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- Opened logfile BFront2.log 2014-05-28 2213
- shell_interface: Entered
- shell_interface: gPlatformStr, gOnlineServiceStr, gLangStr, gLangEnum: PC GameSpy english 0
- ifs_era_handler - Entered
- ifs_era_handler - Exited
- shell_interface: No custom_gc_0.lvl
- shell_interface: Found custom_gc_1.lvl
- custom_gc_1: Entered
- ifs_freeform_init_zer.lua
- ifs_freeform_start_zer.lua
- custom_gc_1: Taking control of custom_GetGCButtonList()...
- custom_gc_1: Taking control of custom_PressedGCButton()...
- custom_gc_1: Exited
- shell_interface: No custom_gc_2.lvl
- shell_interface: No custom_gc_3.lvl
- shell_interface: No custom_gc_4.lvl
- shell_interface: No custom_gc_5.lvl
- shell_interface: No custom_gc_6.lvl
- shell_interface: No custom_gc_7.lvl
- shell_interface: No custom_gc_8.lvl
- shell_interface: No custom_gc_9.lvl
- shell_interface: Found custom_gc_10.lvl
- custom_gc_10: Entered
- custom_gc_10: Found custom_gc_11.lvl
- custom_gc_11: Entered
- ifs_freeform_init_dt.lua
- ifs_freeform_start_dt.lua
- custom_gc_11: Taking control of custom_GetGCButtonList()...
- custom_gc_11: Taking control of custom_PressedGCButton()...
- custom_gc_11: Exited
- custom_gc_10: No custom_gc_12.lvl. Will stop searching for any more cGC scripts.
- custom_gc_10: Exited
- custom_EraButtonList(): Finished building era button table Known eras buttons: 28
- custom_GetGMapEras(): Finished building era table Known eras: 28
- custom_GetGMapModes(): Finished building game mode table Known Modes: 39
- custom_GetMPGameModeList(): Finished building game mode list table List Length: 40
- custom_SetMovieLocation()
- custom_gc_11: custom_GetGCButtonList(): Entered
- custom_gc_1: custom_GetGCButtonList(): Entered
- custom_GetGCButtonList()
- custom_gc_1: custom_GetGCButtonList(): Exited
- custom_gc_11: custom_GetGCButtonList(): Exited
- custom_SetMovieLocation()
- custom_GetFreeformBattleModeList(): Finished building freeform battle mode list Known Modes: 39
- ingame stream movies\crawl.mvs
- shell_interface: Opening movie: movies\shell.mvs
- shell_interface: Leaving
- Mission Checker: Entered addme
- Mission Checker: addme: Now listening in on AddDownloadableContent() calls
- Mission Checker: Exited addme
- prev = none iLastPage = nil
- prev = texture iLastPage = 1
- prev = texture iLastPage = 2
- prev = texture iLastPage = 3
- ifs_legal.Exit
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\GameMovie.cpp(399)
- Unable to find open movie segment shell_main
- ifs_saveop_DoOps LoadFileList
- ifs_saveop_DoOps LoadFileList
- ifs_saveop_DoOps LoadProfile
- ifs_saveop_DoOps LoadProfile
- ifs_sp_campaign: Input_Accept(): Entered: _tab_instant
- missionlist_ExpandMapList()
- ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
- this.CurButton = check_mode4
- cur_button = nil
- this.CurButton = nil
- cur_button = nil
- this.CurButton = nil
- cur_button = nil
- Checkbox for check_era3 clicked
- this.CurButton = check_era3
- cur_button = nil
- custom_AddMapNew()
- custom_printTable(): table: 03CE126C
- The key, value is: era_c 1
- The key, value is: mode_assault_c 1
- The key, value is: isModLevel 1
- The key, value is: bSelected 1
- The key is mapluafile, the formated value is: BOU<A>_<B>
- custom_printTable(): Returning
- custom_printTable(): table: 03CE6C2C
- The key, value is: key mode_assault
- The key, value is: subst ass
- The key, value is: showstr modename.name.spa-assault
- The key, value is: descstr modename.description.assault
- The key, value is: icon mode_icon_ass
- custom_printTable(): Returning
- gMapEras[i].key = era_c Era = era_c subst = c
- Adding map: BOUc_ass idx: 1
- this.CurButton = _map_add
- cur_button = nil
- this.CurButton = Launch
- cur_button = nil
- Message Severity: 3
- C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866)
- Lua ReadDataFile: Could not open dc:Load\common.lvl
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
- HUD BitmapElement unable to find texture hud_target_hint_offscreen
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
- HUD BitmapElement unable to find texture hud_target_hint_offscreen
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
- HUD BitmapElement unable to find texture btn_directional_pad_LR
- game_interface: Entered
- utility_functions2: Listening on AddUnitClass() calls
- utility_functions2: Listening on SetHeroClass() calls
- utility_functions2: Listening on ReadDataFile() calls
- game_interface: Reading in custom strings
- game_interface: No user_script_0.lvl
- game_interface: No user_script_1.lvl
- game_interface: No user_script_2.lvl
- game_interface: No user_script_3.lvl
- game_interface: No user_script_4.lvl
- game_interface: No user_script_5.lvl
- game_interface: No user_script_6.lvl
- game_interface: No user_script_7.lvl
- game_interface: No user_script_8.lvl
- game_interface: No user_script_9.lvl
- game_interface: Found user_script_10.lvl
- user_script_10: Entered
- user_script_10: Replacing v1.3 (r117)'s AddUnitClass as it should've had a return value. This fixes the Leia bug.
- user_script_10: No user_script_11.lvl. Will stop searching for any more user scripts.
- user_script_10: Exited
- ifs_sideselect_fnBuildScreen()
- game_interface: Exited
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(317)
- Memory pool "ClothData" set item count after being allocated
- Message Severity: 3
- C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866)
- Lua ReadDataFile: Could not open dc:sound\uoa.lvl;boncw
- Message Severity: 3
- C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866)
- Lua ReadDataFile: Could not open SIDE\rep.lvl
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (5f518933)!
- Message Severity: 3
- C:\Battlefront2\main\Battlefront2\Source\Explosion.cpp(323)
- Explosion "cis_weap_inf_thermaldetonator_e" missing effect "1p4_weap_inf_thermal_explosion"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1058)
- Entity "com_weap_veh_guided_rocket_ord" unknown terrain collision "p_front_sphere"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073)
- Entity "com_weap_veh_guided_rocket_ord" unknown vehicle collision "p_front_sphere"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1065)
- Entity "com_weap_veh_guided_rocket_ord" unknown building collision "p_front_sphere"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1051)
- Entity "com_weap_veh_guided_rocket_ord" unknown targetable collision "CollisionMesh"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1058)
- Entity "com_weap_award_rocket_launcher_" unknown terrain collision "p_front_sphere"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073)
- Entity "com_weap_award_rocket_launcher_" unknown vehicle collision "p_front_sphere"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1065)
- Entity "com_weap_award_rocket_launcher_" unknown building collision "p_front_sphere"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1051)
- Entity "com_weap_award_rocket_launcher_" unknown targetable collision "CollisionMesh"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (5f518933)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (3f2ed166)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (5f518933)!
- Message Severity: 3
- C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
- Unable to find level chunk cis_inf_pilot in data\_lvl_pc\SIDE\cis.lvl
- Message Severity: 3
- C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
- Unable to find level chunk cis_inf_marine in data\_lvl_pc\SIDE\cis.lvl
- Message Severity: 3
- C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
- Unable to find level chunk cis_inf_officer in data\_lvl_pc\SIDE\cis.lvl
- Message Severity: 3
- C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1019)
- Unable to find level chunk in SIDE\cis.lvl
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (rep1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (rep1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (rep1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (rep1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (rep1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (rep1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (rep1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (rep1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
- Message Severity: 3
- C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(2076)
- Weapon "rep_weap_award_rifle" missing high res geometry "rep_1st_weap_inf_rifle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityWalker.cpp(4273)
- Walker 'rep_walk_atte' skeleton does not contain LegBoneTopLeft 'bone_fl_shoulder'
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityWalker.cpp(4286)
- Walker 'rep_walk_atte' skeleton does not contain LegBoneTopRight 'bone_fr_shoulder'
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityWalker.cpp(4210)
- Walker 'rep_walk_atte' skeleton does not contain FootBoneLeft 'bone_l_toe'!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityWalker.cpp(4219)
- Walker 'rep_walk_atte' skeleton does not contain FootBoneLeft 'bone_r_toe'!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityWalker.cpp(4273)
- Walker 'rep_walk_atte' skeleton does not contain LegBoneTopLeft 'bone_bl_shoulder'
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityWalker.cpp(4286)
- Walker 'rep_walk_atte' skeleton does not contain LegBoneTopRight 'bone_br_shoulder'
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityWalker.cpp(4210)
- Walker 'rep_walk_atte' skeleton does not contain FootBoneLeft 'bone_l_toe'!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityWalker.cpp(4219)
- Walker 'rep_walk_atte' skeleton does not contain FootBoneLeft 'bone_r_toe'!
- Message Severity: 3
- C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866)
- Lua ReadDataFile: Could not open dc:SIDE\cis.lvl
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityBuilding.cpp(695)
- Building missing explosion "cis_bldg_boxturret_exp"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityBuilding.cpp(695)
- Building missing explosion "cis_bldg_boxturret_exp"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityBuilding.cpp(695)
- Building missing explosion "rep_bldg_boxturret_exp"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityBuilding.cpp(695)
- Building missing explosion "rep_bldg_boxturret_exp"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
- ID=d9fee2d6: trying to replace "com_item_healthrecharge" with "com_item_healthrecharge0"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
- ID=b6dafb6b: trying to replace "uta1_bldg_beams_hanger" with "uta1_bldg_beams_hanger2"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
- ID=46d708c9: trying to replace "uta1_bldg_overbridge_pillars" with "uta1_bldg_overbridge_pillars3"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
- ID=57b69faa: trying to replace "uta1_bldg_windmill" with "uta1_bldg_windmill3"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
- ID=0405933c: trying to replace "uta1_bldg_landingplatform" with "uta1_bldg_landingplatform3"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
- ID=b8dafe91: trying to replace "uta1_bldg_beams_hanger" with "uta1_bldg_beams_hanger0"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
- ID=4e0d396c: trying to replace "com_item_weaponrecharge" with "com_item_weaponrecharge0"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
- ID=93dc3a79: trying to replace "uta1_bldg_engine" with "uta1_bldg_engine0"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
- ID=fc379a3d: trying to replace "uta1_bldg_mall_facade_a" with "uta1_bldg_mall_facade_a1"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
- ID=7776cb72: trying to replace "uta1_prop_deskandchair" with "uta1_prop_deskandchair11"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
- ID=030591a9: trying to replace "uta1_bldg_landingplatform" with "uta1_bldg_landingplatform4"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
- ID=a1d592aa: trying to replace "uta1_bldg_generator_a" with "uta1_bldg_generator_a4"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
- ID=59203dcd: trying to replace "uta1_prop_crate_stack" with "uta1_prop_crate_stack2"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
- ID=52b697cb: trying to replace "uta1_bldg_windmill" with "uta1_bldg_windmill4"
- Message Severity: 3
- C:\Battlefront2\main\RedEngineFL\Util\RedSceneObject.cpp(93)
- RedSceneObject: SetRenderRadius(22277.61) out of range
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
- ID=94d33f9c: trying to replace "uta1_bldg_generator_b" with "uta1_bldg_generator_b3"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
- ID=55030244: trying to replace "uta1_bldg_cis_ground" with "uta1_bldg_cis_ground0"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
- ID=9bd58938: trying to replace "uta1_bldg_generator_a" with "uta1_bldg_generator_a2"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
- ID=f9379584: trying to replace "uta1_bldg_mall_facade_a" with "uta1_bldg_mall_facade_a2"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
- ID=57203aa7: trying to replace "uta1_prop_crate_stack" with "uta1_prop_crate_stack0"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
- ID=58b6a13d: trying to replace "uta1_bldg_windmill" with "uta1_bldg_windmill2"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
- ID=eaa9cabe: trying to replace "uta1_bldg_generator" with "uta1_bldg_generator0"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
- ID=afddc7dc: trying to replace "uta1_bldg_lizardpen" with "uta1_bldg_lizardpen0"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
- ID=aeb20a30: trying to replace "uta1_bldg_hanger_light_small" with "uta1_bldg_hanger_light_small1"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
- ID=00a34761: trying to replace "uta1_bldg_macy" with "uta1_bldg_macy0"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
- ID=9271249d: trying to replace "uta1_bldg_building02" with "uta1_bldg_building020"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
- ID=afb20bc3: trying to replace "uta1_bldg_hanger_light_small" with "uta1_bldg_hanger_light_small0"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
- ID=6feb262e: trying to replace "uta1_bldg_sphere_hanger" with "uta1_bldg_sphere_hanger0"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
- ID=40e90495: trying to replace "uta1_bldg_overbridge" with "uta1_bldg_overbridge1"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
- ID=b5daf9d8: trying to replace "uta1_bldg_beams_hanger" with "uta1_bldg_beams_hanger3"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
- ID=1bb0d558: trying to replace "uta1_bldg_ceiling" with "uta1_bldg_ceiling0"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
- ID=56b69e17: trying to replace "uta1_bldg_windmill" with "uta1_bldg_windmill0"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
- ID=447076f8: trying to replace "uta1_bldg_hanger_light" with "uta1_bldg_hanger_light1"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
- ID=44d705a3: trying to replace "uta1_bldg_overbridge_pillars" with "uta1_bldg_overbridge_pillars1"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
- ID=47707bb1: trying to replace "uta1_bldg_hanger_light" with "uta1_bldg_hanger_light2"
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 513
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 514
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 515
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 516
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 517
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 518
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 519
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 520
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 521
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 522
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 523
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 524
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 525
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 526
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 527
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 528
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 529
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 530
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 531
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 532
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 533
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 534
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 535
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 536
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 537
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 538
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 539
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 540
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 541
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 542
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 543
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 544
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 545
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 546
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 547
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 548
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 549
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 550
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 551
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 552
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 553
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 554
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 555
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 556
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 557
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 558
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 559
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 560
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 561
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 562
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 563
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 564
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 565
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 566
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 567
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 568
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 569
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 570
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 571
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 572
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 573
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 574
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 575
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 576
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 577
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 578
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 579
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 580
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 581
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 582
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 583
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 584
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 585
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 586
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 587
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 588
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 589
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 590
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 591
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 592
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 593
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 594
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 595
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 596
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 597
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 598
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 599
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 600
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 601
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 602
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 603
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 604
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 605
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 606
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 607
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 608
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 609
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 610
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 611
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 612
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 613
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 614
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 615
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 616
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 617
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 618
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 619
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 620
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 621
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 622
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 623
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 624
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 625
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 626
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 627
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 628
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 629
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 630
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 631
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 632
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 633
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 634
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 635
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 636
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 637
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 638
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 639
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 640
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 641
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 642
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 643
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 644
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 645
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 646
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 647
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 648
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 649
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 650
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 651
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 652
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 653
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 654
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 655
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 656
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 657
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 658
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 659
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 660
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 661
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 662
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 663
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 664
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 665
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 666
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 667
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 668
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 669
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 670
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 671
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 672
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 673
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 674
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 675
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 676
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 677
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 678
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 679
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 680
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 681
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 682
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 683
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 684
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 685
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 686
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 687
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 688
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 689
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 690
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 691
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 692
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 693
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 694
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 695
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 696
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 697
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 698
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 699
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 700
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 701
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 702
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 703
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 704
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 705
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 706
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 707
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 708
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 709
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 710
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 711
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 712
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 713
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 714
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 715
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 716
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 717
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 718
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 719
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 720
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 721
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 722
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 723
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 724
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 725
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 726
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 727
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 728
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 729
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 730
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 731
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 732
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 733
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 734
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 735
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 736
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 737
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 738
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 739
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 740
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 741
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 742
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 743
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 744
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 745
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 746
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 747
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 748
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 749
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 750
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 751
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 752
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 753
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 754
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 755
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 756
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 757
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 758
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 759
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 760
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 761
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 762
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 763
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 764
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 765
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 766
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 767
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 768
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 769
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 770
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 771
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 772
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 773
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 774
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 775
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 776
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 777
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 778
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 779
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 780
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 781
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 782
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 783
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 784
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 785
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 786
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 787
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 788
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 789
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 790
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 791
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 792
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 793
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 794
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 795
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 796
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 797
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 798
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 799
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 800
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 801
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 802
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 803
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 804
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 805
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 806
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 807
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 808
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 809
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 810
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 811
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 812
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 813
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 814
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 815
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 816
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 817
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 818
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 819
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 820
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 821
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 822
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 823
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 824
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 825
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 826
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 827
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 828
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 829
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 830
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 831
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 832
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 833
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 834
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 835
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 836
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 837
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 838
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 839
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 840
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 841
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 842
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 843
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 844
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 845
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 846
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 847
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 848
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 849
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 850
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 851
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 852
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 853
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 854
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 855
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 856
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 857
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 858
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 859
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 860
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 861
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 862
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 863
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 864
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 865
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 866
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 867
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 868
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 869
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 870
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 871
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 872
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 873
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 874
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 875
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 876
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 877
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 878
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 879
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 880
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 881
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 882
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 883
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 884
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 885
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 886
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 887
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 888
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 889
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 890
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 891
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 892
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 893
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 894
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 895
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 896
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 897
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 898
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 899
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 900
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 901
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 902
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 903
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 904
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 905
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 906
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 907
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 908
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 909
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 910
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 911
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 912
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 913
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 914
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 915
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 916
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 917
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 918
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 919
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 920
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 921
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 922
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 923
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 924
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 925
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 926
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 927
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 928
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 929
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 930
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 931
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 932
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 933
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 934
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 935
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 936
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 937
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 938
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 939
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 940
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 941
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 942
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 943
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 944
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 945
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 946
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 947
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 948
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 949
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 950
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 951
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 952
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 953
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 954
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 955
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 956
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 957
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 958
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 959
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 960
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 961
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 962
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 963
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 964
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 965
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 966
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 967
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 968
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 969
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 970
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 971
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 972
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 973
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 974
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 975
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 976
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 977
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 978
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 979
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 980
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 981
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 982
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 983
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 984
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 985
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 986
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 987
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 988
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 989
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 990
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 991
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 992
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 993
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 994
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 995
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 996
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 997
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 998
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 999
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 1000
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 1001
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 1002
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 1003
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 1004
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 1005
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 1006
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 1007
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 1008
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 1009
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 1010
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 1011
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 1012
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 1013
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 1014
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 1015
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 1016
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 1017
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 1018
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 1019
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 1020
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 1021
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 1022
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 1023
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 1024
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 1025
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 1026
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 1027
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 1028
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 1029
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 1030
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 1031
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 1032
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 1033
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 1034
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 1035
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 1036
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 1037
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 1038
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 1039
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 1040
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 1041
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 1042
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 1043
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Obstacle" is full; raise count to at least 1044
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\GameObject.cpp(978)
- Too many damage effects specified for gameobject [all_prop_console]
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\GameObject.cpp(978)
- Too many damage effects specified for gameobject [all_prop_console]
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1538
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1540
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1542
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1544
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1546
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1548
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1550
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1552
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1554
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1556
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1558
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1560
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1562
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1564
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1566
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1568
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1570
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1572
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1027
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1574
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1576
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1578
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1030
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1580
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1582
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1033
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1584
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1586
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1588
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1036
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1590
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1592
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1039
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1594
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1596
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1598
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1042
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1600
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1602
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1045
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1604
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1606
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1048
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1608
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1610
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1051
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1612
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1054
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1614
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1616
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1618
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1057
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1620
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1622
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1060
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1624
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1626
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1063
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1628
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1630
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1632
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1066
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1634
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1636
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1069
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1638
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1640
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1072
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1642
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1644
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1646
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1075
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1648
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1650
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1652
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1078
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1654
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1081
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1656
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1658
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1084
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1660
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1662
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1664
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1666
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1087
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1668
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1670
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1090
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1672
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1674
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1093
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1676
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1678
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1096
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1680
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1682
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1684
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1099
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1686
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1688
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1690
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1102
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1692
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1105
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1694
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1696
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1108
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1698
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1700
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1702
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1704
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1111
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1706
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1708
- Message Severity: 3
- C:\Battlefront2\main\Battlefront2\Source\MountedTurret.cpp(1641)
- Mounted turret "cis_fedcruiser_commandroom_SG_b TURRET1" node "hp_fire" not found
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1114
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1710
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1712
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1714
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1117
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1716
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1718
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1720
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1120
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1722
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1724
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1123
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1726
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1728
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1730
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1026
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1126
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1732
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1734
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1028
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1736
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1129
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1738
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1030
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1740
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1032
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1132
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1742
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1744
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\GameObject.cpp(978)
- Too many damage effects specified for gameobject [spa_prop_console]
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\GameObject.cpp(978)
- Too many damage effects specified for gameobject [spa_prop_console]
- Message Severity: 3
- C:\Battlefront2\main\Battlefront2\Source\CommandPost.cpp(498)
- Command Post missing control region "cp4_control"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityRemoteTerminal.cpp(582)
- Could not build EntityRemoteTerminal
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
- Weapon 'tur_weap_laser_auto' is not localized for stats page
- Message Severity: 3
- C:\Battlefront2\main\Battlefront2\Source\VehicleSpawn.cpp(135)
- Vehicle spawn missing command post "cp1"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityRemoteTerminal.cpp(582)
- Could not build EntityRemoteTerminal
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
- ID=5ae75eb7: trying to replace "uta1_bldg_turret" with "uta1_bldg_turret2"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityRemoteTerminal.cpp(582)
- Could not build EntityRemoteTerminal
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
- ID=5be7604a: trying to replace "uta1_bldg_turret" with "uta1_bldg_turret1"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityRemoteTerminal.cpp(582)
- Could not build EntityRemoteTerminal
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityRemoteTerminal.cpp(582)
- Could not build EntityRemoteTerminal
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(463)
- Attach: model '' [fc73ca2a] has no hardpoint 'hp_light19' [806ea687]
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(463)
- Attach: model '' [fc73ca2a] has no hardpoint 'hp_light20' [d04c095b]
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(463)
- Attach: model '' [fc73ca2a] has no hardpoint 'hp_light21' [d48d14ec]
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(463)
- Attach: model '' [fc73ca2a] has no hardpoint 'hp_light22' [d9ce3235]
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityRemoteTerminal.cpp(582)
- Could not build EntityRemoteTerminal
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(463)
- Attach: model '' [77c4356d] has no hardpoint 'hp_enginelt2_1' [522fe620]
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(463)
- Attach: model '' [77c4356d] has no hardpoint 'hp_enginelt2_4' [45ea8d4b]
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VehicleSpawn.cpp(140)
- Vehicle spawn outside command post "cp2" control region
- uf_updateClassIndex(): Added class: rep_inf_ep3_rifleman
- uf_updateClassIndex(): Added class: rep_inf_ep3_pilot
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
- Team missing class "rep_inf_ep3_pilot" (check the side's .req file)
- uf_updateClassIndex(): Added class: rep_inf_ep3_rocketeer
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
- Team missing class "rep_inf_ep3_rocketeer" (check the side's .req file)
- uf_updateClassIndex(): Added class: rep_inf_ep3_sniper
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
- Team missing class "rep_inf_ep3_sniper" (check the side's .req file)
- uf_updateClassIndex(): Added class: rep_inf_ep3_marine
- uf_updateClassIndex(): Added class: rep_inf_ep3_engineer
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
- Team missing class "rep_inf_ep3_engineer" (check the side's .req file)
- uf_updateClassIndex(): Added class: rep_inf_ep3_officer
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
- Team missing class "rep_inf_ep3_officer" (check the side's .req file)
- uf_updateClassIndex(): Added class: rep_inf_ep3_jettrooper
- uf_updateClassIndex(): Added class: cis_inf_rifleman
- uf_updateClassIndex(): Added class: cis_inf_pilot
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
- Team missing class "cis_inf_pilot" (check the side's .req file)
- uf_updateClassIndex(): Added class: cis_inf_rocketeer
- uf_updateClassIndex(): Added class: cis_inf_sniper
- uf_updateClassIndex(): Added class: cis_inf_marine
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
- Team missing class "cis_inf_marine" (check the side's .req file)
- uf_updateClassIndex(): Added class: cis_inf_engineer
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
- Team missing class "cis_inf_engineer" (check the side's .req file)
- uf_updateClassIndex(): Added class: cis_inf_officer
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
- Team missing class "cis_inf_officer" (check the side's .req file)
- uf_updateClassIndex(): Added class: cis_inf_droideka
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1034
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1135
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1746
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1036
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1138
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1748
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1038
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1141
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1750
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1040
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1752
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (9691cdf9)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1065)
- Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073)
- Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1089)
- Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1081)
- Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere"
- Message Severity: 3
- C:\Battlefront2\main\Battlefront2\Source\HUDManager.cpp(619)
- HUD unable to find HUD element type 0x16ce484a
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(317)
- Memory pool "Aimer" set item count after being allocated
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(317)
- Memory pool "AmmoCounter" set item count after being allocated
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(317)
- Memory pool "EnergyBar" set item count after being allocated
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(317)
- Memory pool "ParticleTransformer::SizeTransf" set item count after being allocated
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(317)
- Memory pool "ParticleTransformer::ColorTrans" set item count after being allocated
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(317)
- Memory pool "ParticleTransformer::PositionTr" set item count after being allocated
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(317)
- Memory pool "EntityLight" set item count after being allocated
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(317)
- Memory pool "FLEffectObject::OffsetMatrix" set item count after being allocated
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(317)
- Memory pool "MountedTurret" set item count after being allocated
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(317)
- Memory pool "Obstacle" set item count after being allocated
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(317)
- Memory pool "Music" set item count after being allocated
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(317)
- Memory pool "UnitController" set item count after being allocated
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(317)
- Memory pool "Weapon" set item count after being allocated
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(317)
- Memory pool "TreeGridStack" set item count after being allocated
- Message Severity: 3
- C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866)
- Lua ReadDataFile: Could not open dc:UOA\spa_sky.lvl
- utility_functions2: ReadDataFile(): This map's code, mode: uoa uoa_cw-assault
- Message Severity: 3
- C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866)
- Lua ReadDataFile: Could not open dc:UOA\UOA.lvl
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\TriggerRegionManager.cpp(233)
- Region cis-CP1Con not found
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 204
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 208
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 212
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 216
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 220
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 224
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 228
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 232
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 236
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 240
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 244
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 248
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 252
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 256
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 260
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 264
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 268
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 272
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 276
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 280
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 284
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 288
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 292
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 296
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 300
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 304
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 308
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 312
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 316
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 320
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 324
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(2035)
- Can't find (POSSIBLY unused) soldier animation grevious_sabre_thrown_restfrontsoft(_upper)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(2035)
- Can't find (POSSIBLY unused) soldier animation grevious_sabre_thrown_restfrontsoft(_lower)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(2035)
- Can't find (POSSIBLY unused) soldier animation grevious_sabre_thrown_restbacksoft(_upper)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(2035)
- Can't find (POSSIBLY unused) soldier animation grevious_sabre_thrown_restbacksoft(_lower)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(2035)
- Can't find (POSSIBLY unused) soldier animation grevious_sabre_stand_death_forward(_upper)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(2035)
- Can't find (POSSIBLY unused) soldier animation grevious_sabre_stand_death_forward(_lower)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(2035)
- Can't find (POSSIBLY unused) soldier animation grevious_sabre_stand_death_backward(_upper)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(2035)
- Can't find (POSSIBLY unused) soldier animation grevious_sabre_stand_death_backward(_lower)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(2035)
- Can't find (POSSIBLY unused) soldier animation grevious_sabre_stand_death_left(_upper)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(2035)
- Can't find (POSSIBLY unused) soldier animation grevious_sabre_stand_death_left(_lower)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(2035)
- Can't find (POSSIBLY unused) soldier animation grevious_sabre_stand_death_right(_upper)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(2035)
- Can't find (POSSIBLY unused) soldier animation grevious_sabre_stand_death_right(_lower)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(2062)
- Can't find (POSSIBLY unused) soldier animation grevious_sabre_drive
- uf_updateClassIndex(): Added class: rep_hero_obiwan
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(1379)
- Hero class "rep_hero_obiwan" not found for team 1 (check the side's .req file)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Team.cpp(658)
- Team missing hero class "0x745b6ac4" (check the side's .req file)
- uf_updateClassIndex(): Added class: cis_hero_grievous
- ifs_sideselect_fnEnter(): Map does not support custom era teams
- ifs_sideselect_fnEnter(): The award settings file exists
- ifs_sideselect_fnEnter(): Starting to remove award effects...
- ifs_sideselect_fnEnter(): Finished removing award effects.
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Navigator" is full; raise count to at least 33
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "Navigator" is full; raise count to at least 34
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\ConnectivityGraphFollower.cpp(382)
- No valid positions for type [SOLDIER] radius [0.70] in node [Hub60]
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(427)
- Attach: model '' [d1be137a] has no hardpoint '' [f1bb7ab7]
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(427)
- Attach: model '' [d1be137a] has no hardpoint '' [f83941d9]
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\ConnectivityGraphFollower.cpp(382)
- No valid positions for type [SOLDIER] radius [0.70] in node [Hub60]
- shell_interface: Entered
- shell_interface: gPlatformStr, gOnlineServiceStr, gLangStr, gLangEnum: PC GameSpy english 0
- ifs_era_handler - Entered
- ifs_era_handler - Exited
- shell_interface: No custom_gc_0.lvl
- shell_interface: Found custom_gc_1.lvl
- custom_gc_1: Entered
- ifs_freeform_init_zer.lua
- ifs_freeform_start_zer.lua
- custom_gc_1: Taking control of custom_GetGCButtonList()...
- custom_gc_1: Taking control of custom_PressedGCButton()...
- custom_gc_1: Exited
- shell_interface: No custom_gc_2.lvl
- shell_interface: No custom_gc_3.lvl
- shell_interface: No custom_gc_4.lvl
- shell_interface: No custom_gc_5.lvl
- shell_interface: No custom_gc_6.lvl
- shell_interface: No custom_gc_7.lvl
- shell_interface: No custom_gc_8.lvl
- shell_interface: No custom_gc_9.lvl
- shell_interface: Found custom_gc_10.lvl
- custom_gc_10: Entered
- custom_gc_10: Found custom_gc_11.lvl
- custom_gc_11: Entered
- ifs_freeform_init_dt.lua
- ifs_freeform_start_dt.lua
- custom_gc_11: Taking control of custom_GetGCButtonList()...
- custom_gc_11: Taking control of custom_PressedGCButton()...
- custom_gc_11: Exited
- custom_gc_10: No custom_gc_12.lvl. Will stop searching for any more cGC scripts.
- custom_gc_10: Exited
- custom_EraButtonList(): Finished building era button table Known eras buttons: 28
- custom_GetGMapEras(): Finished building era table Known eras: 28
- custom_GetGMapModes(): Finished building game mode table Known Modes: 39
- custom_GetMPGameModeList(): Finished building game mode list table List Length: 40
- custom_SetMovieLocation()
- custom_gc_11: custom_GetGCButtonList(): Entered
- custom_gc_1: custom_GetGCButtonList(): Entered
- custom_GetGCButtonList()
- custom_gc_1: custom_GetGCButtonList(): Exited
- custom_gc_11: custom_GetGCButtonList(): Exited
- custom_SetMovieLocation()
- custom_GetFreeformBattleModeList(): Finished building freeform battle mode list Known Modes: 39
- ingame stream movies\crawl.mvs
- shell_interface: Opening movie: movies\shell.mvs
- shell_interface: Leaving
- Mission Checker: Entered addme
- Mission Checker: addme: Now listening in on AddDownloadableContent() calls
- Mission Checker: Exited addme
- ifs_legal.Exit
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\GameMovie.cpp(399)
- Unable to find open movie segment shell_main
- ifs_sp_campaign: Input_Accept(): Entered: _tab_quit
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