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- import org.bukkit.GameMode;
- import org.bukkit.command.Command;
- import org.bukkit.command.CommandExecutor;
- import org.bukkit.command.CommandSender;
- import org.bukkit.entity.Player;
- public class gamemode implements CommandExecutor {
- @Override
- public boolean onCommand(CommandSender sender, Command cmd, String string,String[] args) {
- Player p = (Player) sender;
- if (cmd.getName().equalsIgnoreCase("gamemode")) {
- if (args.length == 0) {
- p.sendMessage("/gamemode 0/1/2");
- return true;
- }
- if (args[0].equalsIgnoreCase("0")) {
- if (!p.hasPermission("cmd.gm")) {
- return true;
- }else {
- p.setGameMode(GameMode.SURVIVAL);
- p.sendMessage("§cVocê entrou no Gamemode 0");
- }
- }else {
- }
- if (args[0].equalsIgnoreCase("1")) {
- if (!p.hasPermission("cmd.gm")) {
- return true;
- }else {
- p.setGameMode(GameMode.CREATIVE);
- p.sendMessage("§cVocê entrou no Gamemode 1");
- }
- }else {
- }
- if (args[0].equalsIgnoreCase("2")) {
- if (!p.hasPermission("cmd.gm")) {
- return true;
- }else {
- p.setGameMode(GameMode.ADVENTURE);
- p.sendMessage("§cVocê entrou no Gamemode 2");
- }
- }
- }
- return false;
- }
- }
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