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May 29th, 2012
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C++
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glBegin
(
GL_TRIANGLES
)
;
for
(
auto
&
vertex
:
mesh.
vertices
)
{
glVertex3f
(
vertex.
vertices
.
x
, vertex.
vertices
.
y
, vertex.
vertices
.
z
)
;
}
glEnd
(
)
;
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