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- cl_cmdrate "60" //Amount of updates sent to server per second
- cl_updaterate "60" //Amount of updates received from server per second
- rate "80000" //Total amount of bandwith dota may use
- cl_interp "0" //More network stuff below...
- cl_interp_ratio "1"
- cl_smooth "1"
- cl_smoothtime "0.01"
- cl_lagcompensation "1"
- cl_pred_optimize "2"
- cl_forcepreload "1"
- dota_disable_range_finder 0 //Shows spells are within casting range of targeted area/target
- dota_minimap_hero_size 900 //Changes the size of heroes on the minimap
- dota_minimap_misclick_time "0" //Removes delay before allowing input on minimap
- dota_health_hurt_decay_time_max "0" //Fade time on DMG done/received reduced to instant
- dota_health_hurt_decay_time_min "0"
- dota_health_hurt_delay "0"
- dota_pain_decay "0"
- dota_pain_factor "0"
- dota_pain_multiplier "0"
- dota_pain_fade_rate "0"
- dota_sf_game_end_delay "0"
- net_graph 1
- net_graphheight 64
- net_graphinsetbottom 437
- net_graphinsetleft 0
- net_graphinsetright -30
- net_graphpos 1
- net_graphproportionalfont 0
- net_graphtext 1
- bind "F1" "dota_camera_set_lookatpos -2287 1817" // Top Rune
- bind "F2" "dota_camera_set_lookatpos 2960 -2353" // Bot Rune
- engine_no_focus_sleep "0"
- fps_max "60"
- dota_full_ui 1
- con_enable 1
- //Threads
- snd_async_fullyasync "1"
- snd_mix_async "1"
- mat_queue_mode "2"
- cl_threaded_bone_setup "0"
- cl_threaded_init "1"
- r_queued_decals "0"
- r_queued_ropes "1"
- r_queued_post_processing "0"
- r_threaded_particles "1"
- r_threaded_shadow_clip "1"
- //Performance Settings
- dsp_enhance_stereo "1"
- cl_forcepreload "1"
- mat_vsync "0"
- dsp_slow_cpu "0"
- r_fastzreject "-1"
- mat_clipz "1"
- mat_forcehardwaresync "0"
- mat_levelflush "1"
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