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- PokemonAbility.
- 1. Opportunist (5%, 10%, 10%, damage, x1.5, x2.1, x2.7, x3, x5.1): Attacks can occasionally deal greater damage than usual.
- 2. Heavy Hitter (20%, 50%, 80%, damage, x1.5, x2.25, x3, x3.3, x4.05): Attacks can occasionally deal greater damage than usual.
- 3. Dragon Talon (40%, 70%, 100%, damage, x1.5, +10%, +15%, +20%, +30%): Attacks can occasionally deal greater damage than usual.
- 4. Power of 4 (0%, 100%, 0%, damage, x1.5, x2.25, x2.7, x3.15, x3.6): Attacks do more damage when you make a match of four.
- 5. Power of 5 (0%, 0%, 100%, damage, x1.5, x2.25, x2.7, x3.15, x3.6): Attacks do more damage when you make a match of five.
- 6. Last-Ditch Effort (50%, 100%, 100%, damage, x2, x2.4, x3, x4, x6): Attacks do more damage when things are looking desperate.
- 7. Hitting Streak (60%, 100%, 100%, damage, x1.2, +10%, +15%, +20%, +30%): Does more damage the more times in a row it is triggered.
- 8. Damage Streak (60%, 100%, 100%, damage, x1.2, x1.32, x1.56, x1.8, x2.4): Does more damage the more times in a row it is triggered.
- 9. Risk-Taker (50%, 70%, 100%, damage, x1, x1.5, x1.8, x2, x2.5): Damage may randomly be increased or decreased.
- 10. Swarm (60%, 80%, 100%, damage, x2, +10%, +20%, +30%, +40%): Attacks do more damage when things are looking desperate.
- 11. Steely Resolve (60%, 80%, 100%, damage, x2, x2.2, x2.4, x5, x7): Attacks do more damage when things are looking desperate.
- 12. Pyre (50%, 100%, 100%, damage, x1.2, +10%, +20%, +30%, +40%): Increases damage done by any Fire types in a combo.
- 13. Dancing Dragons (60%, 100%, 100%, damage, x1.2, +10%, +15%, +20%, +30%): Increases damage done by any Dragon types in a combo.
- 14. Pummel (15%, 50%, 100%, damage, x1.2, +20%, +25%, +40%, +50%): Increases damage done by any Fighting types in a combo.
- 15. Pixie Power (15%, 40%, 80%, damage, x1.5, +20%, +25%, +30%, +40%): Increases damage done by any Fairy types in a combo.
- 16. Sinister Power (15%, 40%, 80%, damage, x1.5, +20%, +25%, +30%, +40%): Increases damage done by any Dark types in a combo.
- 17. Crowd Control (20%, 60%, 80%, damage, x50, +10%, +15%, +20%, +40%): The more [var]name in the puzzle area, the more damage.
- 18. Counterattack (25%, 75%, 100%, damage, x20): The more disruptions on the board, the greater the damage.
- 19. Vitality Drain (5%, 20%, 50%, damage, x1, +5%, +10%, +20%, +30%): Does more damage when the opponent has more HP left.
- 20. Quake (20%, 35%, 60%, damage, x1.2, +10%, +20%, +30%, +40%): Sometimes increases damage and leaves opponent paralyzed.
- 21. Fearless (10%, 50%, 100%, damage, x1, x1.2, x1.4, x1.5, x2): Combos do more damage if the opponent is Ghost type.
- 22. Swat (20%, 40%, 100%, damage, x1, x1.1, x1.2, x1.4, x1.6): Does more damage against Flying, Bug, or Fairy types.
- 23. Brute Force (50%, 100%, 100%, damage, x1, x2, x2.5, x3, x4): Increases damage for attacks that are not very effective.
- 24. Quirky (30%, 50%, 100%, other, +30%, +40%, +50%, +70%): Occasionally erases one extra matching Pokémon elsewhere.
- 25. Quirky+ (25%, 35%, 100%, other, +10%, +20%, +40%, +65%): Occasionally erases two extra matching Pokémon elsewhere.
- 26. Prank (20%, 40%, 100%, other, +10%, +20%, +30%, +40%): Occasionally changes when a foe will next disrupt your play.
- 27. Stabilize (30%, 50%, 100%, other, +10%, +20%, +50%, +70%): Occasionally erases one of the foe's disruptions on the board.
- 28. Stabilize+ (20%, 50%, 80%, other, +10%, +20%, +40%, +50%): Occasionally erases two of the foe's disruptions on the board.
- 29. Disrupt Buster (1%, 5%, 10%, other, +5%, +10%, +15%, +30%): Occasionally erases all of the foe's disruptions.
- 30. Rock Break (100%, 100%, 100%, other, x1.5, x1.7, x1.8, x2): Destroys one breakable-rock disruption without fail.
- 31. Cloud Clear (100%, 100%, 100%, other, x1.5, x1.7, x1.8, x2): Clears away one black-cloud disruption without fail.
- 32. Block Smash (100%, 100%, 100%, other, x1.5, x1.7, x1.8, x2): Clears one unbreakable-block disruption without fail.
- 33. Eject (100%, 100%, 100%, other, x1.5, x1.7, x1.8, x2): Removes one non-Support Pokémon icon without fail.
- 34. Barrier Bash (100%, 100%, 100%, other, x1.2, x1.5, x1.7, x2): Removes one barrier-type disruption without fail.
- 35. Swap (30%, 50%, 100%, other, +20%, +30%, +50%, +70%): Can replace a disruption with this Pokémon.
- 36. Chill (20%, 30%, 100%, damage, x1, +10%, +20%, +25%, +30%): Can delay your opponent's disruptions for a turn.
- 37. Astonish (20%, 30%, 100%, damage, x1, x1.1, x1.2, x1.4, x1.5): Can delay your opponent's disruptions for a turn.
- 38. Flap (20%, 30%, 100%, damage, x1, x1.1, x1.2, x1.4, x1.5): Can delay your opponent's disruptions for a turn.
- 39. Mind Zap (10%, 40%, 100%, damage, x1, +5%, +10%, +20%, +25%): Can reset your opponent's disruption counter to maximum.
- 40. Burn (5%, 55%, 80%, damage, x1, +5%, +10%, +15%, +20%): Leaves the foe burned.
- 41. Spookify (5%, 45%, 80%, damage, x1, +10%, +15%, +20%, +30%): Leaves the foe spooked.
- 42. Freeze (5%, 35%, 70%, damage, x1, +10%, +12%, +15%, +20%): Leaves the foe frozen.
- 43. Sleep Charm (5%, 30%, 80%, damage, x1, +10%, +15%, +18%, +25%): Leaves the foe asleep.
- 44. Paralyze (10%, 30%, 80%, damage, x1, +5%, +8%, +10%, +15%): Leaves the foe paralyzed.
- 45. Mega Boost (50%, 100%, 100%, megabar, +3, +10%, +15%, +20%, +40%): Fills the Mega Gauge of a Pokémon of the same type.
- 46. Hyper Punch (10%, 50%, 50%, damage, x3, +10%, +15%, +20%, +30%): Attacks sometimes deal greater damage than usual.
- 47. Power of 4+ (0%, 80%, 0%, damage, x3, x3.3, x3.6, x3.9, x4.5): Attacks do even more damage when you make a match of four.
- 48. Power of 5+ (0%, 0%, 80%, damage, x3, x3.3, x3.6, x4.2, x5.1): Attacks do even more damage when you make a match of five.
- 49. Crowd Power (25%, 70%, 90%, damage, x50): The more [var]name in the puzzle area, the more damage.
- 50. Double Normal (20%, 60%, 80%, damage, x2.5, +5%, +10%, +15%, +20%): Increases damage done by any Normal types in a combo.
- 51. Mega Boost+ (50%, 100%, 100%, megabar, +6, +5%, +10%, +20%, +30%): Fills the Mega Gauge of the same type of Pokémon more.
- 52. Mega Boost++ (10%, 20%, 30%, megabar, +9, +5%, +10%, +15%, +20%): Fills the Mega Gauge of same type of Pokémon even more.
- 53. Stabilize++ (25%, 50%, 100%, other, +10%, +15%, +20%, +25%): Occasionally erases five of the foe's disruptions on the board.
- 54. Rock Break+ (50%, 100%, 100%, other, +10%, +15%, +20%, +30%): Sometimes destroys three breakable-rock disruptions.
- 55. Rock Break++ (40%, 100%, 100%, other, +5%, +10%, +15%, +20%): Sometimes destroys five breakable-rock disruptions.
- 56. Cloud Clear+ (50%, 100%, 100%, other, +10%, +15%, +20%, +30%): Sometimes clears away three black-cloud disruptions.
- 57. Cloud Clear++ (40%, 100%, 100%, other, +5%, +10%, +15%, +20%): Sometimes clears away five black-cloud disruptions.
- 58. Block Smash+ (50%, 100%, 100%, other, +10%, +15%, +20%, +30%): Sometimes clears three unbreakable-block disruptions.
- 59. Block Smash++ (40%, 100%, 100%, other, +5%, +10%, +15%, +20%): Sometimes clears five unbreakable-block disruptions.
- 60. Eject+ (50%, 100%, 100%, other, +10%, +15%, +20%, +30%): Sometimes removes three non-Support Pokémon icons.
- 61. Eject++ (40%, 100%, 100%, other, +5%, +10%, +15%, +20%): Sometimes removes five non-Support Pokémon icons.
- 62. Barrier Bash+ (50%, 100%, 100%, other, +10%, +15%, +20%, +30%): Sometimes removes three barrier-type disruptions.
- 63. Barrier Bash++ (40%, 100%, 100%, other, +5%, +10%, +15%, +20%): Sometimes removes five barrier-type disruptions.
- 64. Swap+ (25%, 50%, 100%, other, +10%, +20%, +30%, +35%): Can replace some disruptions with this Pokémon.
- 65. Swap++ (20%, 50%, 100%, other, +5%, +10%, +20%, +30%): Can replace many disruptions with this Pokémon.
- 66. Shock Attack (20%, 30%, 80%, damage, x1, +5%, +7%, +10%, +15%): Leaves the foe paralyzed.
- 67. Nosedive (15%, 40%, 70%, damage, x5, +10%, +15%, +20%, +30%): Attacks can occasionally deal greater damage than usual.
- 68. Sky Blast (10%, 60%, 90%, damage, x2, +5%, +10%, +15%, +20%): Increases damage done by any Flying types in a combo.
- 69. Poisonous Mist (10%, 25%, 30%, damage, x1, +10%, +15%, +20%, +25%): Does more damage when the opponent has more HP left.
- 70. Downpour (10%, 25%, 30%, damage, x1, +10%, +15%, +20%, +25%): Does more damage when the opponent has more HP left.
- 71. Super Bolt (10%, 20%, 50%, damage, x10, x11, x12, x13, x15): Attacks can occasionally deal greater damage than usual.
- 72. Good Luck (0%, 0%, 0%, damage, x1.2): Makes it more likely to receive items when set as a Support.
- 73. +-Boost (100%, 100%, 100%, damage, x2, x2.2, x2.4, x2.8, x3): Making a + shaped match deals more damage than usual.
- 74. L-Boost (100%, 100%, 100%, damage, x2, x2.2, x2.4, x2.8, x3): Making an L-shaped match deals more damage than usual.
- 75. T-Boost (100%, 100%, 100%, damage, x2, x2.2, x2.4, x2.8, x3): Making a T-shaped match deals more damage than usual.
- 76. Cheer (60%, 100%, 100%, damage, x1, +10%, +15%, +20%, +40%): Increases the chance that the next match's skill is triggered.
- 77. Paralysis Combo (40%, 60%, 100%, damage, x1.5, +20%, +25%, +30%, +40%): Boosts damage done by combos if the foe is paralyzed.
- 78. Sleep Combo (40%, 60%, 100%, damage, x1.5, +20%, +25%, +30%, +40%): Boosts damage done by combos if the foe is asleep.
- 79. Relentless (70%, 80%, 100%, damage, x1.2, x1.44, x1.56, x1.8, x2.04): Boosts damage done by combos if foe has any status condition.
- 80. Poison Pact (40%, 60%, 80%, damage, x1.2, +10%, +20%, +30%, +50%): Increases damage done by Poison types in the combo.
- 81. Ice Dance (30%, 50%, 70%, damage, x1.2, +10%, +15%, +20%, +30%): Increases damage done by Ice types in the combo.
- 82. Ground Forces (20%, 60%, 80%, damage, x1.2, +10%, +15%, +20%, +25%): Increases damage done by Ground types in the combo.
- 83. Flash Mob (5%, 40%, 60%, damage, x30, +20%, +30%, +40%, +60%): Having more Pokémon of the same type boosts damage dealt.
- 84. Poison (10%, 40%, 70%, damage, x1.2, +5%, +10%, +20%, +30%): Leaves the foe poisoned.
- 85. Toxic Stress (50%, 100%, 100%, damage, x1.5, +5%, +10%, +15%, +20%): Does more damage the more times in a row it is triggered.
- 86. Flashover (25%, 50%, 80%, damage, x2, x2.2, x2.6, x3, x4): Attacks sometimes deal greater damage than usual.
- 87. Whirlpool (30%, 60%, 90%, damage, x1, +5%, +10%, +15%, +20%): Can delay your opponent's disruptions for a turn.
- 88. Constrict (20%, 50%, 90%, damage, x2, +5%, +10%, +15%, +20%): Can delay your opponent's disruptions for two turns.
- 89. Final Effort (60%, 80%, 100%, damage, x3, x3.6, x4.2, x6, x10.2): Attacks do more damage when there are no more moves left.
- 90. Fury of 5 (0%, 0%, 90%, damage, x4, x6, x8, x12, x16): Attacks do more damage when you make a match of five.
- 91. Dragon Sweep (60%, 80%, 100%, other, x2, x2.2, x2.5, x3): May remove two non-Support Pokémon.
- 92. Dragon Shriek (20%, 40%, 80%, damage, x1, x1.2, x1.4, x1.6, x2): Leaves the foe paralyzed for a longer period of time.
- 93. Goad (5%, 30%, 80%, damage, x1, +5%, +10%, +15%, +20%): May force the foe to trigger its disruption immediately.
- 94. Rockify (60%, 80%, 100%, other, +5%, +10%, +15%, +20%): Occasionally turns one non- Support Pokémon into a rock.
- 95. Blockify (60%, 80%, 100%, other, +5%, +10%, +15%, +20%): Occasionally turns one non- Support Pokémon into a block.
- 96. Prospector (3%, 10%, 30%, other, +2%, +5%, +10%, +15%): Changes one rock into a Coin.
- 97. Alchemist (3%, 10%, 30%, other, +2%, +5%, +10%, +15%): Changes one block into a Coin.
- 98. Transform (50%, 100%, 100%, other, +5%, +10%, +20%, +30%): Changes up to 3 [var]name into another Support Pokémon.
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