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- //Flying enemym with hardcoded sprite and animations
- npc script floater
- {
- void run()
- {
- int attack_clk;
- TraceS("Running npc script 'test'"); TraceNL();
- this->Dir = Rand(0,3);
- switch(this->Dir)
- {
- case DIR_UP: this->ScriptTile = 862; break;
- case DIR_DOWN: this->ScriptTile = 861; break;
- case DIR_LEFT: this->ScriptTile = 882; break;
- case DIR_RIGHT: this->ScriptTile = 881; break;
- default: break;
- }
- this->ScriptTile = this->Tile;
- while(this->isValid())
- {
- switch(this->Dir)
- {
- case DIR_UP: this->ScriptTile = 862; break;
- case DIR_DOWN: this->ScriptTile = 861; break;
- case DIR_LEFT: this->ScriptTile = 882; break;
- case DIR_RIGHT: this->ScriptTile = 881; break;
- default: break;
- }
- //this->ScriptTile;
- //if ( this->CanMove(this->Dir) )
- //{
- this->FloatingWalk({10,200,2});
- //}
- if ( this->LinedUp(60,true) )
- {
- if ( this->LinkInRange(60) )
- {
- if (!attack_clk)
- {
- attack_clk = 100;
- this->Attack();
- }
- }
- }
- if (attack_clk) --attack_clk;
- Waitframe();
- }
- }
- }
- //Hard codes a walking enemy sprite
- npc script walker
- {
- void run()
- {
- int attack_clk;
- TraceS("Running npc script 'test'"); TraceNL();
- this->Dir = Rand(0,3);
- switch(this->Dir)
- {
- case DIR_UP: this->ScriptTile = 862; break;
- case DIR_DOWN: this->ScriptTile = 861; break;
- case DIR_LEFT: this->ScriptTile = 882; break;
- case DIR_RIGHT: this->ScriptTile = 881; break;
- default: break;
- }
- this->ScriptTile = this->Tile;
- while(this->isValid())
- {
- switch(this->Dir)
- {
- case DIR_UP: this->ScriptTile = 862; break;
- case DIR_DOWN: this->ScriptTile = 861; break;
- case DIR_LEFT: this->ScriptTile = 882; break;
- case DIR_RIGHT: this->ScriptTile = 881; break;
- default: break;
- }
- //this->ScriptTile;
- //if ( this->CanMove(this->Dir) )
- //{
- this->HaltingWalk({10,1,0,50,2});
- //}
- if ( this->LinedUp(60,true) )
- {
- if ( this->LinkInRange(60) )
- {
- if (!attack_clk)
- {
- attack_clk = 100;
- this->Attack();
- }
- }
- }
- if (attack_clk) --attack_clk;
- Waitframe();
- }
- }
- }
- //Uses the Enemy Editor to draw the sprite and do its animation
- npc script walker2
- {
- void run()
- {
- int attack_clk;
- //TraceS("Running npc script 'test'"); TraceNL();
- this->Dir = Rand(0,3);
- while(this->isValid())
- {
- //if ( this->CanMove(this->Dir) )
- //{
- this->HaltingWalk({10,1,0,50,2});
- //}
- if ( this->LinedUp(20,false) > -1 )
- {
- if ( this->LinkInRange(60) )
- {
- if (!attack_clk)
- {
- attack_clk = 100;
- this->Attack();
- }
- }
- }
- if (attack_clk) --attack_clk;
- if ( Input->ReadKey[KEY_0] ) this->Attack();
- Waitframe();
- }
- }
- }
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