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  1. Apr 18, 2012 5:44:43 PM org.terasology.logic.manager.Config loadConfig
  2. INFO: Using config file: /home/*******/Downloads/Terasology/SAVED_WORLDS/last.cfg
  3. Apr 18, 2012 5:44:43 PM org.terasology.logic.manager.Config loadConfig
  4. WARNING: Could not load config file, that's OK if this is the first execution. /home/*******/Downloads/Terasology/SAVED_WORLDS/last.cfg
  5. Apr 18, 2012 5:44:46 PM org.terasology.logic.manager.ShaderManager <init>
  6. INFO: Loading Terasology shader manager...
  7. Apr 18, 2012 5:44:46 PM org.terasology.logic.manager.ShaderManager <init>
  8. INFO: GL_VERSION: 3.3.11005 Compatibility Profile Context
  9. Apr 18, 2012 5:44:46 PM org.terasology.logic.manager.ShaderManager <init>
  10. INFO: SHADING_LANGUAGE VERSION: 3.30
  11. Apr 18, 2012 5:44:46 PM org.terasology.logic.manager.ShaderManager <init>
  12. INFO: EXTENSIONS: GL_AMDX_debug_output GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
  13. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram compileShader
  14. INFO: Loading shader default (default_frag.glsl, type = 35632)
  15. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  16. INFO: Fragment shader was successfully compiled to run on hardware.
  17.  
  18. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram compileShader
  19. INFO: Loading shader default (default_vert.glsl, type = 35633)
  20. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  21. INFO: Vertex shader was successfully compiled to run on hardware.
  22.  
  23. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram compileShader
  24. INFO: Loading shader defaultTextured (defaultTextured_frag.glsl, type = 35632)
  25. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  26. INFO: Fragment shader was successfully compiled to run on hardware.
  27.  
  28. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram compileShader
  29. INFO: Loading shader defaultTextured (defaultTextured_vert.glsl, type = 35633)
  30. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  31. INFO: Vertex shader was successfully compiled to run on hardware.
  32.  
  33. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram compileShader
  34. INFO: Loading shader post (post_frag.glsl, type = 35632)
  35. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  36. INFO: Fragment shader was successfully compiled to run on hardware.
  37.  
  38. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram compileShader
  39. INFO: Loading shader post (post_vert.glsl, type = 35633)
  40. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  41. INFO: Vertex shader was successfully compiled to run on hardware.
  42.  
  43. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram compileShader
  44. INFO: Loading shader highp (highp_frag.glsl, type = 35632)
  45. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  46. INFO: Fragment shader was successfully compiled to run on hardware.
  47.  
  48. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram compileShader
  49. INFO: Loading shader highp (highp_vert.glsl, type = 35633)
  50. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  51. INFO: Vertex shader was successfully compiled to run on hardware.
  52.  
  53. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram compileShader
  54. INFO: Loading shader blur (blur_frag.glsl, type = 35632)
  55. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  56. INFO: Fragment shader was successfully compiled to run on hardware.
  57.  
  58. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram compileShader
  59. INFO: Loading shader blur (blur_vert.glsl, type = 35633)
  60. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  61. INFO: Vertex shader was successfully compiled to run on hardware.
  62.  
  63. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram compileShader
  64. INFO: Loading shader down (down_frag.glsl, type = 35632)
  65. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  66. INFO: Fragment shader was successfully compiled to run on hardware.
  67.  
  68. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram compileShader
  69. INFO: Loading shader down (down_vert.glsl, type = 35633)
  70. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  71. INFO: Vertex shader was successfully compiled to run on hardware.
  72.  
  73. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram compileShader
  74. INFO: Loading shader hdr (hdr_frag.glsl, type = 35632)
  75. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  76. INFO: Fragment shader was successfully compiled to run on hardware.
  77.  
  78. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram compileShader
  79. INFO: Loading shader hdr (hdr_vert.glsl, type = 35633)
  80. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  81. INFO: Vertex shader was successfully compiled to run on hardware.
  82.  
  83. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram compileShader
  84. INFO: Loading shader sky (sky_frag.glsl, type = 35632)
  85. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  86. INFO: Fragment shader was successfully compiled to run on hardware.
  87.  
  88. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram compileShader
  89. INFO: Loading shader sky (sky_vert.glsl, type = 35633)
  90. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  91. INFO: Vertex shader was successfully compiled to run on hardware.
  92.  
  93. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram compileShader
  94. INFO: Loading shader chunk (chunk_frag.glsl, type = 35632)
  95. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  96. INFO: Fragment shader was successfully compiled to run on hardware.
  97.  
  98. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram compileShader
  99. INFO: Loading shader chunk (chunk_vert.glsl, type = 35633)
  100. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  101. INFO: Vertex shader was successfully compiled to run on hardware.
  102.  
  103. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram compileShader
  104. INFO: Loading shader particle (particle_frag.glsl, type = 35632)
  105. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  106. INFO: Fragment shader was successfully compiled to run on hardware.
  107.  
  108. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram compileShader
  109. INFO: Loading shader particle (particle_vert.glsl, type = 35633)
  110. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  111. INFO: Vertex shader was successfully compiled to run on hardware.
  112.  
  113. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram compileShader
  114. INFO: Loading shader block (block_frag.glsl, type = 35632)
  115. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  116. INFO: Fragment shader was successfully compiled to run on hardware.
  117.  
  118. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram compileShader
  119. INFO: Loading shader block (block_vert.glsl, type = 35633)
  120. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  121. INFO: Vertex shader was successfully compiled to run on hardware.
  122.  
  123. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram compileShader
  124. INFO: Loading shader gelatinousCube (gelatinousCube_frag.glsl, type = 35632)
  125. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  126. INFO: Fragment shader was successfully compiled to run on hardware.
  127.  
  128. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram compileShader
  129. INFO: Loading shader gelatinousCube (gelatinousCube_vert.glsl, type = 35633)
  130. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  131. INFO: Vertex shader was successfully compiled to run on hardware.
  132.  
  133. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram compileShader
  134. INFO: Loading shader clouds (clouds_frag.glsl, type = 35632)
  135. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  136. INFO: Fragment shader was successfully compiled to run on hardware.
  137.  
  138. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram compileShader
  139. INFO: Loading shader clouds (clouds_vert.glsl, type = 35633)
  140. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  141. INFO: Vertex shader was successfully compiled to run on hardware.
  142.  
  143. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram compileShader
  144. INFO: Loading shader genericMesh (genericMesh_frag.glsl, type = 35632)
  145. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  146. INFO: Fragment shader was successfully compiled to run on hardware.
  147.  
  148. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram compileShader
  149. INFO: Loading shader genericMesh (genericMesh_vert.glsl, type = 35633)
  150. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  151. INFO: Vertex shader was successfully compiled to run on hardware.
  152.  
  153. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram recompile
  154. INFO: Recompiling shader clouds.
  155. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram dispose
  156. INFO: Disposing shader clouds.
  157. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram compileShader
  158. INFO: Loading shader clouds (clouds_frag.glsl, type = 35632)
  159. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  160. INFO: Fragment shader was successfully compiled to run on hardware.
  161.  
  162. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram compileShader
  163. INFO: Loading shader clouds (clouds_vert.glsl, type = 35633)
  164. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  165. INFO: Vertex shader was successfully compiled to run on hardware.
  166.  
  167. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram recompile
  168. INFO: Recompiling shader chunk.
  169. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram dispose
  170. INFO: Disposing shader chunk.
  171. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram compileShader
  172. INFO: Loading shader chunk (chunk_frag.glsl, type = 35632)
  173. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  174. INFO: Fragment shader was successfully compiled to run on hardware.
  175.  
  176. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram compileShader
  177. INFO: Loading shader chunk (chunk_vert.glsl, type = 35633)
  178. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  179. INFO: Vertex shader was successfully compiled to run on hardware.
  180.  
  181. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram recompile
  182. INFO: Recompiling shader post.
  183. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram dispose
  184. INFO: Disposing shader post.
  185. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram compileShader
  186. INFO: Loading shader post (post_frag.glsl, type = 35632)
  187. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  188. INFO: Fragment shader was successfully compiled to run on hardware.
  189.  
  190. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram compileShader
  191. INFO: Loading shader post (post_vert.glsl, type = 35633)
  192. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  193. INFO: Vertex shader was successfully compiled to run on hardware.
  194.  
  195. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram recompile
  196. INFO: Recompiling shader hdr.
  197. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram dispose
  198. INFO: Disposing shader hdr.
  199. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram compileShader
  200. INFO: Loading shader hdr (hdr_frag.glsl, type = 35632)
  201. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  202. INFO: Fragment shader was successfully compiled to run on hardware.
  203.  
  204. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram compileShader
  205. INFO: Loading shader hdr (hdr_vert.glsl, type = 35633)
  206. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  207. INFO: Vertex shader was successfully compiled to run on hardware.
  208.  
  209. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram recompile
  210. INFO: Recompiling shader genericMesh.
  211. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram dispose
  212. INFO: Disposing shader genericMesh.
  213. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram compileShader
  214. INFO: Loading shader genericMesh (genericMesh_frag.glsl, type = 35632)
  215. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  216. INFO: Fragment shader was successfully compiled to run on hardware.
  217.  
  218. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram compileShader
  219. INFO: Loading shader genericMesh (genericMesh_vert.glsl, type = 35633)
  220. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  221. INFO: Vertex shader was successfully compiled to run on hardware.
  222.  
  223. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram recompile
  224. INFO: Recompiling shader block.
  225. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram dispose
  226. INFO: Disposing shader block.
  227. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram compileShader
  228. INFO: Loading shader block (block_frag.glsl, type = 35632)
  229. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  230. INFO: Fragment shader was successfully compiled to run on hardware.
  231.  
  232. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram compileShader
  233. INFO: Loading shader block (block_vert.glsl, type = 35633)
  234. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  235. INFO: Vertex shader was successfully compiled to run on hardware.
  236.  
  237. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram recompile
  238. INFO: Recompiling shader blur.
  239. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram dispose
  240. INFO: Disposing shader blur.
  241. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram compileShader
  242. INFO: Loading shader blur (blur_frag.glsl, type = 35632)
  243. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  244. INFO: Fragment shader was successfully compiled to run on hardware.
  245.  
  246. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram compileShader
  247. INFO: Loading shader blur (blur_vert.glsl, type = 35633)
  248. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  249. INFO: Vertex shader was successfully compiled to run on hardware.
  250.  
  251. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram recompile
  252. INFO: Recompiling shader highp.
  253. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram dispose
  254. INFO: Disposing shader highp.
  255. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram compileShader
  256. INFO: Loading shader highp (highp_frag.glsl, type = 35632)
  257. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  258. INFO: Fragment shader was successfully compiled to run on hardware.
  259.  
  260. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram compileShader
  261. INFO: Loading shader highp (highp_vert.glsl, type = 35633)
  262. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  263. INFO: Vertex shader was successfully compiled to run on hardware.
  264.  
  265. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram recompile
  266. INFO: Recompiling shader particle.
  267. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram dispose
  268. INFO: Disposing shader particle.
  269. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram compileShader
  270. INFO: Loading shader particle (particle_frag.glsl, type = 35632)
  271. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  272. INFO: Fragment shader was successfully compiled to run on hardware.
  273.  
  274. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram compileShader
  275. INFO: Loading shader particle (particle_vert.glsl, type = 35633)
  276. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  277. INFO: Vertex shader was successfully compiled to run on hardware.
  278.  
  279. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram recompile
  280. INFO: Recompiling shader default.
  281. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram dispose
  282. INFO: Disposing shader default.
  283. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram compileShader
  284. INFO: Loading shader default (default_frag.glsl, type = 35632)
  285. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  286. INFO: Fragment shader was successfully compiled to run on hardware.
  287.  
  288. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram compileShader
  289. INFO: Loading shader default (default_vert.glsl, type = 35633)
  290. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  291. INFO: Vertex shader was successfully compiled to run on hardware.
  292.  
  293. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram recompile
  294. INFO: Recompiling shader sky.
  295. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram dispose
  296. INFO: Disposing shader sky.
  297. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram compileShader
  298. INFO: Loading shader sky (sky_frag.glsl, type = 35632)
  299. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  300. INFO: Fragment shader was successfully compiled to run on hardware.
  301.  
  302. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram compileShader
  303. INFO: Loading shader sky (sky_vert.glsl, type = 35633)
  304. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  305. INFO: Vertex shader was successfully compiled to run on hardware.
  306.  
  307. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram recompile
  308. INFO: Recompiling shader down.
  309. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram dispose
  310. INFO: Disposing shader down.
  311. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram compileShader
  312. INFO: Loading shader down (down_frag.glsl, type = 35632)
  313. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  314. INFO: Fragment shader was successfully compiled to run on hardware.
  315.  
  316. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram compileShader
  317. INFO: Loading shader down (down_vert.glsl, type = 35633)
  318. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  319. INFO: Vertex shader was successfully compiled to run on hardware.
  320.  
  321. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram recompile
  322. INFO: Recompiling shader gelatinousCube.
  323. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram dispose
  324. INFO: Disposing shader gelatinousCube.
  325. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram compileShader
  326. INFO: Loading shader gelatinousCube (gelatinousCube_frag.glsl, type = 35632)
  327. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  328. INFO: Fragment shader was successfully compiled to run on hardware.
  329.  
  330. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram compileShader
  331. INFO: Loading shader gelatinousCube (gelatinousCube_vert.glsl, type = 35633)
  332. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  333. INFO: Vertex shader was successfully compiled to run on hardware.
  334.  
  335. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram recompile
  336. INFO: Recompiling shader defaultTextured.
  337. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram dispose
  338. INFO: Disposing shader defaultTextured.
  339. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram compileShader
  340. INFO: Loading shader defaultTextured (defaultTextured_frag.glsl, type = 35632)
  341. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  342. INFO: Fragment shader was successfully compiled to run on hardware.
  343.  
  344. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram compileShader
  345. INFO: Loading shader defaultTextured (defaultTextured_vert.glsl, type = 35633)
  346. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  347. INFO: Vertex shader was successfully compiled to run on hardware.
  348.  
  349. Apr 18, 2012 5:45:05 PM org.terasology.game.modes.StateSinglePlayer initWorld
  350. INFO: Creating new World with seed "pDjFmJdWsCsNwIeJzOaAqRzVlOkZbCoP"
  351. Apr 18, 2012 5:45:05 PM org.terasology.rendering.world.WorldRenderer initPortal
  352. INFO: Portal location is(-24399.0, 54.0, -24397.0)
  353. Apr 18, 2012 5:45:21 PM org.terasology.logic.manager.PortalManager spawnWild
  354. INFO: Spawning wild GelatinousCube at (112.73852, 0.0, -51.242817)
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