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- # Jobs configuration.
- #
- # Stores information about each job.
- #
- # For example configurations, visit http://dev.bukkit.org/server-mods/jobs/.
- Jobs:
- Woodcutter:
- fullname: Woodcutter
- shortname: W
- description: Earns money felling and planting trees
- ChatColour: GREEN
- chat-display: full
- leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
- income-progression-equation: baseincome*((1.05)^(joblevel-1))
- experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
- Break:
- LOG:
- income: 5.0
- experience: 5.0
- Place:
- SAPLING:
- income: 1.0
- experience: 1.0
- WOOD: #Abuseable
- income: 2.0
- experience: 2.0
- Kill:
- Player:
- income: 7.5
- experience: 7.5
- permissions:
- aaaaaatest.node:
- value: true
- level: 0
- aaaaaatest.node2:
- value: true
- level: 10
- Miner:
- fullname: Miner
- shortname: M
- description: Earns money mining minerals and ores.
- ChatColour: DARK_GRAY
- chat-display: full
- leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
- income-progression-equation: baseincome*((1.05)^(joblevel-1))
- experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
- Break:
- STONE:
- income: 2.0
- experience: 2.0
- COAL_ORE: #Abuseable
- income: 3.0
- experience: 3.0
- GLOWING_REDSTONE_ORE:
- income: 3.0
- experience: 3.0
- IRON_ORE:
- income: 4.0
- experience: 4.0
- GOLD_ORE:
- income: 5.0
- experience: 5.0
- LAPIS_ORE: #Abuseable
- income: 5.0
- experience: 5.0
- DIAMOND_ORE: #Abuseable
- income: 6.0
- experience: 6.0
- OBSIDIAN: #Abuseable, remove it. perhaps add quartz/osmium
- income: 7.5
- experience: 7.5
- MOSSY_COBBLESTONE: #Abuseable, wow dis is $$$$$
- income: 6.0
- experience: 6.0
- Place:
- RAILS:
- income: 2.0
- experience: 2.0
- IRON_ORE:
- income: -5.0
- experience: -5.0
- GOLD_ORE:
- income: -6.0
- experience: -6.0
- Kill:
- Player:
- income: 7.5
- experience: 7.5
- Builder: #I don't really see how this is adding anything to a modded server
- fullname: Builder
- shortname: B
- description: Earns money for building structures.
- ChatColour: WHITE
- chat-display: full
- leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
- income-progression-equation: baseincome*((1.05)^(joblevel-1))
- experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
- Place:
- COBBLESTONE:
- income: 1.0
- experience: 1.0
- WOOD:
- income: 1.5
- experience: 1.5
- FENCE:
- income: 1.5
- experience: 1.5
- WOOL:
- income: 1.5
- experience: 1.5
- STONE:
- income: 2.25
- experience: 2.25
- GLOWSTONE:
- income: 3.0
- experience: 3.0
- SANDSTONE:
- income: 2.0
- experience: 2.0
- GLASS:
- income: 3.0
- experience: 3.0
- BRICK:
- income: 4.0
- experience: 4.0
- LAPIS_BLOCK:
- income: 5.0
- experience: 5.0
- DOUBLE_STEP:
- income: 2.0
- experience: 2.0
- STEP:
- income: 2.0
- experience: 2.0
- BOOKSHELF:
- income: 3.0
- experience: 3.0
- WOOD_STAIRS:
- income: 2.0
- experience: 2.0
- COBBLESTONE_STAIRS:
- income: 2.0
- experience: 2.0
- MOSSY_COBBLESTONE:
- income: 5.0
- experience: 5.0
- DIAMOND_BLOCK:
- income: 5.0
- experience: 5.0
- GOLD_BLOCK:
- income: 5.0
- experience: 5.0
- Kill:
- Player:
- income: 7.5
- experience: 7.5
- Digger: # needs some rework, the reward for dirt, grass, sand and gravel should be reduced.
- fullname: Digger
- shortname: D
- description: Earns money for terraforming the world.
- ChatColour: GOLD
- chat-display: full
- leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
- income-progression-equation: baseincome*((1.05)^(joblevel-1))
- experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
- Break:
- DIRT:
- income: 2.0
- experience: 2.0
- GRASS:
- income: 2.0
- experience: 2.0
- GRAVEL:
- income: 2.0
- experience: 2.0
- SAND:
- income: 2.0
- experience: 2.0
- CLAY:
- income: 2.0
- experience: 2.0
- Kill:
- Player:
- income: 7.5
- experience: 7.5
- custom-kill:
- Digger:
- income: 10.0
- experience: 10.0
- Farmer: #Works just fine, perhaps add support for custom stuff? kinda hard with saplings but possible
- fullname: Farmer
- shortname: Fa
- description: Earns money farming crops.
- ChatColour: BLUE
- chat-display: full
- leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
- income-progression-equation: baseincome*((1.05)^(joblevel-1))
- experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
- Break:
- CROPS-7:
- income: 4.0
- experience: 4.0
- SUGAR_CANE_BLOCK:
- income: 2.0
- experience: 2.0
- Place:
- CROPS-0:
- income: 3.0
- experience: 3.0
- SUGAR_CANE_BLOCK:
- income: -2.1
- experience: -2.1
- Kill:
- Player:
- income: 7.5
- experience: 7.5
- Hunter: #I would say remove it, too many spawn mob features in the game
- fullname: Hunter
- shortname: H
- description: Earns money killing animals and monsters.
- ChatColour: RED
- chat-display: full
- leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
- income-progression-equation: baseincome*((1.05)^(joblevel-1))
- experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
- Kill:
- Chicken:
- income: 2.5
- experience: 2.5
- Cow:
- income: 2.5
- experience: 2.5
- Pig:
- income: 2.5
- experience: 2.5
- Sheep:
- income: 2.5
- experience: 2.5
- Wolf:
- income: 5.0
- experience: 5.0
- Creeper:
- income: 10.0
- experience: 10.0
- Skeleton:
- income: 10.0
- experience: 10.0
- Spider:
- income: 10.0
- experience: 10.0
- Zombie:
- income: 10.0
- experience: 10.0
- Player:
- income: 7.5
- experience: 7.5
- Fisherman: # Needs to be buffed. On avg, u get a fish per minute. Base value around that
- fullname: Fisherman
- shortname: Fi
- description: Earns money from fishing.
- ChatColour: AQUA
- chat-display: full
- leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
- income-progression-equation: baseincome*((1.05)^(joblevel-1))
- experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
- Fish:
- RAW_FISH:
- income: 4.0
- experience: 4.0
- Kill:
- Player:
- income: 7.5
- experience: 7.5
- Weaponsmith:
- fullname: Weaponsmith
- shortname: W
- description: Earns money from crafting and repairing weapons.
- ChatColour: DARK_PURPLE
- chat-display: full
- leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
- income-progression-equation: baseincome*((1.05)^(joblevel-1))
- experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
- Craft:
- WOOD_SWORD:
- income: 1.0
- experience: 1.0
- IRON_SWORD:
- income: 2.0
- experience: 2.0
- GOLD_SWORD:
- income: 3.0
- experience: 3.0
- DIAMOND_SWORD:
- income: 4.0
- experience: 4.0
- Repair:
- WOOD_SWORD:
- income: 1.0
- experience: 1.0
- IRON_SWORD:
- income: 2.0
- experience: 2.0
- GOLD_SWORD:
- income: 3.0
- experience: 3.0
- DIAMOND_SWORD:
- income: 4.0
- experience: 4.0
- Smelt:
- IRON_INGOT:
- income: 2.0
- experience: 2.0
- GOLD_INGOT:
- income: 2.0
- experience: 2.0
- Brewer: #i would tweak the income formula a bit perhaps 50% more?
- fullname: Brewer
- shortname: Br
- description: Earns money brewing potions.
- ChatColour: LIGHT_PURPLE
- chat-display: full
- leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
- income-progression-equation: baseincome*((1.05)^(joblevel-1))
- experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
- Brew:
- NETHER_STALK:
- income: 1.0
- experience: 1.0
- REDSTONE:
- income: 2.0
- experience: 2.0
- GLOWSTONE_DUST:
- income: 2.0
- experience: 2.0
- SPIDER_EYE:
- income: 2.0
- experience: 2.0
- FERMENTED_SPIDER_EYE:
- income: 2.0
- experience: 2.0
- BLAZE_POWDER:
- income: 2.0
- experience: 2.0
- SUGAR:
- income: 2.0
- experience: 2.0
- SPECKLED_MELON:
- income: 4.0
- experience: 4.0
- MAGMA_CREAM:
- income: 4.0
- experience: 4.0
- GHAST_TEAR:
- income: 4.0
- experience: 4.0
- Enchanter:
- fullname: Enchanter
- shortname: E
- description: Earns money enchanting weapons.
- ChatColour: DARK_BLUE
- chat-display: full
- leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
- income-progression-equation: baseincome*((1.05)^(joblevel-1))
- experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
- Enchant:
- WOOD_SWORD:
- income: 4.0
- experience: 4.0
- IRON_SWORD:
- income: 6.0
- experience: 6.0
- GOLD_SWORD:
- income: 8.0
- experience: 8.0
- DIAMOND_SWORD:
- income: 10.0
- experience: 10.0
- None:
- fullname: None
- shortname: N
- ChatColour: WHITE
- chat-display: none
- leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
- income-progression-equation: baseincome*((1.05)^(joblevel-1))
- experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
- Kill:
- Player:
- income: 7.5
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