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RRDDD v2.1.10 Crash Log

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Apr 20th, 2015
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  1. ERROR: ld.so: object '/home/fred/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  2. Setting breakpad minidump AppID = 270450
  3. Steam_SetMinidumpSteamID: Caching Steam ID: 76561198179015303 [API loaded no]
  4. ERROR: ld.so: object '/home/fred/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  5. ERROR: ld.so: object '/home/fred/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  6. ERROR: ld.so: object '/home/fred/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  7. Stacktrace:
  8.  
  9.  
  10. Native stacktrace:
  11.  
  12. /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Mono/x86/libmono.so(+0x894bf) [0xf598e4bf]
  13. /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Mono/x86/libmono.so(+0x219c3) [0xf59269c3]
  14. [0xf7786c80]
  15. /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball.x86() [0x8a8d03b]
  16. /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball.x86() [0x8a77bcd]
  17. /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball.x86() [0x824a589]
  18. /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball.x86() [0x821ad2c]
  19. /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball.x86() [0x80d776c]
  20. /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball.x86() [0x80d8a91]
  21. /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball.x86() [0x80da504]
  22. /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball.x86() [0x80ee4b0]
  23. /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball.x86() [0x80fc318]
  24. /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball.x86() [0x8153518]
  25. /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball.x86() [0x836be4c]
  26. /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball.x86() [0x8095144]
  27. /lib/i386-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0xf7224a83]
  28. /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball.x86() [0x809fa35]
  29.  
  30. Debug info from gdb:
  31.  
  32. ERROR: ld.so: object '/home/fred/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  33. Could not attach to process. If your uid matches the uid of the target
  34. process, check the setting of /proc/sys/kernel/yama/ptrace_scope, or try
  35. again as the root user. For more details, see /etc/sysctl.d/10-ptrace.conf
  36. ptrace: Opération non permise.
  37. No threads.
  38.  
  39. =================================================================
  40. Got a SIGSEGV while executing native code. This usually indicates
  41. a fatal error in the mono runtime or one of the native libraries
  42. used by your application.
  43. =================================================================
  44.  
  45. T_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shader_atomic_counters GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_clear_buffer_object GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_invalidate_subdata GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_vertex_attrib_binding GL_KHR_debug GL_ARB_buffer_storage GL_ARB_clear_texture GL_ARB_multi_bind GL_ARB_seamless_cubemap_per_texture GL_ARB_texture_mirror_clamp_to_edge GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix GL_ARB_conditional_render_inverted GL_ARB_derivative_control
  46. Setting maxVSyncInterval to 4
  47. GL: disabling shadows on Intel 9xx (buggy)
  48. GL: disabling framebuffer blit, antialiasing, SRGB on Intel
  49. GL: Detected 1536 MB VRAM
  50. Total system RAM: 7904 MiB
  51. Initialize engine version: 5.0.1f1 (5a2e8fe35a68)
  52. Default GameObject Tag: Player already registered
  53.  
  54. (Filename: /home/builduser/buildslave/unity/build/Runtime/BaseClasses/TagManager.cpp Line: 78)
  55.  
  56. Default GameObject BitMask: UI already registered
  57.  
  58. (Filename: /home/builduser/buildslave/unity/build/Runtime/BaseClasses/TagManager.cpp Line: 88)
  59.  
  60. AudioManager: Using ALSA: default
  61. Begin MonoManager ReloadAssembly
  62. Platform assembly: /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/UnityEngine.dll (this message is harmless)
  63. Loading /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/UnityEngine.dll into Unity Child Domain
  64. Platform assembly: /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
  65. Loading /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
  66. Platform assembly: /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/Assembly-CSharp.dll (this message is harmless)
  67. Loading /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
  68. Platform assembly: /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
  69. Loading /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
  70. Platform assembly: /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/Assembly-UnityScript.dll (this message is harmless)
  71. Loading /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
  72. Platform assembly: /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/UnityEngine.UI.dll (this message is harmless)
  73. Loading /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
  74. Platform assembly: /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/SteamworksManaged.dll (this message is harmless)
  75. Loading /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/SteamworksManaged.dll into Unity Child Domain
  76. Platform assembly: /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/Pathfinding.ClipperLib.dll (this message is harmless)
  77. Loading /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/Pathfinding.ClipperLib.dll into Unity Child Domain
  78. Platform assembly: /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)
  79. Loading /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain
  80. Platform assembly: /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/Pathfinding.JsonFx.dll (this message is harmless)
  81. Loading /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/Pathfinding.JsonFx.dll into Unity Child Domain
  82. Platform assembly: /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/Pathfinding.Poly2Tri.dll (this message is harmless)
  83. Loading /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/Pathfinding.Poly2Tri.dll into Unity Child Domain
  84. Platform assembly: /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/Photon3Unity3D.dll (this message is harmless)
  85. Loading /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/Photon3Unity3D.dll into Unity Child Domain
  86. Platform assembly: /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/AlienFXManagedWrapper3.5.dll (this message is harmless)
  87. Loading /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/AlienFXManagedWrapper3.5.dll into Unity Child Domain
  88. Platform assembly: /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/DecalSystem.Runtime.dll (this message is harmless)
  89. Loading /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/DecalSystem.Runtime.dll into Unity Child Domain
  90. Platform assembly: /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/ProBuilderCore-Unity4.dll (this message is harmless)
  91. Loading /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/ProBuilderCore-Unity4.dll into Unity Child Domain
  92. Platform assembly: /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/ProBuilderMeshOps-Unity4.dll (this message is harmless)
  93. Loading /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/ProBuilderMeshOps-Unity4.dll into Unity Child Domain
  94. Platform assembly: /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/ProCore.dll (this message is harmless)
  95. Loading /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/ProCore.dll into Unity Child Domain
  96. Platform assembly: /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/SixBySeven.dll (this message is harmless)
  97. Loading /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/SixBySeven.dll into Unity Child Domain
  98. - Completed reload, in 0.040 seconds
  99. Default vsync count 0
  100. requesting resize 1920 x 1080
  101. requesting fullscreen 1920 x 1080 at 0 Hz
  102. Desktop is 1920 x 1080 @ 60 Hz
  103. Using libudev for joystick management
  104.  
  105.  
  106. Importing game controller configs
  107. Platform assembly: /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/System.Core.dll (this message is harmless)
  108. Platform assembly: /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/System.dll (this message is harmless)
  109. Platform assembly: /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/Mono.Security.dll (this message is harmless)
  110. Platform assembly: /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/Boo.Lang.dll (this message is harmless)
  111. WARNING: Shader Unsupported: 'Hidden/Sample Positions' - Setting to default shader.
  112. ----- gm awake. version 2.1.10
  113. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  114. UnityEngine.Debug:Log(Object)
  115. GameManager:Awake() (at C:\Users\Erik\Documents\Apps\Dodge\Assets\Scripts\GameManager.cs:557)
  116.  
  117. (Filename: C Line: 0)
  118.  
  119. AWAKE STEAMWORKS Steamworks
  120. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  121. UnityEngine.Debug:Log(Object)
  122. CustomSteamManager:Awake() (at C:\Users\Erik\Documents\Apps\Dodge\Assets\Scripts\CustomSteamManager.cs:59)
  123.  
  124. (Filename: C Line: 0)
  125.  
  126. Stat Manager Awake
  127. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  128. UnityEngine.Debug:Log(Object)
  129. StatManager:Awake() (at C:\Users\Erik\Documents\Apps\Dodge\Assets\Scripts\StatManager.cs:379)
  130.  
  131. (Filename: C Line: 0)
  132.  
  133. Changing real window size to 1920 x 1080
  134. Ignoring window size change to 1920x1080 : waiting for fullscreen at 1920x1080
  135. Changing real window size to 1920 x 1080
  136. Changing real window size to 1920 x 1080
  137. Changing real window size to 1920 x 1080
  138. Setting up 6 worker threads for Enlighten.
  139. Thread -> id: dc66bb40 -> priority: 1
  140. Thread -> id: db669b40 -> priority: 1
  141. Thread -> id: dbe6ab40 -> priority: 1
  142. Thread -> id: dae68b40 -> priority: 1
  143. Thread -> id: da667b40 -> priority: 1
  144. Thread -> id: dce6cb40 -> priority: 1
  145. User stats downloaded OK
  146. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  147. UnityEngine.Debug:Log(Object)
  148. StatManager:OnUserStatsReceived(UserStatsReceived_t) (at C:\Users\Erik\Documents\Apps\Dodge\Assets\Scripts\StatManager.cs:973)
  149. Steamworks.Callback`1:OnRunCallback(IntPtr, IntPtr) (at C:\Users\Erik\Documents\Apps\Dodge\Assets\Plugins\Steamworks.NET\CallbackDispatcher.cs:129)
  150. Steamworks.NativeMethods:SteamAPI_RunCallbacks()
  151. Steamworks.SteamAPI:RunCallbacks() (at C:\Users\Erik\Documents\Apps\Dodge\Assets\Plugins\Steamworks.NET\Steam.cs:89)
  152. CustomSteamManager:Update() (at C:\Users\Erik\Documents\Apps\Dodge\Assets\Scripts\CustomSteamManager.cs:184)
  153.  
  154. (Filename: C Line: 0)
  155.  
  156. Changing real window size to 1920 x 1080
  157. Changing real window size to 1920 x 1080
  158. use workshop? False
  159. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  160. UnityEngine.Debug:Log(Object)
  161. AudioSettingsPanel:UpdateSoundtrackDisplay() (at C:\Users\Erik\Documents\Apps\Dodge\Assets\Scripts\Menu\AudioSettingsPanel.cs:86)
  162. AudioSettingsPanel:Awake() (at C:\Users\Erik\Documents\Apps\Dodge\Assets\Scripts\Menu\AudioSettingsPanel.cs:36)
  163. UnityEngine.GameObject:SetActive(Boolean)
  164. NGUITools:SetActiveSelf(GameObject, Boolean) (at C:\Users\Erik\Documents\Apps\Dodge\Assets\NGUI\Scripts\Internal\NGUITools.cs:1272)
  165. NGUITools:Activate(Transform, Boolean) (at C:\Users\Erik\Documents\Apps\Dodge\Assets\NGUI\Scripts\Internal\NGUITools.cs:1138)
  166. NGUITools:SetActive(GameObject, Boolean, Boolean) (at C:\Users\Erik\Documents\Apps\Dodge\Assets\NGUI\Scripts\Internal\NGUITools.cs:1182)
  167. NGUITools:SetActive(GameObject, Boolean) (at C:\Users\Erik\Documents\Apps\Dodge\Assets\NGUI\Scripts\Internal\NGUITools.cs:1169)
  168. Menu:Show(UIPanel, Boolean) (at C:\Users\Erik\Documents\Apps\Dodge\Assets\Scripts\Menu.cs:281)
  169. MenuPanel:ShowPanel(MenuType, String, UIPanel) (at C:\Users\Erik\Documents\Apps\Dodge\Assets\Scripts\Menu\MenuPanel.cs:872)
  170. MenuPanel:ShowAudioSettings() (at C:\Users\Erik\Documents\Apps\Dodge\Assets\Scripts\Menu\MenuPanel.cs:882)
  171. EventDelegate:Execute() (at C:\Users\Erik\Documents\Apps\Dodge\Assets\NGUI\Scripts\Internal\EventDelegate.cs:472)
  172. EventDelegate:Execute(List`1) (at C:\Users\Erik\Documents\Apps\Dodge\Assets\NGUI\Scripts\Internal\EventDelegate.cs:628)
  173. UIButton:OnClick() (at C:\Users\Erik\Documents\Apps\Dodge\Assets\NGUI\Scripts\Interaction\UIButton.cs:255)
  174. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  175. UICamera:Notify(GameObject, String, Object) (at C:\Users\Erik\Documents\Apps\Dodge\Assets\NGUI\Scripts\UI\UICamera.cs:1077)
  176. UICamera:ProcessTouch(Boolean, Boolean) (at C:\Users\Erik\Documents\Apps\Dodge\Assets\NGUI\Scripts\UI\UICamera.cs:1849)
  177. UICamera:ProcessMouse() (at C:\Users\Erik\Documents\Apps\Dodge\Assets\NGUI\Scripts\UI\UICamera.cs:1427)
  178. UICamera:ProcessTouches() (at C:\Users\Erik\Documents\Apps\Dodge\Assets\NGUI\Scripts\UI\UICamera.cs:1508)
  179. UICamera:Update() (at C:\Users\Erik\Documents\Apps\Dodge\Assets\NGUI\Scripts\UI\UICamera.cs:1233)
  180.  
  181. (Filename: C Line: 0)
  182.  
  183. going offline, doesn't need connection
  184. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  185. UnityEngine.Debug:Log(Object)
  186. LobbyManager:Create() (at C:\Users\Erik\Documents\Apps\Dodge\Assets\Scripts\LobbyManager.cs:869)
  187. EventDelegate:Execute() (at C:\Users\Erik\Documents\Apps\Dodge\Assets\NGUI\Scripts\Internal\EventDelegate.cs:472)
  188. EventDelegate:Execute(List`1) (at C:\Users\Erik\Documents\Apps\Dodge\Assets\NGUI\Scripts\Internal\EventDelegate.cs:628)
  189. UIButton:OnClick() (at C:\Users\Erik\Documents\Apps\Dodge\Assets\NGUI\Scripts\Interaction\UIButton.cs:255)
  190. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  191. UICamera:Notify(GameObject, String, Object) (at C:\Users\Erik\Documents\Apps\Dodge\Assets\NGUI\Scripts\UI\UICamera.cs:1077)
  192. UICamera:ProcessTouch(Boolean, Boolean) (at C:\Users\Erik\Documents\Apps\Dodge\Assets\NGUI\Scripts\UI\UICamera.cs:1849)
  193. UICamera:ProcessMouse() (at C:\Users\Erik\Documents\Apps\Dodge\Assets\NGUI\Scripts\UI\UICamera.cs:1427)
  194. UICamera:ProcessTouches() (at C:\Users\Erik\Documents\Apps\Dodge\Assets\NGUI\Scripts\UI\UICamera.cs:1508)
  195. UICamera:Update() (at C:\Users\Erik\Documents\Apps\Dodge\Assets\NGUI\Scripts\UI\UICamera.cs:1233)
  196.  
  197. (Filename: C Line: 0)
  198.  
  199. Can't execute Disconnect() while not connected. Nothing changed. State: PeerCreated
  200. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  201. UnityEngine.Debug:LogWarning(Object)
  202. NetworkingPeer:Disconnect() (at C:\Users\Erik\Documents\Apps\Dodge\Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:341)
  203. PhotonNetwork:set_offlineMode(Boolean) (at C:\Users\Erik\Documents\Apps\Dodge\Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonNetwork.cs:419)
  204. LobbyManager:GoOffline() (at C:\Users\Erik\Documents\Apps\Dodge\Assets\Scripts\LobbyManager.cs:594)
  205. LobbyManager:Create() (at C:\Users\Erik\Documents\Apps\Dodge\Assets\Scripts\LobbyManager.cs:870)
  206. EventDelegate:Execute() (at C:\Users\Erik\Documents\Apps\Dodge\Assets\NGUI\Scripts\Internal\EventDelegate.cs:472)
  207. EventDelegate:Execute(List`1) (at C:\Users\Erik\Documents\Apps\Dodge\Assets\NGUI\Scripts\Internal\EventDelegate.cs:628)
  208. UIButton:OnClick() (at C:\Users\Erik\Documents\Apps\Dodge\Assets\NGUI\Scripts\Interaction\UIButton.cs:255)
  209. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  210. UICamera:Notify(GameObject, String, Object) (at C:\Users\Erik\Documents\Apps\Dodge\Assets\NGUI\Scripts\UI\UICamera.cs:1077)
  211. UICamera:ProcessTouch(Boolean, Boolean) (at C:\Users\Erik\Documents\Apps\Dodge\Assets\NGUI\Scripts\UI\UICamera.cs:1849)
  212. UICamera:ProcessMouse() (at C:\Users\Erik\Documents\Apps\Dodge\Assets\NGUI\Scripts\UI\UICamera.cs:1427)
  213. UICamera:ProcessTouches() (at C:\Users\Erik\Documents\Apps\Dodge\Assets\NGUI\Scripts\UI\UICamera.cs:1508)
  214. UICamera:Update() (at C:\Users\Erik\Documents\Apps\Dodge\Assets\NGUI\Scripts\UI\UICamera.cs:1233)
  215.  
  216. (Filename: C Line: 0)
  217.  
  218. Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
  219. UnloadTime: 9.227000 ms
  220. ----- gm awake. version 2.1.10
  221. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  222. UnityEngine.Debug:Log(Object)
  223. GameManager:Awake() (at C:\Users\Erik\Documents\Apps\Dodge\Assets\Scripts\GameManager.cs:557)
  224.  
  225. (Filename: C Line: 0)
  226.  
  227. System memory in use before: 39.2 MB.
  228. System memory in use after: 37.3 MB.
  229.  
  230. Unloading 314 unused Assets to reduce memory usage. Loaded Objects now: 10066.
  231. Total: 12.735000 ms (FindLiveObjects: 0.559000 ms CreateObjectMapping: 0.094000 ms MarkObjects: 7.726000 ms DeleteObjects: 4.345000 ms)
  232.  
  233. Setting up 2 worker threads for Enlighten.
  234. Thread -> id: da667b40 -> priority: 1
  235. Thread -> id: dae68b40 -> priority: 1
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