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- /*
- ————————————————————————————————————————————————————————————————————————————————
- Include SAH by RodrigoMSR
- ————————————————————————————————————————————————————————————————————————————————
- */
- #if defined _sah_included
- #endinput
- #endif
- #define _sah_included
- #define SAH_TYPE_ARMOUR 0
- #define SAH_TYPE_HEALTH 1
- forward OnSetPlayerArmourHealth(playerid, setted, Float:ammount);
- stock SetPlayerArmourEx(playerid, Float:armour)
- {
- if(SetPlayerArmour(playerid, armour) == 1)
- {
- CallRemoteFunction("OnSetPlayerArmourHealth", "iif", playerid, SAH_TYPE_ARMOUR, armour);
- return 1;
- }
- return 0;
- }
- #if defined _ALS_SetPlayerArmour
- #undef SetPlayerArmour
- #else
- #define _ALS_SetPlayerArmour
- #endif
- #define SetPlayerArmour SetPlayerArmourEx
- stock SetPlayerHealthEx(playerid, Float:health)
- {
- if(SetPlayerHealth(playerid, health) == 1)
- {
- CallRemoteFunction("OnSetPlayerArmourHealth", "iif", playerid, SAH_TYPE_HEALTH, health);
- return 1;
- }
- return 0;
- }
- #if defined _ALS_SetPlayerHealth
- #undef SetPlayerHealth
- #else
- #define _ALS_SetPlayerHealth
- #endif
- #define SetPlayerHealth SetPlayerHealthEx
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