  614. >Still alive
  615. >Spits a mouf fulla teef out
  616. >Laughs
  617. >Reaches up with his big hand
  618. >"Got sumfink for ya... Cleva 'umie..."
  619. >Reach out
  620. >Hand opens
  621. >Bunch of odd rings of metal
  622. >OH FUCK THOSE ARE STIKKBOMB PINS
  623. >DIVE FUCK GO TO GROUND
  624. >Ork laughs as a bunch of stikkbombs blow up the tree and leave a small crater where he was
  625. >What's today's forecast, Ollie?
  626. >SHRAPNEL AND BODY PARTS!
  627. >A falling limb from the tree lands on you and pins you down
  628. >You hear the footsteps of the other Kommandos nearing the blast site
  629. >Panic finally sets in and you struggle that much harder to free yourself
  630. >You hear the footsteps stop right behind you
  631. >"Oi, 'umie. Iz gotta joke for ya."
  632. "...What is it."
  633. >"KNOCK KNOCK!"
  634. >THUD
  635. >The Ork bashes you in the face with the back of his shoota
  636. >Fade to black
  637. >"Dat ain' how one-a dem 'umie jokes go."
  638. >"Wot, now yer an expert on 'umie kulture?"
  639. >The Kommandos carry the unconscious guardsman through the jungle
  640. >"I 'eard one say it diffrint s'all. Said 'Knock Knock'. Den ya s'pose ta make em say 'Who dere?"
  641. >"Gork an' Mork, ye talk a lot... Shut up."
  642. >"Jus warren' dat funny."
  643. >"Well 'e killed Scalpkutta so dat makes me da NEW Boss Nob Kommando. And I say dat was funny!"
  644. >"Yer about as funny as one a dem poncy Eldar wot wear dem paint and dresses."
  645. >"STUFF IT YA GROT!"
  646. >WHAM
  647. >[Ork Kommando Snarling Noises]
  648. >The figurative dickwaving continued for a while until they reached the odd encampment
  649. >These Orks weren't part of Granddakka or Bigdakka's warband
  650. >The flag was flying high of Gork and Mork
  651. >And a black flag with an Orky Jolly Roger
  652. >This was a kind of smuggling camp for a bunch of Freebootas
  653. >With a new prisoner to toss into the mines
  654. >Or Squig pens
  655. >Or any other unsavory jobs
  656. >These Kommandos dragged the guardsman to what looked like a bigger shanty structure
  657. >"Wot da zog ya bringin' me a 'umie fer?"
  658. >This Ork was nearly 8 feet tall
  659. >He was clad in a tattered black coat with a commandeered Commissar hat
  660. >There was a number of shiny officer sabers fastened together on his wrist with a big bundle of wires running to a backpack
  661. >Trophy lightning claw
  662. >A giant blunderbuss was laid across the table
  663. >It was more like a shotgun made of shootas
  664. >"Dis one's smarter den most them uva 'umies. Got Scalpkutta out in the jungle."
  665. >"So why ya bring 'im 'ere? Toss 'im wit the others ya grots. Gork an' Mork, ya both a couple a snotbrains you is."
  666. >"'e might be one-a dem ones wot blew up Granddakka's Stompa."
  667. >The Boss paused
  668. >"Oh. You sure? Looks small ta me."
  669. >"S'wot we thought but he showed up afta the 'ole thing went kaboom."
  670. >"Maybe 'es useful then. Wake 'im up."
  671. >WHACK
  672. >"WOT YA HITTIN' IM FER!"
  673. >"YA SAID WAKE 'IM UP! THAT WAKES ME UP ERRY TIME!"
  674. >The Boss covered his face with his palm
  675. >You wake up dripping with some foul grog
  676. >"OI! WAKE UP YA GIT!"
  677. >Some big ass Ork lifting you by your flak armor
  678. >Doesn't look happy
  679. >Probably cause he splashed you with his drink to wake you
  680. >"You wuz one-a dem wot blew up Granddakka's Stompa?"
  681. >He gives you a shake
  682. "Maybe I was the only one. Just me."
  683. >The Warboss laughs
  684. >"Thas'a good one but you ain't lookin' like much, mefinks. But ye did get Scalpkutta. Not easy gettin' that slippery one that 'e wuz."
  685. >He drops you to the ground
  686. >"'eres wot yer gonna do."
  687. >He takes a sword in his huge hand like a dagger and drives it into the table
  688. >"We jus some 'umble Freebootaz n' we ain' want nuffink wit yer Guard comin' roun and muckin' up our loot. But ye blew up dat Stompa. And we's gonna loot it."
  689. "Loot what?"
  690. >"THE STOMPA YA GROT."
  691. "It's not there."
  692. >"Wot ya mean it's 'not there'? 'ow in Gork can it not 'ave any loot!"
  693. "They launched Vortex Missiles. Whatever didn't get blown up got sucked into the Warp."
  694. >"U WOT M8"
  695. >The Warboss smashed his hand into the table
  696. >"SO THERE AIN' NOTHIN' LEFT! RAAAAGH!"
  697. >He whips the empty mug at a wall, shattering it into fragments
  698. >The Kommandos have vanished, seemingly anticipating some outburst from the Warboss
  699. >"WELL WHAT ELSE IS DER TA LOOT!"
  700. "...Some tanks and stuff we abandoned when it got too cumbersome
  701. >He calms down for a moment
  702. >"Keep goin' 'umie."
  703. "They're miles away from any other conflict."
  704. >"Uh huh."
  705. "And they're all intact artillery batteries."
  706. >You neglect to mention the whole sabotaged artillery thing.
  707. >"BAH. We don' need to arty bombs. We want good loot! Stuff wot we can get teef an flashy bits fer."
  708. "...You're telling me you can't trade tanks to other Orks?"
  709. >"You gits don' build tanks big enuf fer Orks. Too 'eavy to get 'em to tha ship."
  710. "You have a ship?"
  711. >"COURSE I GOTTA SHIP! WOT KINDA CAPN DON'T GOT NO SHIP!"
  712. >The Cap'n points at a crudely drawn picture of a giant pirate ship on antiquity
  713. >Only Orky
  714. >And in space
  715. >"Now yer a Prisoner of WAAAGH!"
  716. "War."
  717. >"S'wot I said. WAAAGH!"
  718. "Prisoner of War."
  719. >"WAAAGH!"
  720. "WAR!"
  721. >"WAAAAAAAAGH!"
  722. "WAAAAAAAAAAR!"
  723. >The two of you shout like idiots.
  724. >Outside, some boys overhear the Kommandos talking about the guardsman they captured
  725. >"Wot's 'e good fer?"
  726. >"Absolutely nuffink."
  727. >"So if ya don't wanna die, ye gonna pull yer weight. Else we krump ya or toss ya in the mines."
  728. >For now you're tossed to the loading crews
  729. >Something called a Tellyporta and you're beaming supplies up to the Orky Pirate Ship™
  730. >Lots of captured munitions
  731. >Lots of foodstuffs
  732. >Mostly grog
  733. >Okay, is ALL grog
  734. >You quietly wonder if the Guard is trying to find you
  735. >MEANWHILE BACK AT BASE
  736. https://www.youtube.com/watch?v=VWgsdexkv18
  737. >;_;7 Those brave souls are with the Emprah now
  738. >Loading shit on a warp pad is boring and backbreaking
  739. >Orks know nothing about proper inventory management
  740. >Everything gets loaded in big crates or barrels without any rhyme or reason
  741. >Get beamed up to the Orky Pirate Ship™
  742. >Oh for fucks sake
  743. >It's like one of those Hoarders holovids
  744. >Only /k/ flavored
  745. >Shout at Big Mek
  746. >"WOT YOU WANT 'UMIE?"
  747. "Ever try organizing?"
  748. >"Organ-wot? Do I look like a Dok?"
  749. "Organizing. Getting in order."
  750. >"Das a waste o' my time. Wot ya need order fer when yer got dakka to haul?"
  751. "What if you could... Haul your dakka... Twice as fast?"
  752. >"Twice as fast? Wot, like, paint me tellyporta red?"
  753. >You rub your brow in frustration
  754. "You organize. Get all the same guns and bullets in the same boxes."
  755. >"How'zat s'posed ta help?"
  756. "You get everything in order so you can give your... Boys... What they need all at once and don't waste time."
  757. >"Da Boys nevah waste time! They know the Cap'n 'll krump em if they do!"
  758. "Look. See this crate?"
  759. >You point to a fresh box you just hauled up."
  760. "There's a meltagun and a plasma gun in there. How fast can you find it?"
  761. >The Mek scoffs at you and flexes his power klaw
  762. >He peels the box open like a sardine can
  763. >Pokes around as more and more guns and ammo spill out
  764. >Finds the two weapons eventually
  765. >"Ha! Quick as nuffink."
  766. >You point over at another box
  767. >Using your well trained skills as a Guardsmen and having the drilled techniques of keeping your kit in order, you pull the box apart
  768. >You organize in record time three shotguns, a number of shootas, some burnas, and various other Ork and looted weapons
  769. "Order me to get a gun. I'll beat you."
  770. >"Ain' no way you can beat an Ork at being quick to 'is dakka! Get a big shoota!"
  771. >You grab one of the hefty rifles out of the box with no effort and a few odd box magazines
  772. >They're not really magazines, just more like paintball hoppers or something
  773. >And some of the bullets are backwards
  774. >Must be something from H&K
  775. >"Wot. How'd you-"
  776. "Pick another."
  777. >"BURNA!
  778. "Done."
  779. >The Mek scratches his head and stares
  780. >"Das roit quick dat is."
  781. "And if you load them properly, you can carry them better and load them quicker."
  782. >"Yous a smart 'umie. But we gonna paint dem boxes and me tellyporta red, too."
  783. "Cause red ones go faster?"
  784. >"Now ya learnin' ta think like an Ork!"
  785. >The Mek calls out some orders to grots and boys
  786. >Questioning looks as he points to you and says you're in charge of inventory
  787. >Start organizing loading bay
  788. >Grots start painting everything red
  789. >Get warped back to the base with the Mek
  790. >Mek talks to the Cap'n about your exceptional skills at inventory management puzzles and stock taking skills
  791. >You are now organizing logistics for an Orky Pirate Ship™
  792. >You hope this doesn't count as heresy or treason
  793. >Your efforts increase efficiency tenfold as the Orky Pirate Ship™ loads up for it's first run since planetfall
  794. >You're taken to the bridge to watch along side the Cap'n as you drop into the Warp for a jump
  795. >Being on an Ork vessel in the Warp is ABSOLUTELY TERRIFYING
  796. >Mostly because shit is breaking off
  797. >And there's not really a gellar field
  798. >Daemons pop up EVERYWHERE
  799. >The Orks like a good scrap, though, and in between your own close scrapes with Bloodlettters and Daemonettes you make it through
  800. >Orks are impressed at your ability to hit fight Daemons in close combat
  801. >You're even given a big ol' Orky knoif (read: Claymore)
  802. >The drop out of the Warp puts you on an intercept course with-
  803. >Hey wait are those the same Tau ships you saw-
  804. >CLANG
  805. >"WOT DA ZOG WAS THAT?"
  806. >As the Orks try to locate whatever it was they struck so they can loot it
  807. >You look at the Tau ships on the screen
  808. >Though, it's not really a screen, more like a fuzzy blur with pictures
  809. >Back in 987M02 they were called 'CRT" units
  810. >It hurts your eyes looking at it
  811. >But you can recognize blurry colors of the Tau ships that you had engaged previously
  812. >Suddenly, and idea
  813. "Captain, I know those Tau."
  814. >"Wot, you got all kissy face wot with them fish face blue gits?"
  815. "Not exactly. But I did meet them. And fight them."
  816. >"Wot yer wantin' then? Make it snappy, we gonna launch da missile pods n' board the ship ta loot it!"
  817. "Do you have a... Do your Kommandos have 'sneaky' ships?"
  818. >"Dem purple wunz in da hanga is roit sneaky."
  819. "How is purple sneaky?"
  820. >"Ya even seen a purple Ork?"
  821. "No."
  822. >"Der ya go."
  823. >You suffer a minor stroke.
  824. "What if you could get even more loot from the Tau?"
  825. >"I'm lis'nin."
  826. "Try and pretend to be friendly."
  827. >"FRIENDS WIT DEM BLUIES?"
  828. "...While some Kommandos sneak on and take over the ship?"
  829. >"And wot about me Boys? Dey needs dem a good scrap."
  830. "You can scrap with the Tau after you steal all their junk. Then you can make em fight like... Orks."
  831. >"But theyz ain't Orky. Dey just gonna get krumped!"
  832. "They're gonna get krumped anyway, aren't they? You gonna get a lot more loot if you use some strategy."
  833. >You quietly muse on why you're offering tactical advice to your captors
  834. >Maybe theres some appeal to being a space pirate
  835. >Or maybe you're just secretly plotting a grand betrayal and escape
  836. >Your advice has lead the Captain to launch some small vessels with Kommandos loaded up
  837. >Another shuttle, big and Orky, launches alone toward the Tau ship
  838. >Something about transmissions
  839. >Tau are actually accepting this ploy
  840. >You question how advanced they really are
  841. >"Da boyz is landin' on the blueie's ship, boss."
  842. >This is actually fucking working
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