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- //|||||||||||||||||||||||||||||||||||||||||||||||||||||
- //| Ammu-Nation Dialog |
- //|||||||||||||||||||||||||||||||||||||||||||||||||||||
- #include <a_samp>
- new Menu:WeaponMenu;
- new Menu:WeaponMenu2;
- new Menu:WeaponMenu3;
- new Menu:WeaponMenu4;
- new Menu:WeaponMenu5;
- new Menu:WeaponMenu6;
- new Menu:WeaponMenu7;
- new Menu:WeaponMenu8;
- new Menu:WeaponMenu9;
- #define COLOR_GREY 0xAFAFAFAA
- #define COLOR_GREEN 0x33AA33AA
- #define COLOR_RED 0xCC0000AA
- #define COLOR_YELLOW 0xFFFF00AA
- #define COLOR_WHITE 0xFFFFFFAA
- #pragma tabsize 0
- // This is a comment
- // uncomment the line below if you want to write a filterscript
- #define FILTERSCRIPT
- #if defined FILTERSCRIPT
- public OnFilterScriptInit()
- {
- print(" ");
- print("||||||||||||||||||||||||||||||||||||||||");
- print("| Ammu-Nation Dialog by Genata_BG |");
- print("||||||||||||||||||||||||||||||||||||||||");
- print(" ");
- WeaponMenu = CreateMenu("Ammu-Nation", 1, 200.0, 100.0, 150.0, 150.0);
- AddMenuItem(WeaponMenu, 0, "Pistols");
- AddMenuItem(WeaponMenu, 0, "Micro SMGs");
- AddMenuItem(WeaponMenu, 0, "Shotguns");
- AddMenuItem(WeaponMenu, 0, "Thrown");
- AddMenuItem(WeaponMenu, 0, "Armour");
- AddMenuItem(WeaponMenu, 0, "SMG");
- AddMenuItem(WeaponMenu, 0, "Rifles");
- AddMenuItem(WeaponMenu, 0, "Assault");
- WeaponMenu2 = CreateMenu("Ammu-Nation", 1, 200.0, 100.0, 150.0, 150.0);
- AddMenuItem(WeaponMenu2, 0, "9mm");
- AddMenuItem(WeaponMenu2, 0, "Silenced 9mm");
- AddMenuItem(WeaponMenu2, 0, "Desert Eagle");
- WeaponMenu3 = CreateMenu("Ammu-Nation", 1, 200.0, 100.0, 150.0, 150.0);
- AddMenuItem(WeaponMenu3, 0, "Tec9");
- AddMenuItem(WeaponMenu3, 0, "Micro SMG");
- WeaponMenu4 = CreateMenu("Ammu-Nation", 1, 200.0, 100.0, 150.0, 150.0);
- AddMenuItem(WeaponMenu4, 0, "Shotgun");
- AddMenuItem(WeaponMenu4, 0, "Sawnoff Shotgun");
- AddMenuItem(WeaponMenu4, 0, "Combat Shotgun");
- WeaponMenu5 = CreateMenu("Ammu-Nation", 1, 200.0, 100.0, 150.0, 150.0);
- AddMenuItem(WeaponMenu5, 0, "Grenades");
- AddMenuItem(WeaponMenu5, 0, "Remote Explosives");
- WeaponMenu6 = CreateMenu("Ammu-Nation", 1, 200.0, 100.0, 150.0, 150.0);
- AddMenuItem(WeaponMenu6, 0, "Body Armor");
- WeaponMenu7 = CreateMenu("Ammu-Nation", 1, 200.0, 100.0, 150.0, 150.0);
- AddMenuItem(WeaponMenu7, 0, "SMG");
- WeaponMenu8 = CreateMenu("Ammu-Nation", 1, 200.0, 100.0, 150.0, 150.0);
- AddMenuItem(WeaponMenu8, 0, "Rifle");
- AddMenuItem(WeaponMenu8, 0, "Sniper rifle");
- WeaponMenu9 = CreateMenu("Ammu-Nation", 1, 200.0, 100.0, 150.0, 150.0);
- AddMenuItem(WeaponMenu9, 0, "AK47");
- AddMenuItem(WeaponMenu9, 0, "M4");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- #else
- main()
- {
- print("\n----------------------------------");
- print(" Blank Gamemode by your name here");
- print("----------------------------------\n");
- }
- #endif
- public OnGameModeInit()
- {
- return 1;
- }
- public OnGameModeExit()
- {
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- return 1;
- }
- public OnPlayerPrivmsg(playerid, recieverid, text[])
- {
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp(cmdtext, "/ammunation",true)==0)
- {
- ShowMenuForPlayer(WeaponMenu,playerid);
- TogglePlayerControllable(playerid,0);
- return 1;
- }
- if (strcmp(cmdtext, "/ammu-nation credits",true)==0)
- {
- SendClientMessage(playerid,COLOR_YELLOW,"|||||||||||||||||||||||||||||||||||||||||||||||||||||");
- SendClientMessage(playerid,COLOR_YELLOW,"Filterscript made by Genata_BG");
- SendClientMessage(playerid,COLOR_YELLOW,"|||||||||||||||||||||||||||||||||||||||||||||||||||||");
- return 1;
- }
- return 0;
- }
- public OnPlayerInfoChange(playerid)
- {
- return 1;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- {
- return 1;
- }
- public OnObjectMoved(objectid)
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid)
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- new Menu:CurrentMenu = GetPlayerMenu(playerid);
- if(CurrentMenu == WeaponMenu)
- {
- switch(row)
- {
- case 0: //Pistols
- {
- ShowMenuForPlayer(WeaponMenu2,playerid);
- }
- case 1: //Micro SMGs
- {
- ShowMenuForPlayer(WeaponMenu3,playerid);
- }
- case 2: //Shotguns
- {
- ShowMenuForPlayer(WeaponMenu4,playerid);
- }
- case 3: //Thrown
- {
- ShowMenuForPlayer(WeaponMenu5,playerid);
- }
- case 4: //Armour
- {
- ShowMenuForPlayer(WeaponMenu6,playerid);
- }
- case 5: //SMG
- {
- ShowMenuForPlayer(WeaponMenu7,playerid);
- }
- case 6: //Rifles
- {
- ShowMenuForPlayer(WeaponMenu8,playerid);
- }
- case 7: //Assault
- {
- ShowMenuForPlayer(WeaponMenu9,playerid);
- }
- }
- }
- if(CurrentMenu == WeaponMenu2)
- {
- switch(row)
- {
- case 0: //9mm
- {
- GivePlayerWeapon(playerid, 22, 64);
- TogglePlayerControllable(playerid,1);
- }
- case 1: //Silenced 9mm
- {
- GivePlayerWeapon(playerid, 23, 64);
- TogglePlayerControllable(playerid,1);
- }
- case 2: //Desert Eagle
- {
- GivePlayerWeapon(playerid, 24, 64);
- TogglePlayerControllable(playerid,1);
- }
- }
- }
- if(CurrentMenu == WeaponMenu3)
- {
- switch(row)
- {
- case 0: //Tec9
- {
- GivePlayerWeapon(playerid, 32, 64);
- TogglePlayerControllable(playerid,1);
- }
- case 1: //Micro SMG
- {
- GivePlayerWeapon(playerid, 28, 64);
- TogglePlayerControllable(playerid,1);
- }
- }
- }
- if(CurrentMenu == WeaponMenu4)
- {
- switch(row)
- {
- case 0: //Shotgun
- {
- GivePlayerWeapon(playerid, 25, 64);
- TogglePlayerControllable(playerid,1);
- }
- case 1: //Sawnoff Shotgun
- {
- GivePlayerWeapon(playerid, 26, 64);
- TogglePlayerControllable(playerid,1);
- }
- case 2: //Combat Shotgun
- {
- GivePlayerWeapon(playerid, 27, 64);
- TogglePlayerControllable(playerid,1);
- }
- }
- }
- if(CurrentMenu == WeaponMenu5)
- {
- switch(row)
- {
- case 0: //Grenades
- {
- GivePlayerWeapon(playerid, 16, 64);
- TogglePlayerControllable(playerid,1);
- }
- case 1: //Remote Explosives
- {
- GivePlayerWeapon(playerid, 39, 64);
- GivePlayerWeapon(playerid, 40, 64);
- TogglePlayerControllable(playerid,1);
- }
- }
- }
- if(CurrentMenu == WeaponMenu6)
- {
- switch(row)
- {
- case 0: //Body Armor
- {
- SetPlayerArmour(playerid, 100.0);
- TogglePlayerControllable(playerid,1);
- }
- }
- }
- if(CurrentMenu == WeaponMenu7)
- {
- switch(row)
- {
- case 0: //SMG
- {
- GivePlayerWeapon(playerid, 29, 64);
- TogglePlayerControllable(playerid,1);
- }
- }
- }
- if(CurrentMenu == WeaponMenu8)
- {
- switch(row)
- {
- case 0: //Rifle
- {
- GivePlayerWeapon(playerid, 33, 64);
- TogglePlayerControllable(playerid,1);
- }
- case 1: //Sniper rifle
- {
- GivePlayerWeapon(playerid, 34, 64);
- TogglePlayerControllable(playerid,1);
- }
- }
- }
- if(CurrentMenu == WeaponMenu9)
- {
- switch(row)
- {
- case 0: //AK47
- {
- GivePlayerWeapon(playerid, 30, 64);
- TogglePlayerControllable(playerid,1);
- }
- case 1: //M4
- {
- GivePlayerWeapon(playerid, 31, 64);
- TogglePlayerControllable(playerid,1);
- }
- }
- }
- return 1;
- }
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