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- Compilation of basics/tips/tricks/what should be common sense in Overwatch, that is NOT only important for people who play x hero, but for EVERYBODY, even if you don't play certain heroes - because to know your Enemy, you must become your Enemy... or... something like that
- - Blue shields can regenerate regardless of your health (unless you're 0 health, of course)
- - Armor does not.
- - Both armor and blue shields deplete before Health Points do
- - Healing packs/healing abilities can regenerate armor or blue shields, unless the armor was provided by Torbjorn.
- - Armor is stronger against, for example, lots of bullets with little damage each. It is very weak against one attack with huge damage.
- - You cannot heal turrets, teleporters, shield generators, etc.
- - You cannot use teleporters to travel backwards - you can only travel from spawn to x, not from x to spawn
- - Changing heroes will reset your Ultimate charge
- - Damaging enemies makes your Ultimate charge faster
- - When Attacking on Escort maps, the Payload provides HP when an Attack player is near it
- - Do not trust a D.va, Genji, Pharah, Lúcio, Widowmaker, Winston, and on very exceptional cases Tracer who fall off a cliff to be already dead unless you see
- that in the kill feed. Whether they threw themselves off pretending to "omg i'm gonna kms lolll" or they were pushed off, they can climb back up while you're
- turning your back away thinking they're already gone.
- - Ana cannot headshot
- - You cannot get healed while you have enemy Ana's biotic grenade on you
- - Damaging an enemy while they're asleep with Ana's sleep dart will awaken them, no matter how big or small the damage
- - Using Ana's sleep dart will stop most ultimates. The enemy will not resume the ultimate after they're awake.
- - Ana's ultimate, Nanoboost, does not make the character affected invincible/damageless; it does, however, reduce the damage taken and increases the damage
- done
- - You can control which direction D.va ejects out of her mech with your direction keys
- - D.va's defense matrix cannot block things such as Zarya's laser beam, Symmetra's microwave beam, Mei's freeze spray, Rein's hammer, nor Roadhog's hook
- - D.va can, however, block most if not all projectiles and Junkrat's bombs, and even some ultimates, such as Pharah's (Barrage), Roadhog's (Whole Hog), etc.
- - Using boosters + your ultimate (the bomb) makes your bomb slide which direction you pressed. First your boosters key, then your ultimate key.
- - To see where your D.va bomb would land: stand on a certain place. Use boosters. Wherever you land when the booster ends is where the bomb lands.
- - Standing behind a wall/barrier no matter how near or far it is will block any damage from D.va's ultimate. Standing a certain distance away from it with no
- obstacles between you and the bomb will still give you some damage, although not all of it.
- - D.va's ultimate does not damage herself
- - Please search a list of what can Genji deflect and what he can't. Genji can deflect attacks, abilities, and even ultimates and make them against you
- - If Genji eliminates an enemy with swift strike (the sword thing that leaves a trail of light behind), his cooldowns reset
- - Genji cannot throw shuriken while using his ultimate
- - As Genji and Hanzo, press and hold forward to climb a wall, not spam those buttons
- - Enemies revealed by Hanzo's Sonic Arrow (the "SEE WHICH IS UNSEEEEN" "MARKED......... BY THE DRAGON" thing) becomes available to all heroes in Hanzo's
- team, not just Hanzo
- - Junkrat's grenades damage himself; mines, however, do not
- - Junkrat's ultimate rip-tire can be destroyed before it explodes with no damage dealt to its targets
- - When Junkrat uses his rip-tire, he stays still and the player cannot see himself while using the tire
- - Eliminating Junkrat after he's launched his rip-tire will not eliminate his rip-tire
- - Junkrat drops bombs when he dies that damages enemies
- - Junkrat knows when an enemy has been caught in his trap
- - Junkrat also knows when an enemy has destroyed his trap or mine
- - McCree's roll reloads his gun completely
- - In McCree's ultimate (Deadeye), it takes a few seconds for him to lock on a target before firing the accurate shot; however, the number of seconds it takes
- is based on the enemy's HP. Tanks are going to take longer to lock on than, for example, a Tracer
- - Mei's ice wall can block enemy ultimates such as D.va's self-destruct bomb
- - Mei's ice wall can also block certain enemy abilities like Reinhardt's charge, Roadhog's hook, etc.
- - Shooting at/hitting an enemy Mei while she is in Cryo-Freeze (when she's a block of ice) does not deal any damage to her nor make the ability degrade
- faster
- - Shooting at/hitting a certain spot in an enemy Mei's ice wall can destroy that spot
- - Mei can freeze enemy turrets
- - When you revive someone as Mercy, your Guardian Angel (the ability that allows her to fly from teammate to teammate) cooldown resets
- - To fall slowly as Mercy while in the air, press and hold space, not spam it
- - Mercy has self-heal over time
- - Mercy can still use Guardian Angel with her pistol equipped
- - Mercy can still use Guardian Angel on a teammate that has been recently killed
- - Pharah can run out of fuel to fly in the air
- - Pharah's rockets can damage herself
- - Reaper heals himself when an enemy dies consuming their "souls" (an orb that floats to him when he's nearby the dead ally); whoever killed that enemy
- doesn't matter.
- - Be careful: if D.va uses her ultimate while you're charging her as Reinhardt, she ejects out of her MEKA, and you're still holding the MEKA, the MEKA will
- still explode in your face and on your teammates'.
- - Reinhardt's shield can shield him and teammates who are behind him from D.va's bomb
- - Reinhardt can't shield another enemy Reinhardt's hammer
- - Reinhardt's shield will not stop another Reinhardt's charge ability
- - Reinhardt can charge through a friend's teleporter, charging from the starting point to the destination
- - Again, be careful: using Roadhog's hook on D.va's exploding MEKA will... Well... You know. https://youtu.be/3hF5i0FjLiY?t=6m2s [6:02]
- - Using Roadhog's hook succesfully will stop most ultimates. The enemy will not return to the ultimate action after they're hooked.
- - You can sprint midair as Soldier 76
- - You can get a little jump boost (with some damage) shooting Soldier 76's helix rockets at the ground
- - Sombra's ultimate, EMP, only affects the enemies and enemies' creations in the EMP blast's radius
- - EMP removes blue shields and barriers (and obviously, hacks enemies)
- - EMP also disables turrets
- - When an enemy's health is below 50%, Sombra (only Sombra) can see them through walls
- - Hacking health packs as Sombra not only makes the enemy unable to use them, but also makes them spawn much faster
- - Sombra can have more than one health pack hacked at a time
- - Sombra cannot use her Hack ability on turrets nor teleporters or any creations of the sort
- - Shooting at Zarya's bubble, herself or ally, will not "destroy" it faster, nor destroy it at all. Shooting at bubbles actually increases Zarya's damage.
- - To glide against a wall as Lúcio, hold down space bar, not spam it
- - Lúcio can glide backwards
- - Lúcio heals/speed boosts all allies that are within his range not blocked by walls
- - Press your ultimate button TWICE to make a Shield Generator instead of a Teleporter as Symmetra
- - Only one teleporter is available to Symmetra; you do not need to create a starting point teleporter. A teleporter inside the spawn is always created.
- - Symmetra's turrets have 1 HP each
- - Symmetra players can see how many, which, and where of her creations have been destroyed
- - Torbjorn's ultimate, Molten Core, where he turns into fire and so does his turret and all that stuff, gives him and his turret a health boost, and
- transforms his turret into the next level. He can also repair it much faster.
- - Killing an enemy causes scrap to drop for Torbjorn for him to pick up
- - Tracer's "Recall" ability - where she "goes back in time" - resets any damage, debuff, and ammo wasted 5 seconds ago
- - Tracer's ultimate, "Pulse Bomb", can get stuck on enemies and surfaces
- - Tracer's ultimate can damage herself
- - If Winston lands near an enemy using Jump Pack, they take some damage from it
- - Winston's ultimate, Primal Rage, reduces his Jump Pack ability cooldown
- - Winston's ultimate also doubles his HP
- - Zenyatta's healing orbs and discord orbs ("plus" yellow orb for teammates that heals and "minus" purple orb for enemies that increases damage received)
- require the teammate/enemy to be in his line of sight; thus, for example, hiding behind a wall for a few seconds will remove his discord or healing orb from
- you, and vice versa (Zenyatta himself moving away also causes the same effect).
- - Zenyatta can still contest a capture point while using his ultimate
- - Even though Zenyatta does not put his feet on the ground, he can still get caught by Junkrat's trap
- Congratulations, you now probably know more than your average basic normie pleb player!!!!!! (Or not) (we do not issue refunds)
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