Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- // Unexplained crashes? Try changing checking through "Threading".
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- // petalmeadows Performance Config, based from Comanglia's stability config.
- // Credit to Comanglia & Chris for the original configs.
- // LAST UPDATED: 22nd of June 2017
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- // Launch Options:
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- //
- // My Launch Options:
- // Fullscreen: -dxlevel 81 -full -w 1024 -h 768 -refresh 144 -novid -nocdaudio -noipx -nojoy -toconsole -sillygibs -nocrashdialog +mat_forcehardwaresync 0 +snd_surround_speakers 7 -nod3d9ex -nod3d9ex1
- // Windowed: -dxlevel 81 -sw -w 1024 -h 768 -refresh 144 -noborder -novid -nocdaudio -noipx -nojoy -toconsole -sillygibs -nocrashdialog +mat_forcehardwaresync 0 +snd_surround_speakers 7 -nod3d9ex -nod3d9ex1
- // Hud Editing: -dxlevel 90 -sw -w 1920 -h 1080 -refresh 144 -noborder -novid -nocdaudio -noipx -nojoy -toconsole -sillygibs -nocrashdialog +mat_forcehardwaresync 0 +snd_surround_speakers 7 -nod3d9ex -nod3d9ex1
- //
- // DirectX Levels:
- // -dxlevel 80, -dxlevel 81, -dxlevel 90, -dxlevel 91, -dxlevel 95, -dxlevel 98
- // DirectX 8 is not supported within' matchmaking, change to DirectX 9 if you're going to be playing matchmaking.
- // You should remove -dxlevel XX from the Launch Options for stability with ALT+Tabbing.
- // If you want to use DirectX 8, use -dxlevel 81. -dxlevel 80 has a few graphical bugs (especially related to overlays) which are fixed by -dxlevel 81, but other than that there isn’t much difference.
- // If you want to use DirectX 9, use -dxlevel 90 or -dxlevel 95. Don’t bother with -dxlevel 98 unless you’re a quality nerd, you’ll get negligible benefit for a sizeable performance loss.
- //
- // -heapsize – Do not use this.
- //
- // -high – Sets the game to high priority. Can cause input latency if it begins to compete with device drivers.
- //
- // -nojoy – Doesn’t even work in the OB engine.
- //
- // -noipx – Valve removed IPX support from the OB engine.
- //
- // -sillygibs - Lower quality gibs, best used for more FPS in matchmaking.
- //
- // -32bit – TF2 only has a 32-bit client anyway.
- //
- // -useforcedmparms, -noforcemaccel, -noforcemspd – Has no effect on operating systems post-Windows 2000.
- //
- // -noforcemparms – Was renamed to -useforcedmparms, as the name was misleading. Don't use it.
- //
- // -32bpp – No. Just no.
- //
- // -nosync – Doesn’t even exist in the Source engine.
- //
- // -freq, -refresh – The frequency used is by default, the same as used at the desktop.
- //
- // -gl – Launch the game in OpenGL except for the fact that OpenGL isn’t supported on Windows.
- //
- // -threads – Don’t screw with it. It probably won’t do anything for you, and if it does, you’ll probably only cause issues for yourself.
- //
- // -nocrashdialog – If TF2 crashes, it won’t display a crash dialog. No performance benefit. Do you want to make it harder to debug, or what?
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- // FPS Cap:
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- // The primary benefit of an FPS cap is to make the FPS more stable, other than that, it doesn't do a lot.
- // A moderate, consistent framerate is much more desirable than a variable but sometimes high framerate.
- // A common misconception is that if any more frames are generated than your monitor can display, they are useless.
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- cl_showfps 0 // Turning this FPS meter on actually decreases FPS by about 3%-4%.
- fps_max 134 // "0" to have no FPS cap. An FPS cap of "134" is recommended for laptops.
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- // Network:
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- // Whilst network settings perhaps aren't an integral part of an FPS config, they are a fact of life in competitive TF2.
- //
- // What defines whether a connection is good or bad?
- // Mostly personal preference. If you're not willing to make the choice, try different settings and see which is better for you.
- //
- // Generally, meeting both of the following conditions would classify it as a
- // good connection:
- // - Ping of <80 to the average server you join.
- // - Generally no/negligible choke/loss (can be checked with "net_graph").
- //
- // There's some pretty good documentation on this here:
- // http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- // My Network Settings:
- //cl_cmdrate 66.66666
- //cl_interp .0152 // Change to whatever you like for certain classes projectiles/popping uber/flames = ".0152" hitscan = ".033"
- //cl_interp_ratio 1.000000
- //cl_lagcompensation 1
- //cl_localnetworkbackdoor 1 // Network optimizations for Singleplayer, disabling has about a 1-2% FPS boost, disabling seems to cause minor jitter.
- //cl_pred_optimize 2
- //cl_smooth 0 // Only really benefits on servers with high ping.
- //cl_smoothtime 0.01
- //cl_updaterate 66.66666
- //rate 80000.000000 // Anything above "62,000" is completely useless. Anything above "48,000" is useless in HL.
- net_splitpacket_maxrate 1048576.000000 // min. "1000.000000" max. "1048576.000000"
- // Good Connection:
- //cl_cmdrate 67
- //cl_interp .033 // Change to whatever you like for certain classes projectiles/popping uber/flames = ".0152" hitscan = ".033"
- //cl_interp_ratio 1
- //cl_lagcompensation 1
- //cl_pred_optimize 2
- //cl_smooth 0 // Only really benefits on with high ping.
- //cl_smoothtime 0.01
- //cl_updaterate 67
- //rate 60000 // Anything above "62,000" is completely useless. Anything above "48,000" is useless in HL.
- // Bad Connection:
- cl_cmdrate 40
- cl_interp 0 // Change to whatever you like for certain classes projectiles/popping uber/flames = ".0152" hitscan = ".033"
- cl_interp_ratio 2
- cl_lagcompensation 1
- cl_pred_optimize 2
- cl_smooth 0 // Only really benefits on with high ping.
- cl_smoothtime 0.01
- cl_updaterate 40
- rate 35000 // Anything above "62,000" is completely useless. Anything above "48,000" is useless in HL.
- // Net Graph:
- net_graph 0
- net_graphtext 1 // Draw text fields.
- net_graphpos 319 // "2"
- net_graphheight 0 // Height of netgraph panel.
- net_graphproportionalfont 1 // Determines whether netgraph font is proportional or not.
- net_graphshowinterp 1 // Default "1"
- net_graphshowlatency 1 // Default "1"
- net_graphsolid 0 // Default "1"
- net_graphmsecs 50 // The latency graph represents this many milliseconds.
- net_scale 10 // Default "1"
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- // Mouse Settings:
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- sensitivity 2.4128 // Mouse sensitivity.
- m_yaw .0220000000 // Mouse yaw factor.
- m_side .0220000000 // Mouse side factor.
- m_pitch .0220000000 // Mouse pitch factor.
- m_customaccel_exponent 0 // Mouse movement is raised to this power before being scaled by scale factor.
- m_customaccel_max 0 // Max mouse movement scale factor. Set to "0" for no limit.
- m_customaccel_scale 0 // Custom mouse acceleration value.
- m_filter 0 // Set to "1" to average the mouse over 2 frames.
- m_forward 1 // Mouse forward factor.
- m_mouseaccel1 0 // Windows mouse acceleration initial threshold (2x movement).
- m_mouseaccel2 0 // Windows mouse acceleration secondary threshold (4x movement).
- m_mousespeed 1 // Windows mouse acceleration. Set to "2" to enable secondary threshold.
- m_customaccel 0 // Custom mouse acceleration.
- m_rawinput 1 // Use Raw Input for mouse input. Set to "0" if not using Raw Input.
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- // Close Captions:
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- cc_lang "clovervidiar"
- closecaption 0
- cc_subtitles 0 // You may need this on "1" for Close Captions to work, depending on your HUD.
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- // Idle Script:
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- alias afkon "+forward; +moveleft; +left; [Enabled]"
- alias afkoff "-forward; -moveleft; -left; [Disabled]"
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- // Console:
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- bind "`" "toggleconsole"
- con_drawnotify 0 // Disables drawing of notification area (for taking screenshots).
- con_enable 1 // Allows the console to be activated.
- con_filter_enable 1 // Filters console output based on the setting of con_filter_text. "1" filters completely, "2" displays filtered text brighter.
- con_filter_text_out Compact freed // Text with which to filter OUT of console spew. Set con_filter_enable "1" or "2" to activate.
- //con_logfile 0 // Console output gets written to this file.
- con_notifytime 8 // How long to display recent console text to the upper part of the game window.
- con_nprint_bgalpha 50 // Con_NPrint background alpha.
- con_nprint_bgborder 2 // Con_NPrint border size.
- con_timestamp 0 // Prefix console.log entries with timestamps.
- //con_trace 0 // Print console text to low level printout.
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- // Sprays:
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- // Bear in mind that these are disabled on war servers due to "sv_pure 2" anyway, so if you play competitive TF2, this won't help you.
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- cl_playerspraydisable 1
- r_spray_lifetime 0
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- // Water:
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- mat_wateroverlaysize 1 // "1"
- r_waterforceexpensive 0 // "0"
- r_waterdrawrefraction 1 // "1"
- r_cheapwaterend 1 // "1"
- r_cheapwaterstart 1 // "1"
- r_waterdrawreflection 0 // "0"
- r_waterforcereflectentities 0 // "0"
- r_forcewaterleaf 1 // "1"
- cl_show_splashes 0 // "1"
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- // Casual:
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- tf_custom_ping_enabled 1
- tf_custom_ping 75
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- // Transparent Viewmodels:
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- // DirectX 9.0+ ONLY!
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- mat_motion_blur_enabled 0 // "1" To enable, the only sure-fire way to keep refract masking on.
- mat_motion_blur_strength 0 // "0" Effectively disables motion blur (personal choice). Motion blur gets masked and looks bad with refract masking.
- mat_disable_bloom 1 // "1" To enable, disables bloom so refract masking doesn't create a dark rectangle over light materials.
- mat_bloomscale 0 // "0" Adjustment of the Bloom effect.
- mat_hdr_level 0 // Set to "0" for no HDR, "1" for LDR + Bloom on HDR maps & "2" for full HDR on HDR maps.
- mat_colcorrection_disableentities 1
- mat_colorcorrection 0
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- // Servers:
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- // To join servers by typing a certain word in console.
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- alias stabby "connect 66.150.188.38:27015" // Enter 'stabby' in the console to connect to stabby's Server.
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- // Scoreboard:
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- tf_scoreboard_ping_as_text 1
- tf_scoreboard_mouse_mode 2
- bind tab "+scoreboard"
- alias +scoreboard "+showscores; net_graph 1; mem_compact"
- alias -scoreboard "-showscores; net_graph 0"
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- // Shadows:
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- r_shadows 0 // "1"
- r_shadowmaxrendered 0 // "4"
- nb_shadow_dist 0 // "200"
- r_shadowrendertotexture 0 // Non-blobby shadows. Sometimes turned on by
- // competitive TF2 players to see opponents standing
- // near the other side of a wall. You may see some
- // performance loss from setting this to "1".
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- // Facial Features:
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- r_eyes 0
- r_flex 0
- r_lod 2
- r_rootlod 2
- r_teeth 0
- r_eyemove 0
- r_eyeshift_x 0
- r_eyeshift_y 0
- r_eyeshift_z 0
- r_eyesize 0
- blink_duration 0
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- // FOV:
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- viewmodel_fov 99 // Change this to whatever FOV you want to use.
- fov_desired 90
- viewmodel_fov_demo 90 // Change this to whatever FOV you want to use reviewing demos.
- tf_use_min_viewmodels 1 // Set to "1" to use minimum viewmodels.
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- // Ragdolls:
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- cl_ragdoll_collide 0 // "1" Collision between corpses.
- cl_ragdoll_forcefade 1 // "0" If set to "1" then cl_ragdoll_forcefade is used.
- cl_ragdoll_fade_time 0 // "7" Fading time in seconds of corpses. "0" = No Corpses
- cl_ragdoll_physics_enable 1 // "1" Ragdoll system for the corpses. "0" means corpses standing around with no animation.
- g_ragdoll_fadespeed 0 // "600"
- g_ragdoll_lvfadespeed 0 // "100"
- ragdoll_sleepaftertime "5.0f" // "5.0f"
- g_ragdoll_important_maxcount 0
- cl_ragdoll_pronecheck_distance 0
- // Toggle:
- //bind "o" "ragdoll_on"
- //alias ragdoll_on "cl_ragdoll_fade_time 7; cl_ragdoll_forcefade 0; cl_ragdoll_physics_enable 1; g_ragdoll_fadespeed 600; g_ragdoll_lvfadespeed 100; ragdoll_sleepaftertime "5.0f"; cl_ragdoll_collide 1; bind "o" "ragdoll_off""
- //alias ragdoll_off "cl_ragdoll_fade_time 0; cl_ragdoll_forcefade 1; cl_ragdoll_physics_enable 1; g_ragdoll_fadespeed 0; g_ragdoll_lvfadespeed 0; ragdoll_sleepaftertime "5.0f"; cl_ragdoll_collide 0; bind "o" "ragdoll_on""
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- // Gibs:
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- // You will have reduced performance on deaths which produce gibs.
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- cl_phys_props_enable 0 // "1"
- cl_phys_props_max 0 // "128"
- prop_active_gib_limit 0 // "0"
- props_break_max_pieces_perframe 0 // "-1"
- props_break_max_pieces 0 // "-1"
- r_propsmaxdist 1 // "1000"
- violence_agibs 0 // "1"
- violence_hgibs 0 // "1"
- violence_ablood 0 // "1" I leave blood on to track bleeding DR spies, that's it.
- violence_hblood 0 // "1" I leave blood on to track bleeding DR spies, that's it.
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- // Graphical:
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- // Now we come to the main brunt of the config. You probably don't want to mess with this.
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- mat_phong 0
- tf_colorblindassist 1 // Shows jar icons over jarated targets.
- mat_antialias 0 // Apparently having this on "0" can break the mumble overlay for some users.
- r_worldlights 0
- cl_muzzleflash_dlight_1st 0
- cl_detaildist 0
- cl_detailfade 0
- cl_drawmonitors 0
- cl_ejectbrass 0
- cl_jiggle_bone_framerate_cutoff 0 // Turns off jigglebones for botkiller weapons.
- cl_new_impact_effects 0
- cl_rumblescale 0
- cl_showhelp 0
- cl_showpluginmessages 0
- cl_debugrumble 0
- func_break_max_pieces 0
- glow_outline_effect_enable 0 // Cart glow effect. DirectX 9 only.
- tf_enable_glows_after_respawn 0 // Player glow after re-spawning. DirectX 9 only.
- lod_transitiondist 0
- mat_bumpmap 0 // Controls bumpmapping. Setting this to 0 on dx9 will cause
- // a strange 'shine' effect to appear on all players. - Chris
- //
- // In the past I wasn't able to prove that disabling this was significant,
- // it effects FPS by about 1% after several checks. - Comanglia
- mat_disable_fancy_blending 1
- mat_disable_lightwarp 1
- mat_envmapsize 0 // "4"
- mat_envmaptgasize 0 // "4"
- mat_filterlightmaps 0
- mat_filtertextures 0
- mat_forceaniso 0
- mat_autoexposure_max 0
- mat_autoexposure_min 0
- mat_bloom_scalefactor_scalar 0
- mat_postprocessing_combine 0
- mat_non_hdr_bloom_scalefactor 0
- mat_bufferprimitives 1
- mat_compressedtextures 1
- mat_debugdepth 0
- mat_debug_postprocessing_effects 0
- mat_forcemanagedtextureintohardware 0
- mat_framebuffercopyoverlaysize 0
- mat_hdr_enabled 0
- mat_hdr_manual_tonemap_rate 0
- mat_mipmaptextures 0
- mat_non_hdr_bloom_scalefactor 0
- mat_showlightmappage -1
- mat_softwarelighting 0
- mat_software_aa_blur_one_pixel_lines 0
- mat_software_aa_edge_threshold 0 // "9"
- mat_software_aa_quality 0 // "9"
- mat_software_aa_strength 0
- mat_software_aa_strength_vgui 0
- mat_software_aa_tap_offset 0
- mat_texture_limit -1 // If this value is not "-1", the material system will limit the amount of texture memory it uses in a frame. Useful for identifying.
- mat_use_compressed_hdr_textures 1
- mem_max_heapsize 1024 // Maximum amount of RAM allowed. "2048"=2GB, "4096"=4GB, "6144"=6GB, "8192"=8GB.
- mod_forcedata 1 // Forces all model file data into cache on model load.
- mod_forcetouchdata 1 // Forces all model file data into cache on model load.
- mat_max_worldmesh_vertices 512 // "512"
- mat_monitorgamma 2.0 // Controls brightness, try "1.6" to make it brighter or "2.2"
- // to get it darker. Only works in fullscreen.
- mat_parallaxmap 0
- mat_picmip 2 // "-1" = High "2" = Low. Setting this value to "2" can cause crashes on some newer maps.
- mat_reducefillrate 1
- mat_reduceparticles 1
- mat_specular 0 // Controls specularity. Setting this to "0" will make ubers
- // non-shiny, and will remove some specular effects from in-game entities which support it.
- // Setting this to "0" while trilinear is off lowers framerate for some reason.
- mat_fastspecular 1 // Faster spec but lower quality.
- mat_trilinear 0 // Default "0"
- mat_viewportscale 0.9 // Almost no performance gain from viewport upscaling.
- // "0.5" to "1" is the acceptable range on this,
- // if you do get a FPS boost from this but "0.5" is to blurry try "0.75" or "0.9"
- mat_viewportupscale 0.9
- mp_decals 0 // Just keep this below 60ish and you shouldn't notice much different at all.
- r_3dsky 0
- r_ambientboost 0
- r_ambientfactor 0
- r_ambientmin 0
- r_decals 0 // "9"
- r_maxmodeldecal 0 // "9"
- r_decalstaticprops 0
- r_decal_cullsize 0 // "15"
- r_drawdetailprops 0
- r_drawmodeldecals 0
- r_drawflecks 0
- r_dynamic 0
- r_flashlightdepthtexture 0
- r_flashlightupdatedepth 0
- r_flashlightrenderworld 0
- r_flashlightscissor 0
- r_flashlightdepthres 1 // "1024"
- r_lightaverage 0
- r_maxnewsamples 0
- r_maxsampledist 0 // Default "128"
- r_bloomtintb 0
- r_bloomtintexponent 0
- r_bloomtintg 0
- r_bloomtintr 0
- r_occlusion 0 // "1"
- r_pixelfog 0 // Set to "1" if using DirectX 9 or your game will look foggy.
- r_renderoverlayfragment 0 // Will enable some things. e.g. signs, the team color stripes on the walls.
- r_staticprop_lod 4 // "4"
- r_drawtracers_firstperson 0 // Should give a small FPS boost in 1st person.
- r_dopixelvisibility 0
- r_drawbatchdecals 0
- r_hunkalloclightmaps 0
- r_lightcache_zbuffercache 0
- r_rimlight 0
- r_PhysPropStaticLighting 0
- rope_averagelight 0
- rope_collide 0
- rope_rendersolid 0
- rope_shake 0
- rope_smooth 0
- rope_subdiv 0
- rope_wind_dist 0
- tf_particles_disable_weather 1 // Disable weather effects on maps supporting
- // it, for example, setting this to "1"
- // disables rain effects on Sawmill.
- tracer_extra 0
- mat_motion_blur_forward_enabled 0
- r_worldlightmin 0.0001
- mp_usehwmmodels -1
- mp_usehwmvcds -1
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- // Sound:
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- // I'd be hesitant to say that you would see a great deal of performance improvement from lowering the sound quality, but in my experience as a
- // competitive TF2 player, lowering the sound quality makes determination of directionality and distance that much easier. You may see a small FPS gain
- // with these settings, or you may not, either way will likely have a negligible effect on performance.
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- volume 0.3
- voice_enable 0 // "1" to enable voice communication.
- dsp_enhance_stereo 0
- dsp_water 0 // Removes "underwatery" sound.
- dsp_slow_cpu 1
- snd_async_fullyasync 1 // Having the sound run fully asynchronous has been
- // helpful in the past, as it seems to (for whatever
- // reason) reduce the number of TDRs experienced during
- // gameplay. There's some pretty good information on
- // TDR's here:
- // http://forums.nvidia.com/index.php?showtopic=65161
- snd_pitchquality 1
- snd_spatialize_roundrobin 0
- snd_mixahead .06 // Delay in sound from weapons below ".05" has been known to be unstable.
- // Hit Sound:
- play "hitsound.wav" // Name of the file you want to use. This pre-caches the sound.
- tf_dingalingaling 1
- tf_dingaling_pitchmaxdmg 150 // Higher pitch for high damage.
- tf_dingaling_pitchmindmg 50 // Lower pitch for less damage.
- tf_dingaling_lasthit_volume 1
- tf_dingaling_lasthit_pitchmindmg 150 // Higher pitch for high damage.
- tf_dingaling_lasthit_pitchmaxdmg 50 // Lower pitch for less damage.
- // Toggle Volume:
- bind "F10" "snd_restart" // Fixes looping sounds.
- bind "F11" "togglemute"
- alias togglemute "togglemuteb"
- alias togglemuteb "volume 0.0; alias togglemute togglemuter"
- alias togglemuter "volume 0.3; alias togglemute togglemuteb"
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- // Threading:
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- mat_queue_mode -1 // mat_queue mode is another frequently asked about cvar, it
- // defines the threading method to be used by the material
- // system. It has been unstable to use in the past, but
- // nowadays it's generally okay.
- //
- // Here are the possible values:
- // -2 legacy default
- // -1 default
- // 0 synchronous single thread
- // 1 queued single thread
- // 2 queued multi threaded
- //
- // If you have problems with the value `2', try setting it to
- // `-1'.
- //
- // As an aside, there are quite a few bugs in the demo system
- // that occur when mat_queue_mode is set to a value that is
- // not `-1'. If you intend to do work with the demo system,
- // maybe you should change this.
- //
- // After immense testing I've found that default works perfectly
- // fine with setting your Thread usage. It automatically set me
- // to 2 every time. I'd say it's safer and likely less buggy to
- // leave this at -1 than it is at 2.
- //
- // As a side not I've noticed micro stutters with mat_queue_mode 2
- // at 1000+ fps where mat_queue_mode 1 did not stutter at 1000+ fps
- studio_queue_mode 1 // Default "1"
- cl_threaded_client_leaf_system 0 // Causes crashes to desktop within 4-5 minutes of gameplay. - 4/18/2014
- r_queued_decals 1 // Lessens the impact of higher decal limits.
- r_queued_ropes 1 // Default "1"
- r_queued_post_processing 0 // If you do like post processing effects keeping this on should lessen the impact on framerate.
- r_threaded_client_shadow_manager 0 // Default "0"
- r_threaded_particles 0 // Default "1"
- r_threaded_renderables 0 // Default "0"
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- // HUD:
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- cl_hud_minmode 0 // Set to "1" if you use your HUD in minimal mode.
- cl_hud_playerclass_playermodel_showed_confirm_dialog 1 // 3D Playermodel confirm dialogue.
- cl_hud_playerclass_use_playermodel 0 // 3D Playermodel.
- tf_hud_show_servertimelimit 1
- tf_hud_target_id_disable_floating_health 0 // Set to "1" to disable floating health above player models.
- tf_hud_target_id_alpha 150.00
- hud_achievement_glowtime 0 // Default "2.5" // About a 1.5% FPS boost being on "0"
- hud_achievement_count 0 // Default "8" // Max number of achievements that can be shown on your HUD.
- hud_achievement_tracker 0 // Default "1" // Show or hide the achievement tracker
- hud_saytext_time 0 // Default "12" // Time in seconds the chat displays for.
- hud_combattext_batching 0
- hud_combattext_batching_window 2.0
- hud_fastswitch 1
- hud_deathnotice_time 4 // Default "6" // Death notices that usually appear at the top right of the screen.
- cl_notifications_show_ingame 0 // Default "1" // Show pop-up notifications. FPS boost disabled.
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- // Anti-Virus by Casual:
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- // Protection against server_can_execute bypass.
- // Make your cfg/config.cfg read-only for extra protection!
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- cl_allowupload 0
- alias cl_allowupload "echo Blocked cl_allowupload!"
- alias clear "echo Blocked clear!"
- alias unbindall "echo Blocked unbindall!"
- // Adblock for motd, extra protection:
- // > Create an empty file in your tf directory named textwindow_temp.html and make it read-only (this prevents the motd from being saved & loaded)
- // > Add '127.0.0.1 motd.pinion.gg' to your hosts file. This prevents a well known motd advertising network to load
- cl_disablehtmlmotd 1
- alias closed_htmlpage "echo Blocked pinion!"
- // Gets rid of servers playing annoying sound files:
- alias play "echo Blocked play!"
- alias sndplaydelay "echo Blocked sndplaydelay!"
- alias playgamesound "echo Blocked playgamesound!"
- alias soundfade "echo Blocked soundfade!"
- // Servers don't need this:
- alias cl_spec_mode
- alias rpt_connect
- alias r_screenoverlay
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- // Recording:
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- // P-REC & Default TF2 Demo Recording Commands.
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- //prec_show_stv_status // Command - Show current sourcetv status.
- //prec_tag // Custom tag (can be used in demo name format). (default "")
- prec_check_update 0 // Check for updates on startup. (default 1)
- prec_stv_status 0 // Show SourceTV statistic after the match. (default 1)
- prec_notify 1 // 0 - Print to console.
- // 1 - Say to team chat. (default)
- // 2 - Show on hud.
- prec_log 1 // 0 - Don't log.
- // 1 - Log into killstreaks.txt. (default)
- // 2 - Log separately for each demo.
- // 3 - Log separately for each map.
- prec_screens 0 // Make screenshoots of scoreboard and status. (default 0)
- prec_delete_useless_demo 1 // Delete demo files without bookmarks and killstreaks. (default 0)
- prec_min_streak 10 // Minimum amount of kills without dying to save time of killstreak. (default 4)
- //prec_next_demoname // Set this var if you want change name of next recorded demo. (default "")
- prec_mode 2 // 0 - Turn off addon.
- // 1 - Record only curstomnamed demos.
- // 2 - Record all demos (with mp_tournament 1). (default)
- // 3 - Record all demos.
- prec_kill_delay 15 // Max delay between kill's in Killstreaks. (default 15)
- prec_dir "\demos" // Directory to save demos (default "")
- prec_sound 0 // Play sound when start/stop recording. (1 - on (default) ,0 - off)
- prec_about // Command - Plugin Info.
- prec_version // Command - Plugin Version.
- //prec_delete_demo // Command - Delete previous recorded demo.
- //prec_record // Command - Record a demo.
- //prec_info // Command - List of all commands.
- ds_enable "2" // Type of recording. "2" Record all games.
- ds_min_streak "10" // Minimum amount of kills without dying to save time of killstreak.
- ds_kill_delay "15" // Max delay between kill's in Killstreaks.
- ds_sound "0" // Play sound when start/stop recording. (1 - on (default) ,0 - off)
- ds_screens "0" // Make screenshoots of scoreboard and status.
- ds_autodelete "1" // Delete demo files without bookmarks and killstreaks.
- bind "b" "prec_mark; ds_mark"
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- // Misc.
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- cl_cloud_settings 0 // I believe this disables cloud syncing of CFGs but not 100% sure.
- sys_minidumpspewlines 0 // Basically the number of lines saved to a log file from console.
- // No FPS boost but 15% lower FPS variance.
- cl_software_cursor 0 // Cursor in-game rather than the windows default.
- cl_ask_blacklist_opt_out 1
- cl_ask_favorite_opt_out 1
- sb_dontshow_maxplayer_warning 1
- tf_explanations_backpackpanel 1
- tf_explanations_charinfo_armory_panel 1
- tf_explanations_charinfopanel 1
- tf_explanations_craftingpanel 1
- tf_explanations_discardpanel 1
- tf_explanations_store 1
- tf_training_has_prompted_for_forums 1
- tf_training_has_prompted_for_loadout 1
- tf_training_has_prompted_for_offline_practice 1
- tf_training_has_prompted_for_options 1
- tf_training_has_prompted_for_training 1
- sv_forcepreload 1
- snd_restart
- developer 0
- cl_downloadfilter "nosounds"
- sv_allow_point_servercommand always
- sv_cheats 1
- sv_pure 0
- cl_autoreload 1 // Faster reload time with "+reload" in class configs.
- cl_showerror 0
- cl_use_tournament_specgui 1
- cl_autorezoom 1 // Sniper Rifle will re-zoom after firing a zoomed shot.
- cl_show_market_data_on_items 0 // Show Community Market info.
- replay_screenshotresolution 0 // Take high-resolution replay screenshots.
- tf_romevision_opt_in 0 // Enable Romevision for MvM.
- tf_sniper_fullcharge_bell 1 // Play a sound when the Sniper Rifle is fully charged.
- tf_remember_lastswitched 1 // Remember the 'previous weapon' between lives.
- tf_remember_activeweapon 1 // Remember the 'active weapon' between lives.
- in_usekeyboardsampletime 0
- mat_clipz 1 // GFX card users should set this to "0" for better performance.
- mat_forcehardwaresync 0
- mat_levelflush 1
- mat_vsync 0 // Turn off vsync to avoid nasty I/O latency.
- r_fastzreject 0 // Values >1 enable a fast Z rejection algorithm, to be
- // performed on the GPU (as opposed to on the CPU). The
- // value "-1" autodetects hardware support for this
- // feature, which is safer than forcing it.
- ai_expression_optimization 1
- fast_fogvolume 1
- host_thread_mode 0 // Set to "0" if Local Host.
- mod_load_anims_async 0 // Default "0"
- mod_load_mesh_async 0 // Default "0"
- mod_load_vcollide_async 0 // Default "0"
- cpu_frequency_monitoring 0
- datacachesize 156 // Size in MB.
- crosshair 1
- map_background preload_room; wait 10; disconnect
- mem_compact
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- // Print to Console:
- // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- echo ""
- echo "-------------------------------------------------------------------"
- echo " petalmeadows Performance Config Loaded. "
- echo " Credit to Comanglia & Chris for the original configs. "
- echo "-------------------------------------------------------------------"
- echo ""
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement