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- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\crash@ueak.net\sourcesdk\bin\orangebox\bin\vbsp.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\crash@ueak.net\team fortress 2\tf" "c:\program files (x86)\steam\steamapps\crash@ueak.net\sourcesdk_content\tf\mapsrc\koth_aquifer_b3"
- Valve Software - vbsp.exe (Aug 13 2012)
- 4 threads
- materialPath: c:\program files (x86)\steam\steamapps\crash@ueak.net\team fortress 2\tf\materials
- Error opening c:\program files (x86)\steam\steamapps\crash@ueak.net\sourcesdk_content\tf\mapsrc\koth_aquifer_b3: File c:\program files (x86)\steam\steamapps\crash@ueak.net\sourcesdk_content\tf\mapsrc\koth_aquifer_b3, line 1: No such file or directory.
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\crash@ueak.net\sourcesdk\bin\orangebox\bin\vvis.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\crash@ueak.net\team fortress 2\tf" "c:\program files (x86)\steam\steamapps\crash@ueak.net\sourcesdk_content\tf\mapsrc\koth_aquifer_b3"
- Valve Software - vvis.exe (Aug 13 2012)
- 4 threads
- reading c:\program files (x86)\steam\steamapps\crash@ueak.net\sourcesdk_content\tf\mapsrc\koth_aquifer_b3.bsp
- reading c:\program files (x86)\steam\steamapps\crash@ueak.net\sourcesdk_content\tf\mapsrc\koth_aquifer_b3.prt
- LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\crash@ueak.net\sourcesdk_content\tf\mapsrc\koth_aquifer_b3.prt
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\crash@ueak.net\sourcesdk\bin\orangebox\bin\vrad.exe"
- ** Parameters: -both -staticproppolys -staticproplighting -final -game "c:\program files (x86)\steam\steamapps\crash@ueak.net\team fortress 2\tf" "c:\program files (x86)\steam\steamapps\crash@ueak.net\sourcesdk_content\tf\mapsrc\koth_aquifer_b3"
- Valve Software - vrad.exe SSE (Aug 13 2012)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [34 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\crash@ueak.net\sourcesdk_content\tf\mapsrc\koth_aquifer_b3.bsp
- Setting up ray-trace acceleration structure... Done (16.13 seconds)
- 6706 faces
- 7 degenerate faces
- 1612280 square feet [232168352.00 square inches]
- 128 Displacements
- 338775 Square Feet [48783604.00 Square Inches]
- 6699 patches before subdivision
- 128031 patches after subdivision
- sun extent from map=0.026177
- sun extent from map=0.026177
- 107 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (228)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (18)
- transfers 10254462, max 674
- transfer lists: 78.2 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(867712, 559453, 471423)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(174187, 104598, 74705)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(46984, 28237, 16894)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(15342, 9188, 4582)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #5 added RGB(5742, 3378, 1412)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(2331, 1329, 471)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #7 added RGB(996, 547, 166)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(439, 231, 60)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(198, 99, 22)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #10 added RGB(90, 43, 8)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(42, 19, 3)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #12 added RGB(19, 8, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(9, 4, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #14 added RGB(4, 2, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #15 added RGB(2, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #16 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0325 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (6)
- Writing leaf ambient...done
- Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (19)
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 32/1024 1536/49152 ( 3.1%)
- brushes 2227/8192 26724/98304 (27.2%)
- brushsides 16167/65536 129336/524288 (24.7%)
- planes 7312/65536 146240/1310720 (11.2%)
- vertexes 12090/65536 145080/786432 (18.4%)
- nodes 2584/65536 82688/2097152 ( 3.9%)
- texinfos 2747/12288 197784/884736 (22.4%)
- texdata 200/2048 6400/65536 ( 9.8%)
- dispinfos 128/0 22528/0 ( 0.0%)
- disp_verts 5552/0 111040/0 ( 0.0%)
- disp_tris 8128/0 16256/0 ( 0.0%)
- disp_lmsamples 891220/0 891220/0 ( 0.0%)
- faces 6706/65536 375536/3670016 (10.2%)
- hdr faces 6706/65536 375536/3670016 (10.2%)
- origfaces 5132/65536 287392/3670016 ( 7.8%)
- leaves 2617/65536 83744/2097152 ( 4.0%)
- leaffaces 10047/65536 20094/131072 (15.3%)
- leafbrushes 11285/65536 22570/131072 (17.2%)
- areas 7/256 56/2048 ( 2.7%)
- surfedges 55390/512000 221560/2048000 (10.8%)
- edges 36228/256000 144912/1024000 (14.2%)
- LDR worldlights 106/8192 9328/720896 ( 1.3%)
- HDR worldlights 106/8192 9328/720896 ( 1.3%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 1063/32768 10630/327680 ( 3.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 21102/65536 42204/131072 (32.2%)
- cubemapsamples 6/1024 96/16384 ( 0.6%)
- overlays 135/512 47520/180224 (26.4%)
- LDR lightdata [variable] 7017644/0 ( 0.0%)
- HDR lightdata [variable] 7017644/0 ( 0.0%)
- visdata [variable] 361854/16777216 ( 2.2%)
- entdata [variable] 91059/393216 (23.2%)
- LDR ambient table 2617/65536 10468/262144 ( 4.0%)
- HDR ambient table 2617/65536 10468/262144 ( 4.0%)
- LDR leaf ambient 17742/65536 496776/1835008 (27.1%)
- HDR leaf ambient 17752/65536 497056/1835008 (27.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/60964 ( 0.0%)
- pakfile [variable] 5546561/0 ( 0.0%)
- physics [variable] 800348/4194304 (19.1%)
- physics terrain [variable] 31762/1048576 ( 3.0%)
- Level flags = 1
- Total triangle count: 21198
- Writing c:\program files (x86)\steam\steamapps\crash@ueak.net\sourcesdk_content\tf\mapsrc\koth_aquifer_b3.bsp
- 4 minutes, 58 seconds elapsed
- Valve Software - vrad.exe SSE (Aug 13 2012)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [34 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\crash@ueak.net\sourcesdk_content\tf\mapsrc\koth_aquifer_b3.bsp
- Setting up ray-trace acceleration structure... Done (16.08 seconds)
- 6706 faces
- 7 degenerate faces
- 1612280 square feet [232168352.00 square inches]
- 128 Displacements
- 338775 Square Feet [48783604.00 Square Inches]
- 6699 patches before subdivision
- 128031 patches after subdivision
- sun extent from map=0.026177
- sun extent from map=0.026177
- 107 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (230)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (18)
- transfers 10254462, max 674
- transfer lists: 78.2 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(861818, 554913, 468791)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(172770, 103635, 74214)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(46593, 27995, 16790)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(15222, 9120, 4558)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #5 added RGB(5704, 3359, 1407)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(2318, 1323, 469)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #7 added RGB(992, 545, 165)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(438, 230, 60)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(197, 99, 22)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #10 added RGB(90, 43, 8)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(41, 19, 3)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #12 added RGB(19, 8, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(9, 4, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #14 added RGB(4, 2, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #15 added RGB(2, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #16 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0355 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (7)
- Writing leaf ambient...done
- Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (20)
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 32/1024 1536/49152 ( 3.1%)
- brushes 2227/8192 26724/98304 (27.2%)
- brushsides 16167/65536 129336/524288 (24.7%)
- planes 7312/65536 146240/1310720 (11.2%)
- vertexes 12090/65536 145080/786432 (18.4%)
- nodes 2584/65536 82688/2097152 ( 3.9%)
- texinfos 2747/12288 197784/884736 (22.4%)
- texdata 200/2048 6400/65536 ( 9.8%)
- dispinfos 128/0 22528/0 ( 0.0%)
- disp_verts 5552/0 111040/0 ( 0.0%)
- disp_tris 8128/0 16256/0 ( 0.0%)
- disp_lmsamples 891220/0 891220/0 ( 0.0%)
- faces 6706/65536 375536/3670016 (10.2%)
- hdr faces 6706/65536 375536/3670016 (10.2%)
- origfaces 5132/65536 287392/3670016 ( 7.8%)
- leaves 2617/65536 83744/2097152 ( 4.0%)
- leaffaces 10047/65536 20094/131072 (15.3%)
- leafbrushes 11285/65536 22570/131072 (17.2%)
- areas 7/256 56/2048 ( 2.7%)
- surfedges 55390/512000 221560/2048000 (10.8%)
- edges 36228/256000 144912/1024000 (14.2%)
- LDR worldlights 106/8192 9328/720896 ( 1.3%)
- HDR worldlights 106/8192 9328/720896 ( 1.3%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 1063/32768 10630/327680 ( 3.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 21102/65536 42204/131072 (32.2%)
- cubemapsamples 6/1024 96/16384 ( 0.6%)
- overlays 135/512 47520/180224 (26.4%)
- LDR lightdata [variable] 7017644/0 ( 0.0%)
- HDR lightdata [variable] 7017644/0 ( 0.0%)
- visdata [variable] 361854/16777216 ( 2.2%)
- entdata [variable] 91059/393216 (23.2%)
- LDR ambient table 2617/65536 10468/262144 ( 4.0%)
- HDR ambient table 2617/65536 10468/262144 ( 4.0%)
- LDR leaf ambient 17742/65536 496776/1835008 (27.1%)
- HDR leaf ambient 17737/65536 496636/1835008 (27.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/60964 ( 0.0%)
- pakfile [variable] 10352229/0 ( 0.0%)
- physics [variable] 800348/4194304 (19.1%)
- physics terrain [variable] 31762/1048576 ( 3.0%)
- Level flags = 3
- Total triangle count: 21198
- Writing c:\program files (x86)\steam\steamapps\crash@ueak.net\sourcesdk_content\tf\mapsrc\koth_aquifer_b3.bsp
- 5 minutes, 1 second elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "c:\program files (x86)\steam\steamapps\crash@ueak.net\sourcesdk_content\tf\mapsrc\koth_aquifer_b3.bsp" "c:\program files (x86)\steam\steamapps\crash@ueak.net\team fortress 2\tf\maps\koth_aquifer_b3.bsp"
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\crash@ueak.net\team fortress 2\hl2.exe"
- ** Parameters: -dev -console -allowdebug -game "c:\program files (x86)\steam\steamapps\crash@ueak.net\team fortress 2\tf" +map "koth_aquifer_b3"
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