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  1. _null = [] spawn {
  2. waitUntil {!isNil "lootVital_list"};
  3. sleep 1;
  4. _civ = 0;
  5. _mil = 1;
  6. _ind = 2;
  7. {((lootVital_list select _civ) select 1) pushBack _x} forEach ["edn_Cinderblock", "edn_Woodplank", "edn_camonet","edn_Metalpipe","edn_Sandbag","edn_Wirecoil"];
  8. {((lootVital_list select _mil) select 1) pushBack _x} forEach ["edn_Cinderblock", "edn_Woodplank", "edn_camonet","edn_Metalpipe","edn_Sandbag","edn_Wirecoil"];
  9. {((lootVital_list select _ind) select 1) pushBack _x} forEach ["edn_Cinderblock", "edn_Woodplank", "edn_camonet","edn_Metalpipe","edn_Sandbag","edn_Wirecoil"];
  10.  
  11. waitUntil {!isNil "Building_list"};
  12. sleep 1;
  13. {
  14. 0 = Building_list pushBack _x;
  15. }
  16. forEach [
  17. "Land_Molo_beton",
  18. "Land_Cargo_House_V1_F",
  19. "Land_Cargo_Patrol_V1_F",
  20. "Land_MilOffices_V1_F",
  21. "Land_Pier_F",
  22. "Land_i_Shed_Ind_F",
  23. "Land_Misc_Cargo1Bo",
  24. "Land_Misc_Cargo1Ao",
  25. "Land_dp_bigTank_F",
  26. "Land_Ind_Workshop01_01",
  27. "Land_Ind_Expedice_3",
  28. "Land_Ind_MalyKomin",
  29. "Land_Ind_Workshop01_04",
  30. "Land_Ind_Expedice_1",
  31. "Land_A_Crane_02b",
  32. "Land_A_Crane_02a",
  33. "Land_Hangar_2",
  34. "Land_Podesta_1_stairs4",
  35. "Land_i_Barracks_V2_F",
  36. "Land_Hut_old02",
  37. "Land_HouseA",
  38. "Land_HouseB1",
  39. "Land_i_Stone_Shed_V1_F",
  40. "Land_HouseB",
  41. "Land_Hlidac_budka",
  42. "Land_Budova4_in",
  43. "Land_Ind_Workshop01_02",
  44. "Land_Tovarna2",
  45. "Land_Komin",
  46. "Land_A_BuildingWIP",
  47. "Land_Metal_Shed_F",
  48. "Land_HouseC_R",
  49. "Land_i_Stone_Shed_V2_F",
  50. "Land_Ind_SawMillPen",
  51. "Land_HouseA1",
  52. "Land_Hotel",
  53. "Land_Hut01",
  54. "Land_Posed",
  55. "Land_HouseC1_L",
  56. "Land_Podesta_1_stairs2",
  57. "Land_Nasypka",
  58. "Land_Hut06",
  59. "Land_Podesta_1_mid_cornp",
  60. "Land_Dum_istan3_hromada2",
  61. "Land_Hospital_main_F",
  62. "Land_A_CraneCon",
  63. "Land_Hospital_side2_F",
  64. "Land_water_tank",
  65. "Land_Hospital_side1_F",
  66. "Land_A_BuildingWIP_EP1",
  67. "Land_i_Stone_Shed_V3_F",
  68. "Land_Coffee_DED_Coffee_03_F",
  69. "Land_CarService_F",
  70. "Land_Repair_center",
  71. "Land_Unfinished_Building_01_F",
  72. "Land_Hut04",
  73. "Land_nav_pier_m_F",
  74. "Land_2story",
  75. "Land_ED4_Doughnut_Time_A3",
  76. "Land_3story",
  77. "Land_Kulna",
  78. "Land_Offices_01_V1_F",
  79. "Land_aus_hotel",
  80. "Land_GH_Gazebo_F",
  81. "Land_Pier_small_F",
  82. "Land_Hangar_F",
  83. "Land_Airport_Tower_F",
  84. "Land_dp_mainFactory_F",
  85. "Land_Factory_Main_F",
  86. "Land_Ind_Stack_Big",
  87. "Land_Ind_Quarry",
  88. "Land_Crane_F",
  89. "Land_Mil_Barracks_i_EP1",
  90. "Land_Mil_ControlTower_EP1",
  91. "Land_Mil_hangar_EP1",
  92. "Land_Ind_Oil_Tower_EP1",
  93. "Land_Ind_Coltan_Main_EP1",
  94. "Land_Shed_Ind02",
  95. "Land_Slum_House03_F",
  96. "Land_Slum_House02_F",
  97. "Land_Slum_House01_F",
  98. "Land_cargo_house_slum_F",
  99. "land_nav_pier_c_big",
  100. "land_nav_pier_c_t20",
  101. "Land_Army_hut_storrage",
  102. "Land_Army_hut2_int",
  103. "Land_Ss_hangar",
  104. "Land_Cargo_HQ_V1_F",
  105. "Land_Army_hut_int",
  106. "Land_Medevac_HQ_V1_F",
  107. "Land_Army_hut3_long_int",
  108. "Land_Army_hut3_long",
  109. "Land_Army_hut2",
  110. "Land_Garaz_s_tankem",
  111. "Land_spp_Tower_F",
  112. "Land_Trafostanica_mala",
  113. "Land_Ind_PowerStation_EP1",
  114. "Land_Com_tower_ep1",
  115. "Land_i_Barracks_V1_F",
  116. "Land_Radar_F",
  117. "Land_Ammostore2",
  118. "Land_mobileradar",
  119. "Land_LightHouse_F",
  120. "Land_Ind_FuelStation_Build_EP1",
  121. "Land_Ind_FuelStation_Shed_EP1",
  122. "Land_Cargo_Tower_V3_F",
  123. "Land_Cargo_HQ_V3_F",
  124. "Land_Vysilac_FM2",
  125. "Land_Ss_hangard",
  126. "Land_Vysilac_FM",
  127. "land_nav_pier_m_end",
  128. "Land_nav_pier_m_2",
  129. "Land_Coffee_DED_Coffee_01_F",
  130. "land_nav_pier_M_fuel",
  131. "Land_Barn_Metal",
  132. "Land_WIP_F",
  133. "Land_HouseA1_L",
  134. "Land_Dum_istan3_pumpa",
  135. "Land_Barrack2",
  136. "Land_Airport_right_F",
  137. "Land_Airport_left_F",
  138. "Land_Cargo_Patrol_V3_F",
  139. "Land_Cargo_House_V3_F",
  140. "Land_Barrack2_EP1",
  141. "Land_Hlaska",
  142. "Land_Budova3",
  143. "Land_Bouda2_vnitrek",
  144. "Land_Barn_W_02",
  145. "Land_Hut02",
  146. "Land_Research_HQ_F",
  147. "Land_Medevac_house_V1_F",
  148. "Land_Vez_Silo",
  149. "Land_Ind_Vysypka",
  150. "Land_fortified_nest_small",
  151. "Land_Ind_Workshop01_L",
  152. "Land_Stadium_p9_F",
  153. "Land_Stadium_p5_F",
  154. "Land_Stadium_p4_F",
  155. "Land_Leseni4x",
  156. "Land_Leseni2x",
  157. "Land_CraneBase",
  158. "Land_Hotel_riviera2",
  159. "Land_Hotel_riviera1",
  160. "Land_HouseB1_L",
  161. "Land_Plot_istan1_rovny_gate",
  162. "Land_Nav_Boathouse",
  163. "Land_FuelStation_Build_F",
  164. "Land_u_Shed_Ind_F",
  165. "Land_Ind_SawMill",
  166. "Land_Fuelstation_army",
  167. "Land_Garaz_bez_tanku",
  168. "Land_Telek1",
  169. "Land_Dirthump02_EP1",
  170. "land_nav_pier_m_1",
  171. "Land_Fuelstation",
  172. "Land_Ind_Mlyn_03",
  173. "Land_Ind_Mlyn_02",
  174. "Land_Ind_Mlyn_04",
  175. "Land_Ind_Mlyn_01",
  176. "Land_A_TVTower_Base",
  177. "Land_aus_stairs",
  178. "Land_i_Addon_04_V1_F",
  179. "Land_i_Addon_03mid_V1_F",
  180. "Land_Unfinished_Building_02_F"
  181. ];
  182.  
  183. //---Classname Building Positions here ---
  184.  
  185. waitUntil {!isNil "Building_registr"};
  186. {
  187. 0 = Building_registr pushBack _x;
  188. }
  189. forEach [
  190. ["Land_Molo_beton",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18]],
  191. ["Land_Cargo_House_V1_F",0,[0]],
  192. ["Land_Cargo_Patrol_V1_F",1,[0,1]],
  193. ["Land_MilOffices_V1_F",3,[0,1,2,3,4,5,6,7,8]],
  194. ["Land_Pier_F",2,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14]],
  195. ["Land_i_Shed_Ind_F",2,[0,1,2,3,4,5,6,7,8,9]],
  196. ["Land_Misc_Cargo1Bo",1,[0,1,2,3]],
  197. ["Land_Misc_Cargo1Ao",2,[0,1,2,3]],
  198. ["Land_dp_bigTank_F",0,[0,1,2,3,4,5,6]],
  199. ["Land_Ind_Workshop01_01",2,[0,1]],
  200. ["Land_Ind_Expedice_3",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14]],
  201. ["Land_Ind_MalyKomin",0,[0,1,2,3,4,5]],
  202. ["Land_Ind_Workshop01_04",2,[0,1,2]],
  203. ["Land_Ind_Expedice_1",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18]],
  204. ["Land_A_Crane_02b",2,[0,1,2,3,4,5,6,7]],
  205. ["Land_A_Crane_02a",2,[0,1,2,3,4,5,6,7]],
  206. ["Land_Hangar_2",1,[0,1,2,3,4,5,6,7]],
  207. ["Land_Podesta_1_stairs4",0,[0]],
  208. ["Land_i_Barracks_V2_F",1,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49]],
  209. ["Land_Hut_old02",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17]],
  210. ["Land_HouseA",0,[0,1,2,3,4]],["Land_HouseB1",0,[0,1,2,3,4]],
  211. ["Land_i_Stone_Shed_V1_F",0,[0,1,2]],
  212. ["Land_HouseB",0,[0,1,2,3,4]],
  213. ["Land_Hlidac_budka",0,[0,1,2,3,4]],
  214. ["Land_Budova4_in",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14]],
  215. ["Land_Ind_Workshop01_02",2,[0,1]],
  216. ["Land_Tovarna2",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37]],
  217. ["Land_Komin",0,[0,1,2,3,4]],
  218. ["Land_A_BuildingWIP",2,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60]],
  219. ["Land_Metal_Shed_F",0,[0,1,2,3,4,5,6]],
  220. ["Land_HouseC_R",0,[0,1,2,3,4]],
  221. ["Land_i_Stone_Shed_V2_F",2,[0,1,2]],
  222. ["Land_Ind_SawMillPen",0,[0,1,2,3,4,5,6]],
  223. ["Land_HouseA1",0,[0,1,2,3,4]],
  224. ["Land_Hotel",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,265]],
  225. ["Land_Hut01",0,[0,1,2,3,4,5]],
  226. ["Land_Posed",0,[0,1]],
  227. ["Land_HouseC1_L",0,[0,1,2,3,4]],
  228. ["Land_Podesta_1_stairs2",0,[0,1,2]],
  229. ["Land_Nasypka",0,[0,1,2,3,4]],
  230. ["Land_Hut06",0,[0,1,2]],
  231. ["Land_Podesta_1_mid_cornp",0,[0,1,2,3,4,5]],
  232. ["Land_Dum_istan3_hromada2",0,[0,1,2,3,4,5,6,7,8,9,10]],
  233. ["Land_Hospital_main_F",3,[0,1,2,3,4,5,6,7,8,9,10]],
  234. ["Land_A_CraneCon",2,[0,1,2,3]],["Land_Hospital_side2_F",0,[0,1,2,3,4,5,6]],
  235. ["Land_water_tank",0,[0,1,2,3,4]],["Land_Hospital_side1_F",0,[0,1,2,3,4,5]],
  236. ["Land_A_BuildingWIP_EP1",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60]],
  237. ["Land_i_Stone_Shed_V3_F",0,[0,1,2]],
  238. ["Land_Coffee_DED_Coffee_03_F",0,[0,1,2,3,4,5]],
  239. ["Land_CarService_F",0,[0,1,2,3,4,5,6]],
  240. ["Land_Repair_center",2,[0,1,2,3]],
  241. ["Land_Unfinished_Building_01_F",0,[0,1,2,3,4,5,6,7,8,9,10]],
  242. ["Land_Hut04",0,[0,1,2,3,4,5,6,7,8,9]],
  243. ["Land_nav_pier_m_F",2,[0,1,2]],
  244. ["Land_2story",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17]],
  245. ["Land_ED4_Doughnut_Time_A3",0,[0,1,2,3,4,5]],
  246. ["Land_3story",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13]],
  247. ["Land_Kulna",0,[0]],
  248. ["Land_Offices_01_V1_F",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44]],
  249. ["Land_aus_hotel",0,[0,1,2,3,4,5,6,7]],
  250. ["Land_GH_Gazebo_F",0,[0,1,2,3,4,5,6,7,8,9,10]],
  251. ["Land_Pier_small_F",0,[0,1,2,3,4]],
  252. ["Land_Hangar_F",1,[0,1,2,3,4,5,6,7,8,9]],
  253. ["Land_Airport_Tower_F",3,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18]],
  254. ["Land_dp_mainFactory_F",2,[0,1,2]],
  255. ["Land_Factory_Main_F",2,[0,1,2,3,4,5,6,7]],
  256. ["Land_Ind_Stack_Big",3,[0,1,2,3,4,5,6,7]],
  257. ["Land_Ind_Quarry",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14]],
  258. ["Land_Crane_F",0,[0,1,2,3]],
  259. ["Land_Mil_Barracks_i_EP1",1,[0,1,2,3,4,5,6,7,8]],
  260. ["Land_Mil_ControlTower_EP1",3,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16]],
  261. ["Land_Mil_hangar_EP1",1,[0,1,2,3,4,5,6,7,8,9]],
  262. ["Land_Ind_Oil_Tower_EP1",2,[0,1,2,3,4]],
  263. ["Land_Ind_Coltan_Main_EP1",0,[0,1,2,3,4,5,6,7]],
  264. ["Land_Shed_Ind02",2,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27]],
  265. ["Land_Slum_House03_F",0,[0,1,2]],
  266. ["Land_Slum_House02_F",0,[0,1,2]],
  267. ["Land_Slum_House01_F",0,[0,1]],
  268. ["Land_cargo_house_slum_F",0,[0,1]],
  269. ["land_nav_pier_c_big",2,[0,1,2,3,4,5,6,7,8]],
  270. ["land_nav_pier_c_t20",0,[0,1]],
  271. ["Land_Army_hut_storrage",3,[0,1,2]],
  272. ["Land_Army_hut2_int",2,[0,1]],
  273. ["Land_Ss_hangar",3,[0,1,2,3,4,5,6,7,8,9]],
  274. ["Land_Cargo_HQ_V1_F",1,[0,1,2,3,4,5,6,7,8,9,10,11,12]],
  275. ["Land_Army_hut_int",1,[0,1,2,3,4,5]],
  276. ["Land_Medevac_HQ_V1_F",2,[0,1,2,3,4,5,6,7,8,9,10,11,12]],
  277. ["Land_Army_hut3_long_int",1,[0,1]],
  278. ["Land_Army_hut3_long",1,[0,1]],
  279. ["Land_Army_hut2",3,[0,1,2,3,4,5]],
  280. ["Land_Garaz_s_tankem",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22]],
  281. ["Land_spp_Tower_F",2,[0,1,2,3,4,5,6,7]],
  282. ["Land_Trafostanica_mala",0,[0,1,2,3,4,5,6,7]],
  283. ["Land_Ind_PowerStation_EP1",2,[0,1,2]],
  284. ["Land_Com_tower_ep1",2,[0,1,2]],
  285. ["Land_i_Barracks_V1_F",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49]],
  286. ["Land_Radar_F",3,[0,1,2,3,4,5,6,7,8,9]],
  287. ["Land_Ammostore2",3,[0,1,2,3,4,5,6,7,8,9,10]],
  288. ["Land_mobileradar",1,[0,1,2]],
  289. ["Land_LightHouse_F",2,[0,1,2,3,4,5,6,7,8,9,10]],
  290. ["Land_Ind_FuelStation_Build_EP1",2,[0,1]],
  291. ["Land_Ind_FuelStation_Shed_EP1",2,[0,1]],
  292. ["Land_Cargo_Tower_V3_F",3,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17]],
  293. ["Land_Cargo_HQ_V3_F",2,[0,1,2,3,4,5,6,7,8,9,10,11,12]],
  294. ["Land_Vysilac_FM2",0,[0,1,2,3,4]],
  295. ["Land_Ss_hangard",0,[0,1,2,3,4,5,6,7,8,9]],
  296. ["Land_Vysilac_FM",0,[0,1,2,3,4]],
  297. ["land_nav_pier_m_end",0,[0,1,2,3,4,5]],
  298. ["Land_nav_pier_m_2",0,[0,1,2]],
  299. ["Land_Coffee_DED_Coffee_01_F",0,[0,1,2,3,4,5]],["land_nav_pier_M_fuel",0,[0,1,2]],
  300. ["Land_Barn_Metal",0,[0,1,2,3,4,5,6,7,8,9,10,11]],
  301. ["Land_WIP_F",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60]],
  302. ["Land_HouseA1_L",0,[0,1,2,3,4]],
  303. ["Land_Dum_istan3_pumpa",0,[0,1,2,3,4,5]],
  304. ["Land_Barrack2",1,[0,1,2,3,4,5]],
  305. ["Land_Airport_right_F",2,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19]],
  306. ["Land_Airport_left_F",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19]],
  307. ["Land_Cargo_Patrol_V3_F",1,[0,1]],
  308. ["Land_Cargo_House_V3_F",0,[0]],
  309. ["Land_Barrack2_EP1",0,[0,1,2,3,4,5]],
  310. ["Land_Hlaska",0,[0,1,2,3,4,5]],
  311. ["Land_Budova3",0,[0,1,2,3,4,5,6]],
  312. ["Land_Bouda2_vnitrek",0,[0,1,2]],
  313. ["Land_Barn_W_02",0,[0,1,2,3]],
  314. ["Land_Hut02",0,[0,1,2]],
  315. ["Land_Research_HQ_F",3,[0,1,2,3,4,5,6,7,8]],
  316. ["Land_Medevac_house_V1_F",0,[0]],
  317. ["Land_Vez_Silo",0,[0]],
  318. ["Land_Ind_Vysypka",0,[0,1,2,3,4,5,6,7,8,9,10]],
  319. ["Land_fortified_nest_small",0,[0,1,2]],
  320. ["Land_Ind_Workshop01_L",0,[0,1,2]],
  321. ["Land_Stadium_p9_F",0,[0,1,2,3,4,5,6,7,8,9,10,11]],
  322. ["Land_Stadium_p5_F",2,[0,1,2,3,4,5]],
  323. ["Land_Stadium_p4_F",0,[0,1,2,3,4,5]],
  324. ["Land_Leseni4x",0,[0,1,2,3,4,5,6,7]],
  325. ["Land_Leseni2x",0,[0,1,2]],
  326. ["Land_CraneBase",2,[0]],
  327. ["Land_Hotel_riviera2",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26]],
  328. ["Land_Hotel_riviera1",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30]],
  329. ["Land_HouseB1_L",0,[0,1,2,3,4]],
  330. ["Land_Plot_istan1_rovny_gate",0,[0]],
  331. ["Land_Nav_Boathouse",0,[0,1,2,3,4,5,6,7,8,9,10]],
  332. ["Land_FuelStation_Build_F",2,[0,1]],
  333. ["Land_u_Shed_Ind_F",2,[0,1,2,3,4,5,6,7,8,9]],
  334. ["Land_Ind_SawMill",2,[0,1,2,3,4,5]],
  335. ["Land_Fuelstation_army",1,[0]],
  336. ["Land_Garaz_bez_tanku",0,[0,1,2,3,4,5,6,7,8,9]],
  337. ["Land_Telek1",0,[0,1,2]],
  338. ["Land_Dirthump02_EP1",0,[0,1]],
  339. ["land_nav_pier_m_1",0,[0,1,2]],
  340. ["Land_Fuelstation",2,[0]],
  341. ["Land_Ind_Mlyn_03",0,[0,1,2,3,4,5,6,7]],
  342. ["Land_Ind_Mlyn_02",0,[0,1,2]],
  343. ["Land_Ind_Mlyn_04",0,[0,1,2]],
  344. ["Land_Ind_Mlyn_01",0,[0,1,2,3,4,5,6,7,8,9,10]],
  345. ["Land_A_TVTower_Base",2,[0,1,2,3,4,5,6,7,8,9,10,11,12]],
  346. ["Land_aus_stairs",0,[0]],
  347. ["Land_i_Addon_04_V1_F",0,[0,1,2,3,4]],
  348. ["Land_i_Addon_03mid_V1_F",0,[0,1,2]],
  349. ["Land_Unfinished_Building_02_F",0,[0,1,2,3,4,5,6,7]]
  350. ];
  351.  
  352.  
  353. };
  354.  
  355. [] execVM "vip_lit\vip_lit_init.sqf";
  356.  
  357. //[] execVM "obi_infection\obi_infection.sqf"
  358.  
  359. //by psycho
  360. ["%1 --- Executing TcB AIS init.sqf",diag_ticktime] call BIS_fnc_logFormat;
  361. //enableSaving [false,false];
  362. enableTeamswitch false; // TcB AIS wont support teamswitch
  363.  
  364.  
  365.  
  366. // TcB AIS Wounding System --------------------------------------------------------------------------
  367. if (!isDedicated) then {
  368. TCB_AIS_PATH = "ais_injury\";
  369. [] spawn {
  370. {[_x] call compile preprocessFile (TCB_AIS_PATH+"init_ais.sqf")} forEach (if (isMultiplayer) then {playableUnits} else {switchableUnits}); // execute for every playable unit
  371.  
  372. //{[_x] call compile preprocessFile (TCB_AIS_PATH+"init_ais.sqf")} forEach (units group player); // only own group - you cant help strange group members
  373.  
  374. //{[_x] call compile preprocessFile (TCB_AIS_PATH+"init_ais.sqf")} forEach [p1,p2,p3,p4,p5]; // only some defined units
  375. };
  376. };
  377. // --------------------------------------------------------------------------------------------------------------
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