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  1. WeaponData
  2. {
  3. // General
  4. "printname" "#WPN_SNIPER"
  5. "shortprintname" "#WPN_SNIPER_SHORT"
  6. "description" "#WPN_SNIPER_DESC"
  7. "longdesc" "#WPN_SNIPER_LONGDESC"
  8.  
  9. "menu_icon" "r2_ui/menus/loadout_icons/primary_weapon/primary_kraber"
  10. "hud_icon" "r2_ui/menus/loadout_icons/primary_weapon/primary_kraber"
  11.  
  12. "weaponClass" "human"
  13. "weaponSubClass" "sniper"
  14. "body_type" "heavy"
  15. "fire_mode" "semi-auto"
  16. "pickup_hold_prompt" "Hold [USE] [WEAPONNAME]"
  17. "pickup_press_prompt" "[USE] [WEAPONNAME]"
  18. "minimap_reveal_distance" "32000"
  19. "leveled_pickup" "1"
  20.  
  21. "OnWeaponActivate" "OnWeaponActivate_weapon_sniper"
  22. "OnClientAnimEvent" "OnClientAnimEvent_weapon_sniper"
  23. "OnWeaponPrimaryAttack" "OnWeaponPrimaryAttack_weapon_sniper"
  24. "OnWeaponNpcPrimaryAttack" "OnWeaponNpcPrimaryAttack_weapon_sniper"
  25. "OnProjectileCollision" "OnProjectileCollision_weapon_sniper"
  26.  
  27. "viewmodel_offset_ads" "4.3 0 -0.2"
  28.  
  29. // Menu
  30. "menu_category" "sniper"
  31. "menu_anim_class" "large"
  32. "stat_damage" "100"
  33. "stat_range" "100"
  34. "stat_accuracy" "60"
  35. "stat_rof" "15"
  36.  
  37. "ads_dof_disable" "1"
  38.  
  39. // Models
  40. "viewmodel" "models/weapons/at_rifle/ptpov_at_rifle.mdl"
  41. "playermodel" "models/weapons/at_rifle/w_at_rifle.mdl"
  42. "projectilemodel" "models/weapons/bullets/projectile_20mm.mdl"
  43.  
  44. // Effects
  45. "impact_effect_table" "titan_bullet"
  46. "projectile_trail_effect_0" "weapon_kraber_projectile"
  47. "projectile_do_predict_impact_effects" "1"//0"
  48. "vortex_absorb_effect" "wpn_vortex_projectile_20mm_FP"
  49. "vortex_absorb_effect_third_person" "wpn_vortex_projectile_20mm"
  50. "vortex_absorb_sound" "Vortex_Shield_AbsorbBulletLarge"
  51. "vortex_absorb_sound_1p_vs_3p" "Vortex_Shield_AbsorbBulletLarge_1P_VS_3P"
  52. "projectile_adjust_to_gun_barrel" "1"
  53.  
  54. // Sounds
  55. "sound_dryfire" "rifle_dryfire"
  56. "sound_pickup" "wpn_pickup_Rifle_1P"
  57. "sound_zoom_in" "Weapon_Rangemaster_Kraber_ADS_In"
  58. "sound_zoom_out" "Weapon_Rangemaster_Kraber_ADS_Out"
  59. "fire_sound_1_player_1p" "large_shell_drop"
  60. "fire_sound_1_player_3p" "large_shell_drop"
  61. "fire_sound_1_npc" "large_shell_drop"
  62. "fire_sound_2_player_1p" "Weapon_Kraber_Fire_1P"
  63. "fire_sound_2_player_3p" "Weapon_Kraber_Fire_3P"
  64. "fire_sound_2_npc" "Weapon_Kraber_Fire_npc"
  65.  
  66. "low_ammo_sound_name_1" "Kraber_LowAmmo_Shot1"
  67. "low_ammo_sound_name_2" "Kraber_LowAmmo_Shot2"
  68. "low_ammo_sound_name_3" "Kraber_LowAmmo_Shot3"
  69.  
  70. "fx_shell_eject_view" "wpn_shelleject_rifle_large_FP"
  71. "fx_shell_eject_world" "wpn_shelleject_rifle_large"
  72. "fx_shell_eject_attach" "shell"
  73. "fx_shell_eject_attach_scoped" "shell_scoped"
  74.  
  75. "fx_muzzle_flash_view" "wpn_muzzleflash_snp_hmn_FP"
  76. "fx_muzzle_flash_world" "wpn_muzzleflash_snp_hmn"
  77. "fx_muzzle_flash_attach" "muzzle_flash"
  78. "fx_muzzle_flash_attach_scoped" "muzzle_flash_scoped"
  79.  
  80. // Bolt info
  81. "bolt_hitsize" "0.0"
  82. "bolt_hitsize_grow1_time" "0.035"
  83. "bolt_hitsize_grow1_size" "0.5"
  84. "bolt_hitsize_grow2_time" "0.08"
  85. "bolt_hitsize_grow2_size" "1.0"
  86. "bolt_hitsize_growfinal_lerptime" "0.18"
  87. "bolt_hitsize_growfinal_size" "2.0"
  88.  
  89. "bolt_gravity_enabled" "1"
  90. "bolt_gravity_amount" "0.2500"//0.500"
  91.  
  92. "bolt_bounce_frac" "0.000"
  93. "projectile_damage_reduction_per_bounce" "0.0"
  94. "projectile_damages_owner" "0"
  95. "projectile_ricochet_max_count" "0"
  96.  
  97. "pass_through_depth" "32"
  98. "pass_through_damage_preserved_scale" "1"
  99.  
  100. "bolt_speed" "10000"
  101.  
  102. // Damage - When Used by Players
  103. "damage_flags" "DF_BULLET | DF_KNOCK_BACK | DF_DISMEMBERMENT"
  104. "damage_type" "bullet"
  105.  
  106. "damage_headshot_scale" "1.5"
  107.  
  108. "impulse_force" "10"
  109.  
  110. "ammo_clip_size" "4"
  111.  
  112. "titanarmor_critical_hit_required" "1"
  113. "critical_hit" "1"
  114.  
  115.  
  116. MP_BASE
  117. {
  118. "ammo_default_total" "40"
  119. "ammo_stockpile_max" "40"
  120. "ammo_no_remove_from_stockpile" "1"
  121. "ammo_min_to_fire" "1"
  122.  
  123.  
  124. "damage_near_value" "350"
  125. "damage_far_value" "350"
  126. "damage_near_value_titanarmor" "430"
  127. "damage_far_value_titanarmor" "430"
  128. "damage_rodeo" "900"
  129. "damage_near_distance" "2000"
  130. "damage_far_distance" "15000"
  131.  
  132. "red_crosshair_range" "15000"
  133.  
  134. "critical_hit_damage_scale" "1"
  135.  
  136. // Damage - When Used by NPCs
  137. "npc_damage_near_value" "49"
  138. "npc_damage_far_value" "49"
  139. "npc_damage_near_value_titanarmor" "50"
  140. "npc_damage_far_value_titanarmor" "25"
  141.  
  142. "npc_accuracy_multiplier_pilot" "1.0"
  143.  
  144. "npc_suppress_lsp_allowed" "0"
  145.  
  146. "enable_highlight_networking_on_creation" "<KEEP_DEFAULT>"
  147.  
  148. "damage_heavyarmor_nontitan_scale" "0.35"
  149.  
  150. "zoom_toggle_lerp_time" "<KEEP_DEFAULT>"
  151. "zoom_toggle_fov" "<KEEP_DEFAULT>"
  152. }
  153.  
  154. SP_BASE
  155. {
  156. "zoom_toggle_lerp_time" "0.2"
  157. "zoom_toggle_fov" "7"
  158.  
  159. "ammo_default_total" "12"
  160. "ammo_stockpile_max" "28"
  161. "ammo_no_remove_from_stockpile" "0"
  162. "ammo_min_to_fire" "1"
  163.  
  164.  
  165. "damage_near_value" "200"
  166. "damage_far_value" "200"
  167. "damage_near_value_titanarmor" "500"
  168. "damage_far_value_titanarmor" "500"
  169. "damage_rodeo" "900"
  170. "damage_near_distance" "2000"
  171. "damage_far_distance" "15000"
  172.  
  173. "red_crosshair_range" "15000"
  174.  
  175. "critical_hit_damage_scale" "1.5"
  176.  
  177. // Damage - When Used by NPCs
  178. "npc_damage_near_value" "49"
  179. "npc_damage_far_value" "49"
  180. "npc_damage_near_value_titanarmor" "50"
  181. "npc_damage_far_value_titanarmor" "25"
  182.  
  183. "npc_accuracy_multiplier_pilot" "3.0"
  184.  
  185. "npc_suppress_lsp_allowed" "<KEEP_DEFAULT>"
  186.  
  187. "enable_highlight_networking_on_creation" "1"
  188.  
  189. "damage_heavyarmor_nontitan_scale" "1"
  190. }
  191.  
  192. // NPC
  193. "proficiency_poor_spreadscale" "3.0"
  194. "proficiency_average_spreadscale" "2.2"
  195. "proficiency_good_spreadscale" "2.0"
  196. "proficiency_very_good_spreadscale" "1.5"
  197.  
  198. "npc_min_engage_range" "500"
  199. "npc_max_engage_range" "8000"
  200. "npc_min_engage_range_heavy_armor" "500"
  201. "npc_max_engage_range_heavy_armor" "8000"
  202. "npc_min_range" "0"
  203. "npc_max_range" "8000"
  204.  
  205. "npc_min_burst" "1"
  206. "npc_max_burst" "1"
  207. "npc_rest_time_between_bursts_min" "2.0"
  208. "npc_rest_time_between_bursts_max" "3.0"
  209.  
  210. "dof_zoom_nearDepthStart" "0"
  211. "dof_zoom_nearDepthEnd" "0"
  212. "dof_nearDepthStart" "4.750"
  213. "dof_nearDepthEnd" "9"
  214.  
  215. // Behavior
  216. "fire_rate" "1.85"
  217. "zoom_time_in" "0.4"//0.48"//1.1"//1.25"//0.45"
  218. "zoom_time_out" "0.3"
  219. "zoom_fov" "45" //3x zoom
  220. "zoom_scope_frac_start" "0.2"//0.2"
  221. "zoom_scope_frac_end" "0.7"//0.85"
  222. "zoom_angle_shift_pitch" "0.3"
  223. "zoom_angle_shift_yaw" "0.65"
  224. "rechamber_time" "1.60"//1.30"
  225. "reload_time" "2.5"
  226. "reload_time_late1" "1.52"
  227. "reload_time_late2" "0.63"
  228. "reloadempty_time" "3.61"
  229. "reloadempty_time_late1" "2.63"
  230. "reloadempty_time_late2" "1.75"
  231. "reloadempty_time_late3" "0.55"
  232. "holster_time" "0.5"
  233. "deploy_time" "0.8"
  234. "lower_time" "0.25"
  235. "raise_time" "0.3"
  236. "vortex_refire_behavior" "bullet"
  237. "allow_empty_fire" "0"
  238. "reload_enabled" "1"
  239. "allow_empty_click" "1"
  240. "empty_reload_only" "0"
  241. "trigger_snipercam" "1"
  242. "allow_headshots" "1"
  243. "ads_move_speed_scale" "0.5"//0.35"
  244. "aimassist_disable_hipfire" "1"
  245. "aimassist_disable_ads" "1"
  246. "aimassist_disable_hipfire_titansonly" "1"
  247. "aimassist_disable_ads_titansonly" "1"
  248. "gamepad_use_yaw_speed_for_pitch_ads" "1"
  249. "ads_fov_zoomfrac_start" "0.5"
  250. "ads_fov_zoomfrac_end" "0.9"
  251.  
  252. "sprint_fractional_anims" "0"
  253.  
  254. // Spread
  255. "spread_stand_hip" "10"
  256. "spread_stand_hip_run" "12"
  257. "spread_stand_ads" "0.0" //"0.1"
  258. "spread_crouch_hip" "8"
  259. "spread_crouch_ads" "0"
  260. "spread_air_hip" "12"
  261. "spread_air_ads" "0.0" //".15"
  262.  
  263. "ammo_suck_behavior" "primary_weapons"
  264.  
  265. // View Kick
  266. "viewkick_spring" "sniper"
  267.  
  268. "viewkick_pitch_base" "-0.5625"//"-1.25"//
  269. "viewkick_pitch_random" "0.0225"//"0.05"//
  270. "viewkick_pitch_softScale" "0.8"
  271. "viewkick_pitch_hardScale" "2"
  272.  
  273. "viewkick_yaw_base" "-0.135"//"-0.3"//
  274. "viewkick_yaw_random" "0.045"//"0.1"//
  275. "viewkick_yaw_softScale" "1.0"
  276. "viewkick_yaw_hardScale" "1.5"
  277.  
  278. "viewkick_roll_base" "0"
  279. "viewkick_roll_randomMin" "0.5"
  280. "viewkick_roll_randomMax" "0.5"
  281. "viewkick_roll_softScale" "0.2"
  282. "viewkick_roll_hardScale" "3.0"
  283.  
  284. "viewkick_hipfire_weaponFraction" "0.4"
  285. "viewkick_hipfire_weaponFraction_vmScale" "0.55"
  286. "viewkick_ads_weaponFraction" "0.0"//"0.45"//
  287. "viewkick_ads_weaponFraction_vmScale" "0.0"//"-0.3"//
  288.  
  289. "viewkick_perm_pitch_base" "0.0"
  290. "viewkick_perm_pitch_random" "0.0"
  291. "viewkick_perm_pitch_random_innerexclude" "0.0"
  292. "viewkick_perm_yaw_base" "0.0"
  293. "viewkick_perm_yaw_random" "0.0"
  294. "viewkick_perm_yaw_random_innerexclude" "0.0"
  295.  
  296. //
  297. "viewmodel_shake_forward" "0.5"
  298. "viewmodel_shake_up" "0.1"
  299. "viewmodel_shake_right" "0.0"
  300.  
  301. // Bob
  302. "bob_cycle_time" "0.4"
  303. "bob_vert_dist" "0.19"
  304. "bob_horz_dist" "0.1"
  305. "bob_max_speed" "150"
  306. "bob_pitch" "0.75"
  307. "bob_yaw" "-1.7"
  308. "bob_roll" "1.2"
  309.  
  310. // Bob_Zoomed
  311. "bob_cycle_time_zoomed" "0.4"
  312. "bob_vert_dist_zoomed" "0.0025"
  313. "bob_horz_dist_zoomed" "0.0025"
  314. "bob_max_speed_zoomed" "150"
  315. //"bob_pitch_zoomed" "0.002"
  316. //"bob_yaw_zoomed" "-.002"
  317. //"bob_roll_zoomed" ".002"
  318.  
  319. // Rumble
  320. "fire_rumble" "rumble_sniper"
  321.  
  322. // Sway
  323. "sway_rotate_attach" "SWAY_ROTATE"
  324. "sway_min_x" "-0.5"
  325. "sway_min_y" "-0.5"
  326. "sway_min_z" "-0.6"
  327. "sway_max_x" "0.5"
  328. "sway_max_y" "0.5"
  329. "sway_max_z" "0.6"
  330. "sway_min_pitch" "-3"
  331. "sway_min_yaw" "-2.5"
  332. "sway_min_roll" "-4"
  333. "sway_max_pitch" "3"
  334. "sway_max_yaw" "2.5"
  335. "sway_max_roll" "4"
  336. "sway_translate_gain" "2.5"
  337. "sway_rotate_gain" "7"
  338. "sway_move_forward_translate_x" "-0.1"
  339. "sway_move_forward_translate_z" "-0.5"
  340. "sway_move_back_translate_x" "0.2"
  341. "sway_move_back_translate_z" "-0.2"
  342. "sway_move_left_translate_y" "-1"
  343. "sway_move_left_translate_z" "-0.5"
  344. "sway_move_left_rotate_roll" "-4"
  345. "sway_move_right_translate_y" "1"
  346. "sway_move_right_translate_z" "-0.5"
  347. "sway_move_right_rotate_roll" "4"
  348. "sway_move_up_translate_z" "-1"
  349. "sway_move_down_translate_z" "1"
  350. "sway_turn_left_rotate_yaw" "-2.5"
  351. "sway_turn_right_rotate_yaw" "2.5"
  352.  
  353. "sway_turn_left_translate_y" ".5"
  354. "sway_turn_right_translate_y" "-.5"
  355. "sway_turn_up_translate_z" ".2"
  356. "sway_turn_down_translate_z" "-.2"
  357. "sway_turn_up_translate_x" ".1"
  358. "sway_turn_down_translate_x" "-.1"
  359.  
  360. "sway_turn_left_rotate_roll" "4"
  361. "sway_turn_right_rotate_roll" "-4"
  362. "sway_turn_up_rotate_pitch" "3"
  363. "sway_turn_down_rotate_pitch" "-3"
  364. "sway_turn_up_rotate_roll" "-0.8"
  365. "sway_turn_down_rotate_roll" "0.8"
  366.  
  367. // Zoomed Sway
  368. "sway_rotate_attach_zoomed" "jx_c_pov"
  369. "sway_rotate_attach_blend_time_zoomed" "0.2"
  370. "sway_rotate_gain_zoomed" "5"
  371.  
  372. "sway_min_yaw_zoomed" "-0.085"
  373. "sway_max_yaw_zoomed" "0.085"
  374. "sway_turn_left_rotate_yaw_zoomed" "0.085"
  375. "sway_turn_right_rotate_yaw_zoomed" "-0.085"
  376.  
  377. "sway_min_roll_zoomed" "-1"
  378. "sway_max_roll_zoomed" "1"
  379. "sway_turn_left_rotate_roll_zoomed" "-1"
  380. "sway_turn_right_rotate_roll_zoomed" "1"
  381.  
  382. "sway_move_right_rotate_roll_zoomed" "0.2"
  383. "sway_move_left_rotate_roll_zoomed" "-0.2"
  384.  
  385. "sway_min_pitch_zoomed" "-0.25"
  386. "sway_max_pitch_zoomed" "0.25"
  387. "sway_turn_up_rotate_pitch_zoomed" "-0.25"
  388. "sway_turn_down_rotate_pitch_zoomed" "0.25"
  389.  
  390. // WeaponED Unhandled Key/Values and custom script Key/Values
  391. "sprintcycle_time" ".55"
  392. "is_sniper" "1"
  393.  
  394. // Bodygroups:
  395. "bodygroup1_name" "scope_dcom"
  396. "bodygroup1_set" "1"
  397. "bodygroup2_name" "scope_zoom"
  398. "bodygroup2_set" "0"
  399. "bodygroup3_name" "ammo"
  400. "bodygroup3_set" "1"
  401. "bodygroup4_name" "scope_outline"
  402. "bodygroup4_set" "0"
  403. "bodygroup5_name" "scope_oracle"
  404. "bodygroup5_set" "0"
  405. "bodygroup6_name" "proscreen"
  406. "bodygroup6_set" "0"
  407. // "bodygroup7_name" "suppressor_sq_lg"
  408. // "bodygroup7_set" "0"
  409.  
  410. "bodygroup_ads_scope_name" "ads_scopes"
  411. "bodygroup_ads_scope_set" "0"
  412.  
  413.  
  414. "anim_alt_idleAttack" "0"
  415.  
  416. "clip_bodygroup" "at_rifle_magazine"
  417. "clip_bodygroup_index_shown" "0"
  418. "clip_bodygroup_index_hidden" "1"
  419. "clip_bodygroup_show_for_milestone_0" "1"
  420. "clip_bodygroup_show_for_milestone_1" "0"
  421. "clip_bodygroup_show_for_milestone_2" "1"
  422. "clip_bodygroup_show_for_milestone_3" "1"
  423.  
  424. "bodygroup_ammo_index_count" "6"
  425.  
  426. Mods
  427. {
  428. iron_sights
  429. {
  430.  
  431. }
  432. scope_4x
  433. {
  434. //Use this for Variable Zoom
  435. "ui7_enable" "1"
  436.  
  437. "bodygroup1_set" "0"
  438. "bodygroup2_set" "0"
  439. "bodygroup4_set" "1"
  440. "bodygroup5_set" "0"
  441. "bodygroup_ads_scope_set" "2"
  442. "zoom_toggle_lerp_time" "0.2"
  443. "zoom_toggle_fov" "7"
  444. //"ui6_enable" "1"
  445. }
  446. extended_ammo
  447. {
  448. "ammo_stockpile_max" "90"
  449. "ammo_clip_size" "7"
  450. "ammo_default_total" "90"
  451. }
  452. stabilizer
  453. {
  454. "bodygroup1_set" "0"
  455. "bodygroup2_set" "0"
  456. "bodygroup4_set" "0"
  457. "bodygroup5_set" "1"
  458. "bodygroup_ads_scope_set" "0"
  459.  
  460. // "viewdrift_ads_stand_scale_pitch" "*0.5"
  461. // "viewdrift_ads_crouch_scale_pitch" "*0.5"
  462. // "viewdrift_ads_air_scale_pitch" "*0.5"
  463. // "viewdrift_ads_air_scale_yaw" "*0.5"
  464. // "viewdrift_ads_stand_scale_yaw" "*0.5"
  465. // "viewdrift_ads_crouch_scale_yaw" "*0.5"
  466. // "viewdrift_ads_speed_pitch" "*0.5"
  467. // "viewdrift_ads_speed_yaw" "*0.5"
  468.  
  469. "viewmodel_offset_ads" "0 -2.95 0.31"
  470. //"viewmodel_offset_lerp_endFrac" "1"
  471.  
  472. "ads_fov_zoomfrac_start" "0.3"
  473. "ads_fov_zoomfrac_end" "0.8"
  474.  
  475. "dof_zoom_nearDepthStart" "7.0"
  476. "dof_zoom_nearDepthEnd" "7.2"
  477.  
  478. "anim_alt_idleAttack" "1"
  479. }
  480. ricochet
  481. {
  482. "bolt_bounce_frac" "0.7"
  483. "projectile_damage_reduction_per_bounce" "0.0"
  484. "projectile_damages_owner" "0"
  485. "projectile_ricochet_max_count" "2"
  486. }
  487. slammer
  488. {
  489. }
  490. threat_scope
  491. {
  492. "bodygroup1_set" "0"
  493. "bodygroup2_set" "1"
  494. "bodygroup4_set" "0"
  495. "bodygroup5_set" "0"
  496. "bodygroup_ads_scope_set" "1"
  497.  
  498. "threat_scope_enabled" "1"
  499. "threat_scope_bounds_width" "1.5"
  500. "threat_scope_bounds_height" "1.1"
  501. "threat_scope_zoomfrac_start" "0.85"
  502. "viewmodel_offset_ads" "0 0.5 0"
  503. dof_zoom_focusArea_horizontal 0.068
  504. dof_zoom_focusArea_top 0.065
  505. dof_zoom_focusArea_bottom -0.046
  506. }
  507. pro_screen
  508. {
  509. "ui8_enable" "1"
  510. "bodygroup6_set" "1"
  511. }
  512. tactical_cdr_on_kill
  513. {
  514.  
  515. }
  516. pas_fast_reload
  517. {
  518. "reload_time" "*0.7"
  519. "reload_time_late1" "*0.7"
  520. "reloadempty_time" "*0.7"
  521. "reloadempty_time_late1" "*0.7"
  522. }
  523. pas_fast_ads
  524. {
  525. //Fast ADS
  526. "zoom_time_in" "*0.5"
  527. "zoom_time_out" "*0.6"
  528. }
  529. pas_fast_swap
  530. {
  531. //Fast Swap
  532. "fast_swap_to" "1"
  533. }
  534. burn_mod_sniper
  535. {
  536. "is_burn_mod" "1"
  537. //FX
  538. "fx_muzzle_flash_view" "wpn_muzzleflash_snp_hmn_FP_burn"
  539. "fx_muzzle_flash_world" "wpn_muzzleflash_snp_hmn_burn"
  540. "projectile_trail_effect_0" "weapon_kraber_projectile_burn"
  541. "impact_effect_table" "titan_bullet_elec"
  542.  
  543. "damage_near_value" "450"
  544. "damage_far_value" "450"
  545. "damage_near_value_titanarmor" "580"
  546. "damage_far_value_titanarmor" "580"
  547. }
  548. }
  549.  
  550. "ui1_enable" "1"
  551. UiData1
  552. {
  553. "ui" "ui/kraber_ammo_counter"
  554. "mesh" "models/weapons/attachments/kraber_rui_lower"
  555. Args
  556. {
  557. ammo weapon_ammo
  558. clipSize weapon_clipSize
  559. }
  560. }
  561.  
  562. "ui6_enable" "0"
  563. UiData6
  564. {
  565. "ui" "ui/red_dot_basic"
  566. "mesh" "models/weapons/attachments/sniper_scope_rui_upper"
  567. Args
  568. {
  569. ammo weapon_ammo
  570. clipSize weapon_clipSize
  571. clipCount weapon_stockpileClipCount
  572. }
  573. }
  574.  
  575. "ui7_enable" "0"
  576. UiData7
  577. {
  578. "ui" "ui/variable_zoom_crosshair"
  579. "mesh" "models/weapons/attachments/attach_scope_ads_2_crosshair"
  580. Args
  581. {
  582. ammo weapon_ammo
  583. clipSize weapon_clipSize
  584. clipCount weapon_stockpileClipCount
  585. }
  586. }
  587.  
  588. "ui8_enable" "0"
  589. UiData8
  590. {
  591. "ui" "ui/pro_screen_panel"
  592. "mesh" "models/weapons/attachments/pro_screen_rui_upper"
  593. Args
  594. {
  595. proValue proscreen_int0
  596. proOwnedByPlayer proscreen_owner_is_player
  597. }
  598. }
  599.  
  600. active_crosshair_count "2"
  601. rui_crosshair_index "0"
  602.  
  603. RUI_CrosshairData
  604. {
  605. DefaultArgs
  606. {
  607. adjustedSpread weapon_spread
  608. isSprinting player_is_sprinting
  609. isReloading weapon_is_reloading
  610. teamColor crosshair_team_color
  611. isAmped weapon_is_amped
  612. crosshairMovementX crosshair_movement_x
  613. crosshairMovementY crosshair_movement_y
  614. }
  615.  
  616. Crosshair_1
  617. {
  618. "ui" "ui/crosshair_wingman_n"
  619. "base_spread" "0.0"
  620. Args
  621. {
  622. isFiring weapon_is_firing
  623. }
  624. }
  625.  
  626. Crosshair_2
  627. {
  628. "ui" "ui/crosshair_plus"
  629. "base_spread" "0.0"
  630. Args
  631. {
  632. isFiring weapon_is_firing
  633. }
  634. }
  635. }
  636. }
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