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- //-------------------------- 8/28/2016 -- 05:01:01 -- v1.1.3.2 --
- ECHO 2016-08-28 05:01:01.479 {} <> [0] --------- Loading DIRS ---------
- INFO 2016-08-28 05:01:01.479 {} <> [0] v1.1.3.2
- ECHO 2016-08-28 05:01:01.479 {} <> [0]
- ECHO 2016-08-28 05:01:01.698 {01} <onStart> [0]
- --------- Initializing Directory: scripts ---------
- ECHO 2016-08-28 05:01:01.698 {02} <initServer> [0]
- --------- Initializing LiF Server: Server Scripts ---------
- art/terrains/materials.cs (0): Unable to find function initGlobalRemapIndex
- ECHO 2016-08-28 05:01:01.714 {02} <initServer> [0] Loading CmConfiguration
- ECHO 2016-08-28 05:01:01.714 {02} <initServer> [0] Init of DB interface
- INFO 2016-08-28 05:01:01.714 {02} <initServer> [0] WORLD_ID=1
- WARN 2016-08-28 05:01:01.714 {02} <initServer> [0] DB::RS(0 ms) SHOW DATABASES LIKE 'lif_1';
- ECHO 2016-08-28 05:01:01.714 {02} <initServer> [0] Patching database [1/2]...
- WARN 2016-08-28 05:01:01.714 {02} <initServer> [0] DB::noRS(0 ms) USE `lif_1`;
- WARN 2016-08-28 05:01:02.323 {02} <initServer> [0] DB::mNoRS(606 ms)
- -- NOTE: do not use DELIMITER here
- -- NOTE: do not use DEFINER for stored procedures and functions here
- DROP PROCEDURE IF EXISTS _transferSkill;
- CREATE PROCEDURE _transferSkill(
- ^IN `in_oldSkillTypeID` INT UNSIGNED,
- ^IN `in_newSkillTypeID` INT UNSIGNED
- )
- BEGIN
- -- allocate needed skill with 0 values at first.
- -- don't use "insert ... select on duplicate key update" here - it is not so safe for replication.
- insert into skills_new (CharacterID, SkillTypeID, SkillAmount, LockStatus)
- ^select c.ID, in_newSkillTypeID as SkillTypeID, 0 as newSkillAmount, 1 as newLockStatus
- ^^from `character` c
- ^^join skills s on s.CharacterID = c.ID
- ^^where s.SkillTypeID = in_oldSkillTypeID
- ^^^and !exists(select * from skills_new sn where sn.CharacterID = c.ID and sn.SkillTypeID = in_newSkillTypeID)
- ^^order by c.ID;
- -- transfer skill values
- update skills_new sn
- ^join skills s on sn.CharacterID = s.CharacterID and sn.SkillTypeID = in_newSkillTypeID and s.SkillTypeID = in_oldSkillTypeID
- ^set sn.SkillAmount = (sn.SkillAmount + s.SkillAmount);
- -- empty old skill values
- update skills
- ^set SkillAmount = 0
- ^where SkillTypeID = in_oldSkillTypeID;
- -- allocate child skills, if our skill has value >= 30
- insert into skills_new (CharacterID, SkillTypeID, SkillAmount, LockStatus)
- ^select sn.CharacterID, stn.ID, 0 as newSkillAmount, 1 as newLockStatus
- ^from skill_type_new stn
- ^join skills_new sn on sn.SkillTypeID = stn.Parent
- ^where stn.Parent = in_newSkillTypeID
- ^^and sn.SkillAmount >= 30*10000000
- ^^and !exists(select * from skills_new sn2 where sn2.CharacterID = sn.CharacterID and sn2.SkillTypeID = stn.ID);
- -- distribute skills with value > 100 to first child skill with value < 100
- -- (we can't use ORDER BY and LIMIT in multiple-table update. Also, we can't use LIMIT in subqueries due to MariaDB compatibility reasons)
- update skills_new sn
- -- select sn.SkillAmount as oldVal, (sn.SkillAmount + (sn_base.SkillAmount - 100*10000000)) as newVal, sn.* from skills_new sn
- ^join skill_type_new stn on stn.ID = sn.SkillTypeID
- ^-- join skills_new sn_base on sn_base.SkillTypeID = stn.Parent and sn_base.CharacterID = sn.CharacterID -- we can't use updated table in subquery, so implicitly copy it into a temporary table
- ^join (select SkillTypeID, CharacterID, SkillAmount from skills_new where SkillTypeID = in_newSkillTypeID) as sn_base
- ^^on sn_base.SkillTypeID = stn.Parent and sn_base.CharacterID = sn.CharacterID
- ^set sn.SkillAmount = (sn.SkillAmount + (sn_base.SkillAmount - 100*10000000))
- ^where sn_base.SkillAmount > 100*10000000
- ^^-- and sn.SkillAmount < 100*10000000
- ^^-- and stn.Parent = 1
- ^^and stn.ID in
- ^^(
- ^^^select min(stn2.ID)
- ^^^from skill_type_new stn2
- ^^^-- join skills_new sn2 on sn2.SkillTypeID = stn2.ID -- we can't use updated table in subquery, so implicitly copy it into a temporary table
- ^^^join (select SkillTypeID, CharacterID, SkillAmount from skills_new where SkillAmount < 100*10000000) as sn2
- ^^^^on sn2.SkillTypeID = stn2.ID
- ^^^where stn2.Parent = in_newSkillTypeID
- ^^^^and sn2.CharacterID = sn.CharacterID
- ^^^^-- and sn2.SkillAmount < 100*10000000
- ^^);
- ^-- order by stn.ID
- ^-- limit 1
- -- cap skill values at 100
- update skills_new
- ^set SkillAmount = 100*10000000
- ^where SkillAmount > 100*10000000;
- END;
- DROP PROCEDURE IF EXISTS _updateScript;
- /*!50003 SET @TEMP_SQL_MODE=@@SQL_MODE, SQL_MODE='STRICT_TRANS_TABLES,NO_AUTO_CREATE_USER' */;
- CREATE PROCEDURE _updateScript()
- BEGIN
- -- 0.2.12.0
- -- guilds & claims
- if(!sf_isConstraintExists('character', 'FK_character_guild_roles')) then
- ^CREATE TABLE IF NOT EXISTS `guild_roles` (
- ^^`ID` tinyint(3) unsigned NOT NULL AUTO_INCREMENT,
- ^^`Name` varchar(255) COLLATE utf8_unicode_ci NOT NULL,
- ^^PRIMARY KEY (`ID`)
- ^) ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci;
- ^INSERT INTO `guild_roles` (`ID`, `Name`) VALUES
- ^^(1, 'Leader'),
- ^^(2, 'Minor leader'),
- ^^(3, '1st tier member'),
- ^^(4, '2nd tier member'),
- ^^(5, '3rd tier member'),
- ^^(6, 'Normal member'),
- ^^(7, 'Recruit');
- ^CREATE TABLE IF NOT EXISTS `guild_types` (
- ^^`ID` tinyint(3) unsigned NOT NULL AUTO_INCREMENT,
- ^^`GuildLevel` int(11) NOT NULL,
- ^^`Name` varchar(255) COLLATE utf8_unicode_ci NOT NULL,
- ^^`MessageID` int(10) unsigned NOT NULL,
- ^^PRIMARY KEY (`ID`)
- ^) ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci;
- ^INSERT INTO `guild_types` (`ID`, `GuildLevel`, `Name`, `MessageID`) VALUES
- ^^(1, 0, 'Band', 680),
- ^^(2, 1, 'Order', 681),
- ^^(3, 2, 'Country', 682),
- ^^(4, 3, 'Kingdom', 683);
- ^CREATE TABLE IF NOT EXISTS `guild_standing_types` (
- ^^`ID` tinyint(3) unsigned NOT NULL AUTO_INCREMENT,
- ^^`Name` varchar(255) COLLATE utf8_unicode_ci NOT NULL,
- ^^PRIMARY KEY (`ID`)
- ^) ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci;
- ^INSERT INTO `guild_standing_types` (`ID`, `Name`) VALUES
- ^^(1, 'War'),
- ^^(2, 'Hostile'),
- ^^(3, 'Neutral'),
- ^^(4, 'Friendly'),
- ^^(5, 'Ally');
- ^CREATE TABLE IF NOT EXISTS `deleted_character_info` (
- ^^`ID` int(10) unsigned NOT NULL AUTO_INCREMENT,
- ^^`ExCharID` int(10) unsigned NOT NULL,
- ^^`CharName` varchar(9) COLLATE utf8_unicode_ci NOT NULL,
- ^^`CharLastName` varchar(15) COLLATE utf8_unicode_ci NOT NULL,
- ^^`DeletedTimestamp` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP,
- ^^PRIMARY KEY (`ID`)
- ^) ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci;
- ^CREATE TABLE IF NOT EXISTS `deleted_guild_info` (
- ^^`ID` int(10) unsigned NOT NULL AUTO_INCREMENT,
- ^^`ExGuildID` int(10) unsigned NOT NULL,
- ^^`GuildName` varchar(45) COLLATE utf8_unicode_ci NOT NULL,
- ^^`GuildTag` varchar(4) COLLATE utf8_unicode_ci NOT NULL,
- ^^`DeletedTimestamp` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP,
- ^^PRIMARY KEY (`ID`)
- ^) ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci;
- ^CREATE TABLE IF NOT EXISTS `guilds` (
- ^^`ID` int(10) unsigned NOT NULL AUTO_INCREMENT,
- ^^`Name` varchar(45) COLLATE utf8_unicode_ci DEFAULT NULL,
- ^^`GuildTypeID` tinyint(3) unsigned NOT NULL,
- ^^`IsActive` tinyint(3) unsigned NOT NULL DEFAULT '1',
- ^^`GuildCharter`
- ECHO 2016-08-28 05:01:02.323 {02} <initServer> [0] Patching database [2/2]...
- WARN 2016-08-28 05:01:02.323 {02} <initServer> [0] DB::noRS(0 ms) USE `lif_1`;
- WARN 2016-08-28 05:01:02.620 {02} <initServer> [0] DB::mNoRS(299 ms) /*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */;
- DELETE FROM `animal_breeds`;
- DELETE FROM `objects_types`;
- DELETE FROM `recipe`;
- DELETE FROM `recipe_requirement`;
- /*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */;
- --
- -- MySQL dump 10.13 Distrib 5.7.8-rc, for Win32 (AMD64)
- --
- -- Host: localhost Database: cm
- -- ------------------------------------------------------
- -- Server version^5.5.40-MariaDB
- /*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */;
- /*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */;
- /*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */;
- /*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */;
- --
- -- Dumping data for table `animal_breeds`
- --
- -- ORDER BY: `ID`
- INSERT INTO `animal_breeds` (`ID`, `is_strong_animal`, `is_use_threat_accumulation`, `base_hp`, `weapon_datablock_name`, `weapon_weight`, `fast_hit_damaging_distance`, `fast_hit_starting_distance`, `fast_hit_damaging_sector`, `fast_hit_base_speed_min`, `fast_hit_base_speed_max`, `power_hit_damaging_distance`, `power_hit_starting_distance`, `power_hit_damaging_sector`, `power_hit_base_speed_min`, `power_hit_base_speed_max`, `power_attack_probability`, `walk_animation_speed`, `run_animation_speed`, `walk_speed`, `run_speed`, `creature_body_radius`, `alertness_range_min`, `alertness_range_max`, `aggression_range_min`, `aggression_range_max`, `alertness_range_presence_threat_speed`, `alertness_range_presence_memory_duration`, `aggression_range_presence_threat_speed`, `aggression_range_presence_memory_duration`, `threat_from_damage_per_hit_point`, `become_alerted_threshold_on`, `become_alerted_threshold_off`, `become_aggressive_threshold_on`, `become_aggressive_threshold_off`, `sleep_probab`, `eat_probab`, `stand_probab`, `walk_probab`, `run_probab`, `sleep_duration_min`, `sleep_duration_max`, `non_sleep_action_duration_max`, `traveling_distance_min`, `traveling_distance_max`, `start_flee_condition_distance`, `flee_mode_threat_afteraction_duration`, `flee_order_distance_min`, `flee_order_distance_max`, `raw_corpse_object_type_id`, `skinned_corpse_object_type_id`) VALUES
- (752,1,1,450,'Bear_Paw',10,1,0.7,60,10,15,1.3,1.2,90,25,40,0.4,0.87,0.75,2,9,3,30,60,15,30,30,10,50,10,300,200,0,300,0,1,3,4,1,0,10,20,8,15,40,15,15,20,40,911,924),
- (753,0,0,180,'Wild_Horse_Hoof',10,1.4,1.3,45,10,15,1.5,1.3,90,20,30,0.25,1.09,0.59,3,10,1.5,10,20,10,20,20,8,25,5,50,20,0,50,30,1,3,4,1,2,10,20,8,15,40,15,15,20,40,912,925),
- (754,0,1,200,'Deer_Hoof',10,1.3,1.2,45,2,4,1.4,1.2,90,3,6,0.5,0.95,0.52,3,8,1.5,10,20,20,30,20,10,50,10,300,200,0,300,0,0,3,6,0,1,10,20,8,15,40,15,15,20,40,913,926),
- (755,1,1,150,'Wolf_Fang',10,0.5,0.4,45,5,10,0.7,0.5,90,15,25,0.35,1.72,1.21,3,6,1.2,25,45,10,25,20,10,50,10,300,200,0,300,0,1,3,4,1,0,10,20,8,15,40,15,15,20,40,915,928),
- (756,0,1,300,'Moose_Hoof',10,1.3,1.2,45,10,15,1.4,1.2,90,20,30,0.25,1,0.55,2,7,1.5,30,50,15,30,20,10,40,10,200,150,0,150,30,1,3,4,1,0,10,20,8,15,40,15,15,20,40,916,929),
- (757,1,0,200,'Boar_Tusk',10,0.5,0.4,45,5,10,0.7,0.5,90,15,25,0.25,1.76,1.06,2,8,1.5,10,20,10,20,10,7,25,5,40,20,0,50,30,1,3,4,1,0,10,20,8,15,40,15,15,20,40,917,930),
- (758,0,0,80,'Sow_Tusk',10,0.8,0.7,45,3,5,0.9,0.7,90,10,15,0.25,1.76,1.06,2,5,1,10,25,10,20,10,8,25,5,50,20,0,50,30,1,3,4,1,0,10,20,8,15,40,15,15,20,40,918,931),
- (759,0,0,100,'Mutton_Horns',10,0.5,0.4,45,1,3,0.7,0.5,90,3,8,0.5,2.17,1.04,2,6,1.2,10,20,20,30,20,8,50,5,50,10,0,40,20,0,3,6,0,1,10,20,8,15,40,15,12,20,40,919,932),
- (760,0,0,250,'Bull_Horns',10,1.3,1.2,45,1,3,1.4,1.2,90,2,8,0.5,1.08,0.55,3,6,2.5,20,30,10,20,20,8,50,5,30,10,0,40,20,0,3,6,0,0,10,20,8,15,40,15,15,20,40,920,933),
- (761,0,0,180,'Cow_Horns',10,1,0.9,45,1,3,1.1,0.9,90,2,4,0.5,1.08,0.55,2,6,2.5,10,20,10,20,20,8,50,5,40,10,0,40,20,0,3,6,0,0,10,20,8,15,40,15,15,20,40,921,934),
- (762,2,0,15,'',10,0.5,0.4,45,1,3,0.7,0.5,90,2,4,0.5,4,2.57,2,6,2.5,10,20,5,10,20,6,50,5,40,10,0,40,20,0,3,6,0,0,10,20,8,10,40,15,15,20,40,922,935),
- (763,2,0,15,'',10,0.5,0.4,45,1,3,0.7,0.5,90,2,4,0.5,1.05,0.98,3,10,2.5,10,20,5,10,20,6,50,5,50,10,0,40,20,0,3,6,0,0,10,20,8,15,40,15,15,20,40,923,936),
- (778,0,1,120,'Hind_Hoof',10,1.3,1.2,45,1,3,1.4,1.2,90,2,4,0.5,0.95,0.52,2,6,1.5,10,20,20,30,20,10,50,10,300,200,0,300,0,0,3,6,0,1,10,20,8,15,40,15,15,20,40,914,927);
- --
- -- Dumping data for table `objects_types`
- --
- -- ORDER BY: `ID`
- INSERT INTO `objects_types` (`ID`, `ParentID`, `Name`, `IsContainer`, `IsMovableObject`, `IsUnmovableobject`, `IsTool`, `IsDevice`, `IsDoor`, `MaxContSize`, `Length`, `MaxStackSize`, `UnitWeight`, `BackgndImage`, `WorkAreaTop`, `WorkAreaLeft`, `WorkAreaWidth`, `WorkAreaHeight`, `BtnCloseTop`, `BtnCloseLeft`, `FaceImage`, `Description`, `BasePrice`, `OwnerTimeout`) VALUES
- (1,NULL,'System Objects',0,0,0,0,0,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'Root type for other utility types',NULL,NULL),
- (2,NULL,'Gameplay Objects',0,0,0,0,0,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'Root type for gameplay types',0,NULL),
- (3,1,'Inventory',1,0,0,0,0,0,1000000,9,0,0,'art\\images\\rootinventory',110,35,340,450,37,381,'','Root player inventory',NULL,NULL),
- (4,1,'object_inventory',1,0,0,0,0,0,60000000,10,0,0,'art\\images\\building_window.png',352,89,575,177,46,695,'','Building window inventory',NULL,NULL),
- (5,2,'Equipment Objects',0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,0,'','Objects that a present in 3D and 2D world',0,NULL),
- (6,2,'World objects',0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,0,'','Objects that a present in 3D world',5,NULL),
- (7,2,'Inventory objects',0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,0,'','Objects that a present only in 2D world',0,NULL),
- (8,5,'Weapons',0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,0,'','All weapon types',0,NULL),
- (9,5,'Armors',0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,0,'','All armor types',3,NULL),
- (10,5,'Tools',0,0,0,1,0,0,0,0,0,0,'',0,0,0,0,0,0,'','All tool types that can be held in hands and represented in 3D world',1,NULL),
- (11,5,'Miscellaneous',0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,0,'
- ECHO 2016-08-28 05:01:02.620 {02} <initServer> [0] Validating database...
- ERRR 2016-08-28 05:01:02.651 {02} <initServer> [0] DB error #1253: COLLATION 'utf8_unicode_ci' is not valid for CHARACTER SET 'utf32'. Query: CALL sp_checkForeignKeys('animal_breeds', 1, 1);
- WARN 2016-08-28 05:01:02.651 {02} <initServer> [0] DB::mfRS(17 ms) CALL sp_checkForeignKeys('animal_breeds', 1, 1);
- ERRR 2016-08-28 05:01:02.651 {02} <initServer> [0] CmServerInfoManager::_applyDbPatch() - call to sp_checkForeignKeys failed
- ERRR 2016-08-28 05:01:02.651 {02} <initServer> [0] CmServerInfoManager::processLocalWorlds() - can't access to db for world id=1
- ERRR 2016-08-28 05:01:02.651 {02} <initServer> [0] Fatal: Can't init local world (id=1). Terminating.
- quit() -- quit requested!
- ECHO 2016-08-28 05:01:02.651 {} <> [0] Engine initialized...
- ECHO 2016-08-28 05:01:02.651 {02} <[BasilModPack]BasilMod::pack_content> [0] Processing file basilmod/pack/client/pack.cs.dso
- ECHO 2016-08-28 05:01:02.651 {04} <[BasilModPack]BasilMod::processShellQueue> [0] Executing basilmod/pack/base64encoder.exe "basilmod/pack/client/pack.cs.dso" "BasilMod/_cache/basilmod/pack/client/pack.cs.dso.base64"
- ECHO 2016-08-28 05:01:02.682 {02} <[BasilModPack]BasilMod::pack_content> [0] Processing file basilmod/pack/client/pack.gui.dso
- ECHO 2016-08-28 05:01:02.682 {02} <[BasilModPack]BasilMod::pack_content> [0] Processing file data/skill_types.xml
- ECHO 2016-08-28 05:01:02.682 {02} <[BasilModPack]BasilMod::pack_content> [0] Processing file data/cm_objects.xml
- ECHO 2016-08-28 05:01:02.698 {02} <[BasilModPack]BasilMod::pack_content> [0] Processing file data/cm_equipTypes.xml
- ECHO 2016-08-28 05:01:02.698 {02} <[BasilModPack]BasilMod::pack_content> [0] Processing file art/gui/loading/background0.png
- ECHO 2016-08-28 05:01:02.714 {02} <[BasilModPack]BasilMod::pack_content> [0] Processing file art/gui/loading/background1.png
- ECHO 2016-08-28 05:01:02.729 {02} <[BasilModPack]BasilMod::pack_content> [0] Processing file art/gui/loading/background2.png
- ECHO 2016-08-28 05:01:02.776 {02} <[BasilModPack]BasilMod::pack_content> [0] Processing file art/gui/loading/background3.png
- ECHO 2016-08-28 05:01:02.807 {02} <[BasilModPack]BasilMod::pack_content> [0] Processing file art/gui/loading/background4.png
- ECHO 2016-08-28 05:01:02.839 {02} <[BasilModPack]BasilMod::pack_content> [0] Processing file art/gui/loading/background5.png
- ECHO 2016-08-28 05:01:02.854 {02} <[BasilModPack]BasilMod::pack_content> [0] Processing file art/gui/loading/sign.png
- ECHO 2016-08-28 05:01:02.854 {02} <[BasilModPack]BasilMod::pack_content> [0] Processing file art/gui/loading/sun.png
- ECHO 2016-08-28 05:01:02.854 {02} <[BasilModPack]BasilMod::pack_content> [0] Processing file art/images/backpack_bottom.png
- ECHO 2016-08-28 05:01:02.854 {02} <[BasilModPack]BasilMod::pack_content> [0] Processing file art/images/backpack_center.png
- ECHO 2016-08-28 05:01:02.854 {02} <[BasilModPack]BasilMod::pack_content> [0] Processing file art/images/backpack_left.png
- ECHO 2016-08-28 05:01:02.854 {02} <[BasilModPack]BasilMod::pack_content> [0] Processing file art/images/backpack_right.png
- ECHO 2016-08-28 05:01:02.870 {02} <[BasilModPack]BasilMod::pack_content> [0] Processing file art/images/backpack_top.png
- ECHO 2016-08-28 05:01:02.870 {02} <[BasilModPack]BasilMod::pack_content> [0] Processing file art/images/bag_bottom.png
- ECHO 2016-08-28 05:01:02.870 {02} <[BasilModPack]BasilMod::pack_content> [0] Processing file art/images/bag_center.png
- ECHO 2016-08-28 05:01:02.870 {02} <[BasilModPack]BasilMod::pack_content> [0] Processing file art/images/bag_left.png
- ECHO 2016-08-28 05:01:02.870 {02} <[BasilModPack]BasilMod::pack_content> [0] Processing file art/images/bag_right.png
- ECHO 2016-08-28 05:01:02.870 {02} <[BasilModPack]BasilMod::pack_content> [0] Processing file art/images/bag_top.png
- ECHO 2016-08-28 05:01:02.870 {02} <[BasilModPack]BasilMod::pack_content> [0] Processing file art/images/pouch_bottom.png
- ECHO 2016-08-28 05:01:02.870 {02} <[BasilModPack]BasilMod::pack_content> [0] Processing file art/images/pouch_center.png
- ECHO 2016-08-28 05:01:02.886 {02} <[BasilModPack]BasilMod::pack_content> [0] Processing file art/images/pouch_left.png
- ECHO 2016-08-28 05:01:02.886 {02} <[BasilModPack]BasilMod::pack_content> [0] Processing file art/images/pouch_right.png
- ECHO 2016-08-28 05:01:02.886 {02} <[BasilModPack]BasilMod::pack_content> [0] Processing file art/images/pouch_top.png
- ECHO 2016-08-28 05:01:02.886 {02} <[BasilModPack]BasilMod::pack_content> [0] Processing file art/images/rootinventory_bottom.png
- ECHO 2016-08-28 05:01:02.886 {02} <[BasilModPack]BasilMod::pack_content> [0] Processing file art/images/rootinventory_center.png
- ECHO 2016-08-28 05:01:02.886 {02} <[BasilModPack]BasilMod::pack_content> [0] Processing file art/images/rootinventory_left.png
- ECHO 2016-08-28 05:01:02.886 {02} <[BasilModPack]BasilMod::pack_content> [0] Processing file art/images/rootinventory_right.png
- ECHO 2016-08-28 05:01:02.901 {02} <[BasilModPack]BasilMod::pack_content> [0] Processing file art/images/rootinventory_top.png
- ECHO 2016-08-28 05:01:02.901 {02} <[BasilModPack]BasilMod::pack_content> [0] Processing file art/images/universal_bottom.png
- ECHO 2016-08-28 05:01:02.901 {02} <[BasilModPack]BasilMod::pack_content> [0] Processing file art/images/universal_center.png
- ECHO 2016-08-28 05:01:02.901 {02} <[BasilModPack]BasilMod::pack_content> [0] Processing file art/images/universal_left.png
- ECHO 2016-08-28 05:01:02.901 {02} <[BasilModPack]BasilMod::pack_content> [0] Processing file art/images/universal_right.png
- ECHO 2016-08-28 05:01:02.901 {02} <[BasilModPack]BasilMod::pack_content> [0] Processing file art/images/universal_top.png
- ECHO 2016-08-28 05:01:02.917 {02} <[BasilModPack]BasilMod::pack_content> [0] Processing file art/female_materials.cs
- WARN 2016-08-28 05:01:02.917 {03} <[BasilModPack]BasilMod::pack_tableStart> [0] BasilMod/pack/pack.cs (517): Unable to find object: 'dbi' attempting to call function 'Select'
- WARN 2016-08-28 05:01:02.917 {03} <[BasilModPack]BasilMod::pack_tableStart> [0] BasilMod/pack/pack.cs (517): Unable to find object: 'dbi' attempting to call function 'Select'
- WARN 2016-08-28 05:01:02.917 {03} <[BasilModPack]BasilMod::pack_tableStart> [0] BasilMod/pack/pack.cs (517): Unable to find object: 'dbi' attempting to call function 'Select'
- ECHO 2016-08-28 05:01:02.917 {} <> [0] BasilMod::Pack v5 (patch level 1.1.1.10) loaded
- ECHO 2016-08-28 05:01:02.917 {02} <[BasilModPack]BasilMod::pack_content> [0] Processing file basilmod/gmannounce/client/gmannounce.cs.dso
- ECHO 2016-08-28 05:01:02.917 {02} <[BasilModPack]BasilMod::pack_content> [0] Processing file basilmod/gmannounce/client/gmannounce.gui.dso
- INFO 2016-08-28 05:01:02.917 {02} <[BasilModGMAnnounce]BasilMod::gmannounce_loadFiles> [0] Found FanFare basilmod/gmannounce/sound/FanFare.ogg basilmod/gmannounce/client/sound/FanFare.ogg
- ECHO 2016-08-28 05:01:02.917 {03} <[BasilModPack]BasilMod::pack_content> [0] Processing file basilmod/gmannounce/client/sound/FanFare.ogg
- INFO 2016-08-28 05:01:02.917 {02} <[BasilModGMAnnounce]BasilMod::gmannounce_loadFiles> [0] Found Hafen basilmod/gmannounce/sound/Hafen.ogg basilmod/gmannounce/client/sound/Hafen.ogg
- ECHO 2016-08-28 05:01:02.917 {03} <[BasilModPack]BasilMod::pack_content> [0] Processing file basilmod/gmannounce/client/sound/Hafen.ogg
- INFO 2016-08-28 05:01:02.917 {02} <[BasilModGMAnnounce]BasilMod::gmannounce_loadFiles> [0] Found Horn basilmod/gmannounce/sound/Horn.ogg basilmod/gmannounce/client/sound/Horn.ogg
- ECHO 2016-08-28 05:01:02.932 {03} <[BasilModPack]BasilMod::pack_content> [0] Processing file basilmod/gmannounce/client/sound/Horn.ogg
- INFO 2016-08-28 05:01:02.932 {02} <[BasilModGMAnnounce]BasilMod::gmannounce_loadFiles> [0] Found Kirchenglocke basilmod/gmannounce/sound/Kirchenglocke.ogg basilmod/gmannounce/client/sound/Kirchenglocke.ogg
- ECHO 2016-08-28 05:01:02.932 {03} <[BasilModPack]BasilMod::pack_content> [0] Processing file basilmod/gmannounce/client/sound/Kirchenglocke.ogg
- INFO 2016-08-28 05:01:02.932 {02} <[BasilModGMAnnounce]BasilMod::gmannounce_loadFiles> [0] Found KirchenglockeX3 basilmod/gmannounce/sound/KirchenglockeX3.ogg basilmod/gmannounce/client/sound/KirchenglockeX3.ogg
- ECHO 2016-08-28 05:01:02.932 {03} <[BasilModPack]BasilMod::pack_content> [0] Processing file basilmod/gmannounce/client/sound/KirchenglockeX3.ogg
- INFO 2016-08-28 05:01:02.932 {02} <[BasilModGMAnnounce]BasilMod::gmannounce_loadFiles> [0] Found Markt basilmod/gmannounce/sound/Markt.ogg basilmod/gmannounce/client/sound/Markt.ogg
- ECHO 2016-08-28 05:01:02.932 {03} <[BasilModPack]BasilMod::pack_content> [0] Processing file basilmod/gmannounce/client/sound/Markt.ogg
- INFO 2016-08-28 05:01:02.932 {02} <[BasilModGMAnnounce]BasilMod::gmannounce_loadFiles> [0] Found Anbruggen basilmod/gmannounce/logo/Anbruggen.png basilmod/gmannounce/client/logo/Anbruggen.png
- ECHO 2016-08-28 05:01:02.932 {03} <[BasilModPack]BasilMod::pack_content> [0] Processing file basilmod/gmannounce/client/logo/Anbruggen.png
- INFO 2016-08-28 05:01:02.932 {02} <[BasilModGMAnnounce]BasilMod::gmannounce_loadFiles> [0] Found aspendale basilmod/gmannounce/logo/aspendale.png basilmod/gmannounce/client/logo/aspendale.png
- ECHO 2016-08-28 05:01:02.932 {03} <[BasilModPack]BasilMod::pack_content> [0] Processing file basilmod/gmannounce/client/logo/aspendale.png
- INFO 2016-08-28 05:01:02.948 {02} <[BasilModGMAnnounce]BasilMod::gmannounce_loadFiles> [0] Found Kirche basilmod/gmannounce/logo/Kirche.png basilmod/gmannounce/client/logo/Kirche.png
- ECHO 2016-08-28 05:01:02.948 {03} <[BasilModPack]BasilMod::pack_content> [0] Processing file basilmod/gmannounce/client/logo/Kirche.png
- INFO 2016-08-28 05:01:02.948 {02} <[BasilModGMAnnounce]BasilMod::gmannounce_loadFiles> [0] Found Markt_Anbruggen basilmod/gmannounce/logo/Markt_Anbruggen.png basilmod/gmannounce/client/logo/Markt_Anbruggen.png
- ECHO 2016-08-28 05:01:02.948 {03} <[BasilModPack]BasilMod::pack_content> [0] Processing file basilmod/gmannounce/client/logo/Markt_Anbruggen.png
- INFO 2016-08-28 05:01:02.948 {02} <[BasilModGMAnnounce]BasilMod::gmannounce_loadFiles> [0] Found Schiff basilmod/gmannounce/logo/Schiff.png basilmod/gmannounce/client/logo/Schiff.png
- ECHO 2016-08-28 05:01:02.948 {03} <[BasilModPack]BasilMod::pack_content> [0] Processing file basilmod/gmannounce/client/logo/Schiff.png
- INFO 2016-08-28 05:01:02.948 {02} <[BasilModGMAnnounce]BasilMod::gmannounce_loadFiles> [0] Found Viborg basilmod/gmannounce/logo/Viborg.png basilmod/gmannounce/client/logo/Viborg.png
- ECHO 2016-08-28 05:01:02.948 {03} <[BasilModPack]BasilMod::pack_content> [0] Processing file basilmod/gmannounce/client/logo/Viborg.png
- ECHO 2016-08-28 05:01:02.948 {} <> [0] BasilMod::GMAnnounce v2 loaded.
- WARN 2016-08-28 05:01:02.948 {} <> [0] BasilMod::Fixes::PlayerSave loaded.
- ECHO 2016-08-28 05:01:02.948 {01} <[BasilModPack]onExecuteDone> [0] Finished basilmod/pack/base64encoder.exe "basilmod/pack/client/pack.cs.dso" "BasilMod/_cache/basilmod/pack/client/pack.cs.dso.base64"
- ECHO 2016-08-28 05:01:02.948 {02} <[BasilModPack]BasilMod::processShellQueue> [0] Executing basilmod/pack/base64encoder.exe "basilmod/pack/client/pack.gui.dso" "BasilMod/_cache/basilmod/pack/client/pack.gui.dso.base64"
- ECHO 2016-08-28 05:01:02.964 {} <> [0] Thread pool initialized, threads: 7
- WARN 2016-08-28 05:01:02.964 {} <> [1] Warning - Tick [1] took 2044 (>64) ms!
- core/scripts/server/server.cs (78): Unable to find function destroyWorld
- INFO 2016-08-28 05:01:02.979 {01} <onExit> [1] The server has been shut down!
- ECHO 2016-08-28 05:01:02.979 {} <<Thread>> [1] Thread worker terminated [T:NONE:0x11B4]
- ECHO 2016-08-28 05:01:02.979 {} <<Thread>> [1] Thread worker terminated [T:NONE:0x15CC]
- ECHO 2016-08-28 05:01:02.979 {} <<Thread>> [1] Thread worker terminated [T:NONE:0x1F8C]
- ECHO 2016-08-28 05:01:02.979 {} <<Thread>> [1] Thread worker terminated [T:NONE:0x1BA4]
- ECHO 2016-08-28 05:01:02.979 {} <<Thread>> [1] Thread worker terminated [T:NONE:0x1DAC]
- ECHO 2016-08-28 05:01:02.979 {} <<Thread>> [1] Thread worker terminated [T:NONE:0x0E4C]
- ECHO 2016-08-28 05:01:02.979 {} <<Thread>> [1] Thread worker terminated [T:NONE:0x1C08]
- ECHO 2016-08-28 05:01:02.979 {} <> [1] Thread pool shut down
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