Advertisement
Guest User

Ammu-Nation Dialog

a guest
Mar 4th, 2016
196
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 9.43 KB | None | 0 0
  1. //|||||||||||||||||||||||||||||||||||||||||||||||||||||
  2. //| Ammu-Nation Dialog |
  3. //|||||||||||||||||||||||||||||||||||||||||||||||||||||
  4.  
  5. #include <a_samp>
  6. new Menu:WeaponMenu;
  7. new Menu:WeaponMenu2;
  8. new Menu:WeaponMenu3;
  9. new Menu:WeaponMenu4;
  10. new Menu:WeaponMenu5;
  11. new Menu:WeaponMenu6;
  12. new Menu:WeaponMenu7;
  13. new Menu:WeaponMenu8;
  14. new Menu:WeaponMenu9;
  15. #define COLOR_GREY 0xAFAFAFAA
  16. #define COLOR_GREEN 0x33AA33AA
  17. #define COLOR_RED 0xCC0000AA
  18. #define COLOR_YELLOW 0xFFFF00AA
  19. #define COLOR_WHITE 0xFFFFFFAA
  20.  
  21. #pragma tabsize 0
  22. // This is a comment
  23. // uncomment the line below if you want to write a filterscript
  24. #define FILTERSCRIPT
  25.  
  26. #if defined FILTERSCRIPT
  27.  
  28. public OnFilterScriptInit()
  29.  
  30. {
  31. print(" ");
  32. print("||||||||||||||||||||||||||||||||||||||||");
  33. print("| Ammu-Nation Dialog by Genata_BG |");
  34. print("||||||||||||||||||||||||||||||||||||||||");
  35. print(" ");
  36.  
  37. WeaponMenu = CreateMenu("Ammu-Nation", 1, 200.0, 100.0, 150.0, 150.0);
  38.  
  39. AddMenuItem(WeaponMenu, 0, "Pistols");
  40. AddMenuItem(WeaponMenu, 0, "Micro SMGs");
  41. AddMenuItem(WeaponMenu, 0, "Shotguns");
  42. AddMenuItem(WeaponMenu, 0, "Thrown");
  43. AddMenuItem(WeaponMenu, 0, "Armour");
  44. AddMenuItem(WeaponMenu, 0, "SMG");
  45. AddMenuItem(WeaponMenu, 0, "Rifles");
  46. AddMenuItem(WeaponMenu, 0, "Assault");
  47.  
  48. WeaponMenu2 = CreateMenu("Ammu-Nation", 1, 200.0, 100.0, 150.0, 150.0);
  49.  
  50. AddMenuItem(WeaponMenu2, 0, "9mm");
  51. AddMenuItem(WeaponMenu2, 0, "Silenced 9mm");
  52. AddMenuItem(WeaponMenu2, 0, "Desert Eagle");
  53.  
  54. WeaponMenu3 = CreateMenu("Ammu-Nation", 1, 200.0, 100.0, 150.0, 150.0);
  55.  
  56. AddMenuItem(WeaponMenu3, 0, "Tec9");
  57. AddMenuItem(WeaponMenu3, 0, "Micro SMG");
  58.  
  59. WeaponMenu4 = CreateMenu("Ammu-Nation", 1, 200.0, 100.0, 150.0, 150.0);
  60.  
  61. AddMenuItem(WeaponMenu4, 0, "Shotgun");
  62. AddMenuItem(WeaponMenu4, 0, "Sawnoff Shotgun");
  63. AddMenuItem(WeaponMenu4, 0, "Combat Shotgun");
  64.  
  65. WeaponMenu5 = CreateMenu("Ammu-Nation", 1, 200.0, 100.0, 150.0, 150.0);
  66.  
  67. AddMenuItem(WeaponMenu5, 0, "Grenades");
  68. AddMenuItem(WeaponMenu5, 0, "Remote Explosives");
  69.  
  70. WeaponMenu6 = CreateMenu("Ammu-Nation", 1, 200.0, 100.0, 150.0, 150.0);
  71.  
  72. AddMenuItem(WeaponMenu6, 0, "Body Armor");
  73.  
  74. WeaponMenu7 = CreateMenu("Ammu-Nation", 1, 200.0, 100.0, 150.0, 150.0);
  75.  
  76. AddMenuItem(WeaponMenu7, 0, "SMG");
  77.  
  78. WeaponMenu8 = CreateMenu("Ammu-Nation", 1, 200.0, 100.0, 150.0, 150.0);
  79.  
  80. AddMenuItem(WeaponMenu8, 0, "Rifle");
  81. AddMenuItem(WeaponMenu8, 0, "Sniper rifle");
  82.  
  83. WeaponMenu9 = CreateMenu("Ammu-Nation", 1, 200.0, 100.0, 150.0, 150.0);
  84.  
  85. AddMenuItem(WeaponMenu9, 0, "AK47");
  86. AddMenuItem(WeaponMenu9, 0, "M4");
  87. return 1;
  88. }
  89.  
  90. public OnFilterScriptExit()
  91. {
  92.  
  93.  
  94.  
  95. return 1;
  96. }
  97.  
  98. #else
  99.  
  100. main()
  101. {
  102. print("\n----------------------------------");
  103. print(" Blank Gamemode by your name here");
  104. print("----------------------------------\n");
  105. }
  106.  
  107. #endif
  108.  
  109. public OnGameModeInit()
  110. {
  111.  
  112.  
  113. return 1;
  114. }
  115.  
  116. public OnGameModeExit()
  117. {
  118. return 1;
  119. }
  120.  
  121. public OnPlayerRequestClass(playerid, classid)
  122. {
  123. SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
  124. SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
  125. SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
  126. return 1;
  127. }
  128.  
  129. public OnPlayerRequestSpawn(playerid)
  130. {
  131. return 1;
  132. }
  133.  
  134. public OnPlayerConnect(playerid)
  135. {
  136. return 1;
  137. }
  138.  
  139. public OnPlayerDisconnect(playerid, reason)
  140. {
  141. return 1;
  142. }
  143.  
  144. public OnPlayerSpawn(playerid)
  145. {
  146.  
  147. return 1;
  148. }
  149.  
  150. public OnPlayerDeath(playerid, killerid, reason)
  151. {
  152. return 1;
  153. }
  154.  
  155. public OnVehicleSpawn(vehicleid)
  156. {
  157. return 1;
  158. }
  159.  
  160. public OnVehicleDeath(vehicleid, killerid)
  161. {
  162. return 1;
  163. }
  164.  
  165. public OnPlayerText(playerid, text[])
  166. {
  167. return 1;
  168. }
  169.  
  170. public OnPlayerPrivmsg(playerid, recieverid, text[])
  171. {
  172. return 1;
  173. }
  174.  
  175. public OnPlayerCommandText(playerid, cmdtext[])
  176.  
  177. {
  178. if (strcmp(cmdtext, "/ammunation",true)==0)
  179. {
  180. ShowMenuForPlayer(WeaponMenu,playerid);
  181. TogglePlayerControllable(playerid,0);
  182. return 1;
  183. }
  184. if (strcmp(cmdtext, "/ammu-nation credits",true)==0)
  185. {
  186. SendClientMessage(playerid,COLOR_YELLOW,"|||||||||||||||||||||||||||||||||||||||||||||||||||||");
  187. SendClientMessage(playerid,COLOR_YELLOW,"Filterscript made by Genata_BG");
  188. SendClientMessage(playerid,COLOR_YELLOW,"|||||||||||||||||||||||||||||||||||||||||||||||||||||");
  189. return 1;
  190. }
  191.  
  192.  
  193. return 0;
  194. }
  195.  
  196. public OnPlayerInfoChange(playerid)
  197. {
  198. return 1;
  199. }
  200.  
  201. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  202. {
  203. return 1;
  204. }
  205.  
  206. public OnPlayerExitVehicle(playerid, vehicleid)
  207. {
  208. return 1;
  209. }
  210.  
  211. public OnPlayerStateChange(playerid, newstate, oldstate)
  212. {
  213. return 1;
  214. }
  215.  
  216. public OnPlayerEnterCheckpoint(playerid)
  217. {
  218. return 1;
  219. }
  220.  
  221. public OnPlayerLeaveCheckpoint(playerid)
  222. {
  223. return 1;
  224. }
  225.  
  226. public OnPlayerEnterRaceCheckpoint(playerid)
  227. {
  228. return 1;
  229. }
  230.  
  231. public OnPlayerLeaveRaceCheckpoint(playerid)
  232. {
  233. return 1;
  234. }
  235.  
  236. public OnRconCommand(cmd[])
  237. {
  238. return 1;
  239. }
  240.  
  241. public OnObjectMoved(objectid)
  242. {
  243. return 1;
  244. }
  245.  
  246. public OnPlayerObjectMoved(playerid, objectid)
  247. {
  248. return 1;
  249. }
  250.  
  251. public OnPlayerPickUpPickup(playerid, pickupid)
  252. {
  253. return 1;
  254. }
  255.  
  256. public OnPlayerSelectedMenuRow(playerid, row)
  257. {
  258. new Menu:CurrentMenu = GetPlayerMenu(playerid);
  259. if(CurrentMenu == WeaponMenu)
  260. {
  261. switch(row)
  262.  
  263. {
  264.  
  265.  
  266. case 0: //Pistols
  267. {
  268. ShowMenuForPlayer(WeaponMenu2,playerid);
  269.  
  270. }
  271. case 1: //Micro SMGs
  272. {
  273. ShowMenuForPlayer(WeaponMenu3,playerid);
  274. }
  275. case 2: //Shotguns
  276. {
  277. ShowMenuForPlayer(WeaponMenu4,playerid);
  278. }
  279. case 3: //Thrown
  280. {
  281. ShowMenuForPlayer(WeaponMenu5,playerid);
  282. }
  283. case 4: //Armour
  284. {
  285. ShowMenuForPlayer(WeaponMenu6,playerid);
  286. }
  287. case 5: //SMG
  288. {
  289. ShowMenuForPlayer(WeaponMenu7,playerid);
  290. }
  291. case 6: //Rifles
  292. {
  293. ShowMenuForPlayer(WeaponMenu8,playerid);
  294. }
  295. case 7: //Assault
  296. {
  297. ShowMenuForPlayer(WeaponMenu9,playerid);
  298. }
  299. }
  300. }
  301. if(CurrentMenu == WeaponMenu2)
  302. {
  303. switch(row)
  304.  
  305. {
  306.  
  307.  
  308. case 0: //9mm
  309. {
  310. GivePlayerWeapon(playerid, 22, 64);
  311. TogglePlayerControllable(playerid,1);
  312. }
  313. case 1: //Silenced 9mm
  314. {
  315. GivePlayerWeapon(playerid, 23, 64);
  316. TogglePlayerControllable(playerid,1);
  317. }
  318.  
  319. case 2: //Desert Eagle
  320. {
  321. GivePlayerWeapon(playerid, 24, 64);
  322. TogglePlayerControllable(playerid,1);
  323. }
  324. }
  325. }
  326. if(CurrentMenu == WeaponMenu3)
  327. {
  328. switch(row)
  329.  
  330. {
  331.  
  332.  
  333. case 0: //Tec9
  334. {
  335. GivePlayerWeapon(playerid, 32, 64);
  336. TogglePlayerControllable(playerid,1);
  337. }
  338. case 1: //Micro SMG
  339. {
  340. GivePlayerWeapon(playerid, 28, 64);
  341. TogglePlayerControllable(playerid,1);
  342. }
  343. }
  344. }
  345. if(CurrentMenu == WeaponMenu4)
  346. {
  347. switch(row)
  348.  
  349. {
  350.  
  351.  
  352. case 0: //Shotgun
  353. {
  354. GivePlayerWeapon(playerid, 25, 64);
  355. TogglePlayerControllable(playerid,1);
  356. }
  357. case 1: //Sawnoff Shotgun
  358. {
  359. GivePlayerWeapon(playerid, 26, 64);
  360. TogglePlayerControllable(playerid,1);
  361. }
  362.  
  363. case 2: //Combat Shotgun
  364. {
  365. GivePlayerWeapon(playerid, 27, 64);
  366. TogglePlayerControllable(playerid,1);
  367. }
  368. }
  369. }
  370. if(CurrentMenu == WeaponMenu5)
  371. {
  372. switch(row)
  373.  
  374. {
  375.  
  376.  
  377. case 0: //Grenades
  378. {
  379. GivePlayerWeapon(playerid, 16, 64);
  380. TogglePlayerControllable(playerid,1);
  381. }
  382. case 1: //Remote Explosives
  383. {
  384. GivePlayerWeapon(playerid, 39, 64);
  385. GivePlayerWeapon(playerid, 40, 64);
  386. TogglePlayerControllable(playerid,1);
  387. }
  388. }
  389. }
  390. if(CurrentMenu == WeaponMenu6)
  391. {
  392. switch(row)
  393.  
  394. {
  395.  
  396.  
  397. case 0: //Body Armor
  398. {
  399. SetPlayerArmour(playerid, 100.0);
  400. TogglePlayerControllable(playerid,1);
  401. }
  402. }
  403. }
  404. if(CurrentMenu == WeaponMenu7)
  405. {
  406. switch(row)
  407.  
  408. {
  409.  
  410.  
  411. case 0: //SMG
  412. {
  413. GivePlayerWeapon(playerid, 29, 64);
  414. TogglePlayerControllable(playerid,1);
  415. }
  416. }
  417. }
  418. if(CurrentMenu == WeaponMenu8)
  419. {
  420. switch(row)
  421.  
  422. {
  423.  
  424.  
  425. case 0: //Rifle
  426. {
  427. GivePlayerWeapon(playerid, 33, 64);
  428. TogglePlayerControllable(playerid,1);
  429. }
  430. case 1: //Sniper rifle
  431. {
  432. GivePlayerWeapon(playerid, 34, 64);
  433. TogglePlayerControllable(playerid,1);
  434. }
  435. }
  436. }
  437. if(CurrentMenu == WeaponMenu9)
  438. {
  439. switch(row)
  440.  
  441. {
  442.  
  443.  
  444. case 0: //AK47
  445. {
  446. GivePlayerWeapon(playerid, 30, 64);
  447. TogglePlayerControllable(playerid,1);
  448. }
  449. case 1: //M4
  450. {
  451. GivePlayerWeapon(playerid, 31, 64);
  452. TogglePlayerControllable(playerid,1);
  453. }
  454. }
  455. }
  456. return 1;
  457. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement