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  1. #These are Global Settings for Residence.
  2. Global:
  3. # This loads the <language>.yml file in the Residence Language folder
  4. # All Residence text comes from this file. (NOT DONE YET)
  5. Language: English
  6. # Wooden Axe is the default selection tool for Residence.
  7. # You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values
  8. SelectionToolId: 271
  9. # This determins which tool you can use to see info on residences, default is String.
  10. # Simply equip this tool and hit a location inside the residence and it will display the info for it.
  11. InfoToolId: 287
  12. # The interval, in milliseconds, between movement checks.
  13. # Reducing this will increase the load on the server.
  14. # Increasing this will allow players to move further in movement restricted zones before they are teleported out.
  15. MoveCheckInterval: 500
  16. # The interval, in minutes, between residence saves.
  17. SaveInterval: 10
  18. # The default group to use if Permissions fails to attach or your not using Permissions.
  19. DefaultGroup: Player
  20. # Enable / Disable the Lease System.
  21. UseLeaseSystem: false
  22. # The interval, in minutes, between residence lease checks (if leases are enabled).
  23. LeaseCheckInterval: 10
  24. # Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.
  25. LeaseAutoRenew: true
  26. # Whether or not to use the Permissions system in conjunction with this config.
  27. EnablePermissions: true
  28. # Set to true if NOT using Permissions or PermissionsBukkit, or using a really old version of Permissions
  29. LegacyPermissions: true
  30. # Enable / Disable Residence's Economy System (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).
  31. EnableEconomy: true
  32. # Enables or disables the Rent System
  33. EnableRentSystem: false
  34. # The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
  35. RentCheckInterval: 10
  36. # Enable or disable residence chat channels.
  37. ResidenceChatEnable: true
  38. # Color of residence chat.
  39. ResidenceChatColor: DARK_PURPLE
  40. # Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
  41. AdminOnlyCommands: false
  42. # Setting this to true makes server OPs admins.
  43. AdminOPs: true
  44. # This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.
  45. # The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.
  46. MultiWorldPlugin: My Worlds
  47. # Setting this to true causes subzones to inherit flags from their parent zones.
  48. ResidenceFlagsInherit: true
  49. # Setting this to false will allow rented residences to be modified by the renting player.
  50. PreventRentModify: true
  51. # Setting this to false will cause residence to continue to load even if a error is detected in the save file.
  52. StopOnSaveFault: false
  53. # This is the residence name filter, that filters out invalid characters. Google "Java RegEx" or "Java Regular Expressions" for more info on how they work.
  54. ResidenceNameRegex: '[^a-zA-Z0-9\\-\\_]'
  55. # Setting this to true sends a message to the console every time Residence does a rent expire check or a lease expire check.
  56. ShowIntervalMessages: false
  57. # Experimental - The following settings are lists of block IDs to be used as part of the checks for the "container" and "use" flags when using mods.
  58. CustomContainers: []
  59. CustomBothClick: []
  60. CustomRightClick: []
  61. # These are world flags that are applied when the player is NOT within a residence.
  62. Flags:
  63. Global: #these are default for all worlds unless specified below, they can be overridden per group
  64. use: true
  65. container: true
  66. build: false
  67. ignite: true
  68. firespread: false
  69. damage: true
  70. creeper: true
  71. tnt: false
  72. pvp: true
  73. butcher: false
  74. mayor: false
  75. animalkilling: true
  76. villagerkilling: true
  77. shear: true
  78. pigsaddle: true
  79. trade: true
  80. npctrade: true
  81. world2: #here you can set flags for individual worlds, these override Global
  82. build: true
  83. world_nether:
  84. build: true
  85. battlefield:
  86. build: true
  87. # This gives permission to change certain flags to all groups, unless specifically denied to the group.
  88. FlagPermission:
  89. move: true
  90. build: true
  91. place: true
  92. destroy: true
  93. use: true
  94. container: true
  95. pvp: false
  96. tp: true
  97. ignite: true
  98. firespread: true
  99. bucket: true
  100. flow: true
  101. lavaflow: true
  102. waterflow: true
  103. creeper: true
  104. tnt: true
  105. monsters: true
  106. animals: true
  107. subzone: true
  108. healing: true
  109. piston: true
  110. diode: true
  111. lever: true
  112. button: true
  113. door: true
  114. table: true
  115. enchant: true
  116. brew: true
  117. bed: true
  118. cake: true
  119. note: true
  120. trample: true
  121. butcher: true
  122. mayor: true
  123. animalkilling: true
  124. villagerkilling: true
  125. shear: true
  126. pigsaddle: true
  127. trade: true
  128. npctrade: true
  129. # These are default flags applied to all residences from any user group.
  130. ResidenceDefault:
  131. build: false
  132. use: false
  133. container: false
  134. pvp: true
  135. tnt: false
  136. creeper: false
  137. flow: true
  138. piston: true
  139. ignite: false
  140. firespread: false
  141. trample: false
  142. note: true
  143. butcher: false
  144. mayor: false
  145. animalkilling: false
  146. villagerkilling: false
  147. shear: false
  148. pigsaddle: false
  149. trade: false
  150. npctrade: false
  151. # These are default flags applied to the residence creator of any group.
  152. CreatorDefault:
  153. build: true
  154. move: true
  155. use: true
  156. ignite: true
  157. container: true
  158. bucket: true
  159. butcher: true
  160. trample: true
  161. mayor: true
  162. animalkilling: true
  163. villagerkilling: true
  164. shear: true
  165. pigsaddle: true
  166. trade: true
  167. npctrade: true
  168. # These are default group flags applied to a residence made by a user of any group.
  169. GroupDefault:
  170. #default: #group name
  171. #build: true
  172.  
  173. # These groups correspond to the Permissions groups defined in your '<worldname>.yml'
  174. Groups:
  175. Player: #group name
  176. # Information about the Residence zone that the player can define.
  177. #Uncomment the lines below to mirror this config to other groups.
  178. #Mirror:
  179. #- 'group1'
  180. #- 'group2'
  181. Residence:
  182. # Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
  183. CanCreate: true
  184. # The maximum number of Residences a player can have.
  185. MaxResidences: 3
  186. # The maximum number of physical areas a residence can have.
  187. MaxAreasPerResidence: 2
  188. # The maximum number of blocks a Residence can be, East to West (X).
  189. MaxEastWest: 102
  190. # The maximum number of blocks a Residence can be, North to South (Z).
  191. MaxNorthSouth: 102
  192. # The maximum number of blocks a Residence can be, High to Low (Y).
  193. MaxUpDown: 256
  194. # The lowest altitude this group is allowed to protect.
  195. MinHeight: 0
  196. # The highest altitude this group is allowed to protect.
  197. MaxHeight: 255
  198. # The maximum recursive depth that subzones can go.
  199. # A subzone within a subzone within the Residence zone would be a depth of 2.
  200. # Set to 0 to disable subzones.
  201. SubzoneDepth: 10
  202. # Whether or not to allow teleporting to Residences.
  203. CanTeleport: true
  204. # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
  205. Unstuck: true
  206. # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
  207. SelectCommandAccess: true
  208. # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
  209. ItemListAccess: true
  210. # Options relating to enter and leave messages on the residence.
  211. Messaging:
  212. # Whether or not the player can change the Residence enter and leave messages.
  213. CanChange: true
  214. # The default enter message to apply to new Residences created by players in this group.
  215. # Leaving the message blank will disable it.
  216. DefaultEnter: Welcome %player to %residence, owned by %owner.
  217. # The default leave message to apply to new Residences created by players in this group.
  218. # Leaving the message blank will disable it.
  219. DefaultLeave: Now leaving %residence.
  220. # Options relating to the Lease system.
  221. Lease:
  222. # The maximum number of days to allow leases.
  223. MaxDays: 16
  224. # The number of days to add to the lease following a '/res lease renew' command.
  225. RenewIncrement: 14
  226. #Options related to the rent system
  227. Rent:
  228. #determines how many residences can be rented by players of this group at once
  229. MaxRents: 3
  230. #determines how many residences can be set for rent by players of this group at once
  231. MaxRentables: 3
  232. # Options relating to the Residence Economy.
  233. Economy:
  234. # Whether or not players in this group can buy other Residences that are for sale.
  235. CanBuy: true
  236. # Whether or not players in this group can sell their Residences.
  237. CanSell: false
  238. # Whether or not to ignore the Residence size/count limits when buying a residence.
  239. IgnoreLimits: false
  240. # The cost, per block, of making a new Residence or adding a area to it.
  241. BuyCost: 0.05
  242. # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
  243. RenewCost: 0.02
  244. # Flags are checked in the order:
  245. # 1: Player
  246. # 2: Group
  247. # 3: Owner
  248. # 4: If all others are undefined, reverts to default value (usually true).
  249. # Flag permissions default to false.
  250. # These flags settings override the globals.
  251. Flags:
  252. # Specifically allow or deny this group from changing certain flags.
  253. Permission:
  254. #build: true
  255. # Specifys the flags that are applied at residence creation for players of this group.
  256. Default:
  257. #build: true
  258. # Specifys the flags that are applied at to the creator at residence creation.
  259. CreatorDefault:
  260. #build: true
  261. # Specifys the flags that are applied to other groups for this residence, at creation.
  262. GroupDefault:
  263. #default: #group name
  264. #build: false
  265. #these flags are applied specifically to this group whenever they are outside a residence
  266. #these flags will override the flags at the top, under the Global section.
  267. World:
  268. Global: #these flags will apply to all worlds
  269. #build: false
  270. WorldNameHere: #or you can apply them by each individual world
  271. #build: false
  272. Premium: #group name
  273. # Information about the Residence zone that the player can define.
  274. #Uncomment the lines below to mirror this config to other groups.
  275. Mirror:
  276. - 'Vip'
  277. Residence:
  278. # Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
  279. CanCreate: true
  280. # The maximum number of Residences a player can have.
  281. MaxResidences: 3
  282. # The maximum number of physical areas a residence can have.
  283. MaxAreasPerResidence: 21
  284. # The maximum number of blocks a Residence can be, East to West (X).
  285. MaxEastWest: 202
  286. # The maximum number of blocks a Residence can be, North to South (Z).
  287. MaxNorthSouth: 202
  288. # The maximum number of blocks a Residence can be, High to Low (Y).
  289. MaxUpDown: 256
  290. # The lowest altitude this group is allowed to protect.
  291. MinHeight: 0
  292. # The highest altitude this group is allowed to protect.
  293. MaxHeight: 255
  294. # The maximum recursive depth that subzones can go.
  295. # A subzone within a subzone within the Residence zone would be a depth of 2.
  296. # Set to 0 to disable subzones.
  297. SubzoneDepth: 101
  298. # Whether or not to allow teleporting to Residences.
  299. CanTeleport: true
  300. # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
  301. Unstuck: true
  302. # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
  303. SelectCommandAccess: true
  304. # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
  305. ItemListAccess: true
  306. # Options relating to enter and leave messages on the residence.
  307. Messaging:
  308. # Whether or not the player can change the Residence enter and leave messages.
  309. CanChange: true
  310. # The default enter message to apply to new Residences created by players in this group.
  311. # Leaving the message blank will disable it.
  312. DefaultEnter: Welcome %player to %residence, owned by %owner.
  313. # The default leave message to apply to new Residences created by players in this group.
  314. # Leaving the message blank will disable it.
  315. DefaultLeave: Now leaving %residence.
  316. # Options relating to the Lease system.
  317. Lease:
  318. # The maximum number of days to allow leases.
  319. MaxDays: 16
  320. # The number of days to add to the lease following a '/res lease renew' command.
  321. RenewIncrement: 14
  322. #Options related to the rent system
  323. Rent:
  324. #determines how many residences can be rented by players of this group at once
  325. MaxRents: 3
  326. #determines how many residences can be set for rent by players of this group at once
  327. MaxRentables: 3
  328. # Options relating to the Residence Economy.
  329. Economy:
  330. # Whether or not players in this group can buy other Residences that are for sale.
  331. CanBuy: true
  332. # Whether or not players in this group can sell their Residences.
  333. CanSell: false
  334. # Whether or not to ignore the Residence size/count limits when buying a residence.
  335. IgnoreLimits: false
  336. # The cost, per block, of making a new Residence or adding a area to it.
  337. BuyCost: 0.05
  338. # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
  339. RenewCost: 0.02
  340. # Flags are checked in the order:
  341. # 1: Player
  342. # 2: Group
  343. # 3: Owner
  344. # 4: If all others are undefined, reverts to default value (usually true).
  345. # Flag permissions default to false.
  346. # These flags settings override the globals.
  347. Flags:
  348. # Specifically allow or deny this group from changing certain flags.
  349. Permission:
  350. #build: true
  351. # Specifys the flags that are applied at residence creation for players of this group.
  352. Default:
  353. #build: true
  354. # Specifys the flags that are applied at to the creator at residence creation.
  355. CreatorDefault:
  356. #build: true
  357. # Specifys the flags that are applied to other groups for this residence, at creation.
  358. GroupDefault:
  359. #default: #group name
  360. #build: false
  361. #these flags are applied specifically to this group whenever they are outside a residence
  362. #these flags will override the flags at the top, under the Global section.
  363. World:
  364. Global: #these flags will apply to all worlds
  365. #build: false
  366. WorldNameHere: #or you can apply them by each individual world
  367. #build: false
  368.  
  369. Admin: #group name
  370. # Information about the Residence zone that the player can define.
  371. #Uncomment the lines below to mirror this config to other groups.
  372. Mirror:
  373. - 'HeadGM'
  374. - 'Helper'
  375. - 'Technik'
  376. - 'GM'
  377. Residence:
  378. # Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
  379. CanCreate: true
  380. # The maximum number of Residences a player can have.
  381. MaxResidences: 311
  382. # The maximum number of physical areas a residence can have.
  383. MaxAreasPerResidence: 21
  384. # The maximum number of blocks a Residence can be, East to West (X).
  385. MaxEastWest: 2021111
  386. # The maximum number of blocks a Residence can be, North to South (Z).
  387. MaxNorthSouth: 202111
  388. # The maximum number of blocks a Residence can be, High to Low (Y).
  389. MaxUpDown: 256
  390. # The lowest altitude this group is allowed to protect.
  391. MinHeight: 0
  392. # The highest altitude this group is allowed to protect.
  393. MaxHeight: 255
  394. # The maximum recursive depth that subzones can go.
  395. # A subzone within a subzone within the Residence zone would be a depth of 2.
  396. # Set to 0 to disable subzones.
  397. SubzoneDepth: 101
  398. # Whether or not to allow teleporting to Residences.
  399. CanTeleport: true
  400. # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
  401. Unstuck: true
  402. # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
  403. SelectCommandAccess: true
  404. # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
  405. ItemListAccess: true
  406. # Options relating to enter and leave messages on the residence.
  407. Messaging:
  408. # Whether or not the player can change the Residence enter and leave messages.
  409. CanChange: true
  410. # The default enter message to apply to new Residences created by players in this group.
  411. # Leaving the message blank will disable it.
  412. DefaultEnter: Welcome %player to %residence, owned by %owner.
  413. # The default leave message to apply to new Residences created by players in this group.
  414. # Leaving the message blank will disable it.
  415. DefaultLeave: Now leaving %residence.
  416. # Options relating to the Lease system.
  417. Lease:
  418. # The maximum number of days to allow leases.
  419. MaxDays: 16
  420. # The number of days to add to the lease following a '/res lease renew' command.
  421. RenewIncrement: 14
  422. #Options related to the rent system
  423. Rent:
  424. #determines how many residences can be rented by players of this group at once
  425. MaxRents: 3
  426. #determines how many residences can be set for rent by players of this group at once
  427. MaxRentables: 3
  428. # Options relating to the Residence Economy.
  429. Economy:
  430. # Whether or not players in this group can buy other Residences that are for sale.
  431. CanBuy: true
  432. # Whether or not players in this group can sell their Residences.
  433. CanSell: false
  434. # Whether or not to ignore the Residence size/count limits when buying a residence.
  435. IgnoreLimits: false
  436. # The cost, per block, of making a new Residence or adding a area to it.
  437. BuyCost: 0.05
  438. # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
  439. RenewCost: 0.02
  440. # Flags are checked in the order:
  441. # 1: Player
  442. # 2: Group
  443. # 3: Owner
  444. # 4: If all others are undefined, reverts to default value (usually true).
  445. # Flag permissions default to false.
  446. # These flags settings override the globals.
  447. Flags:
  448. # Specifically allow or deny this group from changing certain flags.
  449. Permission:
  450. #build: true
  451. # Specifys the flags that are applied at residence creation for players of this group.
  452. Default:
  453. #build: true
  454. # Specifys the flags that are applied at to the creator at residence creation.
  455. CreatorDefault:
  456. #build: true
  457. # Specifys the flags that are applied to other groups for this residence, at creation.
  458. GroupDefault:
  459. #default: #group name
  460. #build: false
  461. #these flags are applied specifically to this group whenever they are outside a residence
  462. #these flags will override the flags at the top, under the Global section.
  463. World:
  464. Global: #these flags will apply to all worlds
  465. build: true
  466. use: true
  467. container: true
  468. admin: true
  469. use: true
  470. WorldNameHere: #or you can apply them by each individual world
  471. #build: false
  472.  
  473. # You can manually specify the group a player is in below, this overrides their permissions group.
  474. GroupAssignments:
  475. bekvon: default
  476. player: default
  477.  
  478. ItemList: #this is where you can create blacklists / whitelists
  479. DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name.
  480. #type of the list, can be blacklist, whitelist, or ignorelist
  481. Type: blacklist
  482. #If you want, you can have this list only apply to one world, otherwise it applys to all worlds
  483. #World: world
  484. #You can also have the list apply only to one group, otherwise it applys for all groups
  485. #Group: default
  486. #this is the actual list of material names that this list allows or dissallows
  487. #You can look up the material name by item ID in game by typing /res material <id>
  488. #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
  489. Items:
  490. - 'BEDROCK'
  491. - 'LAVA'
  492. - 'WATER'
  493. - 'STATIONARY_LAVA'
  494. - 'STATIONARY_WATER'
  495. - 'MOB_SPAWNER'
  496. # Used to determine which major revision of Residence this config is from, dont change this.
  497. ResidenceVersion: 2
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