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- Scene_Boot.prototype.start = function()
- {
- Scene_Base.prototype.start.call(this);
- SoundManager.preloadImportantSounds();
- if (DataManager.isBattleTest())
- {
- DataManager.setupBattleTest();
- SceneManager.goto(Scene_Battle);
- }
- else if (DataManager.isEventTest())
- {
- DataManager.setupEventTest();
- SceneManager.goto(Scene_Map);
- }
- else
- {
- this.checkPlayerLocation();
- DataManager.setupNewGame();
- //SceneManager.goto(Scene_Title); //old
- SceneManager.goto(Scene_Map) //new
- Window_TitleCommand.initCommandPosition();
- }
- this.updateDocumentTitle();
- }
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