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- MHXX MV from guidebook
- GS:
- -All draw attacks with Punish Draw deal 15 Exhaust and 30 KO. Slap does 22 Exhaust 22 KO.
- Draw slash (no charge) 48
- Upswing 44
- Spin slash 32
- Spin slash after evasion 18
- Jumping slash (off a ledge) 48
- Kick 2
- Slap 18
- Charge slash Lv.0 48
- Charge slash Lv.1 65
- Charge slash Lv.2 80
- Charge slash Lv.3 100
- Strong Charge Lv.0 52
- Strong Charge Lv.1 72
- Strong Charge Lv.2 90
- Strong Charge Lv.3 120
- Big swing Lv.0 48
- Big swing Lv.1 52
- Big swing Lv.2 60
- Big swing Lv.3 80
- **Big swings will be the same level as the Strong Charge before it.
- ***Big swings after jumping slash and Aerial's jumping charge slash will only cap at Level 2.
- Jumping Draw Slash (Aerial) 48
- Jumping Charge Lv.0 48
- Jumping Charge Lv.1 57
- Jumping Charge Lv.2 66
- Jumping Charge Lv.3 75
- *Aerial
- Running Charge Lv.0 26
- Running Charge Lv.1 39
- Running Charge Lv.2 52
- Running Charge Lv.3 78
- *Bushido
- Hi-Speed Strong Charge Lv.0 52
- Hi-Speed Strong Charge Lv.1 72
- Hi-Speed Strong Charge Lv.2 90
- Hi-Speed Strong Charge Lv.3 120
- *After Running Charge
- Hi-Speed Draw Strong Charge Lv.0 52
- Hi-Speed Draw Strong Charge Lv.1 65
- Hi-Speed Draw Strong Charge Lv.2 81
- Hi-Speed Draw Strong Charge Lv.3 112
- *Brave
- Strong Lunge Charge Lv.0 52
- Strong Lunge Charge Lv.1 65
- Strong Lunge Charge Lv.2 81
- Strong Lunge Charge Lv.3 115
- **Also Brave
- LS:
- Draw vertical slash/forward vertical slash 26
- Second vertical slash 26
- Poke stab 14
- Slash Upper 18
- Slash Down 24
- Fade Slash L/R 24
- Spirit 1 28, no gauge = 16
- Spirit 2 30
- Spirit 3 12+14+34
- Spirit Spin 42
- Spirit from Fadeslash 30, no gauge = 18
- Jumping slash 26
- Jumping Spirit 30, no gauge = 16
- Jumping Spirit Double 12+36, no gauge = 8+20
- Jumping Spirit Double 10+25
- Jumping Spirit Triple 12+14+34, no gauge = 6+6+15
- *Aerial
- Counter Slash (from running) 25
- Ultimate Spirit Slash (big double slash) 30+80
- *Bushido
- Parry Slash (parry fails) 20
- Power Spirit Slash 1 30, from parry 51
- Power Spirit Slash 2 30
- Power Spirit Slash 3 35+60
- *Brave
- **On successful parry it becomes Power Spirit Slash 1.
- ***You can run an addtional distance when you push in a direction during Power Spirit Slash 2.
- SnS:
- Draw lunging slash 18
- Slash down (idle X) 14
- Horizontal slash (combo) 13
- Shield+Sword combo 10+20, [15 Exhaust 15 KO
- Slash upper 14
- Horizontal slash (idle A) 21
- Arc slash (AA) 19
- Shield bash 8, 15 [Exhaust 10 KO
- Back knuckle 16, [25 Exhaust 15 KO
- Roundhouse slash 24
- Guarding slash 14
- Jumping slash 20
- Jumping lunging slash (going down a ledge) 18
- Jumping slash upper (going up a ledge) 20
- Charged slash 20+34
- Run-n-Jump double slash 18+20
- Run-n-Jump double slash Upper 21+19
- Backstep-n-Slash 42
- *Bushido
- **Press X after bushidodge for Run-n-Jump double slash, RXA for Upper
- ***Backstep-n-Slash only in successful backhop bushidodge
- Backflip-Lunging Slash combo 14+16
- Jumping forward slash (strong) 20+20+14
- Jumping forward slash (weak) 10+9+9
- Double roundhouse slash 14+18
- *Brave
- **Y > X for strong
- ***X+A follow-up after Backflip-Lunging Slash for weak
- DBs:
- Draw forward slash 7+7,7+7
- Draw spin2win 7+7,7+7,10+10
- Slash upper 18
- Double slash (idle X) 8+12
- Return slash 7+10
- Arc slash 10,13+13
- Right sword slash (idle A) 7+10
- Right spin 16+6+8
- Right double spin 16+6+8,18+6+10
- Left sword slash 9+12
- Left spin 16+6+8
- Left double spin 16+6+8,18+6+10
- Archdemon flurry 8+8,8,8,6,20+20
- Spin2win (after flurry) 7+7,7+7,10+10
- Jumping double 10+13
- Aerial spin2win 12+15+15+12
- Aerial spin2win finish 16+16,10+10,7+7
- Demon 6-slash 4,8,4,8,12+12 [48]
- Demon dance 29,4x(4+4),6,18+18 [103]
- Jumping helicopter 20+4+7+7
- *Aerial
- Evading slash 16+10+7+7
- *Bushido
- Sharpening spin 10+10,7+7
- True demon dance 19+19+4x(4+4)+6+20+20 [116]
- *Brave
- **Sharpening spin +6 sharpness
- Hammer:
- Side smash 15
- Pound 1 42
- Pound 2 20
- Golfswing 90
- Charge Lv.1 Forward pound 25
- Charge Lv.2 Uppercut 40
- Charge Lv.3 Superpound 15+76
- Spinning 20+10+10+10+10
- Spinning hook 60
- Spinning golfswing 90
- Spinning miss (keep spinning) 40
- Upswing 20
- Follow-up after Charge swing Lv.1 20
- Jumping pound 42
- Jumping charge pound Lv.1 65
- Jumping charge pound Lv.2 70
- Jumping charge pound Lv.3 80
- Pound 3 60
- Charge Lv.3 Superpound 19+86
- *Striker
- Charge swing Lv.3 Uppercut 60
- Jumping double pound 35+50
- *Aerial
- Running pound/Charge Lv.2 pound 38
- Strong charge swing Lv.1 Uppercut 50
- Strong charge swing Lv.2 Strong uppercut 60
- Strong charge swing Lv.3 (idle) 20+90
- Strong charge swing Lv.3 (moving) 20+80
- Jumping strong charge pound Lv.1 75
- Jumping strong charge pound Lv.2 80
- Jumping strong charge pound Lv.3 90
- *Bushido
- Heavy charge Lv.1 Uppercut 45
- Heavy charge Lv.2 Strong Uppercut 65
- Power charge swing Lv.1 Superpound 15+85
- Power charge swing Lv.2 Spinning meteor 20+105
- Jumping heavy charge Lv.1 75
- Jumping heavy charge Lv.2 80
- Jumping power charge Lv.1 90
- Jumping power charge Lv.2 100
- Power hook (Y>X) 70
- *Brave
- **Normal charge > Heavy charge > Power charge as you charge up consecutively
- HH:
- Jumping pound 36
- Left swing 30 (as a follow-up 27)
- Right Swing 30 (as a follow-up 27)
- Overhead smash 15+45
- Forward smash 33
- Backwards smash 45 (as a follow-up 27)
- Poke 10
- Double swing 12+22
- Forward recital swing 20 (with Animato High 38)
- Horizontal recital swing 35 (with Animato High 38)
- Backwards recital swing (after backwards smash) 30
- Backwards recital swing (after poke) 25
- Backwards recital swing (with Animato High) 38
- Encore left/right (2 notes) 35
- Encore left/right (3 notes or more) 33+35
- (with Animato High) 38
- Encore backwards (2 notes) 40+30
- Encore backwards (3 notes or more) 33+40+30
- (with Animato High) 38
- Jumping double swing 12+22
- *Aerial
- Running triple swing 15+20+30
- *Bushido
- Strong recital 30+10
- Strong encore 45+15
- *Brave
- LANCE:
- Forward poke 1/Forward poke 2 20
- Multi-hit poke 16+16+16
- High poke 1/High poke 2 22
- Multi-hit high poke 16+16+16
- Swipe 1/2/3 20
- Counter-cancel poke 22
- Counter poke upper 22
- Counter poke forward 20
- Counter poke (fully charged) 50
- Guard poke 20
- Shield bash 14
- Jumping poke 16
- Charge 16 per hit
- Jumping charge charge
- Charge ender poke 50
- Charge ender swipe 50
- Forward poke 3 25
- High poke 3 27
- *Striker
- Jumping multi-hit poke 15+15+15
- *Aerial
- Cross swipe (Bushido) 41+36
- Cross swipe (Brave) 30+20
- Shield swipe (Brave) 20
- GL:
- Draw running stab/running stab 28
- =to be continued=>
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