Advertisement
Guest User

Untitled

a guest
Apr 16th, 2010
127
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 10.66 KB | None | 0 0
  1. DebugMessage: Version 0.3 last updated on: Wed Apr 14 17:40:26 2010
  2. DebugMessage: Entering WinMain
  3. DebugMessage: ******* Starting Game Shell *******
  4. DebugMessage: *********DXDiag info follows.*********
  5. System Info
  6. Time: 4/16/2010, 11:42:01
  7. DirectX Version: DirectX 9.0c (4.09.0000.0904)
  8. Machine Name: GEBRUIKE-CI4U65
  9. Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.100216-1514)
  10. Languages: Dutch (Regional Setting: Dutch)
  11. System Manufacturer: System manufacturer
  12. System Model: P5Q
  13. BIOS: BIOS Date: 07/31/08 11:08:14 Ver: 08.00.14
  14. Processor: Intel(R) Core(TM)2 Duo CPU E8500 @ 3.16GHz (2 CPUs)
  15. Physical Memory: 3326MB RAM
  16. Page File: 964MB used, 4246MB available
  17. Windows Dir: C:\WINDOWS
  18.  
  19.  
  20. Display Info
  21. Display device 1:
  22. Device Name: \\.\DISPLAY1
  23. Card Name: NVIDIA GeForce 9800 GT
  24. Manufacturer: NVIDIA
  25. Chip Type: GeForce 9800 GT
  26. DAC Type: Integrated RAMDAC
  27. Key Device: Enum\PCI\VEN_10DE&DEV_0614&SUBSYS_09021ACC&REV_A2
  28. Display Memory: 512.0 MB
  29. Current Display Mode: 1680 x 1050 (32 bit) (60Hz)
  30. Monitor Name: SyncMaster 206BW,SyncMaster Magic CX206BW(Digital)
  31. Monitor Max Resolution: 1680,1050
  32. Driver Name: nv4_disp.dll
  33. Driver Version: 6.14.0011.9107
  34. Driver Date: 9/27/2009 17:12:22
  35. DirectX Acceleration Enabled: Yes
  36.  
  37.  
  38.  
  39. Sound info
  40. Sound device 1:
  41. Description: Realtek HD Audio output
  42. Default Sound Playback: Yes
  43. Default Voice Playback: Yes
  44. Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_104382FE&REV_1001
  45. Manufacturer ID: 1
  46. Product ID: 100
  47. Driver Name: RtkHDAud.sys
  48. Provider: Realtek Semiconductor Corp.
  49. Driver Version: 5.10.0000.5657
  50. Driver Date: 7/3/2008 18:03:00
  51. Type: WDM
  52. Other Drivers:
  53. Acceleration Level: 3
  54. Cap Flags: 0
  55. Min/Max Sample Rate: 0, 0
  56.  
  57.  
  58.  
  59. DebugMessage: *********END dxdiag info.*********
  60. DebugMessage: Using 4 samples for multisampling.
  61. DebugMessage: Game Resolution: 1024 x 768 (full screen mode)
  62. DebugMessage: HAL (hardware vertex processing)NVIDIA GeForce 9800 GT
  63. DebugMessage: Presentation Interval: Immediate.
  64. DebugMessage: Refresh Rate: 0hz.
  65. DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
  66. DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
  67. DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
  68. DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
  69. DebugMessage: Bump mapping is supported.
  70. Debug Message: Device is now ready
  71. Debug Message: GFX-THREAD: DISABLED
  72. DebugMessage: Shell initialization complete
  73. DebugMessage: Elemental: War of Magic is activated.
  74. DebugMessage: ***** Initializing Game *****
  75. DebugMessage: Timer Frequency is 0 bcbaaab0
  76. DebugMessage: Initializing sound card.
  77. DebugMessage: initailizing bink
  78. DebugMessage: No files found matching mask Music\*.mp3
  79. DebugMessage: No files found matching mask Event Music\*.mp3
  80. DebugMessage: Create anchor mwin
  81. DebugMessage: Load texture atlas.
  82. DebugMessage: InitializeWorld
  83. DebugMessage: Create popup manager.
  84. DebugMessage: InitializeMWinStripEngine
  85. DebugMessage: InitializeMWinDeferredTextRenderer
  86. DebugMessage: Initialize effect system.
  87. DebugMessage: InitializeSpellRepository
  88. DebugMessage: InitializeMusicLayerGroupManager
  89. DebugMessage: InitializeItemModTypeManager
  90. DebugMessage: InitializeMultiplayerClient
  91. DebugMessage: LoadCoreXMLData
  92. DebugMessage: No files found matching mask C:\Documents and Settings\Gebruiker\Mijn documenten\My Games\Elemental\Items\*.xml
  93. DebugMessage: No files found matching mask C:\Documents and Settings\Gebruiker\Mijn documenten\My Games\Elemental\Units\*.xml
  94. DebugMessage: No files found matching mask C:\Documents and Settings\Gebruiker\Mijn documenten\My Games\Elemental\RaceTypes\*.xml
  95. DebugMessage: No files found matching mask C:\Documents and Settings\Gebruiker\Mijn documenten\My Games\Elemental\Stamps\*.xml
  96. DebugMessage: No files found matching mask C:\Documents and Settings\Gebruiker\Mijn documenten\My Games\Elemental\Effects\*.xml
  97. Debug Message: Faction Ability A_Health is Unknown: Being Purged from Empire of Yithril
  98. Debug Message: Faction Ability RaceType is Unknown: Being Purged from Ilyan Orekeepers
  99. DebugMessage: LoadCoreXMLData finished
  100. Debug Message: Started Load Game XML Thread
  101. DebugMessage: LoadGameXMLData
  102. DebugMessage: Create setup screens.
  103. DebugMessage: No files found matching mask C:\Documents and Settings\Gebruiker\Mijn documenten\My Games\Elemental\Tiles\*.xml
  104. DebugMessage: No files found matching mask C:\Documents and Settings\Gebruiker\Mijn documenten\My Games\Elemental\Tiles\Shadows\*.xml
  105. DebugMessage: No string tables in D:\stardock\Elemental\Data\English\*.tips
  106. DebugMessage: Set mouse.
  107. DebugMessage: Set update timer.
  108. DebugMessage: Popup Manager Update: Unhiding FullScreenBink
  109. Debug Message: Finished Load Game XML Thread
  110. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert25SG'
  111. Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert25SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
  112. Debug Message: Setting a CChooseFactionEntryWnd with a null faction config
  113. Debug Message: Setting a CChooseFactionEntryWnd with a null faction config
  114. Debug Message: - Current Game Settings -
  115. Debug Message: Selected local player faction: CustomFaction_Pariden
  116. Debug Message: Selected local player sovereign: Sovereign_Kingdom_Gilden
  117. Debug Message: Human factions:
  118. Debug Message: CustomFaction_Pariden
  119. Debug Message: AI factions:
  120. Debug Message: KingdomOfAltar
  121. Debug Message: KingdomOfCapitar
  122. Debug Message: KingdomOfTarth
  123. Debug Message: KingdomOfGilden
  124. Debug Message: Stamp Quantity: 12
  125. Debug Message: Land Mass Size: 223580864
  126. Debug Message: Land Mass Min Spawns: 223583064
  127. Debug Message: Land Mass Max Spawns: 223584200
  128. Debug Message: Forest Quantity: 3
  129. Debug Message: Mountain Generation Option: 1
  130. Debug Message: Map Random Seed: 1271410927
  131. Debug Message: ---------------------------------------------
  132. Debug Message: ---------------------------------------------
  133. Debug Message: Map Size:
  134. Debug Message: Sectors: 8 x 6
  135. Debug Message: Tiles: 128 x 96
  136. Debug Message: Tile Vertex Resolution: 3 x 3 vertices
  137. Debug Message: ---------------------------------------------
  138. Debug Message: ---------------------------------------------
  139. Debug Message: ---------------------------------------------
  140. Debug Message: ---------------------------------------------
  141. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  142. Debug Message: Map Generation Complete
  143. Debug Message: Creating terrain objects...
  144. Debug Message: Terrain objects created.
  145. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'blinn1SG'
  146. Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'blinn1SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
  147. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '__lambert2SG1'
  148. Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '__lambert2SG1'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
  149. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert5SG'
  150. Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert5SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
  151. Debug Message: Kingdom of Pariden Tried to Adjust Invalid Ability:
  152. Debug Message: Kingdom of Pariden Tried to Adjust Invalid Ability:
  153. Debug Message: Kingdom of Pariden Tried to Adjust Invalid Ability: A_Invent
  154. Debug Message: Kingdom of Pariden Tried to Adjust Invalid Ability:
  155. Debug Message: Kingdom of Pariden Tried to Adjust Invalid Ability:
  156. Debug Message: Kingdom of Altar Tried to Adjust Invalid Ability:
  157. Debug Message: Kingdom of Altar Tried to Adjust Invalid Ability:
  158. Debug Message: Kingdom of Altar Tried to Adjust Invalid Ability:
  159. Debug Message: Kingdom of Capitar Tried to Adjust Invalid Ability:
  160. Debug Message: Kingdom of Capitar Tried to Adjust Invalid Ability:
  161. Debug Message: Kingdom of Capitar Tried to Adjust Invalid Ability:
  162. Debug Message: Kingdom of Capitar Tried to Adjust Invalid Ability:
  163. Debug Message: Kingdom of Capitar Tried to Adjust Invalid Ability:
  164. Debug Message: Kingdom of Tarth Tried to Adjust Invalid Ability:
  165. Debug Message: Kingdom of Tarth Tried to Adjust Invalid Ability: A_Invent
  166. Debug Message: Kingdom of Tarth Tried to Adjust Invalid Ability:
  167. Debug Message: Kingdom of Tarth Tried to Adjust Invalid Ability:
  168. Debug Message: Kingdom of Tarth Tried to Adjust Invalid Ability:
  169. Debug Message: Kingdom of Tarth Tried to Adjust Invalid Ability:
  170. Debug Message: Kingdom of Gilden Tried to Adjust Invalid Ability:
  171. Debug Message: Kingdom of Gilden Tried to Adjust Invalid Ability:
  172. Debug Message: Kingdom of Gilden Tried to Adjust Invalid Ability:
  173. Debug Message: Kingdom of Gilden Tried to Adjust Invalid Ability:
  174. DebugMessage: Updating ZOC.
  175. Debug Message: Placing random resources in clumps away from players...
  176. DebugMessage: Unknown edit field MainUI_MiniMap_Window type: MiniMapWindow
  177. DebugMessage: Unknown edit field MainUI_Context_Left type: PropertyPage
  178. DebugMessage: Unknown edit field MainUI_Context_Right type: PropertyPage
  179. DebugMessage: Unallocated Mem: 129 bytes of memory from line 218 of F:\Projects\Kumquat3D\Source\parse.cpp
  180. DebugMessage: Not all memory has been freed from memory system Parse.
  181. DebugMessage: 129 bytes of memory still allocated.
  182. DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of F:\Projects\Kumquat3D\Source\AStarManager.cpp
  183. DebugMessage: Not all memory has been freed from memory system AStar.
  184. DebugMessage: 1404 bytes of memory still allocated.
  185. DebugMessage: Unallocated Mem: 39 bytes of memory from line 1281 of F:\Projects\Kumquat3D\Source\EntryField.cpp
  186. DebugMessage: Unallocated Mem: 21 bytes of memory from line 1281 of F:\Projects\Kumquat3D\Source\EntryField.cpp
  187. DebugMessage: Unallocated Mem: 45 bytes of memory from line 1281 of F:\Projects\Kumquat3D\Source\EntryField.cpp
  188. DebugMessage: Unallocated Mem: 21 bytes of memory from line 1281 of F:\Projects\Kumquat3D\Source\EntryField.cpp
  189. DebugMessage: Not all memory has been freed from memory system EditFields.
  190. DebugMessage: 126 bytes of memory still allocated.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement