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- OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Torque\Torque3D-3.9\Torque3D-3.9\My Projects\OpenGL\game\OpenGL_DEBUG.exe'. Symbols loaded.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\ntdll.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\kernel32.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Program Files\AVG\Av\avghookx.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\KernelBase.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\user32.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\gdi32.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\lpk.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\usp10.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\msvcrt.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\shell32.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\shlwapi.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\ole32.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\rpcrt4.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\oleaut32.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\advapi32.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\sechost.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\X3DAudio1_7.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\winmm.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\wsock32.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\ws2_32.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\nsi.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\d3d9.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\version.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\d3d8thk.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\dwmapi.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\D3DX9_43.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Torque\Torque3D-3.9\Torque3D-3.9\My Projects\OpenGL\game\SDL2.dll'. Symbols loaded.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\imm32.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\msctf.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\dxgi.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\d3d11.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\D3DCompiler_43.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\d3dGearLoad.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\d3dGear.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\opengl32.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\winsxs\x86_microsoft-windows-opengl_31bf3856ad364e35_6.1.7600.16385_none_0e9b4c35eabb42b2\glu32.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\ddraw.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\dciman32.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\setupapi.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\cfgmgr32.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\devobj.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\d3d8.dll'. Cannot find or open the PDB file.
- The thread 0xd90 has exited with code 0 (0x0).
- Input Init:
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\uxtheme.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\cryptbase.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\clbcatq.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\dinput8.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\hid.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\wintrust.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\crypt32.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\msasn1.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\ntmarta.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\Wldap32.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\xinput1_3.dll'. Cannot find or open the PDB file.
- Done
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\OpenAL32.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\MMDevAPI.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\propsys.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\wdmaud.drv'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\ksuser.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\avrt.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\AudioSes.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\msacm32.drv'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\msacm32.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\midimap.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\wrap_oal.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\dsound.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\powrprof.dll'. Cannot find or open the PDB file.
- The thread 0x1ad0 has exited with code 0 (0x0).
- The thread 0x1eb0 has exited with code 0 (0x0).
- The thread 0x1c88 has exited with code 0 (0x0).
- The thread 0x1890 has exited with code 0 (0x0).
- The thread 0x1b38 has exited with code 0 (0x0).
- The thread 0x1be4 has exited with code 0 (0x0).
- The thread 0x1e6c has exited with code 0 (0x0).
- 'OpenGL_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\wrap_oal.dll'
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\wrap_oal.dll'. Cannot find or open the PDB file.
- The thread 0x1fec has exited with code 0 (0x0).
- The thread 0x1f8c has exited with code 0 (0x0).
- The thread 0x1e54 has exited with code 0 (0x0).
- The thread 0x1f4c has exited with code 0 (0x0).
- 'OpenGL_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\wrap_oal.dll'
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\XAudioD2_7.dll'. Cannot find or open the PDB file.
- The thread 0xce4 has exited with code 0 (0x0).
- The thread 0x1870 has exited with code 0 (0x0).
- The thread 0x1e68 has exited with code 0 (0x0).
- The thread 0x4e4 has exited with code 0 (0x0).
- The thread 0x7b4 has exited with code 0 (0x0).
- The thread 0x1204 has exited with code 0 (0x0).
- DebugDrawer Enabled!
- GFX Init:
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\dxgidebug.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\nvd3dum.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\psapi.dll'. Cannot find or open the PDB file.
- The thread 0x1b78 has exited with code 0 (0x0).
- 'OpenGL_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\nvd3dum.dll'
- 'OpenGL_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\psapi.dll'
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\nvoglv32.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\wtsapi32.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\winsta.dll'. Cannot find or open the PDB file.
- The thread 0x1688 has exited with code 0 (0x0).
- The thread 0x198c has exited with code 0 (0x0).
- The thread 0x534 has exited with code 0 (0x0).
- The thread 0x19dc has exited with code 0 (0x0).
- Null device found
- Direct 3D (version 11.x) device found
- Direct 3D (version 9.x) device found
- OpenGL device found
- GFXStringEnumTranslate: Unassigned value in GFXStringTextureFormat: 30
- Executing core/parseArgs.cs.
- --------- Loading DIRS ---------
- Executing levels/main.cs.
- Executing art/main.cs.
- Executing scripts/main.cs.
- Executing core/main.cs.
- Executing tools/main.cs.
- --------- Parsing Arguments ---------
- Executing scripts/client/defaults.cs.
- Executing core/scripts/client/defaults.cs.
- Executing scripts/client/prefs.cs.
- Executing scripts/server/defaults.cs.
- Executing core/scripts/server/defaults.cs.
- Executing scripts/server/prefs.cs.
- Executing core/scripts/client/core.cs.
- Executing core/scripts/client/audio.cs.
- Executing core/scripts/client/canvas.cs.
- Executing core/scripts/client/cursor.cs.
- Executing core/scripts/client/persistenceManagerTest.cs.
- Executing core/art/gui/profiles.cs.
- Executing core/scripts/gui/cursors.cs.
- Executing core/scripts/client/audioEnvironments.cs.
- Executing core/scripts/client/audioDescriptions.cs.
- Executing core/scripts/client/audioStates.cs.
- Executing core/scripts/client/audioAmbiences.cs.
- Executing core/scripts/client/oculusVR.cs.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\mswsock.dll'. Cannot find or open the PDB file.
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\WSHTCPIP.DLL'. Cannot find or open the PDB file.
- Binding server port to default IP
- UDP initialized on port 0
- Attempting to create GFX device: GeForce GTS 250/PCIe/SSE2 OpenGL []
- Device created, setting adapter and enumerating modes
- Initializing GFXCardProfiler (GL3.3)
- o Chipset : 'NVIDIA Corporation'
- o Card : 'GeForce GTS 250/PCIe/SSE2'
- o Version : '3.3.0'
- o VRAM : 512 MB
- - Scanning card capabilities...
- GFXCardProfiler (GL3.3) - Setting capability 'maxTextureWidth' to 8192.
- GFXCardProfiler (GL3.3) - Setting capability 'maxTextureHeight' to 8192.
- GFXCardProfiler (GL3.3) - Setting capability 'maxTextureSize' to 8192.
- GFXCardProfiler (GL3.3) - Setting capability 'GL_EXT_texture_filter_anisotropic' to 1.
- GFXCardProfiler (GL3.3) - Setting capability 'GL_ARB_buffer_storage' to 0.
- GFXCardProfiler (GL3.3) - Setting capability 'GL_ARB_gpu_shader5' to 0.
- GFXCardProfiler (GL3.3) - Setting capability 'GL_ARB_texture_storage' to 1.
- GFXCardProfiler (GL3.3) - Setting capability 'GL_ARB_sampler_objects' to 1.
- GFXCardProfiler (GL3.3) - Setting capability 'GL_ARB_copy_image' to 1.
- GFXCardProfiler (GL3.3) - Setting capability 'GL_ARB_vertex_attrib_binding' to 1.
- - Loading card profiles...
- - No card profile core/profile/GL33.cs exists
- - No card profile core/profile/GL33.NVIDIACorporation.cs exists
- - No card profile core/profile/GL33.NVIDIACorporation.GeForceGTS250PCIeSSE2.cs exists
- - No card profile core/profile/GL33.NVIDIACorporation.GeForceGTS250PCIeSSE2.330.cs exists
- Executing core/art/gui/console.gui.
- Executing core/art/gui/consoleVarDlg.gui.
- Executing core/art/gui/netGraphGui.gui.
- Executing core/art/gui/RecordingsDlg.gui.
- Executing core/scripts/gui/help.cs.
- Executing core/scripts/client/screenshot.cs.
- Executing core/scripts/client/scriptDoc.cs.
- Executing core/scripts/client/helperfuncs.cs.
- Executing core/scripts/client/commands.cs.
- Executing core/scripts/client/devHelpers.cs.
- Executing core/scripts/client/metrics.cs.
- Executing core/art/gui/FrameOverlayGui.gui.
- Executing core/scripts/client/recordings.cs.
- Executing core/scripts/client/centerPrint.cs.
- Executing core/art/materials.cs.
- Executing core/art/grids/materials.cs.
- Executing core/art/shapes/materials.cs.
- Executing core/art/skies/blank/materials.cs.
- Executing core/scripts/client/materials.cs.
- Executing core/scripts/client/commonMaterialData.cs.
- Executing core/scripts/client/shaders.cs.
- Executing core/scripts/client/materials.cs.
- Executing core/scripts/client/terrainBlock.cs.
- Executing core/scripts/client/water.cs.
- Executing core/scripts/client/imposter.cs.
- Executing core/scripts/client/scatterSky.cs.
- Executing core/scripts/client/clouds.cs.
- Executing core/scripts/client/postFx.cs.
- Executing core/scripts/client/postFx/caustics.cs.
- Executing core/scripts/client/postFx/chromaticLens.cs.
- Executing core/scripts/client/postFx/default.postfxpreset.cs.
- Executing core/scripts/client/postFx/dof.cs.
- Executing core/scripts/client/postFx/edgeAA.cs.
- Executing core/scripts/client/postFx/flash.cs.
- Executing core/scripts/client/postFx/fog.cs.
- Executing core/scripts/client/postFx/fxaa.cs.
- Executing core/scripts/client/postFx/GammaPostFX.cs.
- Executing core/scripts/client/postFx/glow.cs.
- Executing core/scripts/client/postFx/hdr.cs.
- Executing core/scripts/client/postFx/lightRay.cs.
- Executing core/scripts/client/postFx/MLAA.cs.
- Executing core/scripts/client/postFx/MotionBlurFx.cs.
- Executing core/scripts/client/postFx/ovrBarrelDistortion.cs.
- Executing core/scripts/client/postFx/postFxManager.gui.cs.
- Executing core/scripts/client/postFx/postFxManager.gui.settings.cs.
- Executing core/scripts/client/postFx/postFxManager.persistance.cs.
- Executing core/scripts/client/postFx/ssao.cs.
- Executing core/scripts/client/postFx/turbulence.cs.
- Executing core/scripts/client/postFx/vignette.cs.
- Executing core/scripts/client/postFx/postFXManager.gui.
- Executing core/scripts/client/postFx/postFxManager.gui.cs.
- Executing core/scripts/client/postFx/postFxManager.gui.settings.cs.
- Executing core/scripts/client/postFx/postFxManager.persistance.cs.
- % - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs
- Executing core/scripts/client/postFx/default.postfxpreset.cs.
- % - PostFX Manager - Applying from preset
- % - PostFX Manager - PostFX enabled
- Executing core/scripts/client/client.cs.
- Executing core/scripts/server/server.cs.
- Executing core/scripts/gui/guiTreeViewCtrl.cs.
- Executing core/scripts/gui/messageBoxes/messageBox.ed.cs.
- core/scripts/gui/messageBoxes/messageBox.ed.cs (23): string always evaluates to 0.
- Executing core/scripts/gui/messageBoxes/messageBoxOk.ed.gui.
- Executing core/scripts/gui/messageBoxes/messageBoxYesNo.ed.gui.
- Executing core/scripts/gui/messageBoxes/messageBoxYesNoCancel.ed.gui.
- Executing core/scripts/gui/messageBoxes/messageBoxOkCancel.ed.gui.
- Executing core/scripts/gui/messageBoxes/MessageBoxOKCancelDetailsDlg.ed.gui.
- Executing core/scripts/gui/messageBoxes/messagePopup.ed.gui.
- Executing core/scripts/gui/messageBoxes/IODropdownDlg.ed.gui.
- % - Initialized Core
- --------- Initializing Directory: scripts ---------
- Executing scripts/client/init.cs.
- Executing scripts/server/init.cs.
- sfxStartup...
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\wrap_oal.dll'. Cannot find or open the PDB file.
- SFXSystem::createDevice - created OpenAL device 'Generic Software'
- Provider: OpenAL
- Device: Generic Software
- Hardware: No
- Buffers: 16
- --------- Initializing openGL: Server Scripts ---------
- Executing core/scripts/server/audio.cs.
- Executing core/scripts/server/message.cs.
- Executing core/scripts/server/commands.cs.
- Executing core/scripts/server/levelInfo.cs.
- Executing core/scripts/server/missionLoad.cs.
- Executing core/scripts/server/missionDownload.cs.
- Executing core/scripts/server/clientConnection.cs.
- Executing core/scripts/server/kickban.cs.
- Executing core/scripts/server/game.cs.
- Executing core/scripts/server/spawn.cs.
- Executing core/scripts/server/camera.cs.
- Executing core/scripts/server/centerPrint.cs.
- Executing scripts/server/commands.cs.
- Executing scripts/server/game.cs.
- --------- Initializing openGL: Client Scripts ---------
- Executing art/gui/defaultGameProfiles.cs.
- Executing art/gui/customProfiles.cs.
- Executing core/scripts/client/message.cs.
- Executing core/scripts/client/mission.cs.
- Executing core/scripts/client/missionDownload.cs.
- Executing core/scripts/client/actionMap.cs.
- Executing core/scripts/client/renderManager.cs.
- Executing core/scripts/client/lighting.cs.
- --------- Initializing Lighting Systems ---------
- Executing core/scripts/client/lighting/advanced/init.cs.
- Executing core/scripts/client/lighting/advanced/shaders.cs.
- Executing core/scripts/client/lighting/advanced/lightViz.cs.
- Executing core/scripts/client/lighting/advanced/shadowViz.cs.
- Executing core/scripts/client/lighting/advanced/shadowViz.gui.
- Executing core/scripts/client/lighting/advanced/deferredShading.cs.
- Executing core/scripts/client/lighting/basic/init.cs.
- Executing core/scripts/client/lighting/basic/shadowFilter.cs.
- Executing core/scripts/client/lighting/shadowMaps/init.cs.
- Using Advanced Lighting
- Program shaders/common/gl/particlesV.glsl:
- Program shaders/common/gl/particlesP.glsl:
- Program shaders/common/gl/particlesV.glsl / shaders/common/gl/particlesP.glsl:
- Program shaders/common/gl/particleCompositeV.glsl:
- Program shaders/common/gl/particleCompositeP.glsl:
- Program shaders/common/gl/particleCompositeV.glsl / shaders/common/gl/particleCompositeP.glsl:
- --------------
- Attempting to set resolution to "1024 768 false 32 60 4"
- Accepted Mode:
- --Resolution : 1024 768
- --Full Screen : No
- --Bits Per Pixel : 32
- --Refresh Rate : 60
- --FSAA Level : 4
- --------------
- Executing art/gui/playGui.gui.
- Executing art/gui/chatHud.gui.
- Executing art/gui/playerList.gui.
- Executing art/gui/hudlessGui.gui.
- Executing art/gui/mainMenuGui.gui.
- Executing art/gui/joinServerDlg.gui.
- Executing art/gui/endGameGui.gui.
- Executing art/gui/StartupGui.gui.
- Executing art/gui/chooseLevelDlg.gui.
- Executing art/gui/loadingGui.gui.
- Executing art/gui/optionsDlg.gui.
- Executing art/gui/remapDlg.gui.
- Executing scripts/client/playerList.cs.
- Executing scripts/client/chatHud.cs.
- Executing scripts/client/messageHud.cs.
- Executing scripts/gui/playGui.cs.
- Executing scripts/gui/startupGui.cs.
- Executing scripts/gui/chooseLevelDlg.cs.
- Executing scripts/gui/loadingGui.cs.
- Executing scripts/gui/optionsDlg.cs.
- Executing scripts/client/client.cs.
- Executing scripts/client/game.cs.
- Executing scripts/client/missionDownload.cs.
- Executing scripts/client/serverConnection.cs.
- Executing scripts/client/shaders.cs.
- Executing scripts/client/default.bind.cs.
- Executing scripts/client/config.cs.
- Executing art/decals/materials.cs.
- Executing art/environment/materials.cs.
- Executing art/lights/materials.cs.
- Executing art/ribbons/materials.cs.
- Executing art/roads/materials.cs.
- Executing art/shapes/actors/common/materials.cs.
- Executing art/shapes/actors/Soldier/materials.cs.
- Executing art/shapes/actors/Soldier/FP/materials.cs.
- Executing art/shapes/Cheetah/materials.cs.
- Executing art/shapes/cube/materials.cs.
- Executing art/shapes/items/kit/materials.cs.
- Executing art/shapes/station/materials.cs.
- Executing art/shapes/teleporter/materials.cs.
- Executing art/shapes/trees/defaulttree/materials.cs.
- Executing art/shapes/weapons/Grenade/materials.cs.
- Executing art/shapes/weapons/Lurker/materials.cs.
- Executing art/shapes/weapons/ProxMine/materials.cs.
- Executing art/shapes/weapons/Ryder/materials.cs.
- Executing art/shapes/weapons/shared/materials.cs.
- Executing art/shapes/weapons/Turret/materials.cs.
- Executing art/skies/Desert_Sky/materials.cs.
- Executing art/skies/night/materials.cs.
- Executing art/terrains/materials.cs.
- Executing core/art/materials.cs.
- Executing core/art/grids/materials.cs.
- Executing core/art/shapes/materials.cs.
- Executing core/art/skies/blank/materials.cs.
- Executing core/scripts/client/materials.cs.
- Binding server port to default IP
- UDP initialized on port 0
- Executing scripts/client/audioData.cs.
- % - Initializing Tools
- Executing tools/gui/cursors.ed.cs.
- Executing tools/gui/profiles.ed.cs.
- Executing tools/editorClasses/gui/panels/navPanelProfiles.ed.cs.
- Executing tools/gui/guiDialogs.ed.cs.
- Executing tools/gui/fileDialogBase.ed.cs.
- Executing tools/gui/openFileDialog.ed.cs.
- Executing tools/gui/saveFileDialog.ed.cs.
- Executing tools/gui/saveChangesMBDlg.ed.gui.
- Executing tools/gui/simViewDlg.ed.gui.
- Executing tools/gui/colorPicker.ed.gui.
- Executing tools/gui/materialSelector.ed.gui.
- Executing tools/gui/scriptEditorDlg.ed.gui.
- Executing tools/gui/colladaImport.ed.gui.
- Executing tools/gui/EditorLoadingGui.gui.
- Executing tools/gui/GuiEaseEditDlg.ed.gui.
- Executing tools/gui/GuiEaseEditDlg.ed.cs.
- Executing tools/gui/guiObjectInspector.ed.cs.
- Executing tools/gui/uvEditor.ed.gui.
- Executing tools/gui/objectSelection.ed.cs.
- Executing tools/gui/guiPlatformGenericMenubar.ed.cs.
- Executing tools/gui/guiPlatformGenericMenubar.ed.gui.
- Executing tools/editorClasses/main.cs.
- % - Initializing Tools Base
- Executing tools/editorClasses/scripts/fileLoader.ed.cs.
- Compiling tools/editorClasses/gui/panels/navPanelProfiles.ed.cs...
- Executing tools/editorClasses/gui/panels/navPanelProfiles.ed.cs.
- Executing tools/editorClasses/scripts/preferencesManager.ed.cs.
- Executing tools/editorClasses/scripts/guiFormLibraryManager.ed.cs.
- Executing tools/editorClasses/scripts/guiFormContentManager.ed.cs.
- Executing tools/editorClasses/scripts/guiFormReferenceManager.ed.cs.
- Executing tools/editorClasses/scripts/guiFormLayoutManager.ed.cs.
- Executing tools/editorClasses/scripts/guiFormMessageManager.ed.cs.
- Executing tools/editorClasses/scripts/expandos.ed.cs.
- Executing tools/editorClasses/scripts/utility.ed.cs.
- Executing tools/editorClasses/scripts/contextPopup.ed.cs.
- Executing tools/editorClasses/scripts/projects/projectEvents.ed.cs.
- Executing tools/editorClasses/scripts/projects/projectInternalInterface.ed.cs.
- Executing tools/editorClasses/scripts/input/inputEvents.ed.cs.
- Executing tools/editorClasses/scripts/input/dragDropEvents.ed.cs.
- Executing tools/editorClasses/scripts/input/applicationEvents.ed.cs.
- Executing tools/editorClasses/scripts/guiFormClass.ed.cs.
- Executing tools/editorClasses/scripts/guiClasses/guiThumbnailPopup.ed.cs.
- Executing tools/editorClasses/scripts/guiClasses/guiThumbnail.ed.cs.
- Executing tools/editorClasses/scripts/RSSNews/RSSFeedScript.ed.cs.
- Executing tools/editorClasses/scripts/RSSNews/RSSStructs.ed.cs.
- Compiling tools/editorClasses/scripts/core/zip/zipFile.ed.cs...
- Executing tools/editorClasses/scripts/core/zip/zipFile.ed.cs.
- Executing tools/base/main.cs.
- % - Initializing Base Editor
- Compiling tools/base/canvas/baseCanvas.ed.cs...
- Executing tools/base/canvas/baseCanvas.ed.cs.
- Compiling tools/base/menuBar/baseMenu.ed.cs...
- Compiling tools/base/menuBar/fileMenu.ed.cs...
- Compiling tools/base/menuBar/menuBuilder.ed.cs...
- Executing tools/base/menuBar/baseMenu.ed.cs.
- Executing tools/base/menuBar/fileMenu.ed.cs.
- Executing tools/base/menuBar/menuBuilder.ed.cs.
- Compiling tools/base/utils/inspector.ed.cs...
- Compiling tools/base/utils/objectNameValidation.ed.cs...
- Compiling tools/base/utils/swatchButtons.ed.cs...
- Compiling tools/base/utils/treeViewFilterCtrls.ed.cs...
- Compiling tools/base/utils/undoActions.ed.cs...
- Executing tools/base/utils/inspector.ed.cs.
- Executing tools/base/utils/objectNameValidation.ed.cs.
- Executing tools/base/utils/swatchButtons.ed.cs.
- Executing tools/base/utils/treeViewFilterCtrls.ed.cs.
- Executing tools/base/utils/undoActions.ed.cs.
- Executing tools/worldEditor/main.cs.
- % - Initializing World Editor
- Executing tools/worldEditor/gui/profiles.ed.cs.
- Executing tools/worldEditor/scripts/cursors.ed.cs.
- Executing tools/worldEditor/gui/guiCreateNewTerrainGui.gui.
- Executing tools/worldEditor/gui/GenericPromptDialog.ed.gui.
- Executing tools/worldEditor/gui/guiTerrainImportGui.gui.
- Executing tools/worldEditor/gui/guiTerrainExportGui.gui.
- Executing tools/worldEditor/gui/EditorGui.ed.gui.
- Executing tools/worldEditor/gui/objectBuilderGui.ed.gui.
- Executing tools/worldEditor/gui/TerrainEditorVSettingsGui.ed.gui.
- Executing tools/worldEditor/gui/EditorChooseLevelGui.ed.gui.
- Executing tools/worldEditor/gui/VisibilityLayerWindow.ed.gui.
- Executing tools/worldEditor/gui/ManageBookmarksWindow.ed.gui.
- Executing tools/worldEditor/gui/ManageSFXParametersWindow.ed.gui.
- Executing tools/worldEditor/gui/TimeAdjustGui.ed.gui.
- Executing tools/worldEditor/gui/AddFMODProjectDlg.ed.gui.
- Executing tools/worldEditor/gui/SelectObjectsWindow.ed.gui.
- Executing tools/worldEditor/gui/ProceduralTerrainPainterGui.gui.
- Executing tools/worldEditor/scripts/menus.ed.cs.
- Executing tools/worldEditor/scripts/menuHandlers.ed.cs.
- Executing tools/worldEditor/scripts/editor.ed.cs.
- Executing tools/worldEditor/scripts/editor.bind.ed.cs.
- Executing tools/worldEditor/scripts/undoManager.ed.cs.
- Executing tools/worldEditor/scripts/lighting.ed.cs.
- Executing tools/worldEditor/scripts/EditorGui.ed.cs.
- Executing tools/worldEditor/scripts/editorPrefs.ed.cs.
- Linux Compatibility Warning: torsion.exe != Torsion.exe
- Executing tools/worldEditor/scripts/editorRender.ed.cs.
- Executing tools/worldEditor/scripts/editorPlugin.ed.cs.
- Executing tools/worldEditor/scripts/EditorChooseLevelGui.ed.cs.
- Executing tools/worldEditor/scripts/visibilityLayer.ed.cs.
- Executing tools/worldEditor/scripts/cameraBookmarks.ed.cs.
- Executing tools/worldEditor/scripts/ManageSFXParametersWindow.ed.cs.
- Executing tools/worldEditor/scripts/AddFMODProjectDlg.ed.cs.
- Executing tools/worldEditor/scripts/SelectObjectsWindow.ed.cs.
- Compiling tools/worldEditor/scripts/editors/creator.ed.cs...
- Compiling tools/worldEditor/scripts/editors/missionArea.ed.cs...
- Compiling tools/worldEditor/scripts/editors/terrainEditor.ed.cs...
- Compiling tools/worldEditor/scripts/editors/worldEditor.ed.cs...
- Executing tools/worldEditor/scripts/editors/creator.ed.cs.
- Executing tools/worldEditor/scripts/editors/missionArea.ed.cs.
- Executing tools/worldEditor/scripts/editors/terrainEditor.ed.cs.
- Executing tools/worldEditor/scripts/editors/worldEditor.ed.cs.
- Compiling tools/worldEditor/scripts/interfaces/levelInfoEditor.ed.cs...
- Compiling tools/worldEditor/scripts/interfaces/simObjectEditor.ed.cs...
- Compiling tools/worldEditor/scripts/interfaces/terrainMaterialDlg.ed.cs...
- Executing tools/worldEditor/scripts/interfaces/levelInfoEditor.ed.cs.
- Executing tools/worldEditor/scripts/interfaces/simObjectEditor.ed.cs.
- Executing tools/worldEditor/scripts/interfaces/terrainMaterialDlg.ed.cs.
- Executing tools/convexEditor/main.cs.
- % - Initializing Sketch Tool
- Executing tools/convexEditor/convexEditor.cs.
- Executing tools/convexEditor/convexEditorGui.gui.
- Executing tools/convexEditor/convexEditorToolbar.ed.gui.
- Executing tools/convexEditor/convexEditorGui.cs.
- Executing tools/datablockEditor/main.cs.
- - Initializing Datablock Editor
- Executing tools/datablockEditor/datablockEditor.cs.
- Executing tools/datablockEditor/datablockEditorUndo.cs.
- Executing tools/datablockEditor/DatablockEditorTreeWindow.ed.gui.
- Executing tools/datablockEditor/DatablockEditorInspectorWindow.ed.gui.
- Executing tools/datablockEditor/DatablockEditorCreatePrompt.ed.gui.
- Executing tools/debugger/main.cs.
- % - Initializing Debugger
- Executing tools/debugger/scripts/debugger.ed.cs.
- Executing tools/debugger/gui/breakConditionDlg.ed.gui.
- Executing tools/debugger/gui/connectDlg.ed.gui.
- Executing tools/debugger/gui/editWatchDlg.ed.gui.
- Executing tools/debugger/gui/findDlg.ed.gui.
- Executing tools/debugger/gui/debugger.ed.gui.
- Executing tools/debugger/gui/watchDlg.ed.gui.
- Executing tools/decalEditor/main.cs.
- % - Initializing Decal Editor
- Executing tools/decalEditor/decalEditor.cs.
- Executing tools/decalEditor/decalEditorGui.gui.
- Executing tools/decalEditor/decalEditorGui.cs.
- Executing tools/decalEditor/decalEditorActions.cs.
- Executing tools/forestEditor/main.cs.
- % - Initializing Forest Editor
- Executing tools/forestEditor/forestEditor.cs.
- Executing tools/forestEditor/forestEditorGui.gui.
- Executing tools/forestEditor/forestEditToolbar.ed.gui.
- Executing tools/forestEditor/forestEditorGui.cs.
- Executing tools/forestEditor/tools.cs.
- Executing tools/guiEditor/main.cs.
- % - Initializing Gui Editor
- Executing tools/guiEditor/gui/guiEditor.ed.gui.
- Executing tools/guiEditor/gui/guiEditorNewGuiDialog.ed.gui.
- Executing tools/guiEditor/gui/guiEditorPrefsDlg.ed.gui.
- Executing tools/guiEditor/gui/guiEditorSelectDlg.ed.gui.
- Executing tools/guiEditor/gui/EditorChooseGUI.ed.gui.
- Executing tools/guiEditor/scripts/guiEditor.ed.cs.
- Executing tools/guiEditor/scripts/guiEditorTreeView.ed.cs.
- Executing tools/guiEditor/scripts/guiEditorInspector.ed.cs.
- Executing tools/guiEditor/scripts/guiEditorProfiles.ed.cs.
- Executing tools/guiEditor/scripts/guiEditorGroup.ed.cs.
- Executing tools/guiEditor/scripts/guiEditorUndo.ed.cs.
- Executing tools/guiEditor/scripts/guiEditorCanvas.ed.cs.
- Executing tools/guiEditor/scripts/guiEditorContentList.ed.cs.
- Executing tools/guiEditor/scripts/guiEditorStatusBar.ed.cs.
- Executing tools/guiEditor/scripts/guiEditorToolbox.ed.cs.
- Executing tools/guiEditor/scripts/guiEditorSelectDlg.ed.cs.
- Executing tools/guiEditor/scripts/guiEditorNewGuiDialog.ed.cs.
- Executing tools/guiEditor/scripts/fileDialogs.ed.cs.
- Executing tools/guiEditor/scripts/guiEditorPrefsDlg.ed.cs.
- Executing tools/guiEditor/scripts/EditorChooseGUI.ed.cs.
- Executing tools/materialEditor/main.cs.
- % - Initializing Material Editor
- Executing tools/materialEditor/gui/guiMaterialPreviewWindow.ed.gui.
- Executing tools/materialEditor/gui/guiMaterialPropertiesWindow.ed.gui.
- Executing tools/materialEditor/scripts/materialEditor.ed.cs.
- Executing tools/materialEditor/scripts/materialEditorUndo.ed.cs.
- Executing tools/meshRoadEditor/main.cs.
- % - Initializing Mesh Road Editor
- Executing tools/meshRoadEditor/meshRoadEditor.cs.
- Executing tools/meshRoadEditor/meshRoadEditorGui.gui.
- Executing tools/meshRoadEditor/meshRoadEditorToolbar.gui.
- Executing tools/meshRoadEditor/meshRoadEditorGui.cs.
- Executing tools/missionAreaEditor/main.cs.
- % - Initializing Mission Area Editor
- Executing tools/missionAreaEditor/missionAreaEditor.ed.cs.
- Executing tools/missionAreaEditor/missionAreaEditorGui.ed.gui.
- Executing tools/missionAreaEditor/missionAreaEditorGui.ed.cs.
- Executing tools/navEditor/main.cs.
- % - Initializing Navigation Editor
- Executing tools/navEditor/navEditor.cs.
- Executing tools/navEditor/NavEditorGui.gui.
- Executing tools/navEditor/NavEditorToolbar.gui.
- Executing tools/navEditor/NavEditorConsoleDlg.gui.
- SimObject::linkNamespaces -- Namespace linkage already in place NavEditorConsoleListener
- Executing tools/navEditor/CreateNewNavMeshDlg.gui.
- Executing tools/particleEditor/main.cs.
- % - Initializing Particle Editor
- Executing tools/particleEditor/ParticleEditor.ed.gui.
- Executing tools/particleEditor/particleEditor.ed.cs.
- Executing tools/particleEditor/particleEditorUndo.ed.cs.
- Executing tools/particleEditor/particleEmitterEditor.ed.cs.
- Executing tools/particleEditor/particleParticleEditor.ed.cs.
- Executing tools/physicsTools/main.cs.
- % - Initializing Physics Tools
- No physics plugin exists.
- Executing tools/riverEditor/main.cs.
- % - Initializing River Editor
- Executing tools/riverEditor/riverEditor.cs.
- Executing tools/riverEditor/RiverEditorGui.gui.
- Executing tools/riverEditor/RiverEditorToolbar.gui.
- Executing tools/riverEditor/riverEditorGui.cs.
- Executing tools/roadEditor/main.cs.
- - Initializing Road and Path Editor
- Executing tools/roadEditor/roadEditor.cs.
- Executing tools/roadEditor/RoadEditorGui.gui.
- Executing tools/roadEditor/RoadEditorToolbar.gui.
- Executing tools/roadEditor/roadEditorGui.cs.
- Executing tools/shapeEditor/main.cs.
- % - Initializing Shape Editor
- Executing tools/shapeEditor/gui/Profiles.ed.cs.
- Executing tools/shapeEditor/gui/shapeEdPreviewWindow.ed.gui.
- Executing tools/shapeEditor/gui/shapeEdAnimWindow.ed.gui.
- Executing tools/shapeEditor/gui/shapeEdAdvancedWindow.ed.gui.
- Executing tools/shapeEditor/gui/ShapeEditorToolbar.ed.gui.
- Executing tools/shapeEditor/gui/shapeEdSelectWindow.ed.gui.
- Executing tools/shapeEditor/gui/shapeEdPropWindow.ed.gui.
- Executing tools/shapeEditor/scripts/shapeEditor.ed.cs.
- Executing tools/shapeEditor/scripts/shapeEditorHints.ed.cs.
- Executing tools/shapeEditor/scripts/shapeEditorActions.ed.cs.
- Linux Compatibility Warning: worldEditor != WorldEditor
- Engine initialized...
- --------------------------------------------------------------------------------
- Module Manager: Started scanning 'C:/Torque/Torque3D-3.9/Torque3D-3.9/My Projects/OpenGL/game/'...
- Module Manager: Finished scanning 'C:/Torque/Torque3D-3.9/Torque3D-3.9/My Projects/OpenGL/game/'.
- --------------------------------------------------------------------------------
- Module Manager: Loading group 'Game':
- Module Manager: No modules found for module group 'Game'.
- Started up in 16.02 seconds...
- Window focus status changed: focus: 1
- AntiAliasing has been disabled; it is not compatible with AdvancedLighting.
- Program shaders/common/fixedFunction/gl/colorV.glsl:
- Program shaders/common/fixedFunction/gl/colorP.glsl:
- Program shaders/common/fixedFunction/gl/colorV.glsl / shaders/common/fixedFunction/gl/colorP.glsl:
- Program shaders/common/fixedFunction/gl/modColorTextureV.glsl:
- Program shaders/common/fixedFunction/gl/modColorTextureP.glsl:
- Program shaders/common/fixedFunction/gl/modColorTextureV.glsl / shaders/common/fixedFunction/gl/modColorTextureP.glsl:
- Program shaders/common/fixedFunction/gl/addColorTextureV.glsl:
- Program shaders/common/fixedFunction/gl/addColorTextureP.glsl:
- Program shaders/common/fixedFunction/gl/addColorTextureV.glsl / shaders/common/fixedFunction/gl/addColorTextureP.glsl:
- Program shaders/common/fixedFunction/gl/textureV.glsl:
- Program shaders/common/fixedFunction/gl/textureP.glsl:
- Program shaders/common/fixedFunction/gl/textureV.glsl / shaders/common/fixedFunction/gl/textureP.glsl:
- 'OpenGL_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\dxva2.dll'. Cannot find or open the PDB file.
- OPENGL: GL_INVALID_OPERATION error generated. Invalid draw binding.
- First-chance exception at 0x0085FD29 in OpenGL_DEBUG.exe: 0xC0000005: Access violation reading location 0x00000000.
- Unhandled exception at 0x0085FD29 in OpenGL_DEBUG.exe: 0xC0000005: Access violation reading location 0x00000000.
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