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Jul 12th, 2014
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  1. cl_cmdrate "60" //Amount of updates sent to server per second
  2. cl_updaterate "60" //Amount of updates received from server per second
  3. rate "80000" //Total amount of bandwith dota may use
  4. cl_interp "0" //More network stuff below...
  5. cl_interp_ratio "1"
  6. cl_smooth "1"
  7. cl_smoothtime "0.01"
  8. cl_lagcompensation "1"
  9. cl_pred_optimize "2"
  10. cl_forcepreload "1"
  11.  
  12. dota_disable_range_finder 0 //Shows spells are within casting range of targeted area/target
  13.  
  14. dota_minimap_hero_size 900 //Changes the size of heroes on the minimap
  15. dota_minimap_misclick_time "0" //Removes delay before allowing input on minimap
  16.  
  17. dota_health_hurt_decay_time_max "0" //Fade time on DMG done/received reduced to instant
  18. dota_health_hurt_decay_time_min "0"
  19. dota_health_hurt_delay "0"
  20. dota_pain_decay "0"
  21. dota_pain_factor "0"
  22. dota_pain_multiplier "0"
  23. dota_pain_fade_rate "0"
  24.  
  25. dota_sf_game_end_delay "0"
  26.  
  27. net_graph 1
  28.  
  29. net_graphheight 64
  30. net_graphinsetbottom 437
  31. net_graphinsetleft 0
  32. net_graphinsetright -30
  33. net_graphpos 1
  34. net_graphproportionalfont 0
  35. net_graphtext 1
  36.  
  37. bind "F1" "dota_camera_set_lookatpos -2287 1817" // Top Rune
  38. bind "F2" "dota_camera_set_lookatpos 2960 -2353" // Bot Rune
  39.  
  40. engine_no_focus_sleep "0"
  41.  
  42. fps_max "60"
  43.  
  44. dota_full_ui 1
  45.  
  46. con_enable 1
  47.  
  48. //Threads
  49. snd_async_fullyasync "1"
  50. snd_mix_async "1"
  51. mat_queue_mode "2"
  52. cl_threaded_bone_setup "0"
  53. cl_threaded_init "1"
  54. r_queued_decals "0"
  55. r_queued_ropes "1"
  56. r_queued_post_processing "0"
  57. r_threaded_particles "1"
  58. r_threaded_shadow_clip "1"
  59.  
  60.  
  61. //Performance Settings
  62. dsp_enhance_stereo "1"
  63. cl_forcepreload "1"
  64. mat_vsync "0"
  65. dsp_slow_cpu "0"
  66. r_fastzreject "-1"
  67. mat_clipz "1"
  68. mat_forcehardwaresync "0"
  69. mat_levelflush "1"
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