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Feb 24th, 2017
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  1. Voksmi, Reliquary Viator
  2. Class: Skirmisher / Battlemage
  3. General Role: Light DPS, high maneuverability and team cooperation
  4. Resource: Mana
  5. AA Range: Melee
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  9. Passive: ?
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  11. Q- Plasma Torch: Voksmi charges and fires a wave of plasma that deals magic damage to every enemy it passes through. Normally, Plasma Torch creates a wide but short ranged semicircle; by holding down Q, Voksmi can increase Plasma Torch's maximum range by narrowing it. At max charge, Plasma Torch acts as a straight-line mid-range skillshot. Damage, mana cost, and CD are not affected by charge length. Low cooldown, low mana cost, low damage. Voksmi can move while charging Plasma Torch.
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  13. W- Rocketry: Voksmi activates her rocket thrusters, granting her hugely increased movement speed for a brief duration in exchange for losing the ability to basic attack and cast abilities for a short time. During Rocketry, enemies she collides with take damage and are knocked away a short distance (has a per-target cooldown), as well as leaving a trail of plasma behind her that deals damage over time to enemies standing in it. Rocketry stores up to three charges at once.
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  15. E- Blazer Cannon: Voksmi charges for a brief time to fire a slow-moving, long-ranged orb of energy towards her cursor. The orb explodes when it strikes an enemy, dealing damage and stunning in an area around it. If Voksmi's cursor is inside Blazer Cannon's maximum range when it's cast, the orb will split into three smaller spheres at the point her cursor was located at, which will continue to travel until reaching the ability's max range (think Kha's upgraded W). A sphere's explosion and is smaller and deals reduced damage, but otherwise retain the original orb's properties. A single enemy can be damaged by multiple sphere explosions.
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  17. R- Light Incursion: Voksmi channels for two seconds, spawning a portal behind her that faces in the target direction. After a brief delay, the portal erupts, firing waves of energy in a very long and wide cone. Enemies in the cone are slowed constantly. Portal lasts for X seconds.
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