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OoT3D 100% Seg'd WIP 2.1

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  1. Child 1
  2.  
  3. Segment 1
  4. - Intro [3 HP] [0 GS] [0 R]
  5. - Kokiri Sword, Equip
  6. - Standard rupee route [40 R]
  7. - Deku Shield, Equip and talk to Mido [0 R]
  8. - Deku Stick(s) from Babas?
  9. - Enter Deku
  10.  
  11. Segment 2
  12. - Vine and Door text skips, if applicable
  13. - Slingshot
  14.  
  15. Segment 3
  16. - Leave Deku
  17. - 1/2 heart damage from Baba
  18. - TSC escape
  19. - Fairy Ocarina
  20. - To Market
  21. - Chain Rupees [60 R]
  22. - To Hyrule Castle, Back to Market, Back to Hyrule Castle
  23. - Tree GS, take 2 hearts damage [1 GS]
  24. - Talk to Malon for Weird Egg
  25. - Cucco hatches, Wake Talon, push one box, navigate courtyard
  26. - Talk to Zelda for Zelda's Letter
  27. - ZL CS Skip w/ slingshot and guard bomb
  28. - Talk to Impa to get to Hyrule Field
  29. - To Kakariko
  30. - Standard Cucco route for Cucco Bottle
  31. - To Graveyard
  32. - Learn the Sun's Song
  33. - Back to Kak
  34. - Tower GS [2 GS] (Kill with slingshot)
  35. - Bazaar GS [3 GS]
  36. - Show letter to guard
  37. - To GC via DMT
  38. - ZL to open the door at the bottom
  39. - Use Deku Stick to get to LW
  40. - Bugs from the Grass [1 Bug] (Not sure if this is faster than the Graveyard rock.)
  41. - Owl skip
  42. - To SFM
  43. - Beat the Wolfos
  44. - Navigate the maze
  45. - Saria's Song
  46.  
  47. Segment 4
  48. - To GC via LW
  49. - Goron Bracelet
  50. - To DMT
  51. - Open DC
  52. - Soil GS [0 Bugs] [4 GS]
  53. - Enter DC
  54.  
  55. Segment 5
  56. - Blow up the first couple rock walls
  57. - Use a Baby Dodongo to blow up another rock wall
  58. - Baby Dodongo Corridor GS [5 GS]
  59. - Switch trick, if possible, since that should be faster than pushing the armos
  60. - Lizalfos Fight pt. 1
  61. - Light torches to open a barred door
  62. - Press the switch to open the stair case room
  63.  
  64. Segment 6
  65. - To stair case room, lower the staircase (It's maybe 5 seconds faster not to segment, but I hear DC is a scary place.)
  66. - Staircase room vine GS [6 GS]
  67. - Keese troll room pt. 1 (If the Keese prove to be too much of a problem, it'd be only slightly slower to get Deku Nuts back in segment 2.)
  68. - Blow up the rock wall on the other side of the trap room
  69. - Use slingshot on flame walls pt. 1
  70. - Lizalfos pt. 2
  71. - Use slingshot on flame walls pt. 2
  72. - Get Bombs
  73. - Don't hit the switch to the top floor
  74. - Bomb the Eyes to open the mouth
  75.  
  76. Segment 7
  77. - Blow up some rocks on your way up the mountain for magic [0/4 MP] (There's a Red Rupee here that's basically free, but you probably don't need it.)
  78. - Bugs from rock [1 Bug]
  79. - To DMC
  80. - Crate GS [7 GS]
  81. - Climb wall HP, fall into lava [3.25 HP]
  82. - Megaflip to Double Magic [0/8 MP]
  83. - Megaflip to the HP on the spire thingy [3.5 HP]
  84. - Jump down and get the Soil GS, fall into lava [0 Bugs] [8 GS]
  85. - To GC
  86. - Spinning Pot HP [3.75 HP]
  87. - 30 Bomb Bag
  88. - Rock Maze GS [9 GS]
  89. - Bugs from rock [1 Bug]
  90.  
  91. Segment 8
  92. - To ZR via LW & Navi Dive
  93. - Enter ZD
  94. - Diving Game [40 R][65 R]
  95. - Deku Nuts from a pot
  96. - Silver Scale
  97. - Dive to LH
  98. - Ruto's Letter [Ruto's Letter, 1 Bug]
  99. - Soil GS [Ruto's Letter, 0 Bugs] [10 GS]
  100. - Lab wall GS [11 GS]
  101. - Fishing HP [45 R] [4 HP]
  102. - Play a song to the Scarecrow
  103. - Bugs from the grass [Ruto's Letter, 1 Bug]
  104. - Dive To ZD
  105. - Move King Zora [No Ruto's Letter, 0 Bugs]
  106. - Torches HP [4.25 HP]
  107. - Get a Fish [1 Bug, 1 Fish]
  108. - To ZF, Enter Jabu [1 Bug]
  109.  
  110. Segment 9
  111. - Slingshot the first switch
  112. - Talk to Ruto, carry her around
  113. - Rising water room
  114. - Throw her down, jumpslash the skulltula, throw her out
  115. - Jump on the switch, get the GS, climb up the vines and jump over [12 GS]
  116. - Throw Ruto at the switch
  117. - Ride the elevator and head for the boomerang room
  118. - Use deku nuts on the sting ray things, kill one with Ruto I guess
  119. - Get Boomerang
  120. - Backtrack to the room with the hole and fall down the closest hole
  121. - 2 Basement GS - jumpslash one on the way down, throw a bomb up at the other [13 GS]
  122. - Boomerang the first token, sidehop to avoid being stunned by the jellyfish, boomerang the other token [14 GS]
  123.  
  124. Segment 10
  125. - Megaflip Big Octo Skip
  126. - Use Zelda's Letter to switch trick
  127. - Preboss room GS [15 GS]
  128. - If the boomerang throw they do on normal OoT doesn't work anymore, climb the vines and then hit the switch
  129. - Beat Barinade
  130. - Heart Container [5.25 HP]
  131. - Zora's Sapphire
  132. - Swim to the log and then play Sun's for Night
  133. - Boomerang the Wall GS [16 GS]
  134. - Tree GS [17 GS]
  135. - Farore's Wind [0/8 MP] (I'd rather count out how much magic is needed rather than count how much is left since it's hard to say exactly when you might get a magic drop.)
  136.  
  137. Segment 11
  138. - Cast FW Kokiri Forest -> Lost Woods (Main Entrance) [1/8 MP]
  139. - Drop your bugs and recatch them in both bottles [2 Bugs] (Maybe this is a good idea...)
  140. - Kokiri Forest Soil GS [1 Bug] [18 GS]
  141. - To Deku
  142.  
  143. Segment 12
  144. - To the top floor, Vine, Vine, and Door text skips, where applicable
  145. - Press the switch and jump over and get the Top floor GS [19 GS]
  146. - Light the torch to leave
  147. - Jump through the web, jumpslash the GS on the way down
  148. - 2 Basement GS [20 GS][21 GS]
  149. - Precise Jump B1 skip
  150. - Through the crawlspace, the web isn't solid from behind
  151. - Bomb the wall and get the Back room GS. You can use a Deku Stick JS to kill it. [22 GS]
  152.  
  153. Segment 13
  154. - Megasidehop B1 skip, apparently that breaks the 2nd web on 3D
  155. - 23 is #1
  156. - Beat Gohma
  157. - Heart Container [6.25 HP]
  158. - RI FW WW to Desert Colossus Silver Gauntlets CS
  159. - Kokiri's Emerald
  160. - Jump down enter Spirit Temple
  161. - Learn Requiem of Spirit
  162. - Soil GS [0 Bugs][23 GS]
  163.  
  164. Segment 14
  165. - Sun's for Night (I don't like that I have to do this but IDK when else to get the GS here)
  166. - Know it All Bros House GS [24 GS]
  167. - To Lon Lon Ranch via HF (too bad there doesn't seem to be a good way to WW to here instead)
  168. - Malon House GS [25 GS]
  169. - Tree GS [26 GS]
  170. - Coral GS [27 GS]
  171. - Tower GS [28 GS]
  172. - Tower HP [6.5 HP]
  173. - Sun's for Day
  174. - Talk to Malon 3 times, pull Ocarina to learn Epona's Song
  175. - Super Cucco game for Milk Bottle [Milk] [35 R]
  176. - To Kakariko
  177. - Dispel FW, Cast FW Hyrule Field -> Kakariko Village [2/8 MP]
  178. - To DMT, Sun's for Night (There's got to be a way to cut down on all the Sun's Songs, ugh)
  179. - To DC
  180.  
  181. Segment 15
  182. - Through the mouth
  183. - Keese Troll Room pt. 2
  184. - Bombable wall to Back room GS [29 GS]
  185. - Keese Troll Room pt. 3, push the block
  186. - Beat KD
  187. - Heart Container [7.5 HP]
  188. - RI FW WW to Kakariko, Learn "Fake" Nocturne of Shadow
  189. - Goron's Ruby
  190. - Construction house GS [30 GS]
  191. - House of Skulltula GS [31 GS]
  192. - Tree GS [32 GS]
  193. - Navi Dive to BotW
  194.  
  195. Segment 16
  196. - Bomb the dirt and get Bombchus
  197. - Left side fake wall Key [1 Key]
  198. - Boomerang trick for Coffin Key, if that still works [2 Keys]
  199. - Centre room GS's [1 Key][0 Keys] [33 GS][34 GS]
  200. - Right side fake wall key [1 Key]
  201. - Lower the water
  202. - Through the crawlspace and navigate around the holes that you can't see [0 Keys]
  203. - Hylian Shield
  204. - Like Like Room GS [35 GS]
  205.  
  206. Segment 17
  207. - Beat Dead Hand
  208. - Lens of Truth
  209.  
  210. Segment 18
  211. - Return FW
  212. - To HF
  213. - Tree Grotto GS [36 GS]
  214. - Ocarina of Time
  215. - Song of Time
  216. - Guard House GS [37 GS]
  217. - Win Bullet Bag Upgrade [15 R]
  218. - To Hyrule Castle
  219. - Cast FW [3/8 MP]
  220. - Din's Fire [0/8 MP]
  221. - There are 13 spell casts before the next auto refill, so you will need 5 small magic drops.
  222. - Return FW
  223. - Keaton Mask
  224. - Open DoT
  225. - Go adult
  226. - Light Medallion
  227.  
  228.  
  229. Adult 1
  230.  
  231. Segment 19
  232. - Play Nocturne
  233. - Cast FW [1/8 MP]
  234. - Hookshot, zone out
  235. - Dampe Race HP [7.75 HP]
  236. - Song of Time to get to the Windmill HP [8 HP] (This would be faster after shadow, but we're setting up for a CS Skip then. IDK if this is really the best way set up for that CS Skip but, ugh, no easy buffering.)
  237. - Learn Song of Storms
  238. - Return FW
  239. - Enter Shadow Temple [2/8 MP]
  240.  
  241. Segment 20
  242. - Truth Spinner
  243. - Magic jar in pot just before dead hand's room
  244. - Beat Dead Hand
  245. - Hover Boots
  246.  
  247. Segment 21
  248. - Though Longshot, Ice Arrows, and BGS all save time in Shadow, I'm going to assume that they don't save enough time to make it worth it to warp back to Shadow later.
  249. - To the spinning blade silver rupee room
  250. - Cast FW [3/8 MP]
  251. - Hookshot Clip to Key [1 Key]
  252. - Through bombable wall to main room [0 Keys]
  253. - Hookshot clip to GS in invisible spinning blade room [38 GS]
  254. - Main room silver rupees with the traps [40 R]
  255. - To spike trap room, trap jump
  256. - Get Key, Get GS [1 Key] [39 GS]
  257. - Across moving invisible platform [0 Keys]
  258. - Silver rupees in the Redead Room [65 R]
  259. - Get another Key [1 Key]
  260. - And another GS [40 GS]
  261.  
  262. Segment 22
  263. - Return FW
  264. - Boat Gate clip
  265. - Use hoverboots to get Boat Room GS [41 GS]
  266. - Cast FW after the door after the boat ride [4/8 MP]
  267. - Get the large magic pot in the BK room.
  268. - Get BK using Dins [5/8 MP] (Find out for sure that this is faster than a clip)
  269. - Pot room GS [42 GS]
  270.  
  271. Segment 23
  272. - Return FW
  273. - Cast FW [6/8 MP]
  274. - Get across the gap [0 Keys]
  275. - Beat Bongo
  276. - Heart Container [9 HP]
  277. - Jump into the goop and damage down to 3 hearts (This sounds slow to me but IDK if there's a better way...)
  278. - RI FW CS Skip
  279. - Shadow Medallion
  280.  
  281. Segment 24
  282. - To Kakariko
  283. - Pocket Egg
  284. - To Talon's Sleeping House
  285. - Sun's Song twice to hatch the egg
  286. - Wake Talon
  287. - Cojiro
  288. - To GC via DMT, make it Night
  289. - Blow up the rolling guy, take 1/2 heart damage.
  290. - Goron Tunic (I feel like buying it from the shop is -probably- slower, given how fast this conversation is on 3D)
  291. - Bomb yourself out of the pulling the block animation, for another 1/2 heart damage.
  292. - To DMC
  293. - Bolero of Fire CS skip
  294. - To GC
  295. - Centre platform GS [43 GS]
  296. - To LW
  297. - Use a bombchu on the boulder and get a Fish from the grotto. Shield swipe dupe it over your milk. [1 Fish, No Milk]
  298. - Move Mido
  299. - Use Chu+Hookshot to get Forest Stage GS [44 GS] (Still works?)
  300. - Deku Nut Upgrade, might as well use a chu on the boulder, take 1/2 heart damage. [25 R]
  301. - To SFM
  302. - Backflip over the Navi Trigger, do the Maze Jump
  303. - Maze GS [45 GS]
  304. - Damage to 1/2 heart using the Moblin, unless you've got a better idea. Explosives would be faster, but I have no idea how many you'd have at this point.
  305. - Minuet of Forest CS Skip
  306. - To LW, get lost
  307. - Cast FW [7/8 MP]
  308. - Twin's House GS [46 GS]
  309. - Play Minuet of Forest
  310. - Enter Forest Temple
  311.  
  312. Segment 25
  313. - First room GS and Key [1 Key] [47 GS]
  314. - Use fish for Poe CS Skip [1 Fish]
  315. - Quickly go to the basement for a GS [48 GS]
  316. - Ride the elevator back up
  317. - Stalfos Key [2 Keys]
  318. - Song of time block, to left courtyard
  319. - HSJ small key skip, get the GS [49 GS]
  320. - Block room [1 Key]
  321. - Navi text skips, is possible.
  322. - Stalfos fight, Bow [0 Keys]
  323.  
  324. Segment 26
  325. - Use bow to get to the other courtyard
  326. - Hookshot to the chest and get the GS [50 GS]
  327. - GS in main room [51 GS]
  328. - Banister BK skip
  329. - Beat PG
  330. - Heart Container [10 HP]
  331. - RI FW CS Skip
  332. - Forest Medallion
  333. - To Lost Woods
  334. - Cast FW [8/8 MP]
  335. - Trade for Odd Mushroom
  336. - To DMT via GC
  337. - Rock wall GS [52 GS]
  338. - To Kakariko
  339. - Sell your fish [99 R]
  340. - Sun's for Day
  341. - House Jump
  342. - Guy on House HP [10.25 HP] (This would be faster coming from the windmill but then we were setting up for a CS skip)
  343. - Trade for Odd Potion... I mean Poultice
  344. - Win Quiver Upgrade [79 R]
  345. - To House of Skulltula
  346. - Adult's Wallet
  347. - Stone of Agony
  348. - Heart Piece [10.5 HP]
  349. - Giant's Wallet
  350. - Bombchus, if you want them
  351.  
  352. Segment 27
  353. - Return FW
  354. - Trade for Poacher's Saw
  355.  
  356. Segment 28
  357. - To Lon Lon Ranch
  358. - Pay to Ride, get on a horse, Quit Riding [69 R]
  359. - Pay to Ride, play Epona's Song, get on Epona [59 R]
  360. - Race Ingo twice to Win Epona (Note: It is required that you have 50 Rupees at this point or else you can't race him)
  361. - Jump the Front Gate
  362. - Get Big Poes #3, #4, and #5 [3 Poes] (http://www.zeldadungeon.net/Zelda05/Walkthrough/09/Map_BigPoeLocations.jpg -- No promises this big poe route is any good.)
  363. - To Gerudo Valley
  364. - Jump the bridge
  365. - Trade for Broken Sword
  366. - Night: Tent GS [53 GS]
  367. - Pillar GS [54 GS]
  368. - To GF
  369. - Enter Thieves Hideout
  370.  
  371. Segment 29
  372. - Gerudo Card (I didn't bother to route this)
  373. - Wall GS [55 GS]
  374. - Piece of Heart chest [10.75 HP]
  375. - To GTG [49 R]
  376.  
  377. Segment 30
  378. - Hookshot clip to Ice Arrows
  379.  
  380. Segment 31
  381. - Leave GTG, Cast FW [9/8 MP]
  382. - Day, Win HP, Win Quiver Upgrade [9 R] [11 HP]
  383. - Night, Archery GS [56 GS]
  384.  
  385. Segment 32
  386. - Return FW
  387. - Hookshot jump the gate instead of opening it, I guess
  388. - Wasteland GS [57 GS]
  389.  
  390. Segment 33
  391. - Play Bolero
  392. - To DMT
  393. - Cast FW [10/8 MP]
  394. - Trade for Prescription
  395.  
  396. Segment 34
  397. - To Poe Collector, drop off Poes [0 Poes]
  398. - Collect Big Poe #9 [1 Poe]
  399. - To Zora's River
  400. - HSJ using the fence to get to the lower ZR GS [58 GS]
  401. - Upper ZR GS [59 GS]
  402. - To Zora Fountain
  403. - Silver Rock Skip GS [60 GS]
  404. - Ice Float HP [11.25 HP]
  405. - To Ice Cavern
  406.  
  407. Segment 35
  408. - Hookshot clip the first gate using a freezard, because that's still possible, right?
  409. - TSC to skip the rupees in the spinning blade room.
  410. - Get 2 blue fires and backtrack [1 Poe, 2 Blue Fire]
  411. - Melt the ice to the HP room [1 Poe, 1 Blue Fire]
  412. - Skip melting the Ice to get the HP, if possible [11.5 HP]
  413. - GS in this room [61 GS]
  414. - Get another Blue Fire [1 Poe, 2 Blue Fire]
  415. - Spinning Blade room GS [62 GS]
  416. - Melt the ice to the silver rupee block puzzle [1 Poe, 1 Blue Fire]
  417. - Use trick jumps (that supposedly still work) to skip having to push the block anywhere another than close to the exit
  418. - Collect the Silver Rupees [34 R]
  419. - Melt the ice for one of the Silver Rupees [1 Poe, 0 Blue Fire]
  420. - Get the Block Room GS [63 GS]
  421. - Get a Blue Fire [1 Poe, 1 Blue Fire] (Get two if there's no way to skip the upcoming Red Ice blocks)
  422. - Red Ice blocks skip, if possible. Normal OoT seg'd is using a megaflip.
  423. - Beat the Wolfos (Get hit by the first swing I guess?)
  424. - FW Damage Buffer to 1/2 heart
  425. - Serenade of Water Cutscene Skip
  426.  
  427. Segment 36
  428. - Iron Boots for HP at bottom of ZF [11.75 HP]
  429. - To ZD, unfreeze King Zora [1 Poe, 0 Blue Fire]
  430. - Zora Tunic
  431. - Trade for Eyeball Frog
  432. - Zora's Domain GS [64 GS]
  433. - Take the warp to LH
  434. - Confirm Scarecrow's Song
  435. - Scarecrow's Song to Fishing Pond, win Gold Scale [14 R] (Timer is still going -- I hope you're good at fishing)
  436. - Scarecrow's Song to HP above Lab [12 HP]
  437. - Enter the Lab
  438. - Dive to Bottom then Equip Irons
  439. - Lab Crate GS [65 GS]
  440. - Diving HP [12.25 HP]
  441. - Trade for Eye Drops
  442. - Return FW
  443. - Quickly trade for Claim Check (Test if this works -- If it doesn't I have another use for FW that's almost as good to skip surfacing after the bottom ZF HP)
  444. - Sun's Song 5 times until he'll give you the Biggoron Sword, then make it Night
  445. - Biggoron Sword
  446. - Upper Red Rock GS [66 GS] (Can you get this without the hammer?)
  447. - Lower Red Rock GS [67 GS] (Can you get this without the Hammer?)
  448. - HP above DC [12.5 HP]
  449. - Enter DC
  450.  
  451. Segment 37
  452. - Scarecrow's Song for Baby Dodongo Room GS [68 GS] (Can you aim upward when doing a hookshot clip? If so you could save some time by doing this earlier w/o the scarecrow)
  453. - Blow up the staircase again
  454. - Hoverboots trick for the other Staircase Room GS [69 GS]
  455. - Play Serenade
  456. - Cast FW [11/8 MP]
  457. - Use Iron Boots to Enter Water Temple
  458.  
  459. Segment 38
  460. - Does the Iron Boots Swim trick still work? IDK even know what it is, lol, but use it to get to the bottom of the Water Temple I guess.
  461. - Talk to Ruto
  462. - Float up and lower the water
  463. - Is a hookshot clip to this key faster than the sidehop jumpslash or the hoverboots sidehop to get down here, assuming those still work? It probably is? Especially if the bombable wall isn't solid from the other side. [1 Key]
  464. - Light the torches, could probably use bow faster than you can use Dins
  465. - Kill shellblades for a Key [2 Keys]
  466. - Head out and to the left and through a bombable floor
  467. - Go through the tunnel and get the GS [70 GS]
  468.  
  469. Segment 39
  470. - Hoverboost using a tektite (wat) to go through the locked door to the left [1 Key]
  471. - Get this GS with just the Hookshot [71 GS]
  472. - What are the odds you could hookshot jump to skip this annoying room
  473. - Use hoverboots all over to save time.
  474. - Pick up a large magic jar before Dark Link's room
  475. - Beat Dark Link and get the Longshot
  476. - Song of Time to vortex room
  477. - Get GS on wall [72 GS]
  478. - Shoot the eye switch and get the key in the chest [1 Key]
  479. - Continue on to the spinning water room and get the key in there too, probably with a hookshot clip of some sort. [2 Keys] (Maybe the Key off the main room that normally uses the bow and pushes a block could be better? IDK.)
  480.  
  481. Segment 40
  482. - Jump down to the middle floor
  483. - Shoot torch to open the door and get the GS [73 GS]
  484. - Back to main room, go through the water straight ahead
  485. - Head through the locked door in the next room [1 Key]
  486. - Hoverboots over to where the boulders are coming from.
  487. - Get the GS here [74 GS]
  488. - Continue on to the boss key [0 Keys]
  489.  
  490. Segment 41
  491. - Hoverboost to the Boss
  492. - Defeat Morpha
  493. - Heart Container [13.5 HP]
  494. - RI FW CS Skip
  495. - Water Medallion
  496. - Longshot up the tree to get GS [75 GS]
  497. - Damage to 3 hearts using the Skulltula. This is actually tricky. The skulltula likes to damage-boost you completely off the tree. I was able to get some damage going by hookshotting up to the right of the skulltula and walking into it from there.
  498. - Sun's for Morning
  499. - Shoot the sun
  500. - Use scarecrow's song and longshot to get the Fire Arrows
  501.  
  502. Segment 42
  503. - RI 5 bombs to damage 2 1/5 hearts (I really don't know how do manage this CS skip -- it was all I could do to get to 3 hearts in the ToT at some point)
  504. - RI a bomb to Prelude CS Skip
  505.  
  506. Segment 43
  507. - Play Requiem
  508. - Enter Spirit Temple
  509. - Silver Block skip
  510. - Song of Time for GS [76 GS]
  511. - Silver Rupees for Key [1 Key] [39 R]
  512.  
  513. Segment 44
  514. - Leave Spirit
  515. - HSJ to the Heart Piece [13.75 HP]
  516. - Early Mirror Shield
  517. - Enter and Cast FW [12/8 MP]
  518. - Leave, get Mirror Shield
  519. - Longshot to the Silver Gauntlet's Chest
  520. - Go inside, ignore the Iron Knuckle and use a Key to reach the upper child side GS [0 Keys] [77 GS]
  521.  
  522. Segment 45
  523. - Return FW
  524. - Beat the Iron Knuckle
  525. - Use Mirror Shield to get a key [1 Key]
  526. - Use a key and longshot to the top of the climb wall room [0 Keys]
  527. - Enter the Mirror Puzzle room and Cast FW [13/8 MP]
  528. - That first pot has magic in it.
  529. - HSJ BK Skip
  530. - Beat the Iron Knuckle and Twinrova
  531. - Heart Container [14.75 HP]
  532. - RI FW CS Skip
  533. - Spirit Medallion
  534. - Solve the mirror puzzle (unless you can get to the room below without it somehow)
  535. - Longshot the GS from the platform [78 GS]
  536. - Jump down and play ZL on the hand
  537. - Longshot to the small key chest and get the key [1 Key]
  538. - Jump down to the lower child side door
  539. - Get the GS and fall down the hole [79 GS] (Would you want to get those chus?)
  540. - Use a key and hookshot clip into the lower child area [0 Keys]
  541. - Kill the enemies and get the GS in the room to the left [80 GS]
  542. - There's a trick in normal OoT to get straight to the key in this room. They hover boots across the gap and then climb through the part of the fence that falls down. If this or something else is possible on OoT3D it could save some seconds because you could get this Key and head into the main room from the Anubis room instead of from solving the mirror puzzle. This would save more time if you didn't have to cast FW an extra time in order to make the route work.
  543.  
  544. Segment 46
  545. - Leave Spirit Temple
  546. - GS on Palm Tree [81 GS]
  547. - GS near Nayru's [82 GS]
  548. - Nayru's Love [0/8 MP]
  549. - Cast FW Desert Colossus -> Fairy Fountain [1/8 MP]
  550. - There are 9 casts before the next auto-refill so you need 1 small magic drop. Optionally the FW could be before getting Nayru's if you have some magic left (quite probable, actually).
  551. - Play Bolero
  552. - Enter Fire Temple
  553.  
  554. Segment 48
  555. - Talk to Darunia
  556. - Get the first Key [1 Key]
  557.  
  558. Segment 49
  559. - Through the locked door into the lava floor room [0 Keys]
  560. - Head left and do the trick jump to skip playing the Song of Time (If that's not possible on 3D, get this GS after you get the key)
  561. - GS in spinning tile room [83 GS]
  562. - Get the key below this room [1 Key]
  563. - Head across the lava floor room, blow up the wall and get another key [2 Keys]
  564. - Get through lava jet block room [0 Keys]
  565. - Hoverboost to skip pushing the block
  566. - Climb the wall, throw a bomb down to the switch, and then climb up
  567. - To the evil boulder maze room (the route for it might be something like...)
  568. - Head right and press the switch for a key [1 Key]
  569. - Head straight across and bomb the wall for a GS [84 GS]
  570. - Take two rights and go through a door for a key [2 Keys]
  571. - Head up-right and go through the locked door [1 Key]
  572. - Hit the eye switch to get to the Map room
  573. - Hookshot jump off the map chest
  574. - Go through the door to the upper boulder maze area
  575. - Scarecrow's song and ride the elevator up
  576. - GS on the chains in the next room [85 GS]
  577. - GS in the room after that [86 GS]
  578. - Fall down the hole and hold right as you fall so that you don't go all the way down.
  579. - Hit the eye switch and hookshot jump off the chest again
  580. - Go through the moving flame wall room locked door [0 Keys]
  581. - Sidehop past the smaller flame walls
  582. - Apparently you could megaflip past the big flame wall on normal OoT, but press the switch if you can't
  583. - Blow up the fake door and kill the flaredancer (MS apparently does more damage to him?)
  584. - Hit the switch and get the Megaton Hammer
  585. - Drop down the middle
  586. - Hookshot clip to the key to skip using the hammer on the switch in the SoT block [1 Key]
  587.  
  588. Segment 50
  589. - Hammer the blocks and go through the locked door [0 Keys] (If the clip still works for this, it might change the route considerably. You could clip to the key after the rising block room and use that to get through this door and then FW back. This would cut out some time falling down the hole and then walking to the BK skip spot in the route that doesn't CS skip, and that alone might be enough to make up the difference in favour of not doing the CS Skip. I would have to really, really think about it.)
  590. - Kill the enemies in this room
  591. - A lot the enemies in this room drop magic, so pick one up
  592. - Another evil spinning tile room GS [87 GS]
  593.  
  594. Segment 51
  595. - Hookshot clip to the Boss Key
  596.  
  597. Segment 52
  598. - Open the boss door
  599. - Defeat Volvagia w/ Chus, Nuts, and BGS
  600. - Heart Container [15.75 HP]
  601. - RI FW WW to Temple of Time Door of Time Opening CS
  602. - Fire Medallion
  603.  
  604. Segment 53
  605. - Light Arrows (Note: This should clear FW so we won't need to dispel it.)
  606. - To Poe collector
  607. - Cast FW [2/8 MP]
  608. - Deposit Poes [0 Poes] [189 R]
  609. - To Hyrule Field
  610. - Catch Big Poes #8, #6, and #7 [3 Poes]
  611. - Scrub Grotto HP [179 R] [16 HP]
  612.  
  613. Segment 54
  614. - Return FW
  615. - Cast FW [3/8 MP]
  616. - Deposit Poes [0 Poes] [329 R]
  617. - To Hyrule Field
  618. - Catch Big Poes #2, #1, and #10 [3 Poes]
  619. - To Kakariko
  620. - Learn "Real" Nocturne of Shadow
  621. - Impa's House GS [88 GS]
  622. - Impa's House HP [16.25 HP]
  623.  
  624. Segment 55
  625. - Return FW
  626. - Deposit Poes [0 Poes] (I'm gonna stop counting Rupees since we're loaded. There were some close shaves so hopefully I haven't miscounted anything.)
  627. - Poe Bottle
  628.  
  629.  
  630. Child 2
  631.  
  632. Segment 56
  633. - Pull MS
  634. - Play Nocturne
  635. - Deliver Keaton Mask
  636.  
  637. Segment 57
  638. - Play Prelude
  639. - Day, To Happy Mask Shop, Cast FW [4/8 MP]
  640. - Trade for Skull Mask
  641.  
  642. Segment 58
  643. - To LW
  644. - Catch 3 Bugs from Grass [3 Bugs]
  645. - Forest Stage Deku Stick Upgrade
  646. - Leave Grotto, Sun's Song Warp
  647. - Skull Kid HP [16.5 HP]
  648. - Deliver Skull Mask
  649. - Soil GS [2 Bugs] [89 GS]
  650. - Scrub Deku Stick Upgrade
  651. - Sun's Song Warp
  652. - Bullet Bag Upgrade
  653. - Ocarina Game HP [16.75 HP]
  654.  
  655. Segment 59
  656. - Return FW
  657. - Cast FW [5/8 MP]
  658. - Trade for Spooky Mask
  659. - To Hyrule Castle
  660. - Sun's for Night (setting up for Dampe HP)
  661. - SoS Grotto GS [90 GS]
  662.  
  663. Segment 60
  664. - Play Nocturne
  665. - Sun's Song Grave HP [17 HP]
  666. - GS on Wall [91 GS]
  667. - First try Dampe HP [17.25 HP]
  668. - Boomerang trick for Crate HP [17.5 HP] (This still works, right?)
  669. - Soil GS [1 Bug] [92 GS]
  670. - Day, Deliver Spooky Mask
  671.  
  672. Segment 61
  673. - Return FW
  674. - Cast FW [6/8 MP]
  675. - Trade for Bunny Hood
  676. - To Hyrule Field
  677. - Sun's for Night
  678. - Dive to the HP in the grotto [17.75 HP]
  679. - Deliver Bunny Hood [500 R]
  680. - Rock ring Grotto GS [93 GS] [7/8 MP]
  681. - To Gerudo Valley
  682. - Sun's for Night, again. (If you make it before morning, just get the GS and use Sun's a little later.)
  683. - Mini waterfall GS [94 GS]
  684. - Crate HP [18 HP]
  685. - Soil GS [0 Bugs] [95 GS]
  686. - Waterfall HP [18.25 HP]
  687.  
  688. Segment 62
  689. - Return FW
  690. - Trade for Mask of Truth
  691. - Bombchu Game 3x, Win HP and Bomb Bag [18.5 HP]
  692. - Richard Dog HP [18.75 HP]
  693. - Treasure Chest Game HP [8/8 MP] [19 HP] (It won't use the whole 8th but it'll be enough to need a drop)
  694.  
  695. Segment 63
  696. - To LW
  697. - Bug from grass [1 Bug]
  698. - Forest Stage Soil GS [96 GS]
  699. - Forest Stage Deku Nut Upgrade
  700. - To ZR
  701. - Boomerang to get upper ZR HP [19.25 HP]
  702. - Ladder GS [97 GS] (Hopefully there won't be any issues with getting here before day.)
  703. - Play songs with frogs for 2 HPs [19.5 HP][19.75 HP]
  704. - Boomerang to get lower ZR HP [20 HP]
  705. - Buy a Bean [1 Bean]
  706. - Tree GS [98 GS] (I doubt you can avoid this owl)
  707.  
  708. Segment 64
  709. - Play Serenade
  710. - Fire Arrow Platform GS [99 GS] (Possibly faster to get this on your first trip to LH by using superswims?)
  711. - Play Prelude
  712. - Pull MS
  713.  
  714.  
  715. Adult 2
  716.  
  717. Segment 66
  718. - To Ganon's Castle
  719. - Rainbow Bridge (I'm going to assume for now there's no double-defense clip?)
  720. - Enter Inside Ganon's Castle
  721.  
  722. Segment 67
  723. - Cast FW either in the main room or in Shadow Trial, whichever is closest to where you do the trials skip. [9/8 MP]
  724. - To Shadow Trial. Longshot the torch, longshot the Like Like, hoverboots across the next gap.
  725. - Hit the switch and longshot back up. Golden Gauntlets.
  726.  
  727. Segment 68
  728. - Leave Inside Ganon's Castle
  729. - Ganon's Castle GS [100 GS]
  730. - Double Defense [0/8 MP]
  731.  
  732. Segment 69
  733. - Return FW
  734. - Trials skip
  735.  
  736. Segment 70
  737. - Dinolfos
  738. - Stalfos, BK
  739. - Iron Knuckles
  740. - Ganondorf
  741. - Tower Collapse
  742. - Din's Fire to keep MS (or something -- maybe one of the other spells has a lower cast time or is already equipped)
  743. - Defeat Ganon
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