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- -------- START OF LOG --------
- 20:42:37 LOG: Core version: $Version: SeriousSamHD_TSE; Win32; Standard; Final; 3.003.00:184716; 2013-06-18 23:01:11; @builder01$
- 20:42:37 LOG: Command: $
- 20:42:37 LOG: Initializing timer.
- 20:42:37 LOG: Timestamp: 2013/10/08 20:42:35
- 20:42:37 LOG: Binary name: SamHD_TSE_Unrestricted.exe
- 20:42:37 LOG: Binary soft path: Bin/
- 20:42:37 LOG: Binary hard path: D:\Apps\Steam\steamapps\common\Serious Sam HD The Second Encounter\Bin\
- 20:42:37 LOG: Application directory: D:\Apps\Steam\steamapps\common\Serious Sam HD The Second Encounter\
- 20:42:37 LOG: * OS...
- 20:42:37 LOG: Name: Windows 7
- 20:42:37 LOG: Kernel: WinNT (64-bit)
- 20:42:37 LOG: Version: 6.1, build 7601
- 20:42:37 LOG: Misc: Service Pack 1
- 20:42:37 LOG:
- 20:42:37 LOG: * CPU...
- 20:42:37 LOG: Vendor: GenuineIntel
- 20:42:37 LOG: Type: 0, Family: 6, Model: 10, Stepping: 7
- 20:42:37 LOG: Clock: 3.09 GHz
- 20:42:37 LOG: Cores: 4
- 20:42:37 LOG: CMOV: Yes
- 20:42:37 LOG: SSE: Yes
- 20:42:37 LOG:
- 20:42:37 LOG: * Memory...
- 20:42:37 LOG: Total physical memory: 8173 MB
- 20:42:37 LOG: Free physical memory: 4278 MB
- 20:42:37 LOG:
- 20:42:37 LOG: Loaded "D:\Apps\Steam\steamapps\common\Serious Sam HD The Second Encounter\Bin\ScriptLua.dll".
- 20:42:37 LOG: Loaded "D:\Apps\Steam\steamapps\common\Serious Sam HD The Second Encounter\Bin\GameEnv_Steam.dll".
- 20:42:37 INF: GameEnv API: Steam
- 20:42:37 ERR: Error getting mixer source line info for microphone. Will not be able to control microphone.
- 20:42:37 LOG: Created thread 15132.
- 20:42:37 LOG: Thread 15132 named 'ResourceLoader'.
- 20:42:37 LOG: Loading cvars from "$D:/Apps/Steam/userdata/30703750/41010/local/SeriousSamHD_TSE.ini".
- 20:42:37 TRC: Cannot assign value to cvar dbg_strMarkedDataTypes. The variable is not declared.
- 20:42:37 LOG: Trying to set display mode 1920x1080(fullscreen)...
- 20:42:37 LOG:
- 20:42:37 LOG: Desktop settings:
- 20:42:37 LOG: Color depth: 32-bit
- 20:42:37 LOG: Desktop resolution: 1920 x 1080
- 20:42:37 LOG: Virtual screen: 3200 x 1080
- 20:42:37 LOG: Monitors attached: 2
- 20:42:37 LOG: Loaded "D:\Apps\Steam\steamapps\common\Serious Sam HD The Second Encounter\Bin\GfxD3D.dll".
- 20:42:37 LOG: Loaded "D3D9.dll".
- 20:42:37 LOG: Loaded "D3DCompiler_42.dll".
- 20:42:37 LOG: Loaded "ATIADLXY.DLL".
- 20:42:37 LOG:
- 20:42:37 LOG: * Direct3D context created.
- 20:42:37 INF:
- 20:42:37 INF: Gfx API: Direct3D
- 20:42:37 INF: Resolution: 1920 x 1080
- 20:42:37 INF: Vendor: ATI (0x1002)
- 20:42:37 INF: Driver: aticfx32.dll (0x6739)
- 20:42:37 INF: Renderer: AMD Radeon HD 6800 Series
- 20:42:37 INF: Version: 8.17.10.1172
- 20:42:37 INF: Video memory size: 1024 MB
- 20:42:37 INF: Available for textures: 721 MB
- 20:42:37 INF: Active GPU(s): 1
- 20:42:37 LOG: Processing file Content/SeriousSamHD_TSE/Config/CheckDriver.lua
- 20:42:37 LOG: Loaded "D:\Apps\Steam\steamapps\common\Serious Sam HD The Second Encounter\Bin\SfxXAD.dll".
- 20:42:37 INF:
- 20:42:37 INF: Sfx API: XAudio2
- 20:42:37 INF: Device: Speakers (Realtek High Definition Audio)
- 20:42:37 INF: Mixer frequency: 48000 Hz
- 20:42:37 INF: Mixer voices: 2
- 20:42:37 INF: Max sounds: 25 (5 same)
- 20:42:37 INF: Speaker config: stereo
- 20:42:37 INF: Environment FX: enabled
- 20:42:37 INF: Current environment: Padded cell
- 20:42:37 INF:
- 20:42:37 LOG: Loaded "D:\Apps\Steam\steamapps\common\Serious Sam HD The Second Encounter\Bin\SeriousSamHD_TSE_Project.dll".
- 20:42:37 LOG: Content/SeriousSamHD_TSE/All.gro: 8476 files, signature: OFFICIAL
- 20:42:37 LOG: Content/SeriousSamHD_TSE/All_121332.gro: 207 files, signature: OFFICIAL
- 20:42:37 LOG: Content/SeriousSamHD_TSE/All_126138.gro: 836 files, signature: OFFICIAL
- 20:42:37 LOG: Content/SeriousSamHD_TSE/All_184716.gro: 103 files, signature: OFFICIAL
- 20:42:38 LOG: Content/SeriousSamHD_TSE/CachedShaders_PC.gro: 6176 files, signature: OFFICIAL
- 20:42:38 LOG: Content/SeriousSamHD_TSE/DLC_LegendOfTheBeast.gro: 3175 files, signature: OFFICIAL
- 20:42:38 LOG: Content/SeriousSamHD_TSE/DLC_LegendOfTheBeast_184716.gro: 38 files, signature: OFFICIAL
- 20:42:38 LOG: Content/SeriousSamHD_TSE/DLC_PlayerModelsB.gro: 1 files, signature: OFFICIAL
- 20:42:38 LOG: Content/SeriousSamHD_TSE/DLC_PlayerModelsC.gro: 2 files, signature: OFFICIAL
- 20:42:38 LOG: Content/SeriousSamHD_TSE/DLC_TheFirstEncounter.gro: 5323 files, signature: OFFICIAL
- 20:42:38 LOG: Content/SeriousSamHD_TSE/DLC_TheFirstEncounter_184716.gro: 102 files, signature: OFFICIAL
- 20:42:38 LOG: Content/SeriousSamHD_TSE/ZZZZMOD_Extended_Pt1_OB1.gro: 2762 files, signature: NONE
- 20:42:38 LOG: Content/SeriousSamHD_TSE/ZZZZNEW_Enemies_BETA.gro: 930 files, signature: NONE
- 20:42:38 LOG: Content/SeriousSamHD_TSE/Z_EnemiesPlayerPack.gro: 20 files, signature: NONE
- 20:42:38 LOG: Content/SeriousSamHD_TSE/Z_KFWeaponSoundPackSSHD.gro: 54 files, signature: NONE
- 20:42:38 LOG: Content/SeriousSamHD_TSE/Z_Mecc_HD.gro: 33 files, signature: NONE
- 20:42:38 LOG: Content/SeriousSamHD_TSE/Z_NoamPLIARMODALSLOLOLL.gro: 66 files, signature: NONE
- 20:42:38 LOG: Content/SeriousSamHD_TSE/Z_SantaSammy.gro: 14 files, signature: NONE
- 20:42:38 LOG: Content/SeriousSamHD_TSE/Z_ZorgPlayerModelPackSSHD.gro: 32 files, signature: NONE
- 20:42:38 LOG: Content/SeriousSamHD_TSE/All.gro: 8476 files, signature: OFFICIAL
- 20:42:38 LOG: Content/SeriousSamHD_TSE/All_121332.gro: 207 files, signature: OFFICIAL
- 20:42:38 LOG: Content/SeriousSamHD_TSE/All_126138.gro: 836 files, signature: OFFICIAL
- 20:42:38 LOG: Content/SeriousSamHD_TSE/All_184716.gro: 103 files, signature: OFFICIAL
- 20:42:38 LOG: Content/SeriousSamHD_TSE/CachedShaders_PC.gro: 6176 files, signature: OFFICIAL
- 20:42:38 LOG: Content/SeriousSamHD_TSE/DLC_LegendOfTheBeast.gro: 3175 files, signature: OFFICIAL
- 20:42:38 LOG: Content/SeriousSamHD_TSE/DLC_LegendOfTheBeast_184716.gro: 38 files, signature: OFFICIAL
- 20:42:38 LOG: Content/SeriousSamHD_TSE/DLC_PlayerModelsB.gro: 1 files, signature: OFFICIAL
- 20:42:38 LOG: Content/SeriousSamHD_TSE/DLC_PlayerModelsC.gro: 2 files, signature: OFFICIAL
- 20:42:38 LOG: Content/SeriousSamHD_TSE/DLC_TheFirstEncounter.gro: 5323 files, signature: OFFICIAL
- 20:42:38 LOG: Content/SeriousSamHD_TSE/DLC_TheFirstEncounter_184716.gro: 102 files, signature: OFFICIAL
- 20:42:38 LOG: Content/SeriousSamHD_TSE/ZZZZMOD_Extended_Pt1_OB1.gro: 2762 files, signature: NONE
- 20:42:38 LOG: Content/SeriousSamHD_TSE/ZZZZNEW_Enemies_BETA.gro: 930 files, signature: NONE
- 20:42:38 LOG: Content/SeriousSamHD_TSE/Z_EnemiesPlayerPack.gro: 20 files, signature: NONE
- 20:42:38 LOG: Content/SeriousSamHD_TSE/Z_KFWeaponSoundPackSSHD.gro: 54 files, signature: NONE
- 20:42:38 LOG: Content/SeriousSamHD_TSE/Z_Mecc_HD.gro: 33 files, signature: NONE
- 20:42:38 LOG: Content/SeriousSamHD_TSE/Z_NoamPLIARMODALSLOLOLL.gro: 66 files, signature: NONE
- 20:42:38 LOG: Content/SeriousSamHD_TSE/Z_SantaSammy.gro: 14 files, signature: NONE
- 20:42:38 LOG: Content/SeriousSamHD_TSE/Z_ZorgPlayerModelPackSSHD.gro: 32 files, signature: NONE
- 20:42:38 LOG: Temp/Workshop/41010/Subscribed/zz07c0f86045df8e0f.gro: 30 files, signature: NONE
- 20:42:38 LOG: Temp/Workshop/41010/Subscribed/zz07c0f86045e7b41b.gro: 41 files, signature: NONE
- 20:42:38 LOG: Temp/Workshop/41010/Subscribed/zz07c8f695fb673017.gro: 32 files, signature: NONE
- 20:42:38 LOG: Temp/Workshop/41010/Subscribed/zz0800f1fa8d1885f6.gro: 15 files, signature: NONE
- 20:42:38 LOG: Temp/Workshop/41010/Subscribed/zz0800f2cc0c2ba473.gro: 8 files, signature: NONE
- 20:42:38 LOG: Temp/Workshop/41010/Subscribed/zz0800f32132507cb8.gro: 20 files, signature: NONE
- 20:42:38 LOG: Temp/Workshop/41010/Subscribed/zz0804ff27046419dc.gro: 6 files, signature: NONE
- 20:42:38 LOG: Temp/Workshop/41010/Subscribed/zz0840f2cc1aeda581.gro: 56 files, signature: NONE
- 20:42:38 LOG: Temp/Workshop/41010/Subscribed/zz0840fd039f696b0b.gro: 29 files, signature: NONE
- 20:42:38 LOG: Temp/Workshop/41010/Subscribed/zz0844eeb5405b708e.gro: 282 files, signature: NONE
- 20:42:38 LOG: Temp/Workshop/41010/Subscribed/zz0844eeb54060e5ab.gro: 410 files, signature: NONE
- 20:42:38 LOG: Temp/Workshop/41010/Subscribed/zz0844f851a842da42.gro: 550 files, signature: NONE
- 20:42:38 LOG: Temp/Workshop/41010/Subscribed/zz0844f851a9f8da98.gro: 31 files, signature: NONE
- 20:42:38 LOG: Temp/Workshop/41010/Subscribed/zz0844f851a9ff4c2a.gro: 9 files, signature: NONE
- 20:42:38 LOG: Temp/Workshop/41010/Subscribed/zz0844ff3d27ea594e.gro: 23 files, signature: NONE
- 20:42:38 LOG: Temp/Workshop/41010/Subscribed/zz088100e295aa12f8.gro: 15 files, signature: NONE
- 20:42:38 LOG: Temp/Workshop/41010/Subscribed/zz088101a1b60c7986.gro: 30 files, signature: NONE
- 20:42:38 LOG: Temp/Workshop/41010/Subscribed/zz0884fd039f97631e.gro: 7 files, signature: NONE
- 20:42:38 LOG: Temp/Workshop/41010/Subscribed/zz0c40fd039a6a9221.gro: 23 files, signature: NONE
- 20:42:38 LOG: Temp/Workshop/41010/Subscribed/zz0c80fdad490a9a66.gro: 8 files, signature: NONE
- 20:42:38 LOG: Temp/Workshop/41010/Subscribed/zz0c8900792034b43a.gro: 26 files, signature: NONE
- 20:42:38 LOG: Temp/Workshop/41010/Subscribed/zz0c89023467dc55c1.gro: 40 files, signature: NONE
- 20:42:38 LOG: Temp/Workshop/41010/Subscribed/zz0f80fdad4c14b38e.gro: 44 files, signature: NONE
- 20:42:39 LOG: Loading translation tables from Content/SeriousSamHD_TSE/Locales/enu/.
- 20:42:39 LOG: Content/SeriousSamHD_TSE/Locales/enu/translation.tbl
- 20:42:39 LOG: Loaded "D:\Apps\Steam\steamapps\common\Serious Sam HD The Second Encounter\Bin\CodecAudio_Vorbis.dll".
- 20:42:39 LOG: Module 'Bin/CodecAudio_Vorbis.module' loaded in '0.00' seconds.
- 20:42:39 LOG: Loaded "D:\Apps\Steam\steamapps\common\Serious Sam HD The Second Encounter\Bin\CodecVideo_Null.dll".
- 20:42:39 LOG: Module 'Bin/CodecVideo_Null.module' loaded in '0.00' seconds.
- 20:42:39 LOG: Loaded "D:\Apps\Steam\steamapps\common\Serious Sam HD The Second Encounter\Bin\Input.dll".
- 20:42:39 LOG: Loaded "xinput1_3.dll".
- 20:42:39 LOG: Module 'Bin/Input.module' loaded in '0.00' seconds.
- 20:42:39 LOG: Loaded "D:\Apps\Steam\steamapps\common\Serious Sam HD The Second Encounter\Bin\Game.dll".
- 20:42:39 LOG: Skipped assigning to con_strMainFilter because the saved version (0) is different than the current version (1).
- 20:42:39 LOG: Module 'Bin/Game.module' loaded in '0.00' seconds.
- 20:42:39 LOG: Loaded "D:\Apps\Steam\steamapps\common\Serious Sam HD The Second Encounter\Bin\ProcRender.dll".
- 20:42:39 LOG: Loaded "D:\Apps\Steam\steamapps\common\Serious Sam HD The Second Encounter\Bin\Shaders.dll".
- 20:42:39 LOG: Module 'Bin/Shaders.module' loaded in '0.02' seconds.
- 20:42:39 LOG: Module 'Bin/ProcRender.module' loaded in '0.02' seconds.
- 20:42:39 LOG: Module 'Bin/Shaders.module' loaded in '0.00' seconds.
- 20:42:39 LOG: Skipped assigning to prj_strMultiplayerSessionName because the saved version (0) is different than the current version (2).
- 20:42:39 LOG: Module 'Bin/SeriousSamHD_TSE_Project.module' loaded in '1.55' seconds.
- 20:42:39 LOG: Processing file Content/SeriousSamHD_TSE/Config/autoexec.cfg
- 20:42:39 LOG: Created thread 18168.
- 20:42:39 LOG: Thread 18168 named 'GameDataJobs'.
- 20:42:39 LOG: cvarShowDiffs()
- 20:42:39 LOG: crm_fDensityBias = 1.1 (1)
- 20:42:39 LOG: crm_fDistanceBias = 1.1 (1)
- 20:42:39 LOG: efx_iLensFlareQuality = 1 (3)
- 20:42:39 LOG: gam_bAllowArmorItems = 1 (-1)
- 20:42:39 LOG: gam_bAllowHealthItems = 1 (-1)
- 20:42:39 LOG: gam_bAllowJoinInProgress = 0 (-1)
- 20:42:39 LOG: gam_bAllowPowerupItems = 1 (-1)
- 20:42:39 LOG: gam_bAllowSeriousBombItems = 1 (-1)
- 20:42:39 LOG: gam_bAmmoStays = 1 (-1)
- 20:42:39 LOG: gam_bArmorStays = 1 (-1)
- 20:42:39 LOG: gam_bAutoCycleMaps = 0 (-1)
- 20:42:39 LOG: gam_bCustomizedDifficulty = 0 (-1)
- 20:42:39 LOG: gam_bExtraMPEnemies = 1 (-1)
- 20:42:39 LOG: gam_bFriendlyFire = 0 (-1)
- 20:42:39 LOG: gam_bHealthStays = 1 (-1)
- 20:42:39 LOG: gam_bInfiniteAmmo = 0 (-1)
- 20:42:39 LOG: gam_bPowerupsStay = 1 (-1)
- 20:42:39 LOG: gam_bRankedMatch = 0 (-1)
- 20:42:39 LOG: gam_bRespawnInPlace = 1 (-1)
- 20:42:39 LOG: gam_bWeaponsStay = 1 (-1)
- 20:42:39 LOG: gam_ctFragsLimit = 20 (-1)
- 20:42:39 LOG: gam_ctGoalsLimit = 10 (-1)
- 20:42:39 LOG: gam_ctMaxPlayers = 1 (-1)
- 20:42:39 LOG: gam_ctMinPlayers = 1 (-1)
- 20:42:39 LOG: gam_ctPrivateSlots = 0 (-1)
- 20:42:39 LOG: gam_ctRoundLimit = 10 (-1)
- 20:42:39 LOG: gam_ctTimeLimit = 10 (-1)
- 20:42:39 LOG: gam_gdDifficulty = 3 (0)
- 20:42:39 LOG: gam_iExtraEnemyDamagePerPlayer = 0 (-1)
- 20:42:39 LOG: gam_iExtraEnemyStrength = 0 (-1)
- 20:42:39 LOG: gam_iExtraEnemyStrengthPerPlayer = 0 (-1)
- 20:42:39 LOG: gam_iInvulnerableAfterSpawning = 0 (-1)
- 20:42:39 LOG: gfx_bDX9ClassGPU = 0 (1)
- 20:42:39 LOG: gfx_bLastGoodFullScreen = 1 (0)
- 20:42:39 LOG: gfx_fMaxTextureLODBias = 16 (0)
- 20:42:39 LOG: gfx_fSaturation = 0.60000004 (0)
- 20:42:39 LOG: gfx_iAntiAliasingSamples = 2 (4)
- 20:42:39 LOG: gfx_iDriverVersion = 1172 (0)
- 20:42:39 LOG: gfx_iMaxTextureAnisotropy = 16 (1)
- 20:42:39 LOG: gfx_iPixelProgramVersion = 40 (0)
- 20:42:39 LOG: gfx_iVertexProgramVersion = 40 (0)
- 20:42:39 LOG: gfx_iWaitVSyncs = 0 (1)
- 20:42:39 LOG: gfx_pixLastGoodResHeight = 1080 (480)
- 20:42:39 LOG: gfx_pixLastGoodResWidth = 1920 (640)
- 20:42:39 LOG: gfx_pixLastGoodWinHeight = 1080 (480)
- 20:42:39 LOG: gfx_pixLastGoodWinWidth = 1920 (640)
- 20:42:39 LOG: gfx_pixMaxRenderTargetSize = 16384 (0)
- 20:42:39 LOG: gfx_pixMaxTextureSize = 16384 (0)
- 20:42:39 LOG: gfx_pixMaxVolumeTextureSize = 16384 (0)
- 20:42:39 LOG: gfx_pixResHeight = 1080 (0)
- 20:42:39 LOG: gfx_pixResWidth = 1920 (0)
- 20:42:39 LOG: gfx_pixWinHeight = 1080 (480)
- 20:42:39 LOG: gfx_pixWinWidth = 1920 (640)
- 20:42:39 LOG: gfx_ulFreeTextureMemoryMB = 721 (0)
- 20:42:39 LOG: gfx_ulVideoMemoryMB = 1024 (0)
- 20:42:39 LOG: hud_bShowPing = 1 (0)
- 20:42:39 LOG: nmp_pixMaxSize = 4096 (2048)
- 20:42:39 LOG: plr_fFOVOverride = 110 (-1)
- 20:42:39 LOG: prf_bShowFPS = 1 (0)
- 20:42:39 LOG: prj_ctMaxDebrisCoop = 30 (20)
- 20:42:39 LOG: prj_ctMaxMovingDebrisCoop = 30 (20)
- 20:42:39 LOG: prj_iGPUMemory = 3 (2)
- 20:42:39 LOG: prj_iGPUSpeed = 3 (2)
- 20:42:39 LOG: prj_strDefaultMapDir = "Content/SeriousSamHD/Levels/Multiplayer/" ("Content/SeriousSamHD/Levels/Multiplayer")
- 20:42:39 LOG: prj_strLastAutoDetectSetup = "gfx_iPixelProgramVersion=40,gfx_ctConcurrentGPUs=1,sys_iGPUVendorID=4098,sys_iCPUFamily=6,sys_iCPUMHz=3092,sys_iGPUDeviceID=26425,sys_strCPUVendor=GenuineIntel,gfx_ulVideoMemoryMB=1024," ("")
- 20:42:39 LOG: ren_fLODBias = 0.75 (1)
- 20:42:39 LOG: ren_fMax3DRenderingMPix = 1.5 (0)
- 20:42:39 LOG: ren_fMirrorQuality = 0.875 (0.75)
- 20:42:39 LOG: sha_bShadowTrilinearDithering = 0 (1)
- 20:42:39 LOG: shb_pixMaxShadowSize = 2048 (1536)
- 20:42:39 LOG: shb_pixShadowDensity = 20 (16)
- 20:42:39 LOG: snd_fMusicVolume = 0.45 (0.60000004)
- 20:42:39 LOG: snd_fVoiceCommVolume = 0.7 (1)
- 20:42:39 LOG: sys_iGPUDeviceID = 26425 (0)
- 20:42:39 LOG: sys_iGPUVendorID = 4098 (0)
- 20:42:39 LOG: sys_strGPUName = "AMD Radeon HD 6800 Series" ("(not detected)")
- 20:42:39 LOG: tex_iAnisotropy = 8 (4)
- 20:42:39 LOG: tex_pixMaxSize = 4096 (2048)
- 20:42:39 LOG: Processing file Content/SeriousSamHD_TSE/Config/AutoDetect.lua
- 20:42:39 INF: AutoDetect: Hardware values unchanged, nothing to do.
- 20:42:40 LOG: Created thread 18708.
- 20:42:49 LOG: Started loading world "Content/SeriousSamHD_TSE/Levels/Menu/MenuLevel.wld"
- 20:42:49 LOG: Finished loading world. (process memory: 673 MB)
- 20:42:49 LOG: <roundstart gamemode="SinglePlayer" fraglimit="20" timelimit="10" goalslimit="10" minplayers="1" maxplayers="4" joininprogress="0"/>
- 20:42:49 LOG: Timestamp: 2013/10/08 20:42:49
- 20:42:49 INF: Started simulation on 'Content/SeriousSamHD_TSE/Levels/Menu/MenuLevel.wld' in 0.16 seconds.
- 20:42:49 LOG: Created thread 17452.
- 20:42:49 LOG: Thread 17452 named 'WorkerThreadPool'.
- 20:42:49 LOG: Created thread 17416.
- 20:42:49 LOG: Thread 17416 named 'WorkerThreadPool'.
- 20:42:49 LOG: Created thread 19052.
- 20:42:49 LOG: Thread 19052 named 'WorkerThreadPool'.
- 20:42:50 WRN: Texture 'Content/SeriousSamHD/Textures/Interface/Hud/Spectator.tex' couldn't be assigned to atlas group 'HUD'.
- 20:43:05 LOG: Steam workshop sync operation finished in 24.76 seconds.
- 20:43:07 WRN: Invalid translation string: New
- 20:43:10 LOG: Timestamp: 2013/10/08 20:43:10
- 20:43:10 LOG: Loading '$D:/Apps/Steam/userdata/30703750/41010/local/SeriousSamHD_TSE_unrestricted/SavedGames/0000000276_Save.sav'.
- 20:43:10 LOG: resFreeUnusedProxies() released '61' and reverted 0 proxy objects in 0.00 seconds.
- 20:43:10 LOG: '0' resources were reverted to resource proxy objects.
- 20:43:10 LOG: resFreeUnusedStock() released 598 files in 0.04 seconds.
- 20:43:10 LOG: Started loading world "Content/SeriousSamHD/Levels/Menu/NetricsaLevel.wld"
- 20:43:10 LOG: Started loading world "$D:/Apps/Steam/userdata/30703750/41010/local/SeriousSamHD_TSE_unrestricted/SavedGames/0000000276_Save.sav"
- 20:43:11 LOG: Finished loading world. (process memory: 487 MB)
- 20:43:11 LOG: <roundstart gamemode="SinglePlayer" fraglimit="20" timelimit="10" goalslimit="10" minplayers="1" maxplayers="4" joininprogress="0"/>
- 20:43:11 LOG: Timestamp: 2013/10/08 20:43:11
- 20:43:11 INF: Started simulation on 'Content/SeriousSamHD/Levels/Menu/NetricsaLevel.wld' in 21.45 seconds.
- 20:43:14 LOG: Finished loading world. (process memory: 649 MB)
- 20:43:16 LOG: resFreeUnusedProxies() released '12' and reverted 0 proxy objects in 0.00 seconds.
- 20:43:16 LOG: '0' resources were reverted to resource proxy objects.
- 20:43:16 LOG: resFreeUnusedStock() released 1 files in 0.01 seconds.
- 20:43:20 LOG: In memory saved game created successfully with size of 4.26MB(24.00MB) in 0.42223576. seconds
- 20:43:21 LOG: Game successfully saved with size of 0.92MB(6.00MB) at 2013/10/08 20:43:21. ($D:/Apps/Steam/userdata/30703750/41010/local/SeriousSamHD_TSE_unrestricted/SavedGames/0000000278_QuickSave.sav)
- 20:43:21 LOG: Save game created in 0.85433912 seconds.
- 20:43:34 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x040023fd)' doesn't exist!
- 20:43:35 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x050023fd)' doesn't exist!
- 20:43:35 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x060023fd)' doesn't exist!
- 20:43:35 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x070023fd)' doesn't exist!
- 20:43:35 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x080023fd)' doesn't exist!
- 20:43:35 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x090023fd)' doesn't exist!
- 20:43:35 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0a0023fd)' doesn't exist!
- 20:43:35 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0b0023fd)' doesn't exist!
- 20:43:35 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0c0023fd)' doesn't exist!
- 20:43:35 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0d0023fd)' doesn't exist!
- 20:43:35 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0e0023fd)' doesn't exist!
- 20:43:35 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0f0023fd)' doesn't exist!
- 20:43:35 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x100023fd)' doesn't exist!
- 20:43:35 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x110023fd)' doesn't exist!
- 20:43:35 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x120023fd)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x130023fd)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x140023fd)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x150023fd)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x160023fd)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x170023fd)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x180023fd)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x190023fd)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x1a0023fd)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x1b0023fd)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x1c0023fd)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x1d0023fd)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x1f0023fd)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x200023fd)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x210023fd)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x220023fd)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x230023fd)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x070023b1)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x080023b1)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x090023b1)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0a0023b1)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0b0023b1)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0c0023b1)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0d0023b1)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0e0023b1)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0f0023b1)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x100023b1)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x110023b1)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x120023b1)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x130023b1)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x140023b1)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x150023b1)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x160023b1)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x170023b1)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x180023b1)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x190023b1)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x1a0023b1)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x1a0023e2)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x1b0023e2)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x1c0023e2)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x1d0023e2)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x1e0023e2)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x030023f4)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x040023f4)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x050023a4)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x060023a4)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x070023a4)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x080023a4)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0200241c)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x03001290)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x04001290)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x05001290)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x06001290)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x050023c8)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0200241f)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0400241f)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x030017a3)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0200241e)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0300241e)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0400241e)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0500241e)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0600241e)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x040023aa)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0d0023c3)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0e0023c3)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0f0023c3)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x100023c3)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x110023c3)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x120023c3)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x130023c3)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x140023c3)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x050023d3)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x060023d3)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x070023d3)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x080023d3)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x090023d3)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0c0023d3)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0d0023d3)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0e0023d3)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0f0023d3)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x100023d3)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x110023d3)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x120023d3)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0200243a)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x02002434)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x03002434)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x04002434)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x05002434)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x06002434)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x090023e9)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0a0023e9)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0c0023a4)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0d0023a4)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0e0023a4)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0f0023a4)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x100023a4)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x110023a4)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x030023ec)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x040023ec)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x040023ac)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x100000be)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x110000be)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x120000be)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x130000be)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x140000be)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x150000be)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x160000be)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x170000be)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x180000be)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x190000be)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x1a0000be)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x1b0000be)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x1c0000be)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x060023f4)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x070023f4)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x080023f4)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x090023f4)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0a0023f4)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0b0023f4)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0c0023f4)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0d0023f4)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0e0023f4)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0f0023f4)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x100023f4)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x110023f4)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x120023f4)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x04002411)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x06002411)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x070000b4)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x080000b4)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x070023c8)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x080023c8)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x100023f7)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x110023f7)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x120023f7)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x130023f7)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x140023f7)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x150023f7)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x02001732)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x03001732)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x040023f1)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x050017a3)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x060017a3)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0200240d)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0300240d)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0400240d)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0500240d)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0200240c)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0300240c)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0400240c)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x070017a3)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x04001732)' doesn't exist!
- 20:43:36 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x160023f7)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x02002438)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x03002438)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x04002438)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x05002438)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x06002438)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x07002438)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x08002438)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x120023a4)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x130023a4)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x140023a4)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x150023a4)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0600243e)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0700243e)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0800243e)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x070023f9)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x080023f9)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x090023f9)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0a0023f9)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0b0023f9)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0c0023f9)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x08000fe0)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x09000fe0)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0a000fe0)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0b000fe0)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0c000fe0)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x050023d1)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x060023d1)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x070023d1)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x080023d1)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x090023d1)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0a0023d1)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0b0023d1)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0c0023d1)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0d0023d1)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0e0023d1)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x100023d1)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x120023d1)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x130023d1)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x030023e4)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x040023e4)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x050023e4)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x070023ae)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x080023ae)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x090023ae)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0a0023ae)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0b0023ae)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0c0023ae)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0d0023ae)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0e0023ae)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0f0023ae)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x100023ae)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0f0023c0)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x100023c0)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0600128c)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0700128c)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0800128c)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0700128a)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0800128a)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x05001737)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x120023cd)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x130023cd)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x140023cd)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x150023cd)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x160023cd)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x170023cd)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x180023cd)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0300128f)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0e000fe0)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x04001731)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x070023b8)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x080023b8)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x090023b8)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0a0023b8)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0b0023b8)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0c0023b8)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0d0023b8)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0e0023b8)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x090023bd)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x07002419)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x08002419)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0400128e)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0500128e)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0600128e)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0700128e)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0800128e)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0900128e)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0a00128e)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0b00128e)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0c00128e)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x130023c0)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x030023f3)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x040023f3)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x050023f3)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x060023f3)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x080023f3)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x090023f3)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0a0023f3)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0b0023f3)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0c0023f3)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x04002418)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x05002418)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x140023d3)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0d0023e9)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0a002434)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0b002434)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0c002434)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0d002434)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0e002434)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x0f002434)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x10002434)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x11002434)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x12002434)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x13002434)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x14002434)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x15002434)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x16002434)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x17002434)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x18002434)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x19002434)' doesn't exist!
- 20:43:37 WRN: Specified 'Texture' UV-map in '#ObjectAddress(CStandardShaderArgs, 0x1a002434)' doesn't exist!
- 20:44:30 LOG: In memory saved game created successfully with size of 4.27MB(24.00MB) in 0.2053471. seconds
- 20:44:31 LOG: Game successfully saved with size of 0.95MB(6.00MB) at 2013/10/08 20:44:31. ($D:/Apps/Steam/userdata/30703750/41010/local/SeriousSamHD_TSE_unrestricted/SavedGames/0000000279_QuickSave.sav)
- 20:44:31 LOG: Save game created in 0.61729468 seconds.
- 20:45:47 LOG: In memory saved game created successfully with size of 4.45MB(24.00MB) in 0.21736488. seconds
- 20:45:47 LOG: Game successfully saved with size of 1.09MB(6.00MB) at 2013/10/08 20:45:47. ($D:/Apps/Steam/userdata/30703750/41010/local/SeriousSamHD_TSE_unrestricted/SavedGames/0000000280_QuickSave.sav)
- 20:45:47 LOG: Save game created in 0.6976288 seconds.
- 20:47:32 LOG: In memory saved game created successfully with size of 4.13MB(24.00MB) in 0.19560464. seconds
- 20:47:32 LOG: Game successfully saved with size of 0.97MB(6.00MB) at 2013/10/08 20:47:32. ($D:/Apps/Steam/userdata/30703750/41010/local/SeriousSamHD_TSE_unrestricted/SavedGames/0000000281_QuickSave.sav)
- 20:47:32 LOG: Save game created in 0.6207578 seconds.
- 20:48:29 LOG: resFreeUnusedProxies() released '16' and reverted 0 proxy objects in 0.00 seconds.
- 20:48:29 LOG: '0' resources were reverted to resource proxy objects.
- 20:48:29 LOG: resFreeUnusedStock() released 21 files in 0.01 seconds.
- 20:48:31 LOG: In memory saved game created successfully with size of 4.22MB(24.00MB) in 0.19223188. seconds
- 20:48:32 LOG: Game successfully saved with size of 1.00MB(6.00MB) at 2013/10/08 20:48:32. ($D:/Apps/Steam/userdata/30703750/41010/local/SeriousSamHD_TSE_unrestricted/SavedGames/0000000282_QuickSave.sav)
- 20:48:32 LOG: Save game created in 0.61827224 seconds.
- 20:49:20 LOG: In memory saved game created successfully with size of 4.28MB(24.00MB) in 0.20752374. seconds
- 20:49:21 LOG: Game successfully saved with size of 1.04MB(6.00MB) at 2013/10/08 20:49:21. ($D:/Apps/Steam/userdata/30703750/41010/local/SeriousSamHD_TSE_unrestricted/SavedGames/0000000283_QuickSave.sav)
- 20:49:21 LOG: Save game created in 0.68408976 seconds.
- 20:50:48 LOG: In memory saved game created successfully with size of 4.30MB(24.00MB) in 0.19027014. seconds
- 20:50:48 LOG: Game successfully saved with size of 1.08MB(6.00MB) at 2013/10/08 20:50:48. ($D:/Apps/Steam/userdata/30703750/41010/local/SeriousSamHD_TSE_unrestricted/SavedGames/0000000284_QuickSave.sav)
- 20:50:48 LOG: Save game created in 0.62473828 seconds.
- 20:52:01 LOG: In memory saved game created successfully with size of 4.09MB(24.00MB) in 0.18587742. seconds
- 20:52:02 LOG: Game successfully saved with size of 1.00MB(6.00MB) at 2013/10/08 20:52:02. ($D:/Apps/Steam/userdata/30703750/41010/local/SeriousSamHD_TSE_unrestricted/SavedGames/0000000285_QuickSave.sav)
- 20:52:02 LOG: Save game created in 0.61622304 seconds.
- 20:54:07 LOG: resFreeUnusedProxies() released '2' and reverted 0 proxy objects in 0.00 seconds.
- 20:54:07 LOG: '0' resources were reverted to resource proxy objects.
- 20:54:07 LOG: resFreeUnusedStock() released 21 files in 0.01 seconds.
- 20:54:41 LOG: In memory saved game created successfully with size of 4.24MB(24.00MB) in 0.21547168. seconds
- 20:54:41 LOG: Game successfully saved with size of 1.10MB(6.00MB) at 2013/10/08 20:54:41. ($D:/Apps/Steam/userdata/30703750/41010/local/SeriousSamHD_TSE_unrestricted/SavedGames/0000000286_QuickSave.sav)
- 20:54:41 LOG: Save game created in 0.69610288 seconds.
- 20:59:58 LOG: genvLeaderboardWrite() - user: 0, leaderboard: SinglePlayer_01_03_TombOfRamses, Score: 7677004, priority: 100
- 20:59:58 LOG: id: -1
- 20:59:58 LOG: genvLeaderboardWrite() - user: 0, leaderboard: SinglePlayer_All, Score: 321830493, priority: 100
- 20:59:58 LOG: id: -1
- 20:59:58 LOG: Player profile saved with size 3.87kB(96.00kB) at 2013/10/08 20:59:58.
- 21:00:00 LOG: Timestamp: 2013/10/08 21:00:00
- 21:00:00 LOG: Changing to 'Content/SeriousSamHD/Levels/001_Egypt1/01_04_ValleyOfTheKings.wld'.
- 21:00:00 LOG: resFreeUnusedProxies() released '2' and reverted 0 proxy objects in 0.00 seconds.
- 21:00:08 LOG: 2013/10/08 21:00:08: Crashed! (used process memory: 694 MB, free system memory: 4273 MB)
- 21:00:08 ERR: sysStartProcess("D:\Apps\Steam\steamapps\common\Serious Sam HD The Second Encounter\Bin\BugReporter_Win32.exe") - 'Invalid argument'
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