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- ERROR: ld.so: object '/home/fred/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
- Setting breakpad minidump AppID = 270450
- Steam_SetMinidumpSteamID: Caching Steam ID: 76561198179015303 [API loaded no]
- ERROR: ld.so: object '/home/fred/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
- ERROR: ld.so: object '/home/fred/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
- ERROR: ld.so: object '/home/fred/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
- Stacktrace:
- Native stacktrace:
- /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Mono/x86/libmono.so(+0x894bf) [0xf598e4bf]
- /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Mono/x86/libmono.so(+0x219c3) [0xf59269c3]
- [0xf7786c80]
- /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball.x86() [0x8a8d03b]
- /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball.x86() [0x8a77bcd]
- /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball.x86() [0x824a589]
- /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball.x86() [0x821ad2c]
- /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball.x86() [0x80d776c]
- /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball.x86() [0x80d8a91]
- /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball.x86() [0x80da504]
- /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball.x86() [0x80ee4b0]
- /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball.x86() [0x80fc318]
- /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball.x86() [0x8153518]
- /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball.x86() [0x836be4c]
- /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball.x86() [0x8095144]
- /lib/i386-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0xf7224a83]
- /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball.x86() [0x809fa35]
- Debug info from gdb:
- ERROR: ld.so: object '/home/fred/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
- Could not attach to process. If your uid matches the uid of the target
- process, check the setting of /proc/sys/kernel/yama/ptrace_scope, or try
- again as the root user. For more details, see /etc/sysctl.d/10-ptrace.conf
- ptrace: Opération non permise.
- No threads.
- =================================================================
- Got a SIGSEGV while executing native code. This usually indicates
- a fatal error in the mono runtime or one of the native libraries
- used by your application.
- =================================================================
- T_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shader_atomic_counters GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_clear_buffer_object GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_invalidate_subdata GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_vertex_attrib_binding GL_KHR_debug GL_ARB_buffer_storage GL_ARB_clear_texture GL_ARB_multi_bind GL_ARB_seamless_cubemap_per_texture GL_ARB_texture_mirror_clamp_to_edge GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix GL_ARB_conditional_render_inverted GL_ARB_derivative_control
- Setting maxVSyncInterval to 4
- GL: disabling shadows on Intel 9xx (buggy)
- GL: disabling framebuffer blit, antialiasing, SRGB on Intel
- GL: Detected 1536 MB VRAM
- Total system RAM: 7904 MiB
- Initialize engine version: 5.0.1f1 (5a2e8fe35a68)
- Default GameObject Tag: Player already registered
- (Filename: /home/builduser/buildslave/unity/build/Runtime/BaseClasses/TagManager.cpp Line: 78)
- Default GameObject BitMask: UI already registered
- (Filename: /home/builduser/buildslave/unity/build/Runtime/BaseClasses/TagManager.cpp Line: 88)
- AudioManager: Using ALSA: default
- Begin MonoManager ReloadAssembly
- Platform assembly: /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/UnityEngine.dll (this message is harmless)
- Loading /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/UnityEngine.dll into Unity Child Domain
- Platform assembly: /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/Assembly-CSharp.dll (this message is harmless)
- Loading /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/Assembly-UnityScript.dll (this message is harmless)
- Loading /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/UnityEngine.UI.dll (this message is harmless)
- Loading /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/SteamworksManaged.dll (this message is harmless)
- Loading /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/SteamworksManaged.dll into Unity Child Domain
- Platform assembly: /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/Pathfinding.ClipperLib.dll (this message is harmless)
- Loading /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/Pathfinding.ClipperLib.dll into Unity Child Domain
- Platform assembly: /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)
- Loading /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain
- Platform assembly: /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/Pathfinding.JsonFx.dll (this message is harmless)
- Loading /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/Pathfinding.JsonFx.dll into Unity Child Domain
- Platform assembly: /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/Pathfinding.Poly2Tri.dll (this message is harmless)
- Loading /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/Pathfinding.Poly2Tri.dll into Unity Child Domain
- Platform assembly: /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/Photon3Unity3D.dll (this message is harmless)
- Loading /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/Photon3Unity3D.dll into Unity Child Domain
- Platform assembly: /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/AlienFXManagedWrapper3.5.dll (this message is harmless)
- Loading /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/AlienFXManagedWrapper3.5.dll into Unity Child Domain
- Platform assembly: /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/DecalSystem.Runtime.dll (this message is harmless)
- Loading /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/DecalSystem.Runtime.dll into Unity Child Domain
- Platform assembly: /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/ProBuilderCore-Unity4.dll (this message is harmless)
- Loading /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/ProBuilderCore-Unity4.dll into Unity Child Domain
- Platform assembly: /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/ProBuilderMeshOps-Unity4.dll (this message is harmless)
- Loading /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/ProBuilderMeshOps-Unity4.dll into Unity Child Domain
- Platform assembly: /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/ProCore.dll (this message is harmless)
- Loading /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/ProCore.dll into Unity Child Domain
- Platform assembly: /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/SixBySeven.dll (this message is harmless)
- Loading /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/SixBySeven.dll into Unity Child Domain
- - Completed reload, in 0.040 seconds
- Default vsync count 0
- requesting resize 1920 x 1080
- requesting fullscreen 1920 x 1080 at 0 Hz
- Desktop is 1920 x 1080 @ 60 Hz
- Using libudev for joystick management
- Importing game controller configs
- Platform assembly: /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/System.Core.dll (this message is harmless)
- Platform assembly: /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/System.dll (this message is harmless)
- Platform assembly: /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/Mono.Security.dll (this message is harmless)
- Platform assembly: /home/fred/.steam/steam/steamapps/common/Disco Dodgeball/Disco Dodgeball_Data/Managed/Boo.Lang.dll (this message is harmless)
- WARNING: Shader Unsupported: 'Hidden/Sample Positions' - Setting to default shader.
- ----- gm awake. version 2.1.10
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- GameManager:Awake() (at C:\Users\Erik\Documents\Apps\Dodge\Assets\Scripts\GameManager.cs:557)
- (Filename: C Line: 0)
- AWAKE STEAMWORKS Steamworks
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- CustomSteamManager:Awake() (at C:\Users\Erik\Documents\Apps\Dodge\Assets\Scripts\CustomSteamManager.cs:59)
- (Filename: C Line: 0)
- Stat Manager Awake
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- StatManager:Awake() (at C:\Users\Erik\Documents\Apps\Dodge\Assets\Scripts\StatManager.cs:379)
- (Filename: C Line: 0)
- Changing real window size to 1920 x 1080
- Ignoring window size change to 1920x1080 : waiting for fullscreen at 1920x1080
- Changing real window size to 1920 x 1080
- Changing real window size to 1920 x 1080
- Changing real window size to 1920 x 1080
- Setting up 6 worker threads for Enlighten.
- Thread -> id: dc66bb40 -> priority: 1
- Thread -> id: db669b40 -> priority: 1
- Thread -> id: dbe6ab40 -> priority: 1
- Thread -> id: dae68b40 -> priority: 1
- Thread -> id: da667b40 -> priority: 1
- Thread -> id: dce6cb40 -> priority: 1
- User stats downloaded OK
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- StatManager:OnUserStatsReceived(UserStatsReceived_t) (at C:\Users\Erik\Documents\Apps\Dodge\Assets\Scripts\StatManager.cs:973)
- Steamworks.Callback`1:OnRunCallback(IntPtr, IntPtr) (at C:\Users\Erik\Documents\Apps\Dodge\Assets\Plugins\Steamworks.NET\CallbackDispatcher.cs:129)
- Steamworks.NativeMethods:SteamAPI_RunCallbacks()
- Steamworks.SteamAPI:RunCallbacks() (at C:\Users\Erik\Documents\Apps\Dodge\Assets\Plugins\Steamworks.NET\Steam.cs:89)
- CustomSteamManager:Update() (at C:\Users\Erik\Documents\Apps\Dodge\Assets\Scripts\CustomSteamManager.cs:184)
- (Filename: C Line: 0)
- Changing real window size to 1920 x 1080
- Changing real window size to 1920 x 1080
- use workshop? False
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- AudioSettingsPanel:UpdateSoundtrackDisplay() (at C:\Users\Erik\Documents\Apps\Dodge\Assets\Scripts\Menu\AudioSettingsPanel.cs:86)
- AudioSettingsPanel:Awake() (at C:\Users\Erik\Documents\Apps\Dodge\Assets\Scripts\Menu\AudioSettingsPanel.cs:36)
- UnityEngine.GameObject:SetActive(Boolean)
- NGUITools:SetActiveSelf(GameObject, Boolean) (at C:\Users\Erik\Documents\Apps\Dodge\Assets\NGUI\Scripts\Internal\NGUITools.cs:1272)
- NGUITools:Activate(Transform, Boolean) (at C:\Users\Erik\Documents\Apps\Dodge\Assets\NGUI\Scripts\Internal\NGUITools.cs:1138)
- NGUITools:SetActive(GameObject, Boolean, Boolean) (at C:\Users\Erik\Documents\Apps\Dodge\Assets\NGUI\Scripts\Internal\NGUITools.cs:1182)
- NGUITools:SetActive(GameObject, Boolean) (at C:\Users\Erik\Documents\Apps\Dodge\Assets\NGUI\Scripts\Internal\NGUITools.cs:1169)
- Menu:Show(UIPanel, Boolean) (at C:\Users\Erik\Documents\Apps\Dodge\Assets\Scripts\Menu.cs:281)
- MenuPanel:ShowPanel(MenuType, String, UIPanel) (at C:\Users\Erik\Documents\Apps\Dodge\Assets\Scripts\Menu\MenuPanel.cs:872)
- MenuPanel:ShowAudioSettings() (at C:\Users\Erik\Documents\Apps\Dodge\Assets\Scripts\Menu\MenuPanel.cs:882)
- EventDelegate:Execute() (at C:\Users\Erik\Documents\Apps\Dodge\Assets\NGUI\Scripts\Internal\EventDelegate.cs:472)
- EventDelegate:Execute(List`1) (at C:\Users\Erik\Documents\Apps\Dodge\Assets\NGUI\Scripts\Internal\EventDelegate.cs:628)
- UIButton:OnClick() (at C:\Users\Erik\Documents\Apps\Dodge\Assets\NGUI\Scripts\Interaction\UIButton.cs:255)
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- UICamera:Notify(GameObject, String, Object) (at C:\Users\Erik\Documents\Apps\Dodge\Assets\NGUI\Scripts\UI\UICamera.cs:1077)
- UICamera:ProcessTouch(Boolean, Boolean) (at C:\Users\Erik\Documents\Apps\Dodge\Assets\NGUI\Scripts\UI\UICamera.cs:1849)
- UICamera:ProcessMouse() (at C:\Users\Erik\Documents\Apps\Dodge\Assets\NGUI\Scripts\UI\UICamera.cs:1427)
- UICamera:ProcessTouches() (at C:\Users\Erik\Documents\Apps\Dodge\Assets\NGUI\Scripts\UI\UICamera.cs:1508)
- UICamera:Update() (at C:\Users\Erik\Documents\Apps\Dodge\Assets\NGUI\Scripts\UI\UICamera.cs:1233)
- (Filename: C Line: 0)
- going offline, doesn't need connection
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- LobbyManager:Create() (at C:\Users\Erik\Documents\Apps\Dodge\Assets\Scripts\LobbyManager.cs:869)
- EventDelegate:Execute() (at C:\Users\Erik\Documents\Apps\Dodge\Assets\NGUI\Scripts\Internal\EventDelegate.cs:472)
- EventDelegate:Execute(List`1) (at C:\Users\Erik\Documents\Apps\Dodge\Assets\NGUI\Scripts\Internal\EventDelegate.cs:628)
- UIButton:OnClick() (at C:\Users\Erik\Documents\Apps\Dodge\Assets\NGUI\Scripts\Interaction\UIButton.cs:255)
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- UICamera:Notify(GameObject, String, Object) (at C:\Users\Erik\Documents\Apps\Dodge\Assets\NGUI\Scripts\UI\UICamera.cs:1077)
- UICamera:ProcessTouch(Boolean, Boolean) (at C:\Users\Erik\Documents\Apps\Dodge\Assets\NGUI\Scripts\UI\UICamera.cs:1849)
- UICamera:ProcessMouse() (at C:\Users\Erik\Documents\Apps\Dodge\Assets\NGUI\Scripts\UI\UICamera.cs:1427)
- UICamera:ProcessTouches() (at C:\Users\Erik\Documents\Apps\Dodge\Assets\NGUI\Scripts\UI\UICamera.cs:1508)
- UICamera:Update() (at C:\Users\Erik\Documents\Apps\Dodge\Assets\NGUI\Scripts\UI\UICamera.cs:1233)
- (Filename: C Line: 0)
- Can't execute Disconnect() while not connected. Nothing changed. State: PeerCreated
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:LogWarning(Object)
- NetworkingPeer:Disconnect() (at C:\Users\Erik\Documents\Apps\Dodge\Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:341)
- PhotonNetwork:set_offlineMode(Boolean) (at C:\Users\Erik\Documents\Apps\Dodge\Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonNetwork.cs:419)
- LobbyManager:GoOffline() (at C:\Users\Erik\Documents\Apps\Dodge\Assets\Scripts\LobbyManager.cs:594)
- LobbyManager:Create() (at C:\Users\Erik\Documents\Apps\Dodge\Assets\Scripts\LobbyManager.cs:870)
- EventDelegate:Execute() (at C:\Users\Erik\Documents\Apps\Dodge\Assets\NGUI\Scripts\Internal\EventDelegate.cs:472)
- EventDelegate:Execute(List`1) (at C:\Users\Erik\Documents\Apps\Dodge\Assets\NGUI\Scripts\Internal\EventDelegate.cs:628)
- UIButton:OnClick() (at C:\Users\Erik\Documents\Apps\Dodge\Assets\NGUI\Scripts\Interaction\UIButton.cs:255)
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- UICamera:Notify(GameObject, String, Object) (at C:\Users\Erik\Documents\Apps\Dodge\Assets\NGUI\Scripts\UI\UICamera.cs:1077)
- UICamera:ProcessTouch(Boolean, Boolean) (at C:\Users\Erik\Documents\Apps\Dodge\Assets\NGUI\Scripts\UI\UICamera.cs:1849)
- UICamera:ProcessMouse() (at C:\Users\Erik\Documents\Apps\Dodge\Assets\NGUI\Scripts\UI\UICamera.cs:1427)
- UICamera:ProcessTouches() (at C:\Users\Erik\Documents\Apps\Dodge\Assets\NGUI\Scripts\UI\UICamera.cs:1508)
- UICamera:Update() (at C:\Users\Erik\Documents\Apps\Dodge\Assets\NGUI\Scripts\UI\UICamera.cs:1233)
- (Filename: C Line: 0)
- Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 9.227000 ms
- ----- gm awake. version 2.1.10
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- GameManager:Awake() (at C:\Users\Erik\Documents\Apps\Dodge\Assets\Scripts\GameManager.cs:557)
- (Filename: C Line: 0)
- System memory in use before: 39.2 MB.
- System memory in use after: 37.3 MB.
- Unloading 314 unused Assets to reduce memory usage. Loaded Objects now: 10066.
- Total: 12.735000 ms (FindLiveObjects: 0.559000 ms CreateObjectMapping: 0.094000 ms MarkObjects: 7.726000 ms DeleteObjects: 4.345000 ms)
- Setting up 2 worker threads for Enlighten.
- Thread -> id: da667b40 -> priority: 1
- Thread -> id: dae68b40 -> priority: 1
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