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AUDIO::PLAY_SOUND from the b617d decompiled scripts

Feb 2nd, 2016
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  1. All found occurrences in b617d, sorted alphabetically and identical lines removed:
  2.  
  3. AUDIO::PLAY_SOUND(-1, "CANCEL", "HUD_MINI_GAME_SOUNDSET", 0, 0, 1);
  4. AUDIO::PLAY_SOUND(-1, "CANCEL", sub_82c23(), 0, 0, 1);
  5. AUDIO::PLAY_SOUND(-1, "CHARACTER_CHANGE_CHARACTER_01_MASTER", 0, 0, 0, 0);
  6. AUDIO::PLAY_SOUND(-1, "CHARACTER_CHANGE_UP_MASTER", 0, 0, 0, 1);
  7. AUDIO::PLAY_SOUND(-1, "NAV_UP_DOWN", sub_82c23(), 0, 0, 1);
  8. AUDIO::PLAY_SOUND(-1, "SELECT", "HUD_FRONTEND_DEFAULT_SOUNDSET", 0, 0, 1);
  9. AUDIO::PLAY_SOUND(-1, "SELECT", "HUD_MINI_GAME_SOUNDSET", 0, 0, 1);
  10. AUDIO::PLAY_SOUND(-1, "SELECT", sub_82c23(), 0, 0, 1);
  11. AUDIO::PLAY_SOUND(-1, "slow", "SHORT_PLAYER_SWITCH_SOUND_SET", 0, 0, 1);
  12. AUDIO::PLAY_SOUND(-1, "Take_Picture", "MUGSHOT_CHARACTER_CREATION_SOUNDS", 0, 0, 1);
  13. AUDIO::PLAY_SOUND(-1, "Virus_Eradicated", "LESTER1A_SOUNDS", 0, 0, 1);
  14. AUDIO::PLAY_SOUND(-1, "Zoom_In", "MUGSHOT_CHARACTER_CREATION_SOUNDS", 0, 0, 1);
  15. AUDIO::PLAY_SOUND(-1, "Zoom_Out", "MUGSHOT_CHARACTER_CREATION_SOUNDS", 0, 0, 1);
  16. AUDIO::PLAY_SOUND(g_42DE._f69, "CHARACTER_CHANGE_DPAD_DOWN_MASTER", 0, 0, 0, 0);
  17. AUDIO::PLAY_SOUND(g_42DE._f69, "CHARACTER_CHANGE_DPAD_DOWN_MP_MASTER", 0, 0, 0, 0);
  18. AUDIO::PLAY_SOUND(g_42DE._f6B, "CHARACTER_CHANGE_DOWN_MASTER", 0, 0, 0, 1);
  19. AUDIO::PLAY_SOUND(g_42DE._f6D, "All", "SHORT_PLAYER_SWITCH_SOUND_SET", 0, 0, 1);
  20. AUDIO::PLAY_SOUND(g_42DE._f6D, "CHARACTER_CHANGE_SKY_MASTER", 0, 0, 0, 1);
  21. AUDIO::PLAY_SOUND(l_208, "CANCEL", "HUD_MINI_GAME_SOUNDSET", 0, 0, 1);
  22. AUDIO::PLAY_SOUND(l_208, "NAV_UP_DOWN", "HUD_MINI_GAME_SOUNDSET", 0, 0, 1);
  23. AUDIO::PLAY_SOUND(l_208, "SELECT", "HUD_MINI_GAME_SOUNDSET", 0, 0, 1);
  24. AUDIO::PLAY_SOUND(l_61, "ent_amb_elec_crackle", 0, 0, 0, 1);
  25. AUDIO::PLAY_SOUND(l_62, "spl_stun_npc_master", 0, 0, 0, 1);
  26. AUDIO::PLAY_SOUND(l_E60, "Frontend_Beast_Frozen_Screen_Loop", "FM_Events_Sasquatch_Sounds", 0, 0, 0);
  27. AUDIO::PLAY_SOUND(v_18, "Garage_Open", "CAR_STEAL_2_SOUNDSET", 0, 0, 1);
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