Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- package net.devox.basic;
- import java.awt.Canvas;
- import java.awt.Color;
- import java.awt.Graphics;
- import java.awt.Graphics2D;
- import java.awt.Toolkit;
- import java.awt.image.BufferedImage;
- /*
- * Title: Game
- * Version: 1.0.0
- * Desc: This class is used to control and pack together the
- * methods required to run the games logic in a central
- * location.
- */
- public class Game extends Canvas
- {
- //buffer for off screen drawing
- private BufferedImage buffer;
- private static final long serialVersionUID = 1L;
- private void init()
- {
- //turn paint off
- this.setIgnoreRepaint(true);
- //set size
- this.setSize(GUI.WIDTH, GUI.HEIGHT);
- //set Focusable
- this.setFocusable(true);
- //create buffer
- buffer = new BufferedImage(GUI.WIDTH, GUI.HEIGHT, BufferedImage.TYPE_INT_ARGB);
- }
- public void start()
- {
- //initialize game
- this.init();
- //start loop
- while(true){
- try{
- this.update();
- this.drawbuffer();
- this.drawscreen();
- }catch(Exception e){e.printStackTrace(); Main.close();}
- }
- }
- private void update()
- {
- return;
- }
- private void drawbuffer()
- {
- //set buffer
- Graphics buff = buffer.createGraphics();
- //do drawing logic
- drawrect(buff, 10, 10, 10, 10);
- //clear buffer
- buff.dispose();
- }
- private void drawscreen()
- {
- Graphics2D g2d = (Graphics2D)getGraphics();
- // Render Buffer to Screen
- g2d.drawImage(buffer, 0, 0, this);
- Toolkit.getDefaultToolkit().sync();
- // Dispose of Graphics2D
- g2d.dispose();
- }
- //Generic render method. Change this.
- private void drawrect(Graphics buff, int x, int y, int width, int height)
- {
- buff.setColor(Color.BLACK);
- buff.drawRect(x, y, width, height);
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement