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DOSsan

MHXX MV

Apr 29th, 2017
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  1. MHXX MV from guidebook
  2.  
  3. GS:
  4. -All draw attacks with Punish Draw deal 15 Exhaust and 30 KO. Slap does 22 Exhaust 22 KO.
  5.  
  6. Draw slash (no charge) 48
  7. Upswing 44
  8. Spin slash 32
  9. Spin slash after evasion 18
  10. Jumping slash (off a ledge) 48
  11. Kick 2
  12. Slap 18
  13.  
  14. Charge slash Lv.0 48
  15. Charge slash Lv.1 65
  16. Charge slash Lv.2 80
  17. Charge slash Lv.3 100
  18.  
  19. Strong Charge Lv.0 52
  20. Strong Charge Lv.1 72
  21. Strong Charge Lv.2 90
  22. Strong Charge Lv.3 120
  23.  
  24. Big swing Lv.0 48
  25. Big swing Lv.1 52
  26. Big swing Lv.2 60
  27. Big swing Lv.3 80
  28. **Big swings will be the same level as the Strong Charge before it.
  29. ***Big swings after jumping slash and Aerial's jumping charge slash will only cap at Level 2.
  30.  
  31. Jumping Draw Slash (Aerial) 48
  32.  
  33. Jumping Charge Lv.0 48
  34. Jumping Charge Lv.1 57
  35. Jumping Charge Lv.2 66
  36. Jumping Charge Lv.3 75
  37. *Aerial
  38.  
  39. Running Charge Lv.0 26
  40. Running Charge Lv.1 39
  41. Running Charge Lv.2 52
  42. Running Charge Lv.3 78
  43. *Bushido
  44.  
  45. Hi-Speed Strong Charge Lv.0 52
  46. Hi-Speed Strong Charge Lv.1 72
  47. Hi-Speed Strong Charge Lv.2 90
  48. Hi-Speed Strong Charge Lv.3 120
  49. *After Running Charge
  50.  
  51. Hi-Speed Draw Strong Charge Lv.0 52
  52. Hi-Speed Draw Strong Charge Lv.1 65
  53. Hi-Speed Draw Strong Charge Lv.2 81
  54. Hi-Speed Draw Strong Charge Lv.3 112
  55. *Brave
  56.  
  57. Strong Lunge Charge Lv.0 52
  58. Strong Lunge Charge Lv.1 65
  59. Strong Lunge Charge Lv.2 81
  60. Strong Lunge Charge Lv.3 115
  61. **Also Brave
  62.  
  63. LS:
  64.  
  65. Draw vertical slash/forward vertical slash 26
  66. Second vertical slash 26
  67. Poke stab 14
  68. Slash Upper 18
  69. Slash Down 24
  70.  
  71. Fade Slash L/R 24
  72.  
  73. Spirit 1 28, no gauge = 16
  74. Spirit 2 30
  75. Spirit 3 12+14+34
  76. Spirit Spin 42
  77.  
  78. Spirit from Fadeslash 30, no gauge = 18
  79.  
  80. Jumping slash 26
  81. Jumping Spirit 30, no gauge = 16
  82. Jumping Spirit Double 12+36, no gauge = 8+20
  83.  
  84. Jumping Spirit Double 10+25
  85. Jumping Spirit Triple 12+14+34, no gauge = 6+6+15
  86. *Aerial
  87.  
  88. Counter Slash (from running) 25
  89. Ultimate Spirit Slash (big double slash) 30+80
  90. *Bushido
  91.  
  92. Parry Slash (parry fails) 20
  93. Power Spirit Slash 1 30, from parry 51
  94. Power Spirit Slash 2 30
  95. Power Spirit Slash 3 35+60
  96. *Brave
  97. **On successful parry it becomes Power Spirit Slash 1.
  98. ***You can run an addtional distance when you push in a direction during Power Spirit Slash 2.
  99.  
  100. SnS:
  101.  
  102. Draw lunging slash 18
  103. Slash down (idle X) 14
  104. Horizontal slash (combo) 13
  105. Shield+Sword combo 10+20, [15 Exhaust 15 KO
  106. Slash upper 14
  107.  
  108. Horizontal slash (idle A) 21
  109. Arc slash (AA) 19
  110. Shield bash 8, 15 [Exhaust 10 KO
  111. Back knuckle 16, [25 Exhaust 15 KO
  112. Roundhouse slash 24
  113.  
  114. Guarding slash 14
  115.  
  116. Jumping slash 20
  117. Jumping lunging slash (going down a ledge) 18
  118. Jumping slash upper (going up a ledge) 20
  119.  
  120. Charged slash 20+34
  121.  
  122. Run-n-Jump double slash 18+20
  123. Run-n-Jump double slash Upper 21+19
  124. Backstep-n-Slash 42
  125. *Bushido
  126. **Press X after bushidodge for Run-n-Jump double slash, RXA for Upper
  127. ***Backstep-n-Slash only in successful backhop bushidodge
  128.  
  129. Backflip-Lunging Slash combo 14+16
  130. Jumping forward slash (strong) 20+20+14
  131. Jumping forward slash (weak) 10+9+9
  132. Double roundhouse slash 14+18
  133. *Brave
  134. **Y > X for strong
  135. ***X+A follow-up after Backflip-Lunging Slash for weak
  136.  
  137. DBs:
  138.  
  139. Draw forward slash 7+7,7+7
  140. Draw spin2win 7+7,7+7,10+10
  141. Slash upper 18
  142. Double slash (idle X) 8+12
  143. Return slash 7+10
  144. Arc slash 10,13+13
  145.  
  146. Right sword slash (idle A) 7+10
  147. Right spin 16+6+8
  148. Right double spin 16+6+8,18+6+10
  149. Left sword slash 9+12
  150. Left spin 16+6+8
  151. Left double spin 16+6+8,18+6+10
  152.  
  153. Archdemon flurry 8+8,8,8,6,20+20
  154. Spin2win (after flurry) 7+7,7+7,10+10
  155.  
  156. Jumping double 10+13
  157. Aerial spin2win 12+15+15+12
  158. Aerial spin2win finish 16+16,10+10,7+7
  159.  
  160. Demon 6-slash 4,8,4,8,12+12 [48]
  161. Demon dance 29,4x(4+4),6,18+18 [103]
  162.  
  163. Jumping helicopter 20+4+7+7
  164. *Aerial
  165.  
  166. Evading slash 16+10+7+7
  167. *Bushido
  168.  
  169. Sharpening spin 10+10,7+7
  170. True demon dance 19+19+4x(4+4)+6+20+20 [116]
  171. *Brave
  172. **Sharpening spin +6 sharpness
  173.  
  174. Hammer:
  175.  
  176. Side smash 15
  177. Pound 1 42
  178. Pound 2 20
  179. Golfswing 90
  180.  
  181. Charge Lv.1 Forward pound 25
  182. Charge Lv.2 Uppercut 40
  183. Charge Lv.3 Superpound 15+76
  184.  
  185. Spinning 20+10+10+10+10
  186. Spinning hook 60
  187. Spinning golfswing 90
  188. Spinning miss (keep spinning) 40
  189.  
  190. Upswing 20
  191. Follow-up after Charge swing Lv.1 20
  192.  
  193. Jumping pound 42
  194. Jumping charge pound Lv.1 65
  195. Jumping charge pound Lv.2 70
  196. Jumping charge pound Lv.3 80
  197.  
  198. Pound 3 60
  199. Charge Lv.3 Superpound 19+86
  200. *Striker
  201.  
  202. Charge swing Lv.3 Uppercut 60
  203. Jumping double pound 35+50
  204. *Aerial
  205.  
  206. Running pound/Charge Lv.2 pound 38
  207. Strong charge swing Lv.1 Uppercut 50
  208. Strong charge swing Lv.2 Strong uppercut 60
  209. Strong charge swing Lv.3 (idle) 20+90
  210. Strong charge swing Lv.3 (moving) 20+80
  211. Jumping strong charge pound Lv.1 75
  212. Jumping strong charge pound Lv.2 80
  213. Jumping strong charge pound Lv.3 90
  214. *Bushido
  215.  
  216. Heavy charge Lv.1 Uppercut 45
  217. Heavy charge Lv.2 Strong Uppercut 65
  218. Power charge swing Lv.1 Superpound 15+85
  219. Power charge swing Lv.2 Spinning meteor 20+105
  220. Jumping heavy charge Lv.1 75
  221. Jumping heavy charge Lv.2 80
  222. Jumping power charge Lv.1 90
  223. Jumping power charge Lv.2 100
  224. Power hook (Y>X) 70
  225. *Brave
  226. **Normal charge > Heavy charge > Power charge as you charge up consecutively
  227.  
  228. HH:
  229.  
  230. Jumping pound 36
  231. Left swing 30 (as a follow-up 27)
  232. Right Swing 30 (as a follow-up 27)
  233. Overhead smash 15+45
  234. Forward smash 33
  235. Backwards smash 45 (as a follow-up 27)
  236. Poke 10
  237. Double swing 12+22
  238.  
  239. Forward recital swing 20 (with Animato High 38)
  240. Horizontal recital swing 35 (with Animato High 38)
  241. Backwards recital swing (after backwards smash) 30
  242. Backwards recital swing (after poke) 25
  243. Backwards recital swing (with Animato High) 38
  244.  
  245. Encore left/right (2 notes) 35
  246. Encore left/right (3 notes or more) 33+35
  247. (with Animato High) 38
  248. Encore backwards (2 notes) 40+30
  249. Encore backwards (3 notes or more) 33+40+30
  250. (with Animato High) 38
  251.  
  252. Jumping double swing 12+22
  253. *Aerial
  254.  
  255. Running triple swing 15+20+30
  256. *Bushido
  257.  
  258. Strong recital 30+10
  259. Strong encore 45+15
  260. *Brave
  261.  
  262. LANCE:
  263.  
  264. Forward poke 1/Forward poke 2 20
  265. Multi-hit poke 16+16+16
  266. High poke 1/High poke 2 22
  267. Multi-hit high poke 16+16+16
  268. Swipe 1/2/3 20
  269.  
  270. Counter-cancel poke 22
  271. Counter poke upper 22
  272. Counter poke forward 20
  273. Counter poke (fully charged) 50
  274.  
  275. Guard poke 20
  276. Shield bash 14
  277.  
  278. Jumping poke 16
  279.  
  280. Charge 16 per hit
  281. Jumping charge charge
  282. Charge ender poke 50
  283. Charge ender swipe 50
  284.  
  285. Forward poke 3 25
  286. High poke 3 27
  287. *Striker
  288.  
  289. Jumping multi-hit poke 15+15+15
  290. *Aerial
  291.  
  292. Cross swipe (Bushido) 41+36
  293. Cross swipe (Brave) 30+20
  294.  
  295. Shield swipe (Brave) 20
  296.  
  297. GL:
  298.  
  299. Draw running stab/running stab 28
  300.  
  301. =to be continued=>
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