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  1. 00:56:40: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
  2. 00:56:40: Failed loading CUDA dll
  3. 00:56:40: Seems to have support for AMD VCE.
  4. 00:57:34: Seems to have support for AMD VCE.
  5. 00:58:44: Open Broadcaster Software v0.624b - 64bit ( ^ω^)
  6. 00:58:44: -------------------------------
  7. 00:58:44: CPU Name: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz
  8. 00:58:44: CPU Speed: 3510MHz
  9. 00:58:44: Physical Memory: 8187MB Total, 5330MB Free
  10. 00:58:44: stepping id: 6, model 23, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 2, total cores 2
  11. 00:58:44: monitor 1: pos={0, 0}, size={1920, 1080}
  12. 00:58:44: monitor 2: pos={1920, 0}, size={1280, 960}
  13. 00:58:44: Windows Version: 6.2 Build 9200
  14. 00:58:44: Aero is Enabled
  15. 00:58:44: -------------------------------
  16. 00:58:44: OBS Modules:
  17. 00:58:44: Base Address Module
  18. 00:58:44: 0000000026B70000 OBS.exe
  19. 00:58:44: 00000000D2AD0000 OBSApi.dll
  20. 00:58:44: 00000000DAC00000 DShowPlugin.dll
  21. 00:58:44: 00000000DB0A0000 GraphicsCapture.dll
  22. 00:58:44: 00000000D96C0000 NoiseGate.dll
  23. 00:58:44: 00000000D94B0000 PSVPlugin.dll
  24. 00:58:44: ------------------------------------------
  25. 00:58:44: Adapter 1
  26. 00:58:44: Video Adapter: AMD Radeon HD 7800 Series
  27. 00:58:44: Video Adapter Dedicated Video Memory: 2128662528
  28. 00:58:44: Video Adapter Shared System Memory: 4026531840
  29. 00:58:44: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  30. 00:58:44: Video Adapter Output 2: pos={1920, 0}, size={1280, 960}, attached=true
  31. 00:58:44: =====Stream Start: 2014-06-20, 00:58:44===============================================
  32. 00:58:44: Multithreaded optimizations: On
  33. 00:58:44: Base resolution: 1920x1080
  34. 00:58:44: Output resolution: 1280x720
  35. 00:58:44: ------------------------------------------
  36. 00:58:44: Loading up D3D10 on AMD Radeon HD 7800 Series (Adapter 1)...
  37. 00:58:45: ------------------------------------------
  38. 00:58:45: Audio Format: 48000 Hz
  39. 00:58:45: ------------------------------------------
  40. 00:58:45: Audio Channels: 2 Ch
  41. 00:58:45: Playback device {0.0.0.00000000}.{18565fcf-aecd-4777-9224-08f3ea1aa9a9}
  42. 00:58:45: ------------------------------------------
  43. 00:58:45: Using desktop audio input: Speakers (SB Recon3D PCIe)
  44. 00:58:45: Global Audio time adjust: 0
  45. 00:58:45: ------------------------------------------
  46. 00:58:45: Using auxilary audio input: Microphone (Yeti Stereo Microphone)
  47. 00:58:45: Mic time offset: 0
  48. 00:58:45: ------------------------------------------
  49. 00:58:45: Audio Encoding: AAC
  50. 00:58:45: bitrate: 320
  51. 00:58:45: Using graphics capture
  52. 00:58:45: Trying to hook process: XComEW.exe
  53. 00:58:45: Scene buffering time set to 700
  54. 00:58:45: Seems to have support for AMD VCE.
  55. 00:58:45: Using YUV444
  56. 00:58:45: Quality: 8 => QP 20
  57. 00:58:45: Rate control method: 0
  58. 00:58:45: Active bitrate: 30000000
  59. 00:58:45: Active peak bitrate: 30000000
  60. 00:58:45: Active control method: 0
  61. 00:58:45: Active VBV buffer: 18000000
  62. 00:58:45: Active QP for I/P/B: 20/20/20
  63. 00:58:45: SharedTexCapture hooked
  64. 01:07:35: Seems to have support for AMD VCE.
  65. 01:10:04: Total frames encoded: 19350, total frames duplicated: 10495 (54.24%)
  66. 01:10:04: Number of frames skipped due to encoder lag: 9991 (51.63%)
  67. 01:10:04: Total frames rendered: 9364, number of late frames: 88 (0.94%) (it's okay for some frames to be late)
  68. 01:10:04:
  69. 01:10:04: Profiler time results:
  70. 01:10:04:
  71. 01:10:04: ==============================================================
  72. 01:10:04: video thread frame - [100%] [avg time: 1.635 ms] [children: 76.1%] [unaccounted: 23.9%]
  73. 01:10:04: | scene->Preprocess - [0.0612%] [avg time: 0.001 ms]
  74. 01:10:04: | GPU download and conversion - [76.1%] [avg time: 1.244 ms] [children: 4.83%] [unaccounted: 71.3%]
  75. 01:10:04: | | flush - [4.77%] [avg time: 0.078 ms]
  76. 01:10:04: | | CopyResource - [0.0612%] [avg time: 0.001 ms]
  77. 01:10:04: encoder thread frame - [100%] [avg time: 29.087 ms] [children: 99.9%] [unaccounted: 0.0688%]
  78. 01:10:04: | VCE encode - [99.9%] [avg time: 29.047 ms] [children: 99.7%] [unaccounted: 0.113%]
  79. 01:10:04: | | Unmap buffer - [23.7%] [avg time: 6.894 ms]
  80. 01:10:04: | | YUV444 conversion - [14.8%] [avg time: 4.3 ms]
  81. 01:10:04: | | Queue encode task - [0.0447%] [avg time: 0.013 ms]
  82. 01:10:04: | | Wait for task(s) - [37.6%] [avg time: 10.927 ms]
  83. 01:10:04: | | Query task(s) - [2.1%] [avg time: 0.611 ms]
  84. 01:10:04: | | Get bitstream - [0.973%] [avg time: 0.283 ms] [children: 0.0481%] [unaccounted: 0.925%]
  85. 01:10:04: | | | Parse bitstream - [0.0481%] [avg time: 0.014 ms]
  86. 01:10:04: | | Remap buffer - [20.6%] [avg time: 5.986 ms]
  87. 01:10:04: | sending stuff out - [0.0688%] [avg time: 0.02 ms]
  88. 01:10:04: ==============================================================
  89. 01:10:04:
  90. 01:10:04:
  91. 01:10:04: Profiler CPU results:
  92. 01:10:04:
  93. 01:10:04: ==============================================================
  94. 01:10:04: video thread frame - [cpu time: avg 1.309 ms, total 12265.6 ms] [avg calls per frame: 1]
  95. 01:10:04: | scene->Preprocess - [cpu time: avg 0.003 ms, total 31.25 ms] [avg calls per frame: 1]
  96. 01:10:04: | GPU download and conversion - [cpu time: avg 1.121 ms, total 10500 ms] [avg calls per frame: 1]
  97. 01:10:04: | | flush - [cpu time: avg 0.026 ms, total 250 ms] [avg calls per frame: 1]
  98. 01:10:04: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  99. 01:10:04: encoder thread frame - [cpu time: avg 6.595 ms, total 127484 ms] [avg calls per frame: 1]
  100. 01:10:04: | VCE encode - [cpu time: avg 6.572 ms, total 127031 ms] [avg calls per frame: 1]
  101. 01:10:04: | | Unmap buffer - [cpu time: avg 3.595 ms, total 69500 ms] [avg calls per frame: 1]
  102. 01:10:04: | | YUV444 conversion - [cpu time: avg 0.011 ms, total 218.75 ms] [avg calls per frame: 1]
  103. 01:10:04: | | Queue encode task - [cpu time: avg 0.006 ms, total 125 ms] [avg calls per frame: 1]
  104. 01:10:04: | | Wait for task(s) - [cpu time: avg 0.009 ms, total 187.5 ms] [avg calls per frame: 1]
  105. 01:10:04: | | Query task(s) - [cpu time: avg 0.012 ms, total 234.375 ms] [avg calls per frame: 1]
  106. 01:10:04: | | Get bitstream - [cpu time: avg 0.035 ms, total 687.5 ms] [avg calls per frame: 1]
  107. 01:10:04: | | | Parse bitstream - [cpu time: avg 0.008 ms, total 156.25 ms] [avg calls per frame: 1]
  108. 01:10:04: | | Remap buffer - [cpu time: avg 2.889 ms, total 55859.4 ms] [avg calls per frame: 1]
  109. 01:10:04: | sending stuff out - [cpu time: avg 0.015 ms, total 296.875 ms] [avg calls per frame: 1]
  110. 01:10:04: ==============================================================
  111. 01:10:04:
  112. 01:10:04: =====Stream End: 2014-06-20, 01:10:04=================================================
  113. 01:10:14: Seems to have support for AMD VCE.
  114. 03:48:19: =====Stream Start: 2014-06-20, 03:48:19===============================================
  115. 03:48:19: Multithreaded optimizations: On
  116. 03:48:19: Base resolution: 1920x1080
  117. 03:48:19: Output resolution: 1280x720
  118. 03:48:19: ------------------------------------------
  119. 03:48:19: Loading up D3D10 on AMD Radeon HD 7800 Series (Adapter 1)...
  120. 03:48:19: ------------------------------------------
  121. 03:48:19: Audio Format: 48000 Hz
  122. 03:48:19: ------------------------------------------
  123. 03:48:19: Audio Channels: 2 Ch
  124. 03:48:19: Playback device {0.0.0.00000000}.{18565fcf-aecd-4777-9224-08f3ea1aa9a9}
  125. 03:48:19: ------------------------------------------
  126. 03:48:19: Using desktop audio input: Speakers (SB Recon3D PCIe)
  127. 03:48:19: Global Audio time adjust: 0
  128. 03:48:19: ------------------------------------------
  129. 03:48:19: Using auxilary audio input: Microphone (Yeti Stereo Microphone)
  130. 03:48:19: Mic time offset: 0
  131. 03:48:19: ------------------------------------------
  132. 03:48:19: Audio Encoding: AAC
  133. 03:48:19: bitrate: 320
  134. 03:48:19: Using Window Capture
  135. 03:48:19: Using bitmap image
  136. 03:48:19: Scene buffering time set to 700
  137. 03:48:19: Seems to have support for AMD VCE.
  138. 03:48:19: Using YUV444
  139. 03:48:19: Quality: 8 => QP 20
  140. 03:48:19: Rate control method: 0
  141. 03:48:20: Active bitrate: 30000000
  142. 03:48:20: Active peak bitrate: 30000000
  143. 03:48:20: Active control method: 0
  144. 03:48:20: Active VBV buffer: 18000000
  145. 03:48:20: Active QP for I/P/B: 20/20/20
  146. 04:00:26: Audio timestamp for device 'Microphone (Yeti Stereo Microphone)' was behind target timestamp by 70
  147. 04:26:55: Audio timestamp for device 'Microphone (Yeti Stereo Microphone)' was behind target timestamp by 90
  148. 05:06:26: Audio timestamp for device 'Microphone (Yeti Stereo Microphone)' was behind target timestamp by 100
  149. 05:19:04: Total frames encoded: 163308, total frames duplicated: 22727 (13.92%)
  150. 05:19:04: Number of frames skipped due to encoder lag: 18168 (11.12%)
  151. 05:19:04: Total frames rendered: 145144, number of late frames: 1760 (1.21%) (it's okay for some frames to be late)
  152. 05:19:04:
  153. 05:19:04: Profiler time results:
  154. 05:19:04:
  155. 05:19:04: ==============================================================
  156. 05:19:04: video thread frame - [100%] [avg time: 1.68 ms] [children: 80%] [unaccounted: 20%]
  157. 05:19:04: | scene->Preprocess - [10%] [avg time: 0.168 ms]
  158. 05:19:04: | GPU download and conversion - [70%] [avg time: 1.176 ms] [children: 4.35%] [unaccounted: 65.7%]
  159. 05:19:04: | | flush - [4.29%] [avg time: 0.072 ms]
  160. 05:19:04: | | CopyResource - [0.0595%] [avg time: 0.001 ms]
  161. 05:19:04: encoder thread frame - [100%] [avg time: 19.251 ms] [children: 99.9%] [unaccounted: 0.0831%]
  162. 05:19:04: | VCE encode - [99.8%] [avg time: 19.207 ms] [children: 99.7%] [unaccounted: 0.0727%]
  163. 05:19:04: | | Unmap buffer - [14.4%] [avg time: 2.763 ms]
  164. 05:19:04: | | YUV444 conversion - [17.8%] [avg time: 3.433 ms]
  165. 05:19:04: | | Queue encode task - [0.026%] [avg time: 0.005 ms]
  166. 05:19:04: | | Wait for task(s) - [50.5%] [avg time: 9.729 ms]
  167. 05:19:04: | | Query task(s) - [0.182%] [avg time: 0.035 ms]
  168. 05:19:04: | | Get bitstream - [0.213%] [avg time: 0.041 ms] [children: 0.0208%] [unaccounted: 0.192%]
  169. 05:19:04: | | | Parse bitstream - [0.0208%] [avg time: 0.004 ms]
  170. 05:19:04: | | Remap buffer - [16.6%] [avg time: 3.187 ms]
  171. 05:19:04: | sending stuff out - [0.145%] [avg time: 0.028 ms]
  172. 05:19:04: ==============================================================
  173. 05:19:04:
  174. 05:19:04:
  175. 05:19:04: Profiler CPU results:
  176. 05:19:04:
  177. 05:19:04: ==============================================================
  178. 05:19:04: video thread frame - [cpu time: avg 1.199 ms, total 174125 ms] [avg calls per frame: 1]
  179. 05:19:04: | scene->Preprocess - [cpu time: avg 0.047 ms, total 6890.63 ms] [avg calls per frame: 1]
  180. 05:19:04: | GPU download and conversion - [cpu time: avg 1.05 ms, total 152500 ms] [avg calls per frame: 1]
  181. 05:19:04: | | flush - [cpu time: avg 0.019 ms, total 2781.25 ms] [avg calls per frame: 1]
  182. 05:19:04: | | CopyResource - [cpu time: avg 0 ms, total 125 ms] [avg calls per frame: 1]
  183. 05:19:04: encoder thread frame - [cpu time: avg 4.233 ms, total 691219 ms] [avg calls per frame: 1]
  184. 05:19:04: | VCE encode - [cpu time: avg 4.2 ms, total 685813 ms] [avg calls per frame: 1]
  185. 05:19:04: | | Unmap buffer - [cpu time: avg 1.778 ms, total 290391 ms] [avg calls per frame: 1]
  186. 05:19:04: | | YUV444 conversion - [cpu time: avg 0.012 ms, total 2109.38 ms] [avg calls per frame: 1]
  187. 05:19:04: | | Queue encode task - [cpu time: avg 0.006 ms, total 1078.13 ms] [avg calls per frame: 1]
  188. 05:19:04: | | Wait for task(s) - [cpu time: avg 0.005 ms, total 890.625 ms] [avg calls per frame: 1]
  189. 05:19:04: | | Query task(s) - [cpu time: avg 0.007 ms, total 1187.5 ms] [avg calls per frame: 1]
  190. 05:19:04: | | Get bitstream - [cpu time: avg 0.021 ms, total 3468.75 ms] [avg calls per frame: 1]
  191. 05:19:04: | | | Parse bitstream - [cpu time: avg 0.004 ms, total 656.25 ms] [avg calls per frame: 1]
  192. 05:19:04: | | Remap buffer - [cpu time: avg 2.36 ms, total 385375 ms] [avg calls per frame: 1]
  193. 05:19:04: | sending stuff out - [cpu time: avg 0.027 ms, total 4468.75 ms] [avg calls per frame: 1]
  194. 05:19:04: ==============================================================
  195. 05:19:04:
  196. 05:19:04: =====Stream End: 2014-06-20, 05:19:04=================================================
  197.  
  198.  
  199. Last game capture log:
  200. 2014-06-20, 00:58:45: we're booting up:
  201. 00:58:45: CaptureThread: attached to process XComEW.exe
  202. 00:58:45: D3D9 Present
  203. 00:58:45: DXGI Present
  204. 00:58:45: GL Present
  205. 00:58:45: (half life scientist) everything.. seems to be in order
  206. 00:58:45: D3D9EndScene called
  207. 00:58:45: D3DPRESENT_PARAMETERS {
  208. 00:58:45: BackBufferWidth: 1920
  209. 00:58:45: BackBufferHeight: 1080
  210. 00:58:45: BackBufferFormat: D3DFMT_A8R8G8B8
  211. 00:58:45: BackBufferCount: 1
  212. 00:58:45: MultiSampleType: D3DMULTISAMPLE_NONE
  213. 00:58:45: MultiSampleQuality: 0
  214. 00:58:45: SwapEffect: D3DSWAPEFFECT_COPY
  215. 00:58:45: hDeviceWindow: 1312028
  216. 00:58:45: Windowed: true
  217. 00:58:45: EnableAutoDepthStencil: false
  218. 00:58:45: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  219. 00:58:45: Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
  220. 00:58:45: FullScreen_RefreshRateInHz: 0
  221. 00:58:45: PresentationInterval: 2147483648
  222. 00:58:45: };
  223. 00:58:45: successfully set up d3d9 hooks
  224. 00:58:45: D3D9Present called
  225. 00:58:45: DoD3D9GPUHook: success
  226. 00:58:45: D3DSURFACE_DESC {
  227. 00:58:45: Format: D3DFMT_A8R8G8B8
  228. 00:58:45: Type: D3DRTYPE_SURFACE
  229. 00:58:45: Usage: D3DUSAGE_RENDERTARGET
  230. 00:58:45: Pool: D3DPOOL_DEFAULT
  231. 00:58:45: MultiSampleType: D3DMULTISAMPLE_NONE
  232. 00:58:45: MultiSampleQuality: 0
  233. 00:58:45: Width: 1920
  234. 00:58:45: Height: 1080
  235. 00:58:45: };
  236. 00:58:45: successfully capturing d3d9 frames via GPU
  237. 01:10:04: ---------------------- Cleared D3D9 Capture ----------------------
  238. 01:10:04: D3D9EndScene called
  239. 01:10:04: D3D9Present called
  240.  
  241. 05:19:06: Memory Leaks Were Detected.
  242. 05:19:06:
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