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Apr 21st, 2012
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  1. #include <shogun/lib/DynamicObjectArray.h>
  2. #include <shogun/base/init.h>
  3. #include <shogun/base/class_list.h>
  4. #include <shogun/lib/DataType.h>
  5.  
  6. using namespace shogun;
  7.  
  8. int main(int argc, char** argv)
  9. {
  10. init_shogun_with_defaults();
  11.  
  12. CDynamicObjectArray<bool>* bool_array=(CDynamicObjectArray<bool>*)new_sgserializable("DynamicObjectArray", PT_BOOL);
  13. SG_SPRINT("%p\n", bool_array);
  14. SG_UNREF(bool_array);
  15.  
  16. CDynamicObjectArray<CSGObject*>* sgobject_pointer_array=(CDynamicObjectArray<CSGObject*>*)new_sgserializable("DynamicObjectArray", PT_SGOBJECT);
  17. SG_SPRINT("%p\n", sgobject_pointer_array);
  18. SG_UNREF(sgobject_pointer_array);
  19.  
  20. CDynamicObjectArray<CSGObject>* sgobject_array=(CDynamicObjectArray<CSGObject>*)new_sgserializable("DynamicObjectArray", PT_SGOBJECT);
  21. SG_SPRINT("%p\n", sgobject_array);
  22. SG_UNREF(sgobject_array);
  23.  
  24. exit_shogun();
  25.  
  26. return 0;
  27. }
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