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#ofdev meeting april 30th 2012

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  1. [1:46pm] bilderbuchi: ;-)
  2. [1:46pm] ofarturo: we could have a OFhistory with all the history and openFrameworks with the latest
  3. [1:46pm] ofTheo: we just need to install all the libs in /usr/local right?
  4. [1:46pm] elliotwoods: i wouldn't mind archiving the history now
  5. [1:46pm] elliotwoods: i cant see why not rename existing as archive
  6. [1:46pm] elliotwoods: and start in fresh repo
  7. [1:46pm] gameover_: i know it's bad - but it's not too often you need to revert to a specific commit 2 years in the past
  8. [1:46pm] bilderbuchi: fresh repo-different name. that's what i proposed already
  9. [1:46pm] bilderbuchi: but it's another name
  10. [1:46pm] damian0815: ofTheo: problem is that osx lacks a proper dynamic lib update mechanism.. no-one uses or understands 'frameworks'. windows is kind of worse
  11. [1:47pm] bilderbuchi: OF2?
  12. [1:47pm] elliotwoods: fresh repo
  13. [1:47pm] elliotwoods: rename existing
  14. [1:47pm] elliotwoods: why not?
  15. [1:47pm] kylemcd: [just got a text msg from james george, his plane landed late, he'll be late]
  16. [1:47pm] damian0815: ichy ichy
  17. [1:47pm] ofarturo: ofTheo no with the source repo the libraries binaries will be uploaded somewhere and will be pulled to local with some script to the same place they are now
  18. [1:47pm] bilderbuchi: why not - cause it won't be transparent for people using OF as a remote, if the address stays the same. they pull. inconsistencies with their local history. boom
  19. [1:47pm] ofTheo: but somewhere not being GH? I guess thats the whole point .
  20. [1:48pm] kylemcd: ofarturo but the repo won't actually host the source right? maybe that's ok for oscpack, but not opencv...?
  21. [1:48pm] bilderbuchi: yes. if we put all thebinaries into a GH repo, we just shift the problem.
  22. [1:48pm] bilderbuchi: we could just uplaod to the OF-GH site, though
  23. [1:48pm] damian0815: @bilderbuchi is right
  24. [1:48pm] ofarturo: yes cause if not we wont' have history of external libraries and will be impossible to go back to 006 for example
  25. [1:48pm] bilderbuchi: it allows additional uploads
  26. [1:48pm] damian0815: i'm thinking about my ARMel projects from 1.5 years ago
  27. [1:49pm] elliotwoods: @bilderbuchi - what happens then? they get an error
  28. [1:49pm] elliotwoods: ?
  29. [1:49pm] elliotwoods: so they can't pull
  30. [1:49pm] damian0815: + the pain & confusion that would be associated with updating them
  31. [1:49pm] ofarturo: but thinking of it the partial repo is perhaps an easier solution
  32. [1:49pm] elliotwoods: that sounds reasonable enough
  33. [1:49pm] kylemcd: i imagined it like this: we make a new repo that just has scripts for downloading + building libs,
  34. [1:49pm] ofTheo: just saw this: http://stackoverflow.com/a/6635160/1339816
  35. [1:49pm] bilderbuchi: i guess they pull and destroy their repo. at least that's implied everywhere. haven'T tried personally yet
  36. [1:49pm] ofTheo: git annex
  37. [1:50pm] kylemcd: then we build all those libs for each release, and post a download .zip in the downloads/ section of the repo
  38. [1:50pm] kylemcd: like i did here when 2.3.1 was not yet in the OF repo https://github.com/kylemcdonald/ofxCv/downloads
  39. [1:50pm] joshuajnoble: wow, git-annex
  40. [1:50pm] damian0815: hey here's an idea
  41. [1:50pm] damian0815: we make Develop a different repo
  42. [1:50pm] elliotwoods: @ofTheo - is that only for saving local storage?
  43. [1:50pm] kylemcd: and then the main OF repo has a script that downloads and unzips those libs
  44. [1:50pm] damian0815: we import history from develop into master on a release
  45. [1:50pm] bilderbuchi: i already read about git-annex. forgot about it, wasn't fitting my problem at the time. should probably read agiain :-)
  46. [1:50pm] ofTheo: @elliotwoods - still reading :)
  47. [1:50pm] damian0815: but develop is the repo that gets trashed and rebuild every release
  48. [1:51pm] damian0815: so for day-to-day dev we can have one repo; master gets bigger and bigger and bigger but we don't work from it so it's less of a problem
  49. [1:52pm] kylemcd: damian0815 if the releases are often, that sounds like a pain
  50. [1:52pm] bilderbuchi: the problem isn't working from it, but committing binaries..
  51. [1:52pm] ofTheo: it looks like it allows you to do version control on large files but only commit the symlink to the git repo
  52. [1:52pm] elliotwoods: so we have 2 points : 1
  53. [1:52pm] elliotwoods: 1 what to do with our history
  54. [1:52pm] damian0815: if the problem isn't wroking from it, what's wrong if it gets bigger and bigger?
  55. [1:52pm] elliotwoods: 2 what to do in the future
  56. [1:53pm] elliotwoods: it sounds like delaying a problem
  57. [1:53pm] elliotwoods: rather than fixing it
  58. [1:53pm] bilderbuchi: damian: cause elliot complains if he has to DL OF in korea ;-)
  59. [1:53pm] damian0815: hah
  60. [1:53pm] damian0815: ok
  61. [1:53pm] ofTheo: is there a way to clone without get the whole history?
  62. [1:53pm] kylemcd: doesn't korea have like the worlds fastest internet?
  63. [1:54pm] bilderbuchi: @theo yes but you can't work with it anymor
  64. [1:54pm] ofTheo: can't we just make a custom clone link?
  65. [1:54pm] bilderbuchi: i.e. no branching, pushing, etc
  66. [1:54pm] bilderbuchi: elliott already did that i thinkg
  67. [1:54pm] ofTheo: oh thats crazy
  68. [1:54pm] elliotwoods: @kylemcd : yes, but not actually to anywhere outside korea :)
  69. [1:54pm] kylemcd: yeah, it's called a "shallow clone"
  70. [1:54pm] elliotwoods: everyone's on naver
  71. [1:54pm] ofarturo: yes actually having binaries in repositories is not a good practice
  72. [1:54pm] elliotwoods: i did that last time to work on a project htere
  73. [1:54pm] ofTheo: we just need the mega ofOSXLibs.a ofWINLibs.a solution :)
  74. [1:55pm] ofarturo: when we asked github for more space because we had the binaries they said we should just not have the binaries there
  75. [1:55pm] bilderbuchi: so you carry a USB stick, now, elliott? :-D
  76. [1:55pm] elliotwoods: anyway, it's not about me
  77. [1:55pm] ofTheo: I know :)
  78. [1:55pm] kylemcd: ofarturo lol
  79. [1:55pm] ofTheo: but its so nice
  80. [1:55pm] ofarturo: :D
  81. [1:55pm] ofTheo: github should just partner with dropbox
  82. [1:55pm] ofarturo: hahah
  83. [1:55pm] bilderbuchi: it's because git can't compress them efficiently, as opposed to text contetn
  84. [1:55pm] elliotwoods: let's just use dropbox
  85. [1:55pm] elliotwoods: fuck git
  86. [1:55pm] ofTheo: use symlinks internally and then let you do a fetch binary command
  87. [1:55pm] jvcleave: svn
  88. [1:56pm] elliotwoods: always up to date
  89. [1:56pm] elliotwoods: (jk)
  90. [1:56pm] gameover_: lol
  91. [1:56pm] elliotwoods: 5GB repos
  92. [1:56pm] ofTheo: worlds largest dropbox
  93. [1:56pm] elliotwoods: hmm
  94. [1:56pm] bilderbuchi: dropbox has interesting ramifications if used across OSes
  95. [1:56pm] kylemcd: 1 we need to stick the libs somewhere not version controlled 2 we need to automate downloading them 3 we need to automate building them
  96. [1:56pm] gameover_: new folder for every commit
  97. [1:56pm] elliotwoods: but.... what about using something like dropbox for the libs
  98. [1:56pm] bilderbuchi: i have some super weird problems with changed files I can't see
  99. [1:56pm] ofarturo: at reactable we had an extern repo with the source for all the libraries and scripts to build them that repo can even be in OF/libs
  100. [1:56pm] elliotwoods: we dont really care about history etc
  101. [1:56pm] bilderbuchi: with dropbox&git
  102. [1:56pm] elliotwoods: we just want a playground to build
  103. [1:56pm] damian0815: kylemcd: +1 to all
  104. [1:56pm] ofarturo: for most people you don't need a repo just a script that pulls the binaries from somewhere
  105. [1:57pm] ofTheo: one thing I think we can agree on is that we can start storing libs somewhere else
  106. [1:57pm] ofTheo: lets get that working
  107. [1:57pm] kylemcd: 1 let's host it on openframeworks.cc 2 download automation with shell scripts or python 3 building automation with a new github version control
  108. [1:57pm] ofzach: +1
  109. [1:57pm] bilderbuchi: kylemcd: +1 to all
  110. [1:57pm] ofarturo: yes we need that anyway
  111. [1:57pm] damian0815: bilderbuchi: i have scenarios where i have ssh but i don't have internet, i need to be able to do this stuff without internet
  112. [1:57pm] ofTheo: and then lets look at how to slim down GH
  113. [1:57pm] bilderbuchi: yes
  114. [1:57pm] kylemcd: er 3 building automation with a new GH repo
  115. [1:57pm] bilderbuchi: +1 theo
  116. [1:57pm] kylemcd: ok great, decisions made
  117. [1:57pm] damian0815: bilderbuchi: which rules out drobpox
  118. [1:57pm] kylemcd: let me make this note in the piratepad
  119. [1:57pm] ofarturo: and once we have that removing the libraries from the source repo won't be so problematic
  120. [1:58pm] elliotwoods: so the download script downloads the relevant libs
  121. [1:58pm] elliotwoods: i mean
  122. [1:58pm] elliotwoods: the version of the libs that match the commit
  123. [1:58pm] bilderbuchi: yes@arturo,kyle, sonunds good
  124. [1:58pm] elliotwoods: vvvv does this with hooks
  125. [1:59pm] ofarturo: let's try to have a repo with all the external libraries + tools to build them once we see how that works we can decide to remove binaries
  126. [1:59pm] bilderbuchi: yes, just don't have binaries in the repo, otherwise we just move the problem
  127. [1:59pm] ofTheo: :)
  128. [1:59pm] ofarturo: yes of course
  129. [1:59pm] kylemcd: ok, just wrote notes at the bottom of the piratepad, can everyone check that it's describing things right?
  130. [2:00pm] kylemcd: random question: does anyone using windows find it painful to run a python script?
  131. [2:00pm] bilderbuchi: i dont get 3)
  132. [2:00pm] bilderbuchi: why do we need this?
  133. [2:00pm] bilderbuchi: would also work out of OF repo, no?
  134. [2:00pm] elliotwoods: just make bash scripts
  135. [2:00pm] kylemcd: #3 is important to maintain our collective knowledge of library-building, and in order to make it easier to automate building new libs
  136. [2:01pm] gameover_: @kylemcd: it can be painful to install python - once it's there it's easy
  137. [2:01pm] elliotwoods: https://github.com/elliotwoods/vvvv-sdk/blob/develop/scripts/fetch-binaries
  138. [2:01pm] elliotwoods: no bother with python
  139. [2:01pm] elliotwoods: just use bash
  140. [2:01pm] elliotwoods: everyone's already got it
  141. [2:01pm] kylemcd: but is bash running on windows? via cygwin or what?
  142. [2:01pm] bilderbuchi: @3) ok
  143. [2:01pm] ofarturo: ok can we move to 4?
  144. [2:01pm] elliotwoods: yeahp
  145. [2:01pm] elliotwoods: git requires a minimum system
  146. [2:01pm] kylemcd: ok great
  147. [2:01pm] kylemcd: done!
  148. [2:01pm] kylemcd: next
  149. [2:01pm] elliotwoods: eg cygwin/minisys
  150. [2:01pm] gameover_: could we use the git command line on win - is that bash?
  151. [2:02pm] kylemcd: #4. Query: Mechanism to document user-visible API changes for a changelog? (Christoph)
  152. [2:02pm] elliotwoods: yes it is
  153. [2:02pm] elliotwoods: check that url
  154. [2:02pm] bilderbuchi: it's mingw normally matt
  155. [2:02pm] gameover_: that would be ace!
  156. [2:02pm] elliotwoods: that's the script run atuomatically in the vvvv repo
  157. [2:02pm] bilderbuchi: afaik
  158. [2:02pm] elliotwoods: under windows
  159. [2:02pm] ofzach: goit command on windows is bash, and nice
  160. [2:02pm] kylemcd: :)
  161. [2:02pm] elliotwoods: + you have things like curl for downloading
  162. [2:02pm] elliotwoods: so no troubles dragging down binaries
  163. [2:03pm] gameover_: +1 to oF using the git command line instead of python ;-)
  164. [2:03pm] kylemcd: christoph what was your thought on #4?
  165. [2:03pm] ofarturo: 4: the documentation in the web should be able to do something like that with sme modifications
  166. [2:03pm] kylemcd: ok, i removed the bit about python :)
  167. [2:03pm] bilderbuchi: #4: yeah, i just wanted to know if we currently have/want an automated way to document user-visible changes to the API for a changelog
  168. [2:03pm] ofarturo: right now it's marking new functions with the current version number
  169. [2:03pm] bilderbuchi: or if someone slogs through one year of commit msgs for that?
  170. [2:03pm] elliotwoods: wait
  171. [2:03pm] elliotwoods: for 4
  172. [2:03pm] elliotwoods: only 1 needs to be done
  173. [2:04pm] ofarturo: yes if there could be some script to generate the changelog that would be useful
  174. [2:04pm] kylemcd: elliotwoods yeah, you're correct
  175. [2:04pm] elliotwoods: from commit messages?
  176. [2:04pm] elliotwoods: or from diff
  177. [2:04pm] bilderbuchi: idk how that would work though. was basically just curious how TAZ have been doing it in the past.
  178. [2:05pm] kylemcd: in the past the changes have been few enough / contributed by a smaller number of people, so they can actually be listed by hand
  179. [2:05pm] bilderbuchi: or 4 08:03:51 PM
  180. [2:05pm] bilderbuchi: only 1 needs to be done
  181. [2:05pm] bilderbuchi: no because the binaries are still in the history!
  182. [2:05pm] kylemcd: the 007 changelog looked the hardest so far because it was coming from a lot of different places :)
  183. [2:05pm] bilderbuchi: anyway, we'll discuss this on the list or whatever
  184. [2:06pm] kylemcd: yeah, bottom line: it would be great to have that automated
  185. [2:06pm] kylemcd: next
  186. [2:06pm] bilderbuchi: ok. so do we have a plan for the future?
  187. [2:06pm] bilderbuchi: ok. nvm then
  188. [2:06pm] bilderbuchi: next
  189. [2:06pm] kylemcd: #5. ofPath and curves (damian)
  190. [2:06pm] damian0815: yeah
  191. [2:06pm] damian0815: ofPath is weird
  192. [2:06pm] damian0815: it should be less weird
  193. [2:06pm] damian0815: everyone read my email right?
  194. [2:06pm] kylemcd: yess
  195. [2:06pm] damian0815: any complaints to my proposal for magic auto-bezier handles and smartness?
  196. [2:07pm] damian0815: (easy to disable obviously)
  197. [2:07pm] ofarturo: i think what keith suggested about having the option to choose between automatically add points to make it look good or being corrent for the algorithm is the way to go
  198. [2:07pm] ofarturo: path.setAlwaysLookGood(true) :)
  199. [2:07pm] damian0815: i was thinking
  200. [2:07pm] bilderbuchi: i mostly agreed with the points keith made
  201. [2:07pm] damian0815: path.curveTo( outPoint, bCalculateForNiceness=true )
  202. [2:07pm] damian0815: and
  203. [2:08pm] ofTheo: would keith's code be backwards compatible?
  204. [2:08pm] ofarturo: yes
  205. [2:08pm] ofTheo: nice
  206. [2:08pm] ofarturo: if you disable alwaysLookGood it should be the same as it is now
  207. [2:08pm] ofTheo: oh
  208. [2:08pm] damian0815: similar for beziers, with optional different methods for automatically calculating in and out control points for continuity of curves
  209. [2:08pm] damian0815: ofarturo: but what it is now is broken
  210. [2:08pm] ofTheo: but if you are adding the extra points and run the new approach will it also handle that well?
  211. [2:09pm] ofzach: I think it would be good if the default did what the system does now, and you can opt into magic
  212. [2:09pm] ofTheo: + an example to show the difference
  213. [2:09pm] ofTheo: might be good
  214. [2:09pm] kylemcd: yeah, what would be the best way to "enable" this?
  215. [2:09pm] kylemcd: ofEnableDamiansPaths()
  216. [2:10pm] ofTheo: similar approach to arb?
  217. [2:10pm] kylemcd: ofSetPathMode(OF_DAMIAN)
  218. [2:10pm] damian0815: ofZach: newbies won't know there's a magic
  219. [2:10pm] damian0815: hah
  220. [2:10pm] imkeith: ofEnableSexy()
  221. [2:10pm] ofzach: @damian0815 that's for examples and documentation
  222. [2:10pm] damian0815: i think OF_DAMIAN should be default
  223. [2:10pm] damian0815: mmmm
  224. [2:10pm] elliotwoods: ofxBeforeDamian
  225. [2:11pm] ofTheo: for some stuff we have a global call and an object based call
  226. [2:11pm] ofarturo: yes even with that enabled it won't broke most of the code only exceptional cases
  227. [2:11pm] bilderbuchi: keith any thoughts?
  228. [2:11pm] damian0815: when me + arturo were discussing this, arturo pointed out that ofPath is still new enough that we can change it
  229. [2:11pm] damian0815: the big problem is that you can switch path types in the middle of a path definition
  230. [2:11pm] damian0815: which you couldn't do with ofCurveVertex &co
  231. [2:11pm] ofzach: if it's transparent to users, I'm ok with it
  232. [2:11pm] ofarturo: te only cases where it changes is when you pass less points that catmull rom is expecting and things like that
  233. [2:11pm] damian0815: i don't think many users actually rely on the broken behaviour
  234. [2:12pm] ofarturo: so the rendering for most programs wont change
  235. [2:12pm] ofzach: just the polygon example has double up points, etc.. maybe that needs to change ?
  236. [2:12pm] kylemcd: i vote for making things better by default, even if there are some super obscure edge cases
  237. [2:12pm] damian0815: if you say lineto - curveto - lineto
  238. [2:12pm] damian0815: then it should be smooth and nice looking
  239. [2:12pm] damian0815: i can't see anyone complaining about that
  240. [2:12pm] ofzach: ok -- sounds ok to me
  241. [2:12pm] damian0815: ofzach: yes doubling up points needs to change
  242. [2:12pm] bilderbuchi: so if you want corners you can still easily get them?
  243. [2:12pm] damian0815: yes
  244. [2:13pm] bilderbuchi: not evryone likes smooothness :)
  245. [2:13pm] bilderbuchi: fine then
  246. [2:13pm] damian0815: pass false for the bAutoSmooth=true param
  247. [2:13pm] jvcleave: any major addons effected? (thinking box2d)
  248. [2:13pm] ofzach: and some people like mathematical correctness :)
  249. [2:13pm] damian0815: pfft ;-)
  250. [2:13pm] kylemcd: i don't think box2d uses ofPath right now
  251. [2:14pm] kylemcd: ok, so we can give damian the go ahead on making ofPath nicer by default? :)
  252. [2:14pm] ofarturo: i think nothing will break except some weird cases no one will be using curveTo get a line instead of a curve and live that in their code
  253. [2:14pm] ofarturo: *leave*
  254. [2:14pm] damian0815: unless graphcs lead wants to take it?
  255. [2:14pm] damian0815: it's not my field
  256. [2:14pm] imkeith: i think it makes sense so long as we document that curveTo is really bezier with auto-tangents
  257. [2:14pm] damian0815: +1 keith
  258. [2:14pm] imkeith: and that most ofPath operations will be as such
  259. [2:15pm] bilderbuchi: and some people like mathematical correctness -> that, too
  260. [2:15pm] damian0815: curveTo will be catmull rom if there is enough data
  261. [2:15pm] ofarturo: what if we had a new type of curve?
  262. [2:15pm] imkeith: i think not
  263. [2:15pm] damian0815: or bezierto with auto handles
  264. [2:15pm] imkeith: i think catmull rom should be explicit
  265. [2:15pm] gameover_: i wonder about making default = to nice curves
  266. [2:15pm] imkeith: because it does not mean nice curves
  267. [2:15pm] ofarturo: autoCurveTo?
  268. [2:15pm] imkeith: in fact catmull roms are usually gross
  269. [2:15pm] damian0815: catmullRomTo
  270. [2:15pm] ofarturo: or autoBezierTo or bezierTo with less arguments
  271. [2:16pm] damian0815: yeah
  272. [2:16pm] gameover_: often when you're trying to leasrn about some new maths you want to see oF produce an example from somewhere else
  273. [2:16pm] gameover_: so perhaps we could have an ofSetDefaultCurveToNice and the path.curve(..., nice = true) ???
  274. [2:16pm] ofTheo: I would be against anything that might heavily break people's current usage - or anything that might be affected used for layout or UI
  275. [2:17pm] gameover_: it's confusing for CS dudes and beginners likewise...
  276. [2:17pm] ofTheo: but I think an example showing the two different ways would be helpful
  277. [2:17pm] kylemcd: i think damian's approach is just to make changes to ofPath and curveTo, nothing too crazy, right?
  278. [2:17pm] ofTheo: kind of like the screenshots posted to the dev list
  279. [2:17pm] kylemcd: but now we're starting to discuss some crazier things?
  280. [2:18pm] imkeith: i think its mostly just modifying the curveTo implementation to have toggleable auto-tangents
  281. [2:18pm] ofTheo: I could see an example split down the middle, on the left shows how many points you technically need to use for catmull and on the right the easy mode :)
  282. [2:18pm] gameover_: umm...I think the changes seem really great - just think you should have to explicitly ask for any 'auto' action on a mathematical/graphing function
  283. [2:19pm] damian0815: to me it's a naming issue: we're operating as though 'curveTo' === 'catmullRomTo'
  284. [2:19pm] bilderbuchi: +1 matt
  285. [2:19pm] imkeith: if you want a CR, it could just be a separate API call, e.g. lineTo(); beginCR(); endCR(); lineTo()
  286. [2:19pm] ofarturo: ok i think this needs some thinking i can try to hack a prototype, the main problem i see with the optional alwaysLookGood is that ofPath is super optimized for performance and adding a branching in every vertex added will affect performance in lots of other places
  287. [2:19pm] damian0815: but what we _ought_ to be saying is that 'curveTo' === 'prettyLineThatPassesThroughMyPointsTo'
  288. [2:19pm] imkeith: +1 damian
  289. [2:19pm] imkeith: just about getting our names straight
  290. [2:19pm] kylemcd: +1 damian, curveTo says nothing about catmull rom or bezier or anything
  291. [2:20pm] imkeith: re 'auto action'
  292. [2:20pm] imkeith: there's no escaping that
  293. [2:20pm] gameover_: @arturo - then either it's #define NICE_CURVES or seperate function calls?
  294. [2:20pm] imkeith: since you're saying "curve to"
  295. [2:20pm] imkeith: which…means nothing
  296. [2:20pm] imkeith: until you define curve
  297. [2:20pm] ofarturo: @gameover yes i'm actually thinking on separate function calls
  298. [2:21pm] kylemcd: maybe it makes sense for "curveTo" to just mean "pretty curve", and make anything else named after what it is? catmullRomTo bezierTo
  299. [2:21pm] gameover_: +1 it's a naming thing autoCurveTo, crCurveTo, bezierCurveTo etc...
  300. [2:22pm] gameover_: schnapps
  301. [2:22pm] imkeith: it could even just be a default argument in bezierCurveTo instead of a #define NICE_CURVES
  302. [2:22pm] imkeith: because maybe you want one nice and not the other
  303. [2:22pm] bilderbuchi: +1: don't think #define is good here
  304. [2:23pm] ofarturo: @kylemcd that makes sense problem is backwards compatibility
  305. [2:23pm] damian0815: kylemcd: +1 in principle but it introduces funky border cases: lineTo then catmullRomTo then curveTo -- what happens here?
  306. [2:23pm] ofzach: fyi, curvet was based on p5 -- which is cat mull, but it doesn't have to be
  307. [2:23pm] imkeith: bezierCurveTo(pt, auto_tangents = false)
  308. [2:23pm] gameover_: yeah -1 define sorry for bringing it up
  309. [2:23pm] imkeith: yah i mean
  310. [2:23pm] imkeith: CR is great
  311. [2:23pm] imkeith: because its simple
  312. [2:23pm] imkeith: and easy
  313. [2:23pm] kylemcd: damian in that case you're doin it wrong
  314. [2:23pm] imkeith: you give it some points
  315. [2:23pm] kylemcd: ;)
  316. [2:23pm] imkeith: and it does a thing.
  317. [2:23pm] damian0815: ofzach: but p5 paths don't supporting switching between types, which is the basic issue
  318. [2:23pm] ofTheo: one other point to make is that catmull doesn't always look the same
  319. [2:23pm] imkeith: it just might not be a sexy nice curves thing
  320. [2:23pm] ofarturo: if we are going to break th rendering better to break the code so you can know what to change in your code
  321. [2:24pm] ofarturo: can we go to the next point i think it's clear this needs some thinking better over a demo?
  322. [2:24pm] kylemcd: ofarturo i think it's ok to break backwards compatibility with a relatively new feature, especially if it's not in the majority of use cases
  323. [2:24pm] kylemcd: yeah definitely
  324. [2:24pm] gameover_: + ofarturo
  325. [2:24pm] kylemcd: let's just say "damian, give us what you got" and we can take it from there :)
  326. [2:24pm] kylemcd: http://t0.gstatic.com/images?q=tbn:ANd9GcQn6gr5RrwyZdXArsBtGLUrwXWwY2pEsc0zw-3gvyZARchjJYgtZvWi3AjQ
  327. [2:24pm] damian0815: hah ok
  328. [2:25pm] kylemcd: #6. future of sound in oF (damian)
  329. [2:25pm] gameover_: lol
  330. [2:25pm] damian0815: yeah
  331. [2:25pm] damian0815: have spoken with arturo briefly about this
  332. [2:25pm] damian0815: we were talking an ofSoundBuffer object, like ofPixels for sound
  333. [2:25pm] elliotwoods: nice!
  334. [2:25pm] kylemcd: yessss please
  335. [2:25pm] damian0815: things that currently have sound in them (incl. video) need to pass through ofSoundBuffer
  336. [2:26pm] damian0815: and no more fmod
  337. [2:26pm] elliotwoods: would this necessarilly result in duplication of data?
  338. [2:26pm] ofarturo: no
  339. [2:26pm] kylemcd: would it add latency?
  340. [2:26pm] elliotwoods: all the sound libs can use external buffers?
  341. [2:26pm] ofarturo: it can have a setExternalBuffer as ofPixels does
  342. [2:26pm] gameover_: this would be excellent - especially if quicktime could pass through an ofSoundBuffer
  343. [2:26pm] ofarturo: its just a wrapper + utils like getChannel()
  344. [2:26pm] damian0815: i doubt QT can but we need to drop QT
  345. [2:26pm] elliotwoods: ah ok, so ofSoundBuffer can wrap the other's buffer
  346. [2:26pm] damian0815: +1 for AVFoundation on OSX
  347. [2:26pm] damian0815: which enables this
  348. [2:26pm] gameover_: quite hard to spatialize a movie as it stands
  349. [2:27pm] ofarturo: the audioOut(float * output,...) will be audioOut(ofSoundBuffer & buffer)
  350. [2:27pm] kylemcd: hah hah gameover_ i love that that is even a problem
  351. [2:27pm] gameover_: @damian - actually I think it can, just need to have a buffer to aim the decoded audio too...
  352. [2:27pm] elliotwoods: since audio is generally threaded. how would locking work?
  353. [2:27pm] ofTheo: @damian what about the dsp chain ?
  354. [2:27pm] gameover_: @kylemcd - it actually bothers me VERY often
  355. [2:27pm] gameover_: :-)
  356. [2:27pm] damian0815: can be lockfree
  357. [2:27pm] ofarturo: @elliotwoods that's a different problem
  358. [2:28pm] damian0815: the audiomulch guy has some great blog posts about achieving that
  359. [2:28pm] elliotwoods: ok
  360. [2:28pm] ofTheo: how do you see the ofSoundBuffer working within OF - say if you are playing a movie and triggering sound files?
  361. [2:28pm] ofarturo: the idea is that usually you want notice for something like video
  362. [2:28pm] damian0815: ofTheo: everything bounces down to an ofSoundMixer
  363. [2:29pm] ofarturo: but you could get the video audio track in yoiur audioIn callback
  364. [2:29pm] ofarturo: or send it to a mixer...
  365. [2:29pm] ofTheo: got it
  366. [2:29pm] damian0815: the mixer would be transparent unless you wanted it
  367. [2:29pm] ofarturo: same for audio files
  368. [2:29pm] damian0815: dsp would just plug in to the mixer like anything else
  369. [2:29pm] gameover_: +1 ofSoundMixer!
  370. [2:30pm] ofarturo: openal + sndfilelib can do that pretty easy
  371. [2:30pm] elliotwoods: if something is generating, does it generate on request or by its own update?
  372. [2:30pm] bilderbuchi: ofSoundmixer sounds awesome
  373. [2:30pm] ofzach: maybe we need libSample rate too ?
  374. [2:30pm] kylemcd: damian + arturo: maybe the first step would just be to do a quick draft of 1 the classes involved 2 how audio flows through it 3 any technical challenges?
  375. [2:30pm] damian0815: the only issue is mp3 decoding, but i think the OSes can do this internally
  376. [2:30pm] elliotwoods: ofSoundNode::orbit
  377. [2:30pm] ofzach: I could see a lot of sampleRate issues if we mixing in different things
  378. [2:31pm] ofTheo: so the idea is ofSoundPlayer ofSoundStream ofVideoPlayer all get piped to the mixer ?
  379. [2:31pm] kylemcd: elliotwoods that sounds like unity3d...
  380. [2:31pm] damian0815: ofTheo: es
  381. [2:31pm] ofTheo: with option to get indivual callbacks?
  382. [2:31pm] damian0815: yes
  383. [2:31pm] ofarturo: yes we'll need some up/downsampling in some cases and i see this as a long term thing
  384. [2:31pm] damian0815: ahhh.. what would the callbacks be for?
  385. [2:31pm] damian0815: you could get tap into the sound streams if that's what you wanted
  386. [2:31pm] gameover_: Yeah QT will take some work - the API being so easy to use and all ;-)
  387. [2:32pm] elliotwoods: could you have multiple mixers (e.g. at different sample rates, in different addons)
  388. [2:32pm] elliotwoods: ?
  389. [2:32pm] damian0815: yes + yes
  390. [2:32pm] ofarturo: i think first thing is ofSoundBuffer + ofSoundMixer, integrate that into the current rt sound system. later unified sound system
  391. [2:32pm] ofTheo: @damian callbacks for manually processing the audio no?
  392. [2:32pm] damian0815: ofTheo, right
  393. [2:32pm] damian0815: that's basically a dsp node
  394. [2:32pm] damian0815: so you'd insert yourself into the chain between video and mixer
  395. [2:32pm] ofTheo: okay great.
  396. [2:33pm] damian0815: api will need some thinking to make it intuitive yet tweakable
  397. [2:33pm] elliotwoods: ofFbo::getSound(ofSoundBuffer &) const;
  398. [2:34pm] damian0815: ?
  399. [2:34pm] ofzach: ofFbo ?
  400. [2:34pm] damian0815: you mean direct pixels to sound?
  401. [2:34pm] ofTheo: great - so you'll be developing this in a branch ?
  402. [2:34pm] ofTheo: is there a milestone ?
  403. [2:34pm] damian0815: oh wait - glsl sound processing?
  404. [2:34pm] kylemcd: it sounds like everyone is excited, and there aren't any serious issues that would make this impractical or unwanted, so it sounds like we just need some code or a more fleshed out design to talk about
  405. [2:34pm] • damian0815
  406. has had his mind blown
  407. [2:35pm] ofTheo: :_
  408. [2:35pm] ofTheo: :)
  409. [2:35pm] ofTheo: agreed kylemcd
  410. [2:35pm] elliotwoods: :)
  411. [2:35pm] damian0815: ok sure
  412. [2:35pm] damian0815: super
  413. [2:35pm] kylemcd: great
  414. [2:35pm] damian0815: will go ahead with something then.
  415. [2:35pm] kylemcd: next!
  416. [2:35pm] damian0815: next
  417. [2:35pm] kylemcd: also, damian0815: https://github.com/kylemcdonald/AppropriatingNewTechnologies/tree/master/week4/GenerativeCodeExample
  418. [2:35pm] kylemcd: generative bytebeat uploaded to a glsl shader and read out to the sound card :)
  419. [2:35pm] kylemcd: it's fun, you would like it
  420. [2:35pm] kylemcd: #7. using the wiki for documentation so people don't have to fork (kyle)
  421. [2:36pm] gameover_: um I'm happy to drop #10, but I think I should talk about it before my eyes fall out if people are up for it
  422. [2:36pm] gameover_: 4:36am
  423. [2:36pm] damian0815: ouchhh
  424. [2:36pm] kylemcd: ok, let's skip to it
  425. [2:36pm] kylemcd: #10. ofSetPixelFormat (http://tinyurl.com/84pn7zh) (Matthew)
  426. [2:36pm] gameover_: mostly the issues are in that post...
  427. [2:37pm] gameover_: kyle and arturo had some concerns about getting to far into too many pixel types
  428. [2:37pm] gameover_: there are a LOT
  429. [2:37pm] gameover_: I have an excel spreadsheet I'm using to work through all the types
  430. [2:37pm] gameover_: I'll post it to the dev-list
  431. [2:38pm] gameover_: what I'm wondering is whether in the meantime we want just simple access to alpha channels for video
  432. [2:38pm] gameover_: for 071
  433. [2:38pm] gameover_: the rest I think is 072
  434. [2:38pm] ofTheo: could that be done without too much fuss?
  435. [2:38pm] elliotwoods: sounds decent
  436. [2:38pm] ofTheo: I would say leave it all for 0072
  437. [2:38pm] ofarturo: +1 oftheo
  438. [2:39pm] kylemcd: +1 oftheo
  439. [2:39pm] ofTheo: as I would be hesitant to do a change like this at the last minute
  440. [2:39pm] kylemcd: yeah, we've already tested a bit
  441. [2:39pm] kylemcd: let's say alpha for the next relase / 0072, and work towards more modes as needed?
  442. [2:39pm] elliotwoods: well i guess
  443. [2:39pm] gameover_: ok...I agree - but a few people have asked for alpha channels
  444. [2:39pm] elliotwoods: anyone who wants this right now
  445. [2:39pm] ofarturo: yes i also have it almost working for gstreamer, RGBA, BRGA and MONO but better to leave it for 0072 i think
  446. [2:39pm] elliotwoods: can wait until the week after 0071
  447. [2:40pm] kylemcd: we can generalize the code as necessary, rather then trying to over-design it from the beginning?
  448. [2:40pm] ofzach: +1 to after 0071
  449. [2:40pm] ofTheo: lets make it a priority though
  450. [2:40pm] ofTheo: lots of testing
  451. [2:40pm] ofTheo: etc
  452. [2:40pm] ofTheo: also there is some related stuff
  453. [2:40pm] gameover_: ok cool...there's a heap of testing...
  454. [2:40pm] ofTheo: like being able to easy go from RGBA to RGB and Mono
  455. [2:40pm] ofTheo: and back again
  456. [2:41pm] gameover_: yep: at the moment the issue is that ofVideoPlayer and ofVideoGrabber can do all the pixel modes
  457. [2:41pm] gameover_: ...and they are super good...
  458. [2:41pm] ofzach: images that have 1024 pixel width :)
  459. [2:41pm] ofarturo: :)
  460. [2:41pm] ofTheo: oh man :)
  461. [2:41pm] ofzach: (sorry !!)
  462. [2:41pm] ofTheo: thats crazy - who'd want that?
  463. [2:41pm] gameover_: but in order for it to make sense we need to change ofPixels and ofTexture - @oftheo those related things then become trivial
  464. [2:42pm] ofTheo: great!
  465. [2:42pm] ofTheo: should we look at the current PR - or is there more to do for that?
  466. [2:43pm] gameover_: current PR is just the changes necessary to make ofVideoPlayer and ofVideoGrabber work
  467. [2:43pm] ofTheo: maybe for 0072 we can make an example for alpha movies -
  468. [2:43pm] ofTheo: would be good for testing etc
  469. [2:43pm] kylemcd: sounds good
  470. [2:43pm] gameover_: they work just fine with QT...but essentially ofTexture and ofPixels are 'broken' by me changing the reliance in ofTexture to know channel ordering
  471. [2:43pm] kylemcd: we can test with an animated gif that has alpha ;)
  472. [2:44pm] gameover_: for of072 I think we want alpha, bgra and 2yuv for video
  473. [2:44pm] gameover_: bgra and 2yuv are LIFE CHANGING if you are using 1920 x 1080 video
  474. [2:44pm] kylemcd: :)
  475. [2:44pm] gameover_: :)
  476. [2:45pm] ofzach: +1 to that…
  477. [2:45pm] gameover_: also i think openGLES can support alpha channels etc
  478. [2:45pm] gameover_: in a better way
  479. [2:45pm] kylemcd: ok, let's move in that direction then -- any other comments on the video format stuff?
  480. [2:45pm] ofTheo: great. -
  481. [2:45pm] elliotwoods: there not a 16L Quicktime mode?
  482. [2:45pm] elliotwoods: L167
  483. [2:45pm] elliotwoods: L16
  484. [2:46pm] gameover_: ?
  485. [2:46pm] ofTheo: +1 ?
  486. [2:46pm] ofTheo: :)
  487. [2:46pm] gameover_: @elliotwoods sorry what is L16?
  488. [2:46pm] bilderbuchi: austrian probationary driver's license?
  489. [2:47pm] kylemcd: lool
  490. [2:47pm] bilderbuchi: oh no, that's L17 :D
  491. [2:47pm] ofarturo: i think we just need to be able to specify number of channels and bits per channel in ofPixels
  492. [2:47pm] damian0815: "16-bit pixel format, all bits luminace." ?
  493. [2:47pm] ofarturo: then we can give support for any format
  494. [2:47pm] ofTheo: @ofarturo exactly
  495. [2:47pm] ofTheo: I think it would be better to be agnostic and then rely on the user to supply the GL type
  496. [2:47pm] ofarturo: not evey library will suport the same formats so ofPixels probably doesn't need to be aware of them all
  497. [2:47pm] ofarturo: yep
  498. [2:47pm] gameover_: @ofarturo - yes, but internally ofPixels needs to know what order the channels are stored in
  499. [2:48pm] kylemcd: oftheo but gl types don't correspond to video types necessarily
  500. [2:48pm] ofarturo: mmh i think just the application needs that
  501. [2:48pm] gameover_: and for 2Yuv I have to think harder ;-)
  502. [2:48pm] ofarturo: ofPixels probably needs pack or not packed
  503. [2:48pm] ofarturo: number of channels and bits per channel so you can also retrieve a channel from it
  504. [2:48pm] lia left the chat room. (Quit: lia)
  505. [2:48pm] gameover_: whoa - ofVideoPlayer and ofVideoGrabber know what pixel formats they have...
  506. [2:49pm] gameover_: ofPixelsType defines what you can ask for
  507. [2:49pm] gameover_: ofPixels just needs to c=know channels, bit depth and order
  508. [2:50pm] gameover_: ofImageType stays as is pretty much - except maybe needs an OF_IMAGE_DUO
  509. [2:50pm] gameover_: (so you can have gray+alpha
  510. [2:50pm] gameover_: for beginners they just use OF_IMAGE_TYPE
  511. [2:50pm] gameover_: for advanced you use OF_PIXEL_TYPE
  512. [2:50pm] gameover_: the rest is magic inside ofTexture and ofPixel
  513. [2:51pm] gameover_: with some funky overloading of =
  514. [2:51pm] gameover_: so that pixel ordering such as RGBA = BGRA
  515. [2:51pm] elliotwoods: how would YUV2 work with ofPixels?
  516. [2:51pm] gameover_: swaps automatically
  517. [2:51pm] elliotwoods: i mean, you lose the concept of 'a pixel'
  518. [2:51pm] gameover_: 2YUV...yes it's a problem but for now I'm dumping in a 4 channel ofPixel store
  519. [2:52pm] kylemcd: ok, let's talk details more later
  520. [2:52pm] elliotwoods: 4 channels = 2 pixels
  521. [2:52pm] gameover_: yes
  522. [2:52pm] kylemcd: next?
  523. [2:52pm] gameover_: 1 macropixel
  524. [2:52pm] elliotwoods: what about GL?
  525. [2:52pm] elliotwoods: ext_422?
  526. [2:53pm] gameover_: on mac yes ext 422
  527. [2:53pm] gameover_: on PC - haven't solve it yet
  528. [2:53pm] elliotwoods: :)
  529. [2:53pm] elliotwoods: ok
  530. [2:53pm] kylemcd: ok next :)
  531. [2:53pm] gameover_: getting half res textures
  532. [2:53pm] kylemcd: #7. using the wiki for documentation so people don't have to fork (kyle)
  533. [2:53pm] kylemcd: this is a simple idea, back when we were working in detroit
  534. [2:54pm] kylemcd: i was showing someone how to edit the documentation, and had to walk them through forking, editing, and submitting a PR
  535. [2:54pm] bilderbuchi: but since then GH made it really easy to do his
  536. [2:54pm] bilderbuchi: this
  537. [2:54pm] bilderbuchi: couple clicks on the web interface
  538. [2:54pm] kylemcd: right, the editing part is easier
  539. [2:54pm] ofarturo: the problem with using a wiki is mainting it up to date from the source
  540. [2:54pm] bilderbuchi: "fork and edit this file"
  541. [2:54pm] elliotwoods: still fork PR though right?
  542. [2:54pm] kylemcd: but you still have a "PR"
  543. [2:54pm] bilderbuchi: "submit PR"
  544. [2:55pm] bilderbuchi: but it does it automagically
  545. [2:55pm] kylemcd: ofarturo can you explain
  546. [2:55pm] elliotwoods: how about just make lots of admins on the repo?
  547. [2:55pm] bilderbuchi: i think you don't even have to know about the PR
  548. [2:55pm] ofarturo: right now we are using a script that parses the source code and adds new functions
  549. [2:55pm] elliotwoods: edit directly in there?
  550. [2:55pm] ofarturo: without removing the old ones
  551. [2:55pm] kylemcd: oh right, but the trick is that i'm talking about using the GH wiki
  552. [2:55pm] kylemcd: which is just markdown files, and is actually a git repo
  553. [2:55pm] ofarturo: also if a function has moved from one file to another or if a function has gone from private to public...
  554. [2:55pm] bilderbuchi: you are talking about ofSite, right?
  555. [2:55pm] kylemcd: yes
  556. [2:55pm] ofarturo: doing that with a plain wiki would be super hard
  557. [2:56pm] elliotwoods: can ofSite 'pull' from that wiki?
  558. [2:56pm] kylemcd: i'm talking about making the ofSite wiki just the documentation repository
  559. [2:56pm] kylemcd: elliotwoods yes, theoretically
  560. [2:56pm] ofarturo: and mainting the docs over vcersions if we don't have that would be super hard too
  561. [2:56pm] kylemcd: the problem is more about the formatting / presentation on the wiki
  562. [2:56pm] ofarturo: oh so separating ofSite in 2? kylemcd
  563. [2:56pm] bilderbuchi: but.. doing it in the repo is super easy. have you tried lately?
  564. [2:57pm] kylemcd: bilderbuchi yes i have, but the issue is the PR not the editing
  565. [2:57pm] damian0815: why's that an issue?
  566. [2:57pm] kylemcd: ofarturo yes so ofSite would have everything but the documentation. the docs would sit in the wiki repo
  567. [2:57pm] bilderbuchi: there's just a button "propose file change" and that's it, no?
  568. [2:57pm] elliotwoods: it means often you spend more time in git than you do editing the text at the moment
  569. [2:57pm] kylemcd: damian it's an issue because it's an extra step to contribution
  570. [2:57pm] bilderbuchi: even commit msg is pre-filled
  571. [2:57pm] elliotwoods: ahh
  572. [2:58pm] bilderbuchi: no no git needed.. just GH web interfae
  573. [2:58pm] elliotwoods: yep yep, i meant forking/pring/politicing
  574. [2:58pm] bilderbuchi: press once "fork and edit this file". edit. press "propose file change". done
  575. [2:58pm] admsyn_ joined the chat room.
  576. [2:58pm] bilderbuchi: edit in web interface, that is
  577. [2:59pm] kylemcd: one sec i haven't seen that part
  578. [2:59pm] admsyn left the chat room. (Ping timeout: 252 seconds)
  579. [2:59pm] kylemcd: maybe that's new since i originally had this idea
  580. [2:59pm] kylemcd: let me check
  581. [2:59pm] damian0815: oh yeah i used that, it's super nice. it's really not an issue.
  582. [2:59pm] bilderbuchi: thank you. yes kyle try it
  583. [2:59pm] elliotwoods: trying now
  584. [2:59pm] elliotwoods: yep
  585. [3:00pm] elliotwoods: super easy
  586. [3:00pm] kylemcd: oh wow this is awesome
  587. [3:00pm] bilderbuchi: :-)
  588. [3:00pm] bilderbuchi: good :-)
  589. [3:00pm] bilderbuchi: so, "next"?
  590. [3:00pm] kylemcd: we just need to update our instructions for contributing documentation
  591. [3:00pm] bilderbuchi: :D
  592. [3:00pm] kylemcd: next!
  593. [3:00pm] damian0815: next!
  594. [3:01pm] kylemcd: #8. code deprecation (elliot)
  595. [3:01pm] ofarturo: yes code deprecation, cristoph has been looking at it
  596. [3:01pm] elliotwoods: bilderbuchi : take the floor
  597. [3:01pm] ofarturo: https://github.com/openframeworks/openFrameworks/issues/1216#issuecomment-5421913
  598. [3:01pm] bilderbuchi: there's a cross-platform mechanism for this
  599. [3:02pm] bilderbuchi: thx, arturo, I 've been whippping up something. if people want, we'll have a proper deprecation mechanism shortly
  600. [3:02pm] bilderbuchi: it's just a #define.
  601. [3:02pm] bilderbuchi: one thing: I need to know how to test for xcode4/clang/llvm
  602. [3:02pm] bilderbuchi: and if this will work on ios/android.
  603. [3:03pm] damian0815: __APPLE__
  604. [3:03pm] ofarturo: i think it's almost there but the current syntax is a little weird there are some comments in the issue
  605. [3:03pm] damian0815: http://stackoverflow.com/questions/1529031/what-c-preprocessor-conditional-should-i-use-for-os-x-specific-code
  606. [3:03pm] bilderbuchi: i will to a PR shortly. yes I'll change the syntax arturor
  607. [3:03pm] ofarturo: bilderbuchi i think the syntax in clang is the same as gcc
  608. [3:03pm] ofarturo: __attribute__ ...
  609. [3:03pm] bilderbuchi: yes i know, but will clang react on _gnuc__ i gues not
  610. [3:03pm] ofzach: can we do this: [3:03pm] ofzach: http://clang.llvm.org/docs/LanguageExtensions.html#deprecated
  611. [3:04pm] ofzach: (sorry if I misunderstand what you mean)
  612. [3:04pm] bilderbuchi: we _are_ doing this zach
  613. [3:04pm] ofzach: ah sorry
  614. [3:04pm] bilderbuchi: i just need to get the ifdef to trigger on clang (not only on gcc and VS)
  615. [3:04pm] ofzach: where are we doing it now ?
  616. [3:04pm] bilderbuchi: no yet it's just in my issue, PR is yet to come
  617. [3:05pm] bilderbuchi: i meant: the proposed method it doing exactly that
  618. [3:05pm] elliotwoods: so it's OFDEPRECATED ?
  619. [3:05pm] bilderbuchi: yes
  620. [3:05pm] ofarturo: bilderbuchi http://stackoverflow.com/questions/1617877/how-to-detect-llvm-and-its-version-through-define-directives
  621. [3:05pm] gameover_: ok i'm sleep deprecated - night all...see you on the flip side!
  622. [3:05pm] ofarturo: see u!
  623. [3:06pm] bilderbuchi: put that before a function/class/variable/type and you'll get a compiler warning
  624. [3:06pm] elliotwoods: night @gameover_!
  625. [3:06pm] ofzach: http://stackoverflow.com/questions/1617877/how-to-detect-llvm-and-its-version-through-define-directives
  626. [3:06pm] bilderbuchi: arturo: thx, could have thought of SO
  627. [3:06pm] bilderbuchi: damn
  628. [3:06pm] ofzach: (sorry!)
  629. [3:06pm] bilderbuchi: *hangs head in shame*
  630. [3:06pm] elliotwoods: ok, so we decided compiler warning is what we ant
  631. [3:06pm] gameover_ left the chat room.
  632. [3:06pm] bilderbuchi: idk. it's what i went along with...
  633. [3:06pm] ofTheo: OFDEPRECATED or OF_DEPRECATED
  634. [3:06pm] ofTheo: ?
  635. [3:06pm] kylemcd: gameover_ probably just died of too much OF
  636. [3:06pm] elliotwoods: _
  637. [3:07pm] bilderbuchi: theo: don't care, make a wish :-)
  638. [3:07pm] elliotwoods: he's in australia, they're already on 0072 there
  639. [3:07pm] kylemcd: hah hah
  640. [3:07pm] ofTheo: OF_DEPRECATED or maybe something lower case?
  641. [3:07pm] ofTheo: is it
  642. [3:07pm] ofarturo: yes i guess OF_DEPRECATED is more similar to other defines
  643. [3:07pm] ofTheo: a #define?
  644. [3:07pm] ofarturo: OF_KEY... OF_IMAGE...
  645. [3:08pm] bilderbuchi: OF_DEPRECATED it is then
  646. [3:08pm] kylemcd: NEXT!
  647. [3:08pm] ofarturo: ok next?
  648. [3:08pm] damian0815: right, next!
  649. [3:08pm] bilderbuchi: i'd stay uppercase
  650. [3:08pm] damian0815: hungry!
  651. [3:08pm] kylemcd: http://nataliepo.typepad.com/nataliepo/2010/06/next.html
  652. [3:08pm] bilderbuchi: wait
  653. [3:08pm] damian0815: HUNGRY!
  654. [3:08pm] kylemcd: #9. default optimization levels for different platforms and IDEs
  655. [3:08pm] bilderbuchi: nvm. deprecation usage discussion another time
  656. [3:08pm] kylemcd: tooo late!
  657. [3:08pm] kylemcd: did we figure this out on the list already?
  658. [3:09pm] ofarturo: i think debug should be -o0
  659. [3:09pm] kylemcd: i heard some crazy ideas, including having three levels: debug, debug optimized, release
  660. [3:09pm] elliotwoods: that's me! :)
  661. [3:09pm] ofarturo: if you want to debug in release you can always have debugging symbols in release too
  662. [3:09pm] kylemcd: ofarturo what about people who complain that debug is slow?
  663. [3:09pm] ofTheo: things have also changed with LLVM and newer xcode
  664. [3:09pm] elliotwoods: i think IF people can't agree on debug
  665. [3:09pm] ofarturo: that's what most programs do
  666. [3:09pm] elliotwoods: then there's 2 definitons of debug
  667. [3:09pm] elliotwoods: and we should respect those
  668. [3:09pm] damian0815: if debug is -o0 we need to tell beginners that they should know the difference
  669. [3:09pm] ofarturo: that's how the send this to apple feature in osx works
  670. [3:09pm] kylemcd: elliot that's wise
  671. [3:09pm] ofarturo: debug symbols in release
  672. [3:10pm] ofzach: I have a lot of issues with LLVM / new Xcode and debug being way off
  673. [3:10pm] ofTheo: yeah
  674. [3:10pm] kylemcd: but just having some symbols isn't enough for real debugging
  675. [3:10pm] ofTheo: old gcc could debug a lot better with -Os
  676. [3:10pm] ofarturo: i mean debug: -O0 -g3
  677. [3:10pm] ofarturo: release: -Os -g
  678. [3:10pm] ofTheo: LLVM can be way off
  679. [3:10pm] ofarturo: so you can also debug in release if you want
  680. [3:10pm] kylemcd: oftheo what do you suggest for the different settings
  681. [3:11pm] elliotwoods: ide's CAN debug in release, humans cant
  682. [3:11pm] damian0815: if osx projects default to release then this isn't an issue right? in my experience beginners don't use the debugger
  683. [3:11pm] ofarturo: to solve theo's problem with being able to debug during a demo or while an installation is running...
  684. [3:11pm] ofTheo: I am okay with -O0 for debug
  685. [3:11pm] kylemcd: true dat damian
  686. [3:11pm] ofTheo: what is -Os vs -O2 like?
  687. [3:11pm] kylemcd: i vote for arturo's solution
  688. [3:12pm] kylemcd: plus "release" as the default mode
  689. [3:12pm] ofTheo: I think we usually do -O3 for Release on xcode
  690. [3:12pm] elliotwoods: depends totally on what you're doing
  691. [3:12pm] ofzach: @kylemcd, damian I don't know -- debugger helps my students a lot
  692. [3:12pm] elliotwoods: can be 1000x faster sometimes
  693. [3:12pm] ofarturo: Os should be faster and probably smaller
  694. [3:12pm] kylemcd: then when beginners realize they can use the power of the debugger, they can hop down into it
  695. [3:12pm] damian0815: ofTheo it will depend on the CPU, -Os is better if the cpu cache is smaller
  696. [3:12pm] damian0815: ofTheo: -O3 can be worse because code falls out of the cpu cache
  697. [3:12pm] elliotwoods: only if march's wrong
  698. [3:12pm] kylemcd: oftheo that same point was brought up in the ccc talk you sent me, about learning to trust the compiler
  699. [3:13pm] elliotwoods: (i think)
  700. [3:13pm] ofTheo: well we can set the march and mtune for xcode now ( thanks damian )
  701. [3:13pm] damian0815: super!
  702. [3:13pm] ofarturo: it depends a lot on the type of program you are dealing with
  703. [3:13pm] ofTheo: I'm just worried about going from O3 to Os and everyone saying 0071 is slower
  704. [3:14pm] ofarturo: i did some tests in linux for 007 and didn't notice any differece
  705. [3:14pm] kylemcd: people already say OF is slower than cinder :) i'm not worried
  706. [3:14pm] ofarturo: right now is -Os
  707. [3:14pm] elliotwoods: if we really want speed fights, we should be talking SSE :)
  708. [3:14pm] ofarturo: and i think the default in xcode 4 is now -Os from what i've seen in the posts in the dev list related to this
  709. [3:14pm] elliotwoods: which i'd like to put on an agenda sometime
  710. [3:15pm] kylemcd: elliotwoods, added to next agenda
  711. [3:15pm] elliotwoods: cheers!
  712. [3:15pm] ofTheo: @ofarturo but our default is currently O3
  713. [3:15pm] bilderbuchi: you don't say cheers in that context. damian learned that the hard way on the last devcon :D
  714. [3:15pm] ofTheo: ( 007 xcode release )
  715. [3:16pm] elliotwoods: i say go with O3
  716. [3:16pm] ofarturo: yes i think it doesn't make that much difference
  717. [3:16pm] ofTheo: ok - well do -O0 for debug and stick to -O3 for release
  718. [3:16pm] ofTheo: ( on xcode )
  719. [3:16pm] ofTheo: + debug symbols
  720. [3:16pm] ofarturo: next?
  721. [3:16pm] kylemcd: i'm a little lost, can someone write down what settings we want to be using in the PP?
  722. [3:16pm] damian0815: next? hungry... ?
  723. [3:17pm] bilderbuchi: hunger? i want to go out!
  724. [3:17pm] kylemcd: thanks arturo
  725. [3:17pm] bilderbuchi: (beer)
  726. [3:17pm] kylemcd: #11. related to code deprecation - ofPoint = issue. http://bit.ly/KmphsR ( want Zach and Arturo's take on it - theo )
  727. [3:17pm] jvcleave: curious about the ccc talk- any someone post to pad if they get a chance?
  728. [3:17pm] kylemcd: jvcleave it's a great talk, but i lost the link. oftheo?
  729. [3:17pm] ofTheo: I think #11 is decided but lets leave it till 0072 ?
  730. [3:17pm] ofarturo: i think we already convinced theo before in the issues comments :)
  731. [3:17pm] ofTheo: will find it ( one sec )
  732. [3:18pm] ofTheo: basically the option is: [3:18pm] ofarturo: https://github.com/openframeworks/openFrameworks/pull/1205#issuecomment-5420508
  733. [3:18pm] kylemcd: wow, i thought theo would never concede on this one :)
  734. [3:18pm] ofTheo: 1) merge PR and possibly produce errors for existing code
  735. [3:18pm] ofTheo: 2) fix the operator to behave in the old way + damian's PR + mark the operator overload as deprecated
  736. [3:18pm] damian0815: kylemcd: it took that fugly bug he uncovered to do it ;-)
  737. [3:18pm] ofTheo: this would mean no errors
  738. [3:18pm] ofTheo: just warnings
  739. [3:19pm] damian0815: i vote 1)
  740. [3:19pm] damian0815: because that bug is really bad
  741. [3:19pm] bilderbuchi: yeah, deprecation is wrong here I think
  742. [3:19pm] kylemcd: yeah i vote 1 too
  743. [3:19pm] ofarturo: +1 for 1
  744. [3:19pm] ofzach: + for 1
  745. [3:19pm] bilderbuchi: deprecation like I'm currently designing, i mean... only warnings is not strong enough in this case
  746. [3:19pm] ofTheo: I personally think everyone is insane. :) myScale = 1.0; is very sexy
  747. [3:19pm] ofTheo: but I'll live with it
  748. [3:19pm] ofTheo: :)
  749. [3:19pm] bilderbuchi: +1 for 1
  750. [3:19pm] kylemcd: :)
  751. [3:19pm] ofzach: myScale.set(1.0) is still nice
  752. [3:20pm] kylemcd: myScale = 1 would be even sexier, because then you're taking advantage of two casts! ;)
  753. [3:20pm] ofTheo: but do we want to merge this for 0071?
  754. [3:20pm] kylemcd: let's do 0072
  755. [3:20pm] kylemcd: no more 0071 changes
  756. [3:20pm] damian0815: 0072
  757. [3:20pm] ofTheo: agreed
  758. [3:20pm] ofzach: I think 72 is fine
  759. [3:20pm] kylemcd: ok! NEXT!
  760. [3:20pm] elliotwoods: this still allows you to set a vec
  761. [3:20pm] elliotwoods: wait!
  762. [3:20pm] kylemcd: hah hah
  763. [3:20pm] ofarturo: ok but there's a bug with this somewhere in the core as it is right now no?
  764. [3:20pm] kylemcd: you have to say UNNEXTABLE!!
  765. [3:21pm] damian0815: no
  766. [3:21pm] kylemcd: is there?
  767. [3:21pm] damian0815: not a bug
  768. [3:21pm] elliotwoods: finally {
  769. [3:21pm] ofarturo: we should at least fix that
  770. [3:21pm] elliotwoods: }
  771. [3:21pm] ofTheo: yes
  772. [3:21pm] ofTheo: there is
  773. [3:21pm] kylemcd: oftheo explain? what's wrong?
  774. [3:21pm] ofTheo: currently there is a bug because the operator overload was commented out
  775. [3:21pm] ofarturo: ok so just change those to vec.set(0,0,0)
  776. [3:21pm] elliotwoods: so can we init an ofVec to 4.0f?
  777. [3:21pm] ofTheo: so as of 0071
  778. [3:21pm] elliotwoods: argh? what a mess. we need a function
  779. [3:21pm] ofTheo: anyone doing myVec = 1.0;
  780. [3:21pm] elliotwoods: vec.set(float)
  781. [3:21pm] elliotwoods: at the very least
  782. [3:22pm] elliotwoods: i am yes
  783. [3:22pm] ofTheo: will be setting myVec.x = 1.0;
  784. [3:22pm] elliotwoods: wait, i'm not then :)
  785. [3:22pm] elliotwoods: but i want to !
  786. [3:22pm] damian0815: ah right
  787. [3:22pm] damian0815: yes that's a bug
  788. [3:22pm] elliotwoods: obvious example: [3:22pm] elliotwoods: you want a uniform scale
  789. [3:22pm] kylemcd: no, i think that's definitely a bug
  790. [3:22pm] elliotwoods: currently it's ofScale( ofVec3f(4,4,4) );
  791. [3:22pm] elliotwoods: (you can drop the ofVec3f there)
  792. [3:23pm] damian0815: right yeah ofEasyCam, first code chunk in https://github.com/damiannz/openFrameworks/commit/28d3155da395641c087a3b19dec305f364d1a887
  793. [3:23pm] elliotwoods: it should be something at least like ofScale( ofVec3f(4) )
  794. [3:23pm] kylemcd: ofScale(4 * ofVec3f::one() )
  795. [3:23pm] damian0815: kylemcd: pfft
  796. [3:23pm] ofTheo: I find ofScale(4) very sexy ;)
  797. [3:23pm] elliotwoods: it should be there anyway
  798. [3:23pm] bilderbuchi: nonono i shudder..
  799. [3:23pm] ofarturo: we can have ofScale(float)
  800. [3:23pm] bilderbuchi: brr
  801. [3:24pm] kylemcd: ofTheo agreed, but that's different than ofVec3f(4)
  802. [3:24pm] elliotwoods: but this happens in lots of places
  803. [3:24pm] elliotwoods: either we change all the functions to accept floats, or make vectors initialisable from floats
  804. [3:24pm] kylemcd: yes, but it's not always the same
  805. [3:24pm] elliotwoods: how is it in glsl?
  806. [3:24pm] kylemcd: scaling is an example where you want all the components to be the same most of the time
  807. [3:24pm] elliotwoods: float4 myFantasticCastMachine = (float4) 0; ?
  808. [3:24pm] kylemcd: translation is an example where you want them to be zeros if not specified
  809. [3:25pm] kylemcd: in glsl it uses the same value for all of them
  810. [3:25pm] kylemcd: so vec3(1) == vec3(1, 1, 1)
  811. [3:25pm] elliotwoods: why not have that
  812. [3:25pm] elliotwoods: vectors should be agile little bastards
  813. [3:25pm] elliotwoods: we should be talking about making vec1.xy = vec2.yx work
  814. [3:25pm] ofTheo: vec3(1) == vec3(1, 1, 1) is in damians fix no?
  815. [3:25pm] elliotwoods: it doesn't 'make sense' but it sure as hell is useful
  816. [3:25pm] kylemcd: i don't have any problem with a constructor actually
  817. [3:25pm] kylemcd: it's just the = operator
  818. [3:25pm] ofzach: +1 to all this
  819. [3:26pm] damian0815: the big issue here is one of spotting bugs when reading the code. ofPoint p = ( 1, 2 ); looks like perfectly acceptable code, but you end up with p.x=1 and p.y=0 and it's next to impossible to debug
  820. [3:26pm] kylemcd: make it act more like glsl, just get rid of the operator=float
  821. [3:26pm] damian0815: ofTheo: yes
  822. [3:26pm] elliotwoods: i think that's the most sensible
  823. [3:26pm] ofTheo: today is a sad day
  824. [3:26pm] elliotwoods: just make the cast 'verbose'
  825. [3:26pm] damian0815: 'explicit'
  826. [3:26pm] elliotwoods: haha
  827. [3:27pm] elliotwoods: yep : that's the one
  828. [3:27pm] kylemcd: theo i'll get you a beer if you want
  829. [3:27pm] kylemcd: ;)
  830. [3:27pm] ofTheo: I'll need two :)
  831. [3:27pm] bilderbuchi: +1 to damian
  832. [3:27pm] kylemcd: hah hah
  833. [3:27pm] elliotwoods: haha
  834. [3:27pm] ofTheo: anyway - lets agree - merge PR in 0072
  835. [3:27pm] kylemcd: you got it
  836. [3:27pm] ofzach: haha ok
  837. [3:27pm] kylemcd: ok great
  838. [3:27pm] kylemcd: next!
  839. [3:27pm] kylemcd: and last!
  840. [3:27pm] kylemcd: #12. getting more addons into the core
  841. [3:27pm] elliotwoods: ooh
  842. [3:27pm] ofarturo: i don't think it's a good idea per se
  843. [3:27pm] damian0815: which ones?
  844. [3:27pm] • damian0815
  845. votes for ofxProfile
  846. [3:27pm] elliotwoods: all of them
  847. [3:28pm] elliotwoods: git pull ofxAddons
  848. [3:28pm] ofarturo: addons are great, modular, don't compromise the api....
  849. [3:28pm] ofTheo: haha
  850. [3:28pm] kylemcd: oftheo originally brought it up with ofxKinect
  851. [3:28pm] ofTheo: I think xml or something like that could be in the core - but that is seperate
  852. [3:28pm] ofarturo: ah you mean having addons as official or putting addons in the core code?
  853. [3:28pm] bilderbuchi: I'm with arturo I think.
  854. [3:28pm] kylemcd: err sorry
  855. [3:28pm] kylemcd: yes ofarturo
  856. [3:28pm] ofTheo: yeah I just meant include ofxKinect with the release
  857. [3:28pm] ofzach: agree json / xml in the core is very useful
  858. [3:28pm] ofarturo: ah ok
  859. [3:28pm] ofTheo: but not much else
  860. [3:28pm] kylemcd: i mean moving more contributed addons into the core addons
  861. [3:29pm] kylemcd: moving core addons into the OF core is another issue
  862. [3:29pm] ofTheo: right
  863. [3:29pm] kylemcd: xml is the only one right now, really
  864. [3:29pm] elliotwoods: do we mention ofxaddons in that folder? e.g. a txt file with the url?
  865. [3:29pm] kylemcd: we're talking about stuff like ofxkinect, ofxbox2d
  866. [3:29pm] jvcleave: I liked ofxKinect as it works on everything and I see it up there with ofxOpenCv and ofArduino
  867. [3:29pm] bilderbuchi: idea: probably we can extend the PG in the future to automatically fetch addons. then the transaction cost of not having addons in the release distro is nil.
  868. [3:29pm] ofTheo: yeah I would say ofxKinect - would be very helpful
  869. [3:29pm] ofTheo: its a big selling point
  870. [3:29pm] ofzach: +1 to ofxKinect
  871. [3:29pm] elliotwoods: @bilderbuchi +1
  872. [3:30pm] bilderbuchi: it's just a wget or git pull away
  873. [3:30pm] ofarturo: +1 ofxKinect
  874. [3:30pm] admsyn_: bilderbuchi: +1 to PG addon downloading
  875. [3:30pm] damian0815: armel?
  876. [3:30pm] elliotwoods: (curl+1)
  877. [3:30pm] elliotwoods: ofxKinect+1
  878. [3:30pm] ofTheo: the issue is for a lot of newby OF ers git pull or wget means nothing
  879. [3:30pm] jvcleave: ofxKinect works on Armel
  880. [3:30pm] elliotwoods: PG addons integration+1
  881. [3:30pm] damian0815: ohhh raaddd!
  882. [3:30pm] damian0815: radradrad!
  883. [3:30pm] elliotwoods: @ofTheo - auto from PG
  884. [3:30pm] elliotwoods: it calls the curl
  885. [3:30pm] bilderbuchi: theo: yes, but if they only have to click on "fetch ofxKinect" this is not an issue, right?
  886. [3:31pm] bilderbuchi: cause they use the PG to create projects naynway
  887. [3:31pm] bilderbuchi: anyway*
  888. [3:31pm] elliotwoods: we'd need to use something else on windows
  889. [3:31pm] elliotwoods: as you wouldn't be in the minisys when running PG
  890. [3:31pm] ofTheo: sure! but right now PG is not really ready for primetime.
  891. [3:31pm] elliotwoods: +3 ofxKinect
  892. [3:31pm] ofarturo: yes let's include ofxKinect even if it's only in the download by now so the repo is a different one
  893. [3:31pm] kylemcd: well there's only one issue with ofxKinect in the core
  894. [3:31pm] bilderbuchi: yes. but maybe hold your horses on importing lots of addons until we can judge this method first, i say
  895. [3:32pm] elliotwoods: it also hints towards whether depth cameras in general demand more core support
  896. [3:32pm] ofTheo: sure!
  897. [3:32pm] kylemcd: which is that dan wilcox would be sad
  898. [3:32pm] bilderbuchi: also: more binaries in the core. just saying :D
  899. [3:32pm] ofTheo: dan won't be sad
  900. [3:32pm] elliotwoods: what would he say?
  901. [3:32pm] ofTheo: will do it as a sub module
  902. [3:32pm] elliotwoods: ahhh
  903. [3:32pm] jvcleave: hate to bring it up but does having Kinect in the name do any harm?
  904. [3:32pm] elliotwoods: double develeopment repos
  905. [3:33pm] ofTheo: no not really
  906. [3:33pm] ofTheo: msft made an addon for OF as well :)
  907. [3:33pm] kylemcd: he just wrote "ALso, please don't tell me ofxKinect is going into the main OF repo ..."
  908. [3:33pm] bilderbuchi: arg submodules. have their own issues, no? elliott brought some up iirc
  909. [3:33pm] ofarturo: yes we can decide on how to do it later let's just include it in the package by now
  910. [3:33pm] ofTheo: @kyle - tell him its not
  911. [3:33pm] ofTheo: I'll hand download it and add it into the final zip if I have to :)
  912. [3:33pm] damian0815: lia sez 'oFTheo' stands for 'Oh Father Theo'
  913. [3:34pm] kylemcd: lool
  914. [3:34pm] ofTheo: we can have a clean room
  915. [3:34pm] kylemcd: oftheo so the idea is to keep it out of the OF github, but download it into the release?
  916. [3:34pm] ofzach: one float theo
  917. [3:34pm] bilderbuchi: Oh father or old father?
  918. [3:34pm] damian0815: hah
  919. [3:34pm] ofTheo: where one computer does ofxKinect and an other does OF core
  920. [3:34pm] ofTheo: :)
  921. [3:34pm] bilderbuchi: yeah i'm fine with that (in the release but not in the repo)
  922. [3:34pm] ofzach: sounds good but 0072 ?
  923. [3:34pm] ofTheo: middle name is Farwell :)
  924. [3:35pm] elliotwoods: 0071 if ofxKinect is stable
  925. [3:35pm] ofarturo: btw isFrameNew is broken in ofxKinect
  926. [3:35pm] ofarturo: i'll send a pr tomorrow
  927. [3:35pm] ofTheo: I think 0072 no? or is it really stable at the moment?
  928. [3:35pm] kylemcd: i feel like i fixed that once
  929. [3:35pm] ofTheo: I have some patches for it
  930. [3:35pm] ofzach: I think 0072 let's make sure it's primetime
  931. [3:35pm] ofarturo: this was one moth ago + or -
  932. [3:35pm] kylemcd: ok but the general feeling is to distribute more addons with OF, but not add them to the repo
  933. [3:35pm] damian0815: yes
  934. [3:36pm] ofarturo: yep
  935. [3:36pm] kylemcd: so definitely ofxKinect, maybe others like ofxBox2d or ofxMidi
  936. [3:36pm] ofTheo: yeah sounds good. I have some great code which has the kinect reconnect until it gets the image coming in.
  937. [3:36pm] bilderbuchi: ok
  938. [3:36pm] ofTheo: no to ofxBox2d
  939. [3:36pm] kylemcd: hah hah
  940. [3:36pm] ofTheo: unless todd's actually got it not to crash :)
  941. [3:36pm] kylemcd: maybe we need to spend a week this summer doing ofxBox2d2
  942. [3:36pm] kylemcd: and write it from scratch? :)
  943. [3:36pm] bilderbuchi: what do we think about maintenance duty? if we bundle it with the release, wil lpeople expect us to maintain it?
  944. [3:37pm] elliotwoods: let's seriously evaluate chris's idea though
  945. [3:37pm] ofTheo: sounds like a party kylemcd :)
  946. [3:37pm] ofTheo: lets use ofxKinect as a test?
  947. [3:37pm] bilderbuchi: I'll file an issue about PG addon auto-download later
  948. [3:37pm] kylemcd: yeah, +1 oftheo
  949. [3:37pm] bilderbuchi: (i.e. tomorrow)
  950. [3:37pm] elliotwoods: great
  951. [3:37pm] elliotwoods: (i did mean in the future)
  952. [3:37pm] kylemcd: alright, i think this meeting is over?
  953. [3:38pm] damian0815: 2 hrs 40 mins. can we do this more often, so it's not so epic?
  954. [3:38pm] elliotwoods: booo
  955. [3:38pm] bilderbuchi: next meeting when?
  956. [3:38pm] kylemcd: may 26th
  957. [3:38pm] elliotwoods: it's already time for the next meeting?
  958. [3:38pm] ofzach: I think time limits on the topics might help
  959. [3:38pm] kylemcd: ofzach that's super smart
  960. [3:38pm] ofzach: overflow can run into email thread
  961. [3:38pm] bilderbuchi: time limits are not enforceable i fear
  962. [3:38pm] ofTheo: we could get jamie's bot to enforce it
  963. [3:39pm] elliotwoods: kick ban?
  964. [3:39pm] ofzach: theo will make an app that types NEXT when you smile
  965. [3:39pm] ofTheo: ha
  966. [3:39pm] bilderbuchi: yeah but is that productive?
  967. [3:39pm] bilderbuchi: cut smth off mid-discussion?
  968. [3:39pm] ofTheo: :)
  969. [3:39pm] bilderbuchi: lol
  970. [3:39pm] elliotwoods: -1 for time limits
  971. [3:39pm] kylemcd: maybe? we can try next time and see what happens
  972. [3:39pm] elliotwoods: +1 for strategy
  973. [3:39pm] damian0815: -1 for time limts
  974. [3:39pm] ofTheo: *= -1 for time limits
  975. [3:39pm] ofzach: I think a certain amount of conversation could lead to email threads...
  976. [3:39pm] kylemcd: if it feels less productive or cramps our style, we'll toss it out
  977. [3:39pm] bilderbuchi: won't be around next time, so tell me how it went :D
  978. [3:40pm] damian0815: kk lunch !
  979. [3:40pm] elliotwoods: timelimits = ofVec3f(-1)
  980. [3:40pm] ofTheo: I think 10 mins per topic is more than enough
  981. [3:40pm] bilderbuchi: Maybe we just have to be more rigorous on when to split off into emails
  982. [3:40pm] damian0815: bye all!
  983. [3:40pm] ofTheo: :)
  984. [3:40pm] kylemcd: discussing 0071 took about 30 min
  985. [3:40pm] ofTheo: thanks everyone!!
  986. [3:40pm] ofTheo: ah
  987. [3:40pm] ofarturo: yep bye! we have a flight in a couple of hours and haven't had lunch yet
  988. [3:40pm] kylemcd: i think we couldn't have done it faster
  989. [3:40pm] elliotwoods: ciao irc friends!
  990. [3:40pm] kylemcd: see ya :)
  991. [3:40pm] ofarturo: see uQ
  992. [3:40pm] kylemcd: i'll post the log later
  993. [3:40pm] bilderbuchi: cya! cheers!
  994. [3:40pm] kylemcd: NEXT!
  995. [3:40pm] ofTheo: ofExit
  996. [3:40pm] kylemcd: ;)
  997. [3:41pm] bilderbuchi: I'll down a pint to OF
  998. [3:41pm] kylemcd: ofNext()
  999. [3:41pm] ofzach: ciao !!!
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