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- SDL_SetRenderDrawColor(_renderer, 0, 255, 0, 255);
- SDL_RenderClear(_renderer);
- const SDL_Rect r = { x, y, w, h };
- SDL_SetRenderDrawColor(_renderer, r, g, b, a);
- SDL_RenderFillRect(_renderer, &r);
- SDL_RenderPresent(_renderer);
- const char *error = SDL_GetError();
- if (*error != '\0') {
- fprintf(stderr, "%s\n", error);
- SDL_ClearError();
- }
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