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- Child 1
- Segment 1
- - Intro [3 HP] [0 GS] [0 R]
- - Kokiri Sword, Equip
- - Standard rupee route [40 R]
- - Deku Shield, Equip and talk to Mido [0 R]
- - Deku Stick(s) from Babas?
- - Enter Deku
- Segment 2
- - Vine and Door text skips, if applicable
- - Slingshot
- Segment 3
- - Leave Deku
- - 1/2 heart damage from Baba
- - TSC escape
- - Fairy Ocarina
- - To Market
- - Chain Rupees [60 R]
- - To Hyrule Castle, Back to Market, Back to Hyrule Castle
- - Tree GS, take 2 hearts damage [1 GS]
- - Talk to Malon for Weird Egg
- - Cucco hatches, Wake Talon, push one box, navigate courtyard
- - Talk to Zelda for Zelda's Letter
- - ZL CS Skip w/ slingshot and guard bomb
- - Talk to Impa to get to Hyrule Field
- - To Kakariko
- - Standard Cucco route for Cucco Bottle
- - To Graveyard
- - Learn the Sun's Song
- - Back to Kak
- - Tower GS [2 GS] (Kill with slingshot)
- - Bazaar GS [3 GS]
- - Show letter to guard
- - To GC via DMT
- - ZL to open the door at the bottom
- - Use Deku Stick to get to LW
- - Bugs from the Grass [1 Bug] (Not sure if this is faster than the Graveyard rock.)
- - Owl skip
- - To SFM
- - Beat the Wolfos
- - Navigate the maze
- - Saria's Song
- Segment 4
- - To GC via LW
- - Goron Bracelet
- - To DMT
- - Open DC
- - Soil GS [0 Bugs] [4 GS]
- - Enter DC
- Segment 5
- - Blow up the first couple rock walls
- - Use a Baby Dodongo to blow up another rock wall
- - Baby Dodongo Corridor GS [5 GS]
- - Switch trick, if possible, since that should be faster than pushing the armos
- - Lizalfos Fight pt. 1
- - Light torches to open a barred door
- - Press the switch to open the stair case room
- Segment 6
- - To stair case room, lower the staircase (It's maybe 5 seconds faster not to segment, but I hear DC is a scary place.)
- - Staircase room vine GS [6 GS]
- - Keese troll room pt. 1 (If the Keese prove to be too much of a problem, it'd be only slightly slower to get Deku Nuts back in segment 2.)
- - Blow up the rock wall on the other side of the trap room
- - Use slingshot on flame walls pt. 1
- - Lizalfos pt. 2
- - Use slingshot on flame walls pt. 2
- - Get Bombs
- - Don't hit the switch to the top floor
- - Bomb the Eyes to open the mouth
- Segment 7
- - Blow up some rocks on your way up the mountain for magic [0/4 MP] (There's a Red Rupee here that's basically free, but you probably don't need it.)
- - Bugs from rock [1 Bug]
- - To DMC
- - Crate GS [7 GS]
- - Climb wall HP, fall into lava [3.25 HP]
- - Megaflip to Double Magic [0/8 MP]
- - Megaflip to the HP on the spire thingy [3.5 HP]
- - Jump down and get the Soil GS, fall into lava [0 Bugs] [8 GS]
- - To GC
- - Spinning Pot HP [3.75 HP]
- - 30 Bomb Bag
- - Rock Maze GS [9 GS]
- - Bugs from rock [1 Bug]
- Segment 8
- - To ZR via LW & Navi Dive
- - Enter ZD
- - Diving Game [40 R][65 R]
- - Deku Nuts from a pot
- - Silver Scale
- - Dive to LH
- - Ruto's Letter [Ruto's Letter, 1 Bug]
- - Soil GS [Ruto's Letter, 0 Bugs] [10 GS]
- - Lab wall GS [11 GS]
- - Fishing HP [45 R] [4 HP]
- - Play a song to the Scarecrow
- - Bugs from the grass [Ruto's Letter, 1 Bug]
- - Dive To ZD
- - Move King Zora [No Ruto's Letter, 0 Bugs]
- - Torches HP [4.25 HP]
- - Get a Fish [1 Bug, 1 Fish]
- - To ZF, Enter Jabu [1 Bug]
- Segment 9
- - Slingshot the first switch
- - Talk to Ruto, carry her around
- - Rising water room
- - Throw her down, jumpslash the skulltula, throw her out
- - Jump on the switch, get the GS, climb up the vines and jump over [12 GS]
- - Throw Ruto at the switch
- - Ride the elevator and head for the boomerang room
- - Use deku nuts on the sting ray things, kill one with Ruto I guess
- - Get Boomerang
- - Backtrack to the room with the hole and fall down the closest hole
- - 2 Basement GS - jumpslash one on the way down, throw a bomb up at the other [13 GS]
- - Boomerang the first token, sidehop to avoid being stunned by the jellyfish, boomerang the other token [14 GS]
- Segment 10
- - Megaflip Big Octo Skip
- - Use Zelda's Letter to switch trick
- - Preboss room GS [15 GS]
- - If the boomerang throw they do on normal OoT doesn't work anymore, climb the vines and then hit the switch
- - Beat Barinade
- - Heart Container [5.25 HP]
- - Zora's Sapphire
- - Swim to the log and then play Sun's for Night
- - Boomerang the Wall GS [16 GS]
- - Tree GS [17 GS]
- - Farore's Wind [0/8 MP] (I'd rather count out how much magic is needed rather than count how much is left since it's hard to say exactly when you might get a magic drop.)
- Segment 11
- - Cast FW Kokiri Forest -> Lost Woods (Main Entrance) [1/8 MP]
- - Drop your bugs and recatch them in both bottles [2 Bugs] (Maybe this is a good idea...)
- - Kokiri Forest Soil GS [1 Bug] [18 GS]
- - To Deku
- Segment 12
- - To the top floor, Vine, Vine, and Door text skips, where applicable
- - Press the switch and jump over and get the Top floor GS [19 GS]
- - Light the torch to leave
- - Jump through the web, jumpslash the GS on the way down
- - 2 Basement GS [20 GS][21 GS]
- - Precise Jump B1 skip
- - Through the crawlspace, the web isn't solid from behind
- - Bomb the wall and get the Back room GS. You can use a Deku Stick JS to kill it. [22 GS]
- Segment 13
- - Megasidehop B1 skip, apparently that breaks the 2nd web on 3D
- - 23 is #1
- - Beat Gohma
- - Heart Container [6.25 HP]
- - RI FW WW to Desert Colossus Silver Gauntlets CS
- - Kokiri's Emerald
- - Jump down enter Spirit Temple
- - Learn Requiem of Spirit
- - Soil GS [0 Bugs][23 GS]
- Segment 14
- - Sun's for Night (I don't like that I have to do this but IDK when else to get the GS here)
- - Know it All Bros House GS [24 GS]
- - To Lon Lon Ranch via HF (too bad there doesn't seem to be a good way to WW to here instead)
- - Malon House GS [25 GS]
- - Tree GS [26 GS]
- - Coral GS [27 GS]
- - Tower GS [28 GS]
- - Tower HP [6.5 HP]
- - Sun's for Day
- - Talk to Malon 3 times, pull Ocarina to learn Epona's Song
- - Super Cucco game for Milk Bottle [Milk] [35 R]
- - To Kakariko
- - Dispel FW, Cast FW Hyrule Field -> Kakariko Village [2/8 MP]
- - To DMT, Sun's for Night (There's got to be a way to cut down on all the Sun's Songs, ugh)
- - To DC
- Segment 15
- - Through the mouth
- - Keese Troll Room pt. 2
- - Bombable wall to Back room GS [29 GS]
- - Keese Troll Room pt. 3, push the block
- - Beat KD
- - Heart Container [7.5 HP]
- - RI FW WW to Kakariko, Learn "Fake" Nocturne of Shadow
- - Goron's Ruby
- - Construction house GS [30 GS]
- - House of Skulltula GS [31 GS]
- - Tree GS [32 GS]
- - Navi Dive to BotW
- Segment 16
- - Bomb the dirt and get Bombchus
- - Left side fake wall Key [1 Key]
- - Boomerang trick for Coffin Key, if that still works [2 Keys]
- - Centre room GS's [1 Key][0 Keys] [33 GS][34 GS]
- - Right side fake wall key [1 Key]
- - Lower the water
- - Through the crawlspace and navigate around the holes that you can't see [0 Keys]
- - Hylian Shield
- - Like Like Room GS [35 GS]
- Segment 17
- - Beat Dead Hand
- - Lens of Truth
- Segment 18
- - Return FW
- - To HF
- - Tree Grotto GS [36 GS]
- - Ocarina of Time
- - Song of Time
- - Guard House GS [37 GS]
- - Win Bullet Bag Upgrade [15 R]
- - To Hyrule Castle
- - Cast FW [3/8 MP]
- - Din's Fire [0/8 MP]
- - There are 13 spell casts before the next auto refill, so you will need 5 small magic drops.
- - Return FW
- - Keaton Mask
- - Open DoT
- - Go adult
- - Light Medallion
- Adult 1
- Segment 19
- - Play Nocturne
- - Cast FW [1/8 MP]
- - Hookshot, zone out
- - Dampe Race HP [7.75 HP]
- - Song of Time to get to the Windmill HP [8 HP] (This would be faster after shadow, but we're setting up for a CS Skip then. IDK if this is really the best way set up for that CS Skip but, ugh, no easy buffering.)
- - Learn Song of Storms
- - Return FW
- - Enter Shadow Temple [2/8 MP]
- Segment 20
- - Truth Spinner
- - Magic jar in pot just before dead hand's room
- - Beat Dead Hand
- - Hover Boots
- Segment 21
- - Though Longshot, Ice Arrows, and BGS all save time in Shadow, I'm going to assume that they don't save enough time to make it worth it to warp back to Shadow later.
- - To the spinning blade silver rupee room
- - Cast FW [3/8 MP]
- - Hookshot Clip to Key [1 Key]
- - Through bombable wall to main room [0 Keys]
- - Hookshot clip to GS in invisible spinning blade room [38 GS]
- - Main room silver rupees with the traps [40 R]
- - To spike trap room, trap jump
- - Get Key, Get GS [1 Key] [39 GS]
- - Across moving invisible platform [0 Keys]
- - Silver rupees in the Redead Room [65 R]
- - Get another Key [1 Key]
- - And another GS [40 GS]
- Segment 22
- - Return FW
- - Boat Gate clip
- - Use hoverboots to get Boat Room GS [41 GS]
- - Cast FW after the door after the boat ride [4/8 MP]
- - Get the large magic pot in the BK room.
- - Get BK using Dins [5/8 MP] (Find out for sure that this is faster than a clip)
- - Pot room GS [42 GS]
- Segment 23
- - Return FW
- - Cast FW [6/8 MP]
- - Get across the gap [0 Keys]
- - Beat Bongo
- - Heart Container [9 HP]
- - Jump into the goop and damage down to 3 hearts (This sounds slow to me but IDK if there's a better way...)
- - RI FW CS Skip
- - Shadow Medallion
- Segment 24
- - To Kakariko
- - Pocket Egg
- - To Talon's Sleeping House
- - Sun's Song twice to hatch the egg
- - Wake Talon
- - Cojiro
- - To GC via DMT, make it Night
- - Blow up the rolling guy, take 1/2 heart damage.
- - Goron Tunic (I feel like buying it from the shop is -probably- slower, given how fast this conversation is on 3D)
- - Bomb yourself out of the pulling the block animation, for another 1/2 heart damage.
- - To DMC
- - Bolero of Fire CS skip
- - To GC
- - Centre platform GS [43 GS]
- - To LW
- - Use a bombchu on the boulder and get a Fish from the grotto. Shield swipe dupe it over your milk. [1 Fish, No Milk]
- - Move Mido
- - Use Chu+Hookshot to get Forest Stage GS [44 GS] (Still works?)
- - Deku Nut Upgrade, might as well use a chu on the boulder, take 1/2 heart damage. [25 R]
- - To SFM
- - Backflip over the Navi Trigger, do the Maze Jump
- - Maze GS [45 GS]
- - Damage to 1/2 heart using the Moblin, unless you've got a better idea. Explosives would be faster, but I have no idea how many you'd have at this point.
- - Minuet of Forest CS Skip
- - To LW, get lost
- - Cast FW [7/8 MP]
- - Twin's House GS [46 GS]
- - Play Minuet of Forest
- - Enter Forest Temple
- Segment 25
- - First room GS and Key [1 Key] [47 GS]
- - Use fish for Poe CS Skip [1 Fish]
- - Quickly go to the basement for a GS [48 GS]
- - Ride the elevator back up
- - Stalfos Key [2 Keys]
- - Song of time block, to left courtyard
- - HSJ small key skip, get the GS [49 GS]
- - Block room [1 Key]
- - Navi text skips, is possible.
- - Stalfos fight, Bow [0 Keys]
- Segment 26
- - Use bow to get to the other courtyard
- - Hookshot to the chest and get the GS [50 GS]
- - GS in main room [51 GS]
- - Banister BK skip
- - Beat PG
- - Heart Container [10 HP]
- - RI FW CS Skip
- - Forest Medallion
- - To Lost Woods
- - Cast FW [8/8 MP]
- - Trade for Odd Mushroom
- - To DMT via GC
- - Rock wall GS [52 GS]
- - To Kakariko
- - Sell your fish [99 R]
- - Sun's for Day
- - House Jump
- - Guy on House HP [10.25 HP] (This would be faster coming from the windmill but then we were setting up for a CS skip)
- - Trade for Odd Potion... I mean Poultice
- - Win Quiver Upgrade [79 R]
- - To House of Skulltula
- - Adult's Wallet
- - Stone of Agony
- - Heart Piece [10.5 HP]
- - Giant's Wallet
- - Bombchus, if you want them
- Segment 27
- - Return FW
- - Trade for Poacher's Saw
- Segment 28
- - To Lon Lon Ranch
- - Pay to Ride, get on a horse, Quit Riding [69 R]
- - Pay to Ride, play Epona's Song, get on Epona [59 R]
- - Race Ingo twice to Win Epona (Note: It is required that you have 50 Rupees at this point or else you can't race him)
- - Jump the Front Gate
- - Get Big Poes #3, #4, and #5 [3 Poes] (http://www.zeldadungeon.net/Zelda05/Walkthrough/09/Map_BigPoeLocations.jpg -- No promises this big poe route is any good.)
- - To Gerudo Valley
- - Jump the bridge
- - Trade for Broken Sword
- - Night: Tent GS [53 GS]
- - Pillar GS [54 GS]
- - To GF
- - Enter Thieves Hideout
- Segment 29
- - Gerudo Card (I didn't bother to route this)
- - Wall GS [55 GS]
- - Piece of Heart chest [10.75 HP]
- - To GTG [49 R]
- Segment 30
- - Hookshot clip to Ice Arrows
- Segment 31
- - Leave GTG, Cast FW [9/8 MP]
- - Day, Win HP, Win Quiver Upgrade [9 R] [11 HP]
- - Night, Archery GS [56 GS]
- Segment 32
- - Return FW
- - Hookshot jump the gate instead of opening it, I guess
- - Wasteland GS [57 GS]
- Segment 33
- - Play Bolero
- - To DMT
- - Cast FW [10/8 MP]
- - Trade for Prescription
- Segment 34
- - To Poe Collector, drop off Poes [0 Poes]
- - Collect Big Poe #9 [1 Poe]
- - To Zora's River
- - HSJ using the fence to get to the lower ZR GS [58 GS]
- - Upper ZR GS [59 GS]
- - To Zora Fountain
- - Silver Rock Skip GS [60 GS]
- - Ice Float HP [11.25 HP]
- - To Ice Cavern
- Segment 35
- - Hookshot clip the first gate using a freezard, because that's still possible, right?
- - TSC to skip the rupees in the spinning blade room.
- - Get 2 blue fires and backtrack [1 Poe, 2 Blue Fire]
- - Melt the ice to the HP room [1 Poe, 1 Blue Fire]
- - Skip melting the Ice to get the HP, if possible [11.5 HP]
- - GS in this room [61 GS]
- - Get another Blue Fire [1 Poe, 2 Blue Fire]
- - Spinning Blade room GS [62 GS]
- - Melt the ice to the silver rupee block puzzle [1 Poe, 1 Blue Fire]
- - Use trick jumps (that supposedly still work) to skip having to push the block anywhere another than close to the exit
- - Collect the Silver Rupees [34 R]
- - Melt the ice for one of the Silver Rupees [1 Poe, 0 Blue Fire]
- - Get the Block Room GS [63 GS]
- - Get a Blue Fire [1 Poe, 1 Blue Fire] (Get two if there's no way to skip the upcoming Red Ice blocks)
- - Red Ice blocks skip, if possible. Normal OoT seg'd is using a megaflip.
- - Beat the Wolfos (Get hit by the first swing I guess?)
- - FW Damage Buffer to 1/2 heart
- - Serenade of Water Cutscene Skip
- Segment 36
- - Iron Boots for HP at bottom of ZF [11.75 HP]
- - To ZD, unfreeze King Zora [1 Poe, 0 Blue Fire]
- - Zora Tunic
- - Trade for Eyeball Frog
- - Zora's Domain GS [64 GS]
- - Take the warp to LH
- - Confirm Scarecrow's Song
- - Scarecrow's Song to Fishing Pond, win Gold Scale [14 R] (Timer is still going -- I hope you're good at fishing)
- - Scarecrow's Song to HP above Lab [12 HP]
- - Enter the Lab
- - Dive to Bottom then Equip Irons
- - Lab Crate GS [65 GS]
- - Diving HP [12.25 HP]
- - Trade for Eye Drops
- - Return FW
- - Quickly trade for Claim Check (Test if this works -- If it doesn't I have another use for FW that's almost as good to skip surfacing after the bottom ZF HP)
- - Sun's Song 5 times until he'll give you the Biggoron Sword, then make it Night
- - Biggoron Sword
- - Upper Red Rock GS [66 GS] (Can you get this without the hammer?)
- - Lower Red Rock GS [67 GS] (Can you get this without the Hammer?)
- - HP above DC [12.5 HP]
- - Enter DC
- Segment 37
- - Scarecrow's Song for Baby Dodongo Room GS [68 GS] (Can you aim upward when doing a hookshot clip? If so you could save some time by doing this earlier w/o the scarecrow)
- - Blow up the staircase again
- - Hoverboots trick for the other Staircase Room GS [69 GS]
- - Play Serenade
- - Cast FW [11/8 MP]
- - Use Iron Boots to Enter Water Temple
- Segment 38
- - Does the Iron Boots Swim trick still work? IDK even know what it is, lol, but use it to get to the bottom of the Water Temple I guess.
- - Talk to Ruto
- - Float up and lower the water
- - Is a hookshot clip to this key faster than the sidehop jumpslash or the hoverboots sidehop to get down here, assuming those still work? It probably is? Especially if the bombable wall isn't solid from the other side. [1 Key]
- - Light the torches, could probably use bow faster than you can use Dins
- - Kill shellblades for a Key [2 Keys]
- - Head out and to the left and through a bombable floor
- - Go through the tunnel and get the GS [70 GS]
- Segment 39
- - Hoverboost using a tektite (wat) to go through the locked door to the left [1 Key]
- - Get this GS with just the Hookshot [71 GS]
- - What are the odds you could hookshot jump to skip this annoying room
- - Use hoverboots all over to save time.
- - Pick up a large magic jar before Dark Link's room
- - Beat Dark Link and get the Longshot
- - Song of Time to vortex room
- - Get GS on wall [72 GS]
- - Shoot the eye switch and get the key in the chest [1 Key]
- - Continue on to the spinning water room and get the key in there too, probably with a hookshot clip of some sort. [2 Keys] (Maybe the Key off the main room that normally uses the bow and pushes a block could be better? IDK.)
- Segment 40
- - Jump down to the middle floor
- - Shoot torch to open the door and get the GS [73 GS]
- - Back to main room, go through the water straight ahead
- - Head through the locked door in the next room [1 Key]
- - Hoverboots over to where the boulders are coming from.
- - Get the GS here [74 GS]
- - Continue on to the boss key [0 Keys]
- Segment 41
- - Hoverboost to the Boss
- - Defeat Morpha
- - Heart Container [13.5 HP]
- - RI FW CS Skip
- - Water Medallion
- - Longshot up the tree to get GS [75 GS]
- - Damage to 3 hearts using the Skulltula. This is actually tricky. The skulltula likes to damage-boost you completely off the tree. I was able to get some damage going by hookshotting up to the right of the skulltula and walking into it from there.
- - Sun's for Morning
- - Shoot the sun
- - Use scarecrow's song and longshot to get the Fire Arrows
- Segment 42
- - RI 5 bombs to damage 2 1/5 hearts (I really don't know how do manage this CS skip -- it was all I could do to get to 3 hearts in the ToT at some point)
- - RI a bomb to Prelude CS Skip
- Segment 43
- - Play Requiem
- - Enter Spirit Temple
- - Silver Block skip
- - Song of Time for GS [76 GS]
- - Silver Rupees for Key [1 Key] [39 R]
- Segment 44
- - Leave Spirit
- - HSJ to the Heart Piece [13.75 HP]
- - Early Mirror Shield
- - Enter and Cast FW [12/8 MP]
- - Leave, get Mirror Shield
- - Longshot to the Silver Gauntlet's Chest
- - Go inside, ignore the Iron Knuckle and use a Key to reach the upper child side GS [0 Keys] [77 GS]
- Segment 45
- - Return FW
- - Beat the Iron Knuckle
- - Use Mirror Shield to get a key [1 Key]
- - Use a key and longshot to the top of the climb wall room [0 Keys]
- - Enter the Mirror Puzzle room and Cast FW [13/8 MP]
- - That first pot has magic in it.
- - HSJ BK Skip
- - Beat the Iron Knuckle and Twinrova
- - Heart Container [14.75 HP]
- - RI FW CS Skip
- - Spirit Medallion
- - Solve the mirror puzzle (unless you can get to the room below without it somehow)
- - Longshot the GS from the platform [78 GS]
- - Jump down and play ZL on the hand
- - Longshot to the small key chest and get the key [1 Key]
- - Jump down to the lower child side door
- - Get the GS and fall down the hole [79 GS] (Would you want to get those chus?)
- - Use a key and hookshot clip into the lower child area [0 Keys]
- - Kill the enemies and get the GS in the room to the left [80 GS]
- - There's a trick in normal OoT to get straight to the key in this room. They hover boots across the gap and then climb through the part of the fence that falls down. If this or something else is possible on OoT3D it could save some seconds because you could get this Key and head into the main room from the Anubis room instead of from solving the mirror puzzle. This would save more time if you didn't have to cast FW an extra time in order to make the route work.
- Segment 46
- - Leave Spirit Temple
- - GS on Palm Tree [81 GS]
- - GS near Nayru's [82 GS]
- - Nayru's Love [0/8 MP]
- - Cast FW Desert Colossus -> Fairy Fountain [1/8 MP]
- - There are 9 casts before the next auto-refill so you need 1 small magic drop. Optionally the FW could be before getting Nayru's if you have some magic left (quite probable, actually).
- - Play Bolero
- - Enter Fire Temple
- Segment 48
- - Talk to Darunia
- - Get the first Key [1 Key]
- Segment 49
- - Through the locked door into the lava floor room [0 Keys]
- - Head left and do the trick jump to skip playing the Song of Time (If that's not possible on 3D, get this GS after you get the key)
- - GS in spinning tile room [83 GS]
- - Get the key below this room [1 Key]
- - Head across the lava floor room, blow up the wall and get another key [2 Keys]
- - Get through lava jet block room [0 Keys]
- - Hoverboost to skip pushing the block
- - Climb the wall, throw a bomb down to the switch, and then climb up
- - To the evil boulder maze room (the route for it might be something like...)
- - Head right and press the switch for a key [1 Key]
- - Head straight across and bomb the wall for a GS [84 GS]
- - Take two rights and go through a door for a key [2 Keys]
- - Head up-right and go through the locked door [1 Key]
- - Hit the eye switch to get to the Map room
- - Hookshot jump off the map chest
- - Go through the door to the upper boulder maze area
- - Scarecrow's song and ride the elevator up
- - GS on the chains in the next room [85 GS]
- - GS in the room after that [86 GS]
- - Fall down the hole and hold right as you fall so that you don't go all the way down.
- - Hit the eye switch and hookshot jump off the chest again
- - Go through the moving flame wall room locked door [0 Keys]
- - Sidehop past the smaller flame walls
- - Apparently you could megaflip past the big flame wall on normal OoT, but press the switch if you can't
- - Blow up the fake door and kill the flaredancer (MS apparently does more damage to him?)
- - Hit the switch and get the Megaton Hammer
- - Drop down the middle
- - Hookshot clip to the key to skip using the hammer on the switch in the SoT block [1 Key]
- Segment 50
- - Hammer the blocks and go through the locked door [0 Keys] (If the clip still works for this, it might change the route considerably. You could clip to the key after the rising block room and use that to get through this door and then FW back. This would cut out some time falling down the hole and then walking to the BK skip spot in the route that doesn't CS skip, and that alone might be enough to make up the difference in favour of not doing the CS Skip. I would have to really, really think about it.)
- - Kill the enemies in this room
- - A lot the enemies in this room drop magic, so pick one up
- - Another evil spinning tile room GS [87 GS]
- Segment 51
- - Hookshot clip to the Boss Key
- Segment 52
- - Open the boss door
- - Defeat Volvagia w/ Chus, Nuts, and BGS
- - Heart Container [15.75 HP]
- - RI FW WW to Temple of Time Door of Time Opening CS
- - Fire Medallion
- Segment 53
- - Light Arrows (Note: This should clear FW so we won't need to dispel it.)
- - To Poe collector
- - Cast FW [2/8 MP]
- - Deposit Poes [0 Poes] [189 R]
- - To Hyrule Field
- - Catch Big Poes #8, #6, and #7 [3 Poes]
- - Scrub Grotto HP [179 R] [16 HP]
- Segment 54
- - Return FW
- - Cast FW [3/8 MP]
- - Deposit Poes [0 Poes] [329 R]
- - To Hyrule Field
- - Catch Big Poes #2, #1, and #10 [3 Poes]
- - To Kakariko
- - Learn "Real" Nocturne of Shadow
- - Impa's House GS [88 GS]
- - Impa's House HP [16.25 HP]
- Segment 55
- - Return FW
- - Deposit Poes [0 Poes] (I'm gonna stop counting Rupees since we're loaded. There were some close shaves so hopefully I haven't miscounted anything.)
- - Poe Bottle
- Child 2
- Segment 56
- - Pull MS
- - Play Nocturne
- - Deliver Keaton Mask
- Segment 57
- - Play Prelude
- - Day, To Happy Mask Shop, Cast FW [4/8 MP]
- - Trade for Skull Mask
- Segment 58
- - To LW
- - Catch 3 Bugs from Grass [3 Bugs]
- - Forest Stage Deku Stick Upgrade
- - Leave Grotto, Sun's Song Warp
- - Skull Kid HP [16.5 HP]
- - Deliver Skull Mask
- - Soil GS [2 Bugs] [89 GS]
- - Scrub Deku Stick Upgrade
- - Sun's Song Warp
- - Bullet Bag Upgrade
- - Ocarina Game HP [16.75 HP]
- Segment 59
- - Return FW
- - Cast FW [5/8 MP]
- - Trade for Spooky Mask
- - To Hyrule Castle
- - Sun's for Night (setting up for Dampe HP)
- - SoS Grotto GS [90 GS]
- Segment 60
- - Play Nocturne
- - Sun's Song Grave HP [17 HP]
- - GS on Wall [91 GS]
- - First try Dampe HP [17.25 HP]
- - Boomerang trick for Crate HP [17.5 HP] (This still works, right?)
- - Soil GS [1 Bug] [92 GS]
- - Day, Deliver Spooky Mask
- Segment 61
- - Return FW
- - Cast FW [6/8 MP]
- - Trade for Bunny Hood
- - To Hyrule Field
- - Sun's for Night
- - Dive to the HP in the grotto [17.75 HP]
- - Deliver Bunny Hood [500 R]
- - Rock ring Grotto GS [93 GS] [7/8 MP]
- - To Gerudo Valley
- - Sun's for Night, again. (If you make it before morning, just get the GS and use Sun's a little later.)
- - Mini waterfall GS [94 GS]
- - Crate HP [18 HP]
- - Soil GS [0 Bugs] [95 GS]
- - Waterfall HP [18.25 HP]
- Segment 62
- - Return FW
- - Trade for Mask of Truth
- - Bombchu Game 3x, Win HP and Bomb Bag [18.5 HP]
- - Richard Dog HP [18.75 HP]
- - Treasure Chest Game HP [8/8 MP] [19 HP] (It won't use the whole 8th but it'll be enough to need a drop)
- Segment 63
- - To LW
- - Bug from grass [1 Bug]
- - Forest Stage Soil GS [96 GS]
- - Forest Stage Deku Nut Upgrade
- - To ZR
- - Boomerang to get upper ZR HP [19.25 HP]
- - Ladder GS [97 GS] (Hopefully there won't be any issues with getting here before day.)
- - Play songs with frogs for 2 HPs [19.5 HP][19.75 HP]
- - Boomerang to get lower ZR HP [20 HP]
- - Buy a Bean [1 Bean]
- - Tree GS [98 GS] (I doubt you can avoid this owl)
- Segment 64
- - Play Serenade
- - Fire Arrow Platform GS [99 GS] (Possibly faster to get this on your first trip to LH by using superswims?)
- - Play Prelude
- - Pull MS
- Adult 2
- Segment 66
- - To Ganon's Castle
- - Rainbow Bridge (I'm going to assume for now there's no double-defense clip?)
- - Enter Inside Ganon's Castle
- Segment 67
- - Cast FW either in the main room or in Shadow Trial, whichever is closest to where you do the trials skip. [9/8 MP]
- - To Shadow Trial. Longshot the torch, longshot the Like Like, hoverboots across the next gap.
- - Hit the switch and longshot back up. Golden Gauntlets.
- Segment 68
- - Leave Inside Ganon's Castle
- - Ganon's Castle GS [100 GS]
- - Double Defense [0/8 MP]
- Segment 69
- - Return FW
- - Trials skip
- Segment 70
- - Dinolfos
- - Stalfos, BK
- - Iron Knuckles
- - Ganondorf
- - Tower Collapse
- - Din's Fire to keep MS (or something -- maybe one of the other spells has a lower cast time or is already equipped)
- - Defeat Ganon
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