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- public IBallasxVagos(playerid)
- {
- new string[128];
- new playername[MAX_PLAYER_NAME];
- if(provocoidlewood[playerid] == 1)
- {
- for(new player; player<MAX_PLAYERS; player++)
- {
- if(PlayerInfo[playerid][pMembro] == 11 || PlayerInfo[playerid][pLider] == 11 && PlayerInfo[playerid][pLider] == 10 || PlayerInfo[playerid][pMembro] == 10 && IsPlayerInPlace(playerid,1905.908,-1810.773, 2227.908,-1530.773))
- {
- format(string, sizeof(string), "[TERRITÓRIO]: O combate em Idlewood foi prolongado. ");
- SendBallasMessage(COLOR_WHITE, string, 1);
- format(string, sizeof(string), "[TERRITÓRIO]: O combate em Idlewood foi prolongado. ");
- SendVagosMessage(COLOR_WHITE, string, 1);
- tempoidlewood = SetTimerEx("IBallasxVagos", 120000, 0, "i", playerid);
- }
- }
- if(PlayerInfo[playerid][pMembro] == 11 || PlayerInfo[playerid][pLider] == 11 && IsPlayerInPlace(playerid,1905.908,-1810.773, 2227.908,-1530.773))
- {
- GetPlayerName(playerid, playername, MAX_PLAYER_NAME);
- format(string, sizeof(string), "[TERRITÓRIO]: Ballas conseguiram tomar o controle de Idlewood. ");
- SendClientMessageToAll(COLOR_YELLOW, string);
- GangZoneStopFlashForAll(Idlewood);
- GangZoneShowForAll(Idlewood, COR_BALLAS);
- Dominando[playerid] = 0;
- provocoidlewood[playerid] = 0;
- guerraemidlewood = 0;
- donoidlewood = 2;
- KillTimer(tempoidlewood);
- return 1;
- }
- else if(PlayerInfo[playerid][pMembro] == 10 || PlayerInfo[playerid][pLider] == 10 && IsPlayerInPlace(playerid,1905.908,-1810.773, 2227.908,-1530.773))
- {
- GetPlayerName(playerid, playername, MAX_PLAYER_NAME);
- format(string, sizeof(string), "[TERRITÓRIO]: Vagos consegue manter o controle de Idlewood. ");
- SendClientMessageToAll(COLOR_YELLOW, string);
- GangZoneStopFlashForAll(Idlewood);
- GangZoneShowForAll(Idlewood, COR_VAGOS);
- Dominando[playerid] = 0;
- provocoidlewood[playerid] = 0;
- guerraemidlewood = 0;
- donoidlewood = 4;
- KillTimer(tempoidlewood);
- return 1;
- }
- else
- {
- format(string, sizeof(string), "[TERRITÓRIO]: O território em Idlewood está livre de Gangsters!");
- SendClientMessageToAll(COLOR_YELLOW, string);
- GangZoneStopFlashForAll(Idlewood);
- GangZoneShowForAll(Idlewood, Cinza);
- Dominando[playerid] = 0;
- provocoidlewood[playerid] = 0;
- guerraemidlewood = 0;
- donoidlewood = 0;
- KillTimer(tempoidlewood);
- return 1;
- }
- }
- return 1;
- }
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