Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Version 4.0
- -------------
- 13 December 2016
- New Hero: Apex
- Apex is the physical embodiment of the True Evil, the original corruption that caused such dread among the gods that Sol ripped all mention of it from the original Codex Solaris. Before time had a name, the realms were undivided. The mortal world, the hells, and the heavens were as one, and all things were free to move among the realms. God, man, beast – these words meant nothing. All were equal. This, of course, could not last.
- When the original sins began to fester and grow the gods wanted nothing to do with the mortal realm, while man and beast still craved the physical. The damned sought their own domain, the All Hells, where they could perfect their cruel ways. And in the depths of those hells, a daemon imp of no consequence sought a means to achieve greater power, and that power whispered to him from the deepest, coldest pit of the underworld.
- The imp descended below the scorching heat of the known hells into the frozen darkness. Beyond the levels of nightmare. Beneath what even the daemons would not whisper about, where no heat dared exist, for heat means life. And there was no life here.
- When he found the true source of evil, it appeared as the worst types of evil always do: Harmless. The innocuous shards glowed a deep red, and when they pierced the heart of the imp the True Evil began a transformation, an evolution, that would take millennia of agony to complete.
- Above, the gods, men, and beasts had their wars and eras. All the while, they denied the instinct that warned them of the growing evil. They invented stories to keep themselves safe from danger. Myths. These could not touch the True Evil that continued to grow.
- When the True Evil finally stirred and began its ascent to reap the harvest of the other realms, the daemons in the deepest pits of All Hells fled before it. This caused The First Corruption, when the Hellbourne sought to establish a new home bought in blood on the surface of Newerth. But the mortals fought tooth and nail to keep their realm, and with the help of the gods the daemons were banished back to All Hells, where the True Evil waited.
- Man and beast continued their ebb and flow of war. Peace was sometimes present and always fragile. But below...The War of All Hells raged. Single battles lasted for years.
- And steadily, relentlessly, the True Evil rose.
- The Hellbourne again needed to escape their realm. To do so they required a key, a powerful soul ripe for the taking. And in Maliken Grimm, they found it. The True Evil drove the lesser daemons before it, into the mortal realm for a second time: The Second Corruption.
- The Legion of man and beast believes it has pushed the Hellbourne to the brink of destruction as they follow the retreating daemons back to The Scar. But the Hellbourne are not retreating – they are coalescing.
- Gathering.
- For Apex, the True Evil, has finally reached the surface of Newerth.
- And The Third Corruption has begun.
- ======================================================================
- Stats
- Strength: 22 + 2.5 per level (primary)
- Agility: 17 + 2.0 per level
- Intelligence: 20 + 1.5 per level
- Movement Speed: 295
- Armor: 2.0
- Magic Armor: 3.0
- Range: Melee (128)
- Base Damage: 52-56
- ______________________________________________________________________
- Ability 1: Decimate
- *Action Type: Target Position
- *Effect Type: Physical
- *Mana Cost: {60/75/90/105}
- *Cooldown: 10 seconds
- *Range: 600
- *125 Wide Line, 350 Area at the end of the line
- - Dashes in the target direction and spins, dealing {0.5/1/1.5/2x your Attack Damage} to each enemy in the area.
- *Follows pathing and destroys trees.
- ______________________________________________________________________
- Ability 2: Fire Surge
- *Action Type: Self
- *Effect Type: Magic
- *Mana Cost: {70/80/90/100}
- *Cooldown: {16/14/12/10} seconds
- *Cast action time: 0 seconds
- - Activate to gain {maximum Movement Speed, 100% Slow Resistance, and Unitwalking} for {2.5 seconds}.
- - You next attack during this time unleashes a wave that deals {70/140/210/280 Magic Damage} to enemies in a line. The wave travels 600 units and is 200 units wide.
- - Attacking removes the Movement Speed bonus and Unitwalking immediately.
- ______________________________________________________________________
- Ability 3: The Burning Ember
- *Action Type: Self
- *Mana Cost: 50
- *Cooldown: {90/80/70/60} seconds
- - Passively causes any non-DoT Damage dealt by Apex to apply Burning Ember to enemies, dealing {8/16/24/32 Magic Damage per second for 4 seconds}.
- *DoT damage does not apply Burning Ember.
- *Burning Ember does not apply to Magic Immune targets.
- - Upon activation, begins a channel that restores {4/5/6/7% of your Max Health per second} as long as you continue channeling.
- ______________________________________________________________________
- Ability 4: Armageddon
- *Action Type: Self Position
- *Effect Type: Magic
- *Mana Cost: {125/175/225}
- *Cooldown: 120 seconds
- *Radius: 1200
- - Unleashes a ring of flames that expands to full size in 0.5 seconds.
- *The ring of flames deals up to {200/300/400 Magic Damage} to enemies based on how close they are to the center.
- - Enemies already affected by Burning Ember are stunned for {1.5/2/2.5 seconds} and have the duration of Burning Ember extended by 5 seconds.
- *Otherwise, they receive a {0.5 second Stun}.
- *Deals full damage up to 500 units away. Past that, the damage tapers down to 100 Magic Damage minimum.
- *Ring does not move with you. It is centered where you cast it.
- ======================================================================
- == Matchmaking Maps & Modes ==
- = Champions of Newerth =
- + Champions of Newerth (CoN) is an entirely new ranking system aimed to improve HoN's competitive experience in both Normal and Casual Forests of Caldavar.
- - Each player will participate in 6 placement matches to determine their initial Rank for Champions of Newerth.
- - There will be 6 distinct Ranks: Bronze, Silver, Gold, Diamond, Legendary, and Immortal. Select Ranks will be broken down into tiers to further distinguish a player's skills.
- - As a player continues to compete, they will move forwards or backwards in ranking based on wins and losses. Keep in mind, all Champions of Newerth games will be played using Counter Pick*
- * Games with all Legendary or Immortal players will also include Bans to go along with Counter Pick.
- + Seasons and Rewards
- - Champions of Newerth will be broken up into seasons ranging from 1 to 3 months long.
- - At the end of each season players will be rewarded based on the highest Rank that they achieved that season.
- - Rewards will increase with each Rank and will consist of anything from Plinko Tickets to Trophy Avatars.
- - Lastly, new seasons will not require placement matches for returning players. They will be placed based off of the previous season's performance.
- == Community ==
- = Report a Player =
- + We've gathered feedback from the forums and listened to the community to bring positive changes to both the policies and the RAP operation. We're excited for the changes and hope that they improve your HoN experience!
- - For the first time in HoN's history we are offering everyone a clean slate.
- - There will be a new player portal. The player portal is a tool to easily get an overview of your RAP situation. It offers the following options:
- * Players can check their report history. They can check their own RAP sheet to see when and why they were previously infracted.
- * Players can make appeals and check the status of your current appeals.
- * Players can also easily get in touch with Senior Game Masters by creating new support cases.
- - Additionally, when a report you have submitted has been judged, you will be notified of the decision using the in-game message system and the email linked to your HoN account.
- == New Content ==
- = Apex =
- New Debut Edition Apex Avatar: Zenith
- - Zenith is an unstoppable holy warrior created within the catacombs below the Church of Arasunia, where Sol's most devout worshipers still follow the old invocations, which some would call heresy. These forbidden prayers allowed them to place the blessed jewel from Sol's first altar -- touched by the god himself, they say -- within a suit of armor and bring it to life. It is life without a soul, they will admit, but when Sol's archangel takes the battlefield alongside the reborn Jeraziah and sends countless daemons back to All Hells, the clergy falls reverently silent.
- New Apex Avatar: Nadir
- - The reanimated corpse called Nadir was once a heavy slave laborer for the Electrician, clearing tons of soil and rock to unearth the precious relics and ancient technology that held so much potential. When Nadir accidentally triggered an explosion of weaponized, irradiated plasma during a dig and scattered the contents of his torso across The Great Waste, the Electrician saw an opportunity. The glowing plasma seemed to have a life of its own, and with a bit of hasty wiring and a dash of corruption (fine, more than a dash) he created a relentless monster dead-set on vengeance upon the world that had enslaved and murdered him. Now Nadir seeks to bring about the lowest point in human existence by causing as much despair and suffering as possible. If only the Electrician could control his creation...
- = Christmas in Newerth! =
- New Christmas Holiday Chronos Avatar: Christmas Chronos
- - Some say giving is better than receiving, and Christmas Chronos agrees – as long as we're talking about holiday smackdowns and not gifts. Opening her lovely presents is the best part of the holiday season, which is why she constantly rewinds so she can re-wrap, re-open, and re-irritate everyone else gathered within the Christmas Chronofield.
- New Christmas Holiday Demented Shaman Avatar: Winter Shaman
- - Many consider the harsh and bitter winters of Newerth to be a vex, even a threat, yet the deep cold is also healing, cleansing, and protective. The Winter Shaman carries this cold with her, using her mystical powers to purify Newerth of blight, pests, and sometimes, when the dire need arises, those who live by the blistering heat of corruption.
- New Christmas Holiday Soulstealer Avatar: Xmas Spirit Hades
- - Hades spent centuries searching his vast Underworld for this "Christmas Spirit" he'd heard so much about, and his frustration grew with every passing moment the wraith eluded him. How could the very God of the Underworld not locate this entity, even with the help of Cerberus? Had it escaped his eternal realm? Did his haughty brothers lay claim to it? Unacceptable. To set things right, Hades has garnished himself in a god's amount of holly jolliness and begun his tireless search of Newerth's mortal realm to find and capture the Christmas Spirit and return it to the Underworld, where it belongs.
- New Christmas Holiday Flint Beastwood Avatar: Flint Who Stole Xmas
- - It's not enough for Flint to spoil the festive season by looting all the presents and treats on Christmas morning – he also wants to steal the holiday cheer from the hearts of everyone in Newerth, just to make sure no one gets anything for free. So he's suited up in the hide of a reindeer and adorned his infamous guns to create Christmas spirits as fast as he can reload. However, there is one holiday maxim Flint agrees with: It is much better to give than to receive, but only when the gift is a hollowpoint at 2,500 feet per second.
- New Christmas Holiday Wards
- - Christmas Monster
- * Santa may see you when you're sleeping, but this giant-eyed Christmas Monster sees EVERYTHING!
- - Snowman
- * Brrr, it's freezing out there! Let the Snowman ward stay out in the cold to spread the Christmas cheer (and ganks).
- New Christmas Holiday Courier
- - Flying Reindeer
- * This dashing reindeer courier guarantees to deliver your holiday goodies on time!
- New Christmas Holiday Taunt
- - Bad Present
- * It's exactly what your adversaries deserve this year: a big box of mockery!
- = Heavy Armor Set =
- As the Third Corruption boils to the surface of Newerth, it is becoming lethally obvious that the current state of weapons and armor – even the highly advanced Ascension kits – are not sufficient. The Legion must fortify itself with armor strong enough to withstand this new breed of chaotic and crushing daemonic shock troops, and to do so the Engineers and Blacksmiths will have to rely on ancient methods and skills nearly forgotten in this modern age. The result will be armor nearly too thick to bear, but it will let the front ranks stand firm against the relentless impacts of the Hellbourne heavies lumbering out of The Scar.
- New Heavy Armor Dampeer Avatar: Kannibal
- - The daemon named Kannibal spent his mortal life as a connoisseur of human flesh, sampling every race, religion, and age across Newerth before a Death's Cradle shaman managed to utter a curse before Kannibal ate his tongue. The curse resulted in violent food poisoning and death, and when Kannibal found himself among the damned and daemons he discovered a taste for them as well. He protected himself from their weapons, teeth and claws with massive slabs of armor and, while burdensome, these allowed him to enjoy his meals in relative safety as the dishes thrashed and fought. With the Third Corruption Kannibal was once again unleashed upon mankind, and he found a new, cruel pleasure in transforming from daemon to human and back again based on his chosen delicacy to ensure he retained the hideous name he had earned.
- New Heavy Armor Rampage Avatar: Gory Vanguard
- - To counter the bloody Daemon Dragoons storming from the Scar, the Engineers and Blacksmiths of the Legion have forged the elite Gory Vanguard, heavily armed and armored cataphracts mounted upon the sturdiest – and surliest – warthogs that could be somewhat tamed from the Savannahs. When these mounted troops clash, the impact can be felt across the entire battlefield, which is soon decorated with the scattered gore and body parts of any Dragoon unlucky enough to be snared by a Vanguard hammer and chain.
- New Heavy Armor Set Effect
- - If you own all of the avatars in the Heavy Armor Set, each avatar will gain an armored eagle effect on its back. The eagle's color and effects will vary based on the avatar
- - Avatars in the Heavy Armor Set:
- * Blood Fiend - Heavy Armor Blood Hunter
- * Daemon Dragoon - Heavy Armor Emerald Warden
- * Dreadmace - Heavy Armor Armadon
- * Gory Vanguard - Heavy Armor Rampage
- * Kannibal - Heavy Armor Dampeer
- * Khamsin - Heavy Armor Sand Wraith
- * Scourge Trooper - Heavy Armor Pestilence
- * Shaytan - Heavy Armor Salomon
- = General =
- New Myrmidon Avatar: Mephisto
- - Mephisto is perhaps one of the most insidious daemons and servants of Lucifer, for he does not bother to target those who are still pure of spirit--he chooses to harvest his souls after they have already been corrupted, and upon the battlefield of Newerth it is only a matter of time before every soul has some eternal blemish upon which Mephisto will latch.
- New Nomad Avatar: Bloodstorm
- - Once a devout servant and elite warrior of the Church of Arasunia, the missionary now known as Bloodstorm was sent into The Great Waste to convert the pagan nomadic tribes to the word of the one true god -- or else. His unspeakable crimes against those people sent him to All Hells when he was finally killed by Sand Wraiths (it seems even Sol cannot protect those who commit sins in His name), and while imprisoned in those depths he was pulled into pieces, one grain of flesh at a time, for what seemed an eternity. Now that Apex has brought about the Third Corruption and swept every damned creature within All Hells to the surface, Bloodstorm is once again free to convert the lost souls of Newerth. He has a new religion, however, called Suffering, and his victims all kneel to it when the particles of his damned flesh and blood fill their eyes and lungs.
- New Monkey King Avatar: Six Eared Macaque
- - The wily Six Eared Macaque – also known as the false Sun Wukong – has made a living posing as the legendary Monkey King and committing shameful acts of theft and assault. Not even Ophelia can tell the difference between the two, for the Six Eared Macaque's strength and abilities are equal to the Monkey King's, and when these two spiritual primates face each other the battle always results in a draw (and massive collateral damage). During one of these epic and confusing brawls, Ophelia realized that only the true Monkey King would have her golden mark seared into his forehead. The Queen of the Beast Horde uttered a spell to make the seal burn, and when the real Monkey King winced in pain, she commanded her warriors to attack the impostor. The Six Eared Macaque escaped – barely – and his panicked flight continues across Newerth, leaving havoc in its wake.
- New Zephyr Avatar: Firestorm
- - Nature is in a continuous state of ebb and flow, but one constant is the presence of the Sentinels, warriors of Gaia powered by the earth and tasked with protecting the defenseless ecosystems of Newerth. They were once overwhelmed by the advancement and ambition of mankind, but as the planet seeks a new equilibrium in the chaos of war, the Sentinels emerge once again to stand between Nature and destruction.
- The Searing Owls who roost within the simmering volcano Krula are notoriously territorial and unfortunately few in number, but the eldest among them carries the honor of serving Gaia as the Flame Sentinel, guardian of the burning blood that spills from deep within Newerth to form new terra firma. The lava was once its own guardian, but since man, beast and daemon have developed magic and technology to protect themselves from the blistering heat and now manipulate the lava to fit their own purposes, the Flame Sentinel must be more vigilant and aggressive than ever.
- New Announcer Pack: The Return of MsPudding!
- - MsPudding is back, and she's oh so sweet!
- New Kongor Texture
- - Kongor has an updated texture thanks to community member CJXander!
- ======================================================================
- == Design ==
- = User Interface =
- Three new in-game Game Overlays/HUDs (Heads Up Displays) have been added to HoN!
- * Go to Options -> Interface to select between Razor, Spartan, Sentinel, or Classic, and choose the one you like most!
- * Razor is the default HUD/Game Overlay option.
- = Balance =
- General Balance - Armor & Magic Armor
- Magic Armor adjustments were made based on a hero's general role:
- - Strength Carries - 3
- - Other Strength Heroes - 4
- - Agility Heroes - 5
- - Agility Supports - 6
- - Intelligence Supports - 7
- - Other Intelligence Heroes - 6
- For Armor, we have re-evaluated every hero's base Armor and made adjustments based on their needs and intended weaknesses.
- The specific value changes will be noted in the Hero Balance section.
- ======================================================================
- Hero Balance
- Accursed
- - Base Intelligence increased from {21 to 26}.
- - Magic Armor decreased from {6 to 4}.
- - Armor decreased from {4.38 to 3.5}.
- ______________________________________________________________________
- Aluna
- - Magic Armor increased from {5.5 to 7}.
- - Armor increased from {2.52 to 3.52}.
- Emerald Lightning
- - Max number of targets hit increased from {1/2/3/4 to 2/3/4/5}.
- - Max Stun duration is capped at {3 seconds} (regardless of whether Emerald Red is active or not).
- - Attack Speed penalty per target hit increased from {14/17/20/23 to 40}.
- *Attack Speed buff on Aluna also receives this change.
- - Emerald Red bonuses:
- *No longer doubles the max number of targets hit.
- *Attack Speed buff/penalty duration increased from {8 seconds to 10 seconds}.
- *Bonus Attack Speed per target increased from {40 to 60}.
- Déja Vu
- - Movement Speed bonus increased from {25/30/35/40% to 30/35/40/45%}.
- - Duration increased from {3/3.5/4/4.5 seconds to 3/4/5/6 seconds}.
- - Emerald Red bonus: now also grants {100% Evasion} and {45/50/55/60% Movement Speed}.
- - Emerald Red bonus: no longer grants stealth after teleporting back to her original position.
- ______________________________________________________________________
- Amun-Ra
- - Magic Armor decreased from {5.5 to 3}.
- ______________________________________________________________________
- Andromeda
- - Base Intelligence increased from {16 to 19}.
- - Base Strength increased from {17 to 19}.
- - Base Damage increased from {40-50 to 43-53}.
- - Movement speed increased from {295 to 305}.
- - Armor increased from {2.96 to 3.96}.
- Void Rip
- - Bonus Armor reduced from {30/40/50 to 20/30/40}.
- ______________________________________________________________________
- Arachna
- - Magic Armor decreased from {5.5 to 5}.
- Spider Sting
- New Staff of the Master effects:
- - Cooldown reduced to 30 seconds if used on a non-hero unit.
- - If Spiderling kills a target, spawns 1 controllable Adult Spiderling.
- - If Adult Spiderling kills something, a controllable Child Spiderling is spawned.
- *Adult Spiderling lasts for 50 seconds, has 600 Health and has {90/120/150 Attack Damage}.
- *Child Spiderling lasts for 50 seconds, has 350 Health and has {15/25/35 Attack Damage}.
- ______________________________________________________________________
- Armadon
- - Magic Armor decreased from {4.75 to 3}.
- - Armor decreased from {3.38 to 3}.
- ______________________________________________________________________
- Artesia
- - Magic Armor increased from {5.5 to 6}.
- - Armor increased from {0.86 to 2.0}.
- ______________________________________________________________________
- Artillery
- - Attack range increased from {400 to 600}.
- - Magic Armor decreased from {5.5 to 5}.
- LRM
- - Damage per rocket changed from {[12 + 7/14/21/28% of your Attack Damage] to [10/15/20/25 + 15% of your Attack Damage]}.
- - No longer deals extra damage the longer you channel.
- - Now has a 6 second cooldown when the channel ends.
- - Range increased from {1200 to 1400}.
- Mortar Shot
- - Renamed to Mortar Strike.
- - Damage rescaled from {100/140/160/220 to 60/120/180/240}.
- - Now applies a stacking {15% Movement Speed Slow for 3 seconds}. Stacks up to 6 times.
- - Now fires an extra mini-mortar for each enemy hero in the target area upon cast. Fires up to 5 mini-mortars at 0.5 second intervals.
- - Mini-mortars deal {20/30/40/50 Magic Damage} and apply the Movement Speed Slow as well.
- - Cooldown rescaled from {20/18/16/14 seconds to 15 seconds} at all levels.
- - Mana cost increased from {65 to 75}.
- - Cast range increased from {1200 to 1400}.
- - Radius decreased from {400 to 350}.
- - Now has a 300ms cast action time (can still be cast while channeling).
- Special Ammunition
- - Reworked completely. Now called Precision Targeting Protocols.
- - Passively grants Artillery a 20% chance to fire a {20/40/60/80 Magic Damage} missile at enemies which slows their Movement Speed by 15% for 1 second whenever he deals non-DoT Damage.
- - Cannot affect the same unit more than once a second.
- - The chance is doubled if the target is stunned or has the Mortar Strike slow.
- Homing Missile
- - Reworked completely. Now called Artillery Barrage.
- *Action type: Target position
- *Cast Range: 800
- *Radius: 250
- Mana Cost: {100/140/180}
- *Cooldown: {120/100/80} seconds
- - Deals {200/350/500 Magic Damage} to enemies in the target area and stuns them for {2/2.5/3} seconds.
- - Pushes you back 500 distance.
- ______________________________________________________________________
- Balphagore
- - Magic Armor decreased from {5 to 4}.
- - Armor increased from {2.38 to 3.1}.
- ______________________________________________________________________
- Behemoth
- - Magic Armor decreased from {5.5 to 4}.
- ______________________________________________________________________
- Berzerker
- - Base Strength Reduced from {24 to 21}.
- - Strength gain per level increased from {2.7 to 3.0}.
- - Magic Armor decreased from {5.75 to 3}.
- Mark of Death
- - Debuff duration increased from {8 to 10 seconds}.
- - Attack speed buff increased from {10/20/30/40 to 40} at all levels.
- - Mark of Death now expires properly when the marked target dies.
- *Its effect will now linger for 1.5 seconds after the marked target dies, rather than potentially linger up to 8 seconds based on facing.
- Carnage
- - Staff of the Master effect removed.
- - Can now be activated while stunned or silenced.
- - Crowd control reduction reduced from {40/60/80% to 30/50/70%}.
- - Now gains 100% Slow Resistance.
- - Bonus damage rescaled from {6/7/8% to 5/7/9%} of Berzerker’s Max Health.
- - Incoming damage amplification increased from {15% to 20%}.
- - Hero kills add 5 seconds to the duration of Carnage.
- ______________________________________________________________________
- Blacksmith
- - Magic Armor increased from {5.5 to 6}.
- - Armor decreased from {3.96 to 2.66}.
- Flaming Hammer
- - Magic Armor debuff now starts tapering off 2 seconds after its application (increased from 0.975 seconds).
- *This means that its max Magic Armor reduction window lasts for 2 seconds instead of 0.975 seconds after the state application.
- Chaotic Flames
- - Mana cost increase to Fireball based reduced from {30/80/110 to 10/40/70}.
- - Multicast chances for Fireball and Frenzy changed:
- * 2x chance changed from {25/40/50% to 20/40/60%}.
- * 3x chance increased from {0/20/25% to 0/20/30%}.
- * 4x chance increased from {0/0/12.5% to 0/0/15%}.
- ______________________________________________________________________
- Blitz
- - Base Intelligence increased from {18 to 21}.
- - Base Strength increased from {17 to 19}.
- - Base Damage increased from {43-49 to 47-51}.
- - Magic Armor increased from {5.75 to 6}.
- - Armor increased from {2.58 to 3.58}.
- Quicken
- - Now grants Unitwalking to the affected target.
- ______________________________________________________________________
- Blood Hunter
- - Magic Armor decreased from {5.5 to 5}.
- Hemorrhage
- - Cooldown decreased from {70 to 60 seconds}.
- ______________________________________________________________________
- Bombardier
- - Movement Speed increased from {295 to 300}.
- - Magic Armor increased from {5.5 to 6}.
- Sticky Bomb
- - Can now be double-activated to cast Sticky Bomb on yourself.
- - Cast range increased from {625/675/725/775 to 800 at all levels}.
- - Damage increased from {75/150/225/300 to 100/200/300/400}.
- - Duration until max prime lowered from {8 to 6 seconds}.
- *This means the max number of extra Magic Damage & stun duration has been decreased from {4 to 3}.
- - No longer increases the damage of Sticky Bomb as the Sticky Bomb ticks.
- - Extra Stun Duration per tick increased from {0.5 seconds to 1 second} (max of a {3 second Stun}).
- - If you activate before the first 2 seconds, it now mini-stuns for 0.2 seconds.
- - Bombardier can now activate the detonation subability while Stunned or Silenced.
- Bombardment
- - No longer has a second charge at level 4 of the skill.
- *Now has a 12 second cooldown instead.
- - Magic Damage per wave increased from {20/30/40/50 to 30/40/50/60}.
- *Total Magic Damage increased from {100/150/200/250 to 150/200/250/300}.
- - Radius increased from {250 to 300}.
- - Increased damage to buildings from {33% to 50%}.
- Boom Dust (Reworked)
- - Passively causes Bombardier to deal {15/30/45/60 Magic Damage} in a 250 radius around an enemy unit when Bombardier autoattacks an enemy unit.
- *Boom Dust also damages & applies on a single target when Bombardier damages that target in another manner.
- - Can only occur four times on a single target every 15 seconds.
- Air Strike
- - Cast range decreased from Global to 1200.
- - Cooldown reduced from {140/120/100 seconds to 120/100/80 seconds}.
- - Staff of the Master: In addition to the previous effects, now also increases cast range to Global.
- ______________________________________________________________________
- Bramble
- - Magic Armor decreased from {5 to 4}.
- - Armor increased from {3.6 to 4.6}.
- ______________________________________________________________________
- Bubbles
- - Magic Armor increased from {5 to 6}.
- Shell Surf
- - Range increased from {1800 to 2000}.
- - Mana cost reduced from {150 to 90/110/130/150}.
- - Cooldown reduced from {15 seconds to 10 seconds}.
- Song of the Sea
- - Silence duration increased from {0.1/1/2/3 to 0.75/1.5/2.25/3 seconds}.
- - Cooldown reduced from {20 to 16/14/12/10 seconds}.
- Take Cover
- - Duration increased from {0.5/1/1.75/2.5 to 1/1.5/2/2.5 seconds}.
- ______________________________________________________________________
- Bushwack
- - Magic Armor decreased from {5.5 to 5}.
- Crippling Dart
- - Damage value changed from {40 + 50/75/100/125% of your Attack Damage} to {60/110/160/210}.
- - Mana cost changed from {40/45/50/55 to 50 at all levels}.
- Side Step
- - Attacks now reduce the Cooldown of Side Step by 3 seconds.
- - Cast range decreased from {450 to 400}.
- - Mana Cost decreased from {45/50/55/60 to 40}.
- - No longer adds bonus Damage to your next autoattack.
- Ability 3: Spiked Dart (Reworked)
- - When off cooldown, your next attack deals a 1.2/1.4/1.6/1.8x Critical Strike}.
- - Using an ability refreshes the cooldown on this ability.
- - Cooldown: 10 seconds
- Jungle Toxin
- - Passively applies Jungle Toxin to enemies for 3 seconds whenever you attack them, stacking indefinitely.
- - Jungle Toxin deals {6/10/14 Physical Damage per second per stack}.
- *Provides Clearvision and reveals the target.
- - Jungle Toxin steals {10/15/20 Attack Speed per stack}.
- *Attack Speed Slow on an enemy unit caps at 50.
- - Attack Speed buff resets if another target is hit.
- ______________________________________________________________________
- Chronos
- - Magic Armor decreased from {5.5 to 5}.
- Chronofield
- - Staff of the Master: in addition to its current effects, now removes the 25% damage penalty when heroes outside the Chronofield are damaging enemies inside the Chronofield.
- ______________________________________________________________________
- Circe
- - Base Intelligence increased from {22 to 25}.
- - Base Strength increased from {18 to 20}.
- - Magic Armor increased from {5.5 to 7}.
- - Armor increased from {2.38 to 3.38}.
- Entrapment
- - Damage increased from {60/120/180/240 to 80/140/200/260}.
- Doppelganger
- - Can now be cast on the ground to spawn an illusion of Circe at the target location.
- - When used on enemies will now spawn the illusion in the direction away from Circe (behind them).
- - When used on allies will now spawn the illusion in the direction towards Circe.
- - Cast range reduced from {700 to 600}.
- ______________________________________________________________________
- Cthulhuphant
- - Magic Armor decreased from {5 to 4}.
- - Armor decreased from {4.24 to 4.0}.
- Obliterate
- - Now destroys trees.
- - First wave now applies a {20/40/60% Movement Speed Slow} to enemies for 2 seconds.
- ______________________________________________________________________
- Dampeer
- - Magic Armor decreased from {6 to 5}.
- ______________________________________________________________________
- Deadlift
- Death Grip
- - Damage increased from {75/150/225/300 to 80/160/240/320}.
- - Can now affect multiple heroes in a single cast (no longer stops upon hitting a hero).
- - Projectile speed increased to 700.
- - Max distance traveled is now 2500 (channel time has been adjusted to roughly 3.5 sec as a result)
- - Now applies a {30% Movement Speed Slow instead of Immobilizing}.
- - Slow magnitude scales based on the channel duration, going from {30% to 90%}.
- * Slow duration also scales based on the channel time (similar to how the Immobilize did before).
- Onslaught
- - Duration increased from {5 to 8 seconds}.
- - Range increased from {450/550/650/750 to 1000}.
- - Now forces all allied non-hero units within a 1000 unit radius around you to attack the target.
- *Was all enemy non-hero units within 700 unit radius of target.
- - Attack Speed boost on affected units increased from {0/25/50/75 to 20/40/60/80}.
- - Damage modifier on affected units against heroes increased from {0.5x to 0.75x}.
- The Dead Shall Rise
- - Ability is now passive. The active portion of this ability has been removed.
- - Duration is now a flat 60 seconds at all levels.
- - Number of revived minions you can have active increased from {3/4/5/6 to 3/5/7/9}.
- - Now passively causes Onslaught (W) to spawn {1/2/3/4} undead minions when used.
- Resurrection
- - No longer has two charges.
- - Now has a {180/120/60 second cooldown}.
- - Channel duration rescaled from {4/3/2 to 3 seconds at all levels}.
- - While channeling, both Deadlift and the targeted gravestone are revealed.
- - Number of hits to kill a gravestone reduced from {3 to 2}.
- - Targeted tombstone doubles its health during the revival process.
- - HP & Mana that heroes are resurrected with increased from {50/60/70 to 60/80/100%}.
- ______________________________________________________________________
- Deadwood
- - Magic Armor decreased from {5.5 to 4}.
- Clearcutting
- - Duration changed from {12/14/16/18 seconds to 15 seconds at all levels}.
- - Movement Speed bonus per charge increased from {3% to 6%}.
- ______________________________________________________________________
- Defiler
- - Magic Armor increased from {5.75 to 6}.
- Grave Silence
- - Cooldown increased from {14 to 15 seconds}.
- Power in Death
- - Cooldown reduction on Grave Silence increased from {0/1/2/3 to 1/2/3/4 seconds}.
- - Number of extra spirits on Unholy Expulsion changed to {1/2/3/4} at all levels of it.
- - Movement speed bonus increased from {2.5/5/7.5/10% to 3/6/9/12%}.
- Unholy Expulsion
- - Number of spirits spawned decreased from {7/12/17 to 6/11/16}.
- * Total max number of spirits reduced from {11/18/24 to 10/15/20}.
- - Removed the damage penalty when Defiler is stunned.
- ______________________________________________________________________
- Demented Shaman
- - Magic Armor increased from {5 to 7}.
- - Armor increased from {2.44 to 3.44}.
- Entangle
- - Cast range increased from {600 to 650}.
- - Mana cost decreased from {100/115/130/145 to 70} at all levels.
- - Damage per second increased from {7/14/21/28 to 12/18/24/30}.
- * Total Physical Damage increased from {49/98/147/196 to 84/126/168/210}.
- - Base Movement Speed Slow magnitude increased from {33% to 40%}.
- - Max Movement Speed Slow magnitude changed from {33/66/100/100% to 40/60/80/100%}.
- * Average Movement Speed Slow changed from {33/49.5/66.5/66.5% to 40/52/64/76%}.
- Ability 2: changed to Storm Cloud (reworked)
- *Effect Type: Physical
- *Range: 1200
- *Radius: 550
- *Mana Cost: {55/70/85/100}
- *Cooldown: 14 seconds
- - Target an ally or hero to spawn a Storm Cloud that follows the target around for 15 seconds.
- - Armor gained/lost increases to {4/6/8/10} halfway through the state duration, and slowly decreases to 0 afterwards.
- * If cast on an Ally Hero, then the Storm Cloud will increase the Armor of all Ally Heroes within radius.
- * If cast on an Enemy Hero, then the Storm Cloud will lower the Armor of all Enemy Heroes within radius.
- * Armor gain/loss updates at discrete intervals of 0.25 seconds.
- Healing Wave
- - Cast range increased from {600 to 750}.
- - Max number of ally units affected increased from {3/3/4/5 to 3/4/5/6}.
- Ability 4: changed to Unbreakable (reworked)
- *Range: 600
- *Mana Cost: {90/130/170}
- *Cooldown: 60 seconds
- - Grants the target {20/40/60 bonus Attack Damage} and protects them from fatal damage.
- - Taking fatal damage sets the target's health to {300/500/700}, dispels Unbreakable and places the skill on cooldown.
- - When not on cooldown or not on another target, Unbreakable remains active indefinitely on Demented Shaman until fatal damage is received.
- - Activate and target another ally hero to transfer Unbreakable's effects to them for 15 seconds.
- - If the target does not receive fatal damage while Unbreakable is active on them, Demented Shaman will receive Unbreakable's effects indefinitely and Unbreakable's cooldown is reset.
- *Unbreakable will expire on Demented Shaman if he casts this skill on another unit, the effect is procced, or if Unbreakable is purged.
- ______________________________________________________________________
- Devourer
- - Magic Armor decreased from {5.5 to 4}.
- ______________________________________________________________________
- Doctor Repulsor
- - Magic Armor increased from {4.5 to 6}.
- - Armor decreased from {3.1 to 2.6}.
- Ludicrous Speed
- - No longer deals damage to enemies when passing through them.
- - Now passively grants {15/30/45 Intelligence} to Doctor Repulsor.
- - Speed increased from {1500/2000/2500 to 1500/2500/3500 units per second}.
- ______________________________________________________________________
- Draconis
- - Magic Armor decreased from {5.5 to 3}.
- Dragonflame
- - Radius increased from {650 to 975}.
- - Cast range increased from {550 to 825}.
- - Radius and cast range are no longer doubled when Draconis' Draconic Defense or Cataclysm are active.
- - Stun duration reduced from {0.5 to 0.2 seconds}.
- - No longer grants Unitwalking to Stunned targets, as they are no longer pushed back under any circumstance.
- - Movement Speed Slow changed from a tapering {40% -> 0% to a constant 25%}.
- - Movement Speed Slow duration changed from {1.5/2/2.5/3 seconds to 2 seconds}.
- Draconic Defense (Reworked)
- *Range: Global
- *Mana Cost: 60
- *Cooldown: 30 seconds
- - Fly to target ally building, Volcano, well or ally destroyed Tower and land beside it.
- *If targeting the Volcano from Cataclysm, immediately fly to it without channeling.
- - Draconis receives {15/30/45/60% Damage Reduction for 4 seconds} upon landing, while the {building receives it for 8 seconds}.
- *Draconis can choose to land anywhere within 400 radius of the target building (just like Homecoming Stone).
- - Ability goes on a 3 second cooldown when taking damage from enemy players.
- - If you fly to your ally well, the cooldown is halved.
- *Note: you are not perched onto the tower.
- Staff of the Master effect:
- - Reduces the cooldown to 10 seconds, increases buff duration to 8 seconds (16 for buildings) and allows targeting enemy destroyed Towers.
- - Cannot fly to destroyed towers which are in the enemy base.
- *This includes Tier 3 and Tier 4 towers.
- Fiery Barrage
- - Attack Damage portion of the Damage over Time increased from {25% to 30%} per 4 seconds.
- Cataclysm (Reworked)
- *Range: 1200
- *Mana Cost: {100/140/180}
- *Cooldown: {120/100/80} seconds
- *Cast action time: 400ms
- - Summon an indestructible volcano that lasts 20 seconds at target location.
- - The Volcano’s attacks split to 4 targets, deals {50/100/150 Physical Damage}, attacks once every 2.5 seconds, and burns targets hit for {0.5/1/1.5% of their current Health per second}.
- - Enemies within 1000 radius of the Volcano that receive Damage over Time (DoT) take an extra {15/30/45% Damage from this type of damage only}. Lasts 4 seconds and refreshes its duration if under the effect of a DoT.
- ______________________________________________________________________
- Drunken Master
- - Magic Armor decreased from {5.5 to 3}.
- Lunge
- - Now always gets the slow regardless of Drunk charges.
- - Slow strength reduced from {15/30/45/60% to 10/20/30/40%}.
- - Bonus attack damage lowered from {20/40/60/80 to 15/30/45/60}.
- - Slow duration lowered from {3 to 2 seconds}.
- Ability 2: Stagger
- - Moved from the third ability slot (E) to the second ability slot (W).
- - Now always gains bonus Movement Speed and bonus Attack Damage regardless of Drunk charges.
- - Bonus Movement Speed and Attack Damage reduced from {30/40/50/60 to 15/30/45/60}.
- Ability 3: Drunken Style (Reworked)
- - Passively gains a {8/16/24/32%} chance to deal a 1.5x Critical Strike. Upon proccing this, you gain {10/20/30/40% Evasion for 3 seconds}.
- - Proccing a Critical Strike from this skill will extend the evasion duration by 2 seconds.
- Untouchable
- - No longer gains Damage Reduction from Drunk charges.
- ______________________________________________________________________
- Electrician
- - Magic Armor decreased from {5.5 to 4}.
- - Armor increased from {1.82 to 2.5}.
- Static Grip
- - Magic damage per second rescaled from {20/40/60/80 to 50}.
- ______________________________________________________________________
- Ellonia
- - Magic Armor increased from {5.5 to 6}.
- - Armor increased from {1.24 to 1.49}.
- Glacial Spike
- - Mana Cost reduced from {90/100/110/120 to 70/80/90/100}.
- - Cast action time reduced from {250ms to 150ms}.
- Frigid Field
- - Mana Cost rescaled from 75 to {50/60/70/80}.
- - Cast action time reduced from {250ms to 150ms}.
- Absolute Zero
- - Ability is now Superior Magic. This includes the damage and the application of the Movement Speed Slow.
- - Staff of the Master effect: The application of Flash Freeze is still NOT Superior Magic.
- ______________________________________________________________________
- Emerald Warden
- - Magic Armor decreased from {5.5 to 5}.
- Silencing Shot
- - Silence duration decreased from {2/3/4/5 seconds to 1/2/3/4 seconds}.
- ______________________________________________________________________
- Empath
- - Base Intelligence increased from {21 to 24}.
- - Base Strength increased from {17 to 19}.
- - Magic Armor increased from {6 to 7}.
- - Armor increased from {1.64 to 2.64}.
- ______________________________________________________________________
- Engineer
- - Base Intelligence increased from {21 to 24}.
- - Base Strength increased from {20 to 22}.
- - Base Damage increased from {40-47 to 43-50}.
- - Armor increased from {3.6 to 4.6}.
- Spider Mines
- - Magic Damage decreased from {125/200/275/350 to 100/175/250/325}.
- ______________________________________________________________________
- Fayde
- - Magic Armor decreased from {5.5 to 5}.
- Burning Shadows
- - Total Magic Damage increased from {60/120/180/240 to 70/140/210/280}.
- Reflection
- - Cooldown decreased from {90/75/60 seconds to 80/70/60 seconds}.
- - Movement Speed bonus changed from {10/15/20% to 15% at all levels}.
- - Duration increased from {20/35/50 to 30/40/50 seconds}.
- - Clearvision increased from {800/1000/1200 to 1200 at all levels}.
- - Total Magic Damage dealt increased from {200/325/450 to 300/400/500}.
- ______________________________________________________________________
- Flint Beastwood
- - Attack Range increased from {570 to 600}.
- - Magic Armor decreased from {5.5 to 5}.
- Hollowpoint Shells
- - No longer gains a guaranteed proc while stealthed with Dead Eye.
- Dead Eye
- - No longer grants stealth.
- - Bonus Attack Range increased from {60/120/180/240 to 100/150/200/250}.
- * Level required to out-range towers reduced from {3 to 2}.
- * Adjusted aggro range values to match his new bonus Attack Range values.
- - Vision radius bonus increased from {50/100/150/200 to 100/150/200/250}.
- ______________________________________________________________________
- Flux
- - Magic Armor decreased from {5.5 to 4}.
- - Armor decreased from {4 to 3.14}.
- ______________________________________________________________________
- Forsaken Archer
- - Magic Armor decreased from {5.5 to 5}.
- Piercing Arrows
- - Damage of the arrow is no longer lowered when it pierces an enemy unit.
- ______________________________________________________________________
- Gauntlet
- - Intelligence gain per level increased from {2.0 to 2.5}.
- - Movement Speed decreased from {300 to 295}.
- - Magic Armor decreased from {5.75 to 4}.
- Infernal Instability
- - If Infernal Instability expires without landing an attack, the cooldown of Infernal Instability will also be reset.
- - Bonus Movement Speed increased from {40 to 40/50/60/70}.
- Grapple
- - Cast Range changed from {800/900/1000/1100 to 1100} at all levels.
- ______________________________________________________________________
- Gemini
- - Magic Armor decreased from {5.5 to 5}.
- - Armor decreased from {4.08 to 3.09}.
- ______________________________________________________________________
- Geomancer
- - Magic Armor increased from {5.75 to 6}.
- ______________________________________________________________________
- Glacius
- - Base Intelligence increased from {21 to 24}.
- - Base Strength increased from {16 to 18}.
- - Magic Armor increased from {5.5 to 7}.
- - Armor increased from {1.44 to 3.5}.
- ______________________________________________________________________
- Gravekeeper
- - Magic Armor increased from {5.75 to 6}.
- - Armor increased from {1.34 to 1.54}.
- ______________________________________________________________________
- Grinex
- - Agility gain per level increased from {2.0 to 2.5}.
- - Magic Armor decreased from {5.5 to 5}.
- - Armor decreased from {4.0 to 2.4}.
- Shadow Step
- - Distance travelled increased from {375 units to 450 units}.
- - Delay on the pounce reduced from {500ms to 250ms}.
- Rift Stalk
- - Fade Time reduced from {1.5 seconds to 0.5 seconds}.
- - Now allows you to attack 1 time during stealth without breaking stealth.
- Illusory Assault
- - Initial attack of the shadow deals 100% of Grinex's Attack Damage.
- - Initial attack of the shadow now procs Nether Strike.
- ______________________________________________________________________
- Gunblade
- - Magic Armor decreased from {5.5 to 5}.
- ______________________________________________________________________
- Hammerstorm
- - Magic Armor decreased from {5.5 to 3}.
- Mighty Swing
- - Cleave damage increased from {30/40/50/60% to 25/50/75/100%}.
- - Cleave radius increased from {150/200/250/300 to 300}.
- ______________________________________________________________________
- Hellbringer
- - Magic Armor increased from {5.5 to 6}.
- ______________________________________________________________________
- Ichor
- - Magic Armor decreased from {5.5 to 4}.
- - Armor increased from {2.8 to 4.5}.
- ______________________________________________________________________
- Jeraziah
- - Magic Armor decreased from {5 to 4}.
- Inner Light
- - Can now be cast on Magic Immune targets.
- - Mana cost decreased from {100/120/140/160 to 80/100/120/140}.
- Protective Charm
- - Duration changed from {6/8/10/12 seconds to 8 seconds} at all levels.
- - Now emits a {7/14/21/28% Movement Speed Slow aura} to enemy units within 350 units of Jeraziah.
- - When the Charm is cast on an ally, the Movement Speed Slow aura transfers to them until Protective Charm expires.
- Righteous Strike (Reworked)
- - Every 8 seconds, your next attack deals an additional {50/80/110/140% of your Attack Damage as bonus True Damage}.
- Sol's Blessing
- - Health Regeneration removed.
- - Physical Damage Reduction reduced from {100% to 60/80/100%}.
- - Now properly applies its effects to invulnerable ally units.
- - Now has a Staff of the Master effect:
- * Radius increased to 2000.
- * Now globally affects ally buildings.
- ______________________________________________________________________
- Kane
- - Magic Armor decreased from {4.5 to 4}.
- ______________________________________________________________________
- Keeper of the Forest
- - Magic Armor decreased from {5.25 to 4}.
- - Armor increased from {1.1 to 2.7}.
- Nature's Guidance (renamed from Nature's Veil)
- *Range: 1000
- *Cooldown: 10 seconds
- - Target an allied unit to apply {1/2/3/4 Health Regeneration, 2/3/4/5 Armor}, and 0.25 second fade time Invisibility for {15/30/45/60 seconds}.
- - Invisibility only lasts as long as they are within 400 units of a tree.
- Animate Forest
- - Target a tree to Animate {1/2/3/4 nearby trees}. Trees last for 40 seconds, have 600 health and 300 Movement Speed.
- - Animated Trees are considered trees for all of your abilities.
- Strength in Numbers
- - Passively gains {4/8/12/16 Attack Speed per Animated Tree} within a 900 radius (up to 5).
- - Your attacks have a 20% chance, or 100% versus stationary heroes, to spawn an Animated Tree for 20 seconds with 300 Health.
- Root
- - Activate to inflict Immobilization, Disarm, and 125 Magic Damage per second on nearby enemies for {2/3/4 seconds}. Stuns everyone hit for 1 second and grants you Unitwalking for the duration.
- - Effect also emanates from all of your active animated trees.
- - Staff of the Master causes 3 Animated Trees to spawn next to each enemy hero hit. Animated Trees have 600 Health, 25 Attack Damage, 300 Movement Speed, and last 40 seconds.
- ______________________________________________________________________
- Kinesis
- - Magic Armor increased from {5.5 to 6}.
- ______________________________________________________________________
- King Klout
- - Magic Armor decreased from {5.5 to 4}.
- - Armor increased from {1.96 to 3.0}.
- Parade of Power
- - Projectile speed increased from {1250 to 1750 units per second}.
- ______________________________________________________________________
- Klanx
- - Agility gain per level increased from {2.8 to 3.0}.
- - Attack projectile speed decreased from {9000 to 1400 units per second}.
- - Magic Armor decreased from {6 to 5}.
- H.A.W.K.
- - Action type changed from Target Self to Passive.
- - Terrain-walking on the skill remains active while H.A.W.K. is active.
- *Can be toggled on or off with a 3 second cooldown.
- - Starts with 4 charges.
- * Every time Klanx receives a non-DoT damage instance from an enemy hero, 1 charge is lost on H.A.W.K.
- * When H.A.W.K. reaches 0 charges, the benefits of the skill are lost and the skill goes on a 10 second cooldown.
- * Charges refresh once every 10 seconds, but the refresh timer is restarted when Klanx receives damage.
- * If H.A.W.K. is on cooldown, the timer will not be present.
- - Movement Speed bonus changed from {10% to 5/10/15/20%}.
- - No longer purgeable.
- A.T.K Drones (Automated Target Kill Drones)
- *Renamed from Goon Squad
- - Mana cost changed from {100/125/150 to 50/100/150}.
- - Duration increased from {15 seconds to 20 seconds}.
- - All drones have been changed once again:
- * First Drone: Fires a bolt of lightning that bounces to a total of 3 units, dealing 30 Magic Damage. Deals double damage to non-hero units.
- * Second Drone: Deals 20% of your Base Damage in Magic Damage.
- * Third Drone: Heals Klanx for 30% of his Base Damage.
- - Visual changes: All Drones fly within 350 radius from Klanx at all times while active.
- ______________________________________________________________________
- Kraken
- - Magic Armor decreased from {5.25 to 4}.
- ______________________________________________________________________
- Legionnaire
- - Magic Armor decreased from {5.5 to 4}.
- ______________________________________________________________________
- Lodestone
- - Magic Armor decreased from {5.5 to 4}.
- - Armor decreased from {4.38 to 4.0}.
- ______________________________________________________________________
- Lord Salforis
- - Magic Armor decreased from {6 to 3}.
- Mors Certissima
- - Mana cost increased from {75/80/85/90 to 75/85/95/105}.
- The Undying
- - Bonus Health Regeneration lowered from {20 to 15} while the ability is active (when Staff of the Master is in Lord Salforis' inventory).
- ______________________________________________________________________
- Magebane
- - Magic Armor decreased from {7 to 5}.
- ______________________________________________________________________
- Magmus
- - Magic Armor decreased from {5.25 to 4}.
- - Armor increased from {1.76 to 2.0}.
- ______________________________________________________________________
- Maliken
- - Magic Armor decreased from {3.5 to 3}.
- - Armor decreased from {1.9 to 1.2}.
- Zeal
- - Maximum Attack Speed gained from this skill decreased from {120 to 80}.
- Possession
- - New Staff of the Master effect:
- * Cooldown reduced from {100/80/60 seconds to 14 seconds}.
- ______________________________________________________________________
- Martyr
- - Magic Armor decreased from {6.25 to 6}.
- ______________________________________________________________________
- Master of Arms
- - Attack action time reduced from {500ms to 250ms}.
- - Now only has one mode for every ability except for Weapon Enhancement (Bulldozer/Cheetah).
- - Magic Armor decreased from {5.5 to 5}.
- - Armor increased from {3.08 to 4.0}.
- Ability 1: Overcharged Shot
- *Range: 700
- *Mana Cost: 100
- *Cooldown: {20/18/16/14} seconds
- - Target an enemy to fire out lightning that splits into 2 bolts upon reaching its target, which inflicts {60/120/180/240 Magic Damage} and a {1.5/2/2.5/3 second Immobilize} to the main target.
- * Deals 100 Magic Damage and applies a 80% Tapering Slow over 2 seconds to targets hit by the split projectiles.
- Ability 2: Acid Bomb
- *Range: 600
- *Mana Cost: {100/115/130/145}
- *Cooldown: 16 seconds
- - Lobs an Acid Bomb at the target location that rolls, spraying acid that {lowers Armor by 1/2/3/4} and deals {15/30/45/60 Physical Damage per second} to enemies who stand in it.
- - The Acid lasts for 8 seconds.
- Weapon Enhancement
- - Cheetah: instead of being unable to attack when charges reach 0, Master of Arms loses the Attack Speed bonus granted by Cheetah.
- Master's Call
- *Mana Cost: {150/175/200}
- *Cooldown: 60 seconds
- - Activate to grant yourself a shield that absorbs {200/300/400 post-mitigation Damage} and increases Movement Speed by 50. Lasts up to 8 seconds.
- - While the shield is active, you gain unlimited ammo on Cheetah and an extra 20/40/60 Attack Damage on Bulldozer.
- ______________________________________________________________________
- Midas
- - Magic Armor decreased from {5.5 to 4}.
- ______________________________________________________________________
- Moira
- - Base Intelligence increased from {21 to 24}.
- - Base Strength increased from {17 to 19}.
- - Base Damage increased from {43-51 to 46-54}.
- ______________________________________________________________________
- Moon Queen
- - Base Agility decreased from {22 to 20}.
- *Base Damage will not change.
- - Agility gain per level increased from {2.4 to 3.0}.
- - Base Intelligence decreased from {18 to 16}.
- - Magic Armor decreased from {5.5 to 5}.
- Moon Beam
- - Stun duration changed from {0.7/0.8/0.9/1 second to 1 second} at all levels.
- Multi-Strike
- - Damage penalty per bounce decreased from {25% to 20%}.
- - Bounce count increased from {1/2/3/4 to 1/2/3/5}.
- Lunar Glow
- - Night vision changed from {200/400/600/800 to 800} at all levels.
- Moon Finale
- - Max number of hits on a single target increased from 4 to 5.
- - Moon Queen gains {20/40/60 Movement Speed} while Moon Finale is active ({2.4/4.2/6 seconds}).
- Staff of the Master effect changes to Moon Finale:
- - Max number of total beams increased from {5/9/13 to 6/12/18}.
- *Duration of the bonus Movement Speed changed to {2.35/4.95/7.65 seconds}.
- - Max number of hits on a single target increased from {5 to 6/9/12}.
- - Beam impact interval decreased from {600ms to 450ms}.
- ______________________________________________________________________
- Monarch
- - Magic Armor increased from {5.75 to 7}.
- - Armor increased from {2.0 to 3.0}.
- ______________________________________________________________________
- Monkey King
- - Magic Armor decreased from {5.25 to 5}.
- - Armor decreased from {4.76 to 2.66}.
- ______________________________________________________________________
- Moraxus
- - Magic Armor decreased from {4.5 to 4}.
- ______________________________________________________________________
- Myrmidon
- - Base Damage increased from {42-50 to 48-55}.
- - Armor increased from {1.5 to 4.5}.
- Forced Evolution
- - Bonus Health reduced from {200/400/600 to 150/300/450}.
- - Magic Armor reduced from {4/7/10 to 3/5/7}.
- Staff of the Master effect changes to Forced Evolution
- - Activation type changed to Toggle
- *Mutant Evolution can become infinitely sustained.
- *4 second cooldown to toggle the ability on and off.
- ______________________________________________________________________
- Night Hound
- - Armor decreased from {6.36 to 2.50}.
- ______________________________________________________________________
- Nitro
- - Base Attack Time decreased from {1.85 to 1.7}.
- Ballistic
- - Illusions now fire when Ballistic is activated.
- - No longer grants Attack Speed.
- - Now pierces through all targets hit (changed from piercing up to {2/3/4/5} targets)
- - Damage dealt by Ballistic is increased by 1.2x.
- - Damage pierce scaling changed from {75% to 10/25/40/55/70% of Nitro's Attack Damage}.
- Divide & Conquer
- - Grants Nitro & Mauser {20/30/40/50 Movement Speed and Attack Speed for 3 seconds} when hitting an enemy hero with Ballistic.
- - No longer deals bonus Attack Damage based on distance travelled.
- Runaround
- - Duration changed from {1.3/2.2/3.1/4 seconds to 4 seconds} at all levels.
- - Evasion rescaled from {100% to 40/60/80/100%}.
- ______________________________________________________________________
- Nomad
- - Magic Armor decreased from {5.5 to 5}.
- Edge Counter
- - Shockwave travel distance increased from {875 units to 1000 units}.
- ______________________________________________________________________
- Nymphora
- - Base Intelligence increased from {25 to 28}.
- - Base Strength increased from {17 to 19}.
- - Magic Armor increased from {5.25 to 7}.
- - Armor increased from {2.0 to 3.0}.
- Grace of the Nymph
- - Total Mana regenerated increased from {75/150/225/300 to 125/200/275/350}.
- Teleport
- New Staff of the Master Effects for Teleport:
- - The following effects occur at the target destination after Teleport's channel finishes:
- * Teleport: now casts Volatile Pod in a 600 radius at the target destination.
- * Teleport: now casts Grace of the Nymph in a 600 radius.
- * Teleport: now casts 4 instances of Nymphora's Zeal in a cross pattern (relative to Nymphora's facing).
- - Channel time reduced from 4 to 2 seconds.
- - Number of real heroes teleported increased from {2/3/4 to 4/5/6}.
- - Increases teleport proximity from 250 radius to 600 radius around Nymphora.
- ______________________________________________________________________
- Oogie
- - Magic Armor increased from {5.5 to 6}.
- - Armor decreased from {4.1 to 3.5}.
- Tar Quake
- - Damage is no longer adjusted based on proximity to the center of the explosion.
- - Magic Damage increased from {70/120/170/220 to 90/140/190/240}.
- - Maximum Movement Speed Slow bonus based on proximity to the center of the explosion decreased from {30% to 25%}.
- Conflagrate
- - Max Mana drain from self decreased from {5% to 4% per second}.
- Kindled Fury
- - Bonus Magic Damage changed from {4/6/8/10% to 3/6/9/12%}.
- ______________________________________________________________________
- Ophelia
- - Magic Armor increased from {5.5 to 6}.
- - Armor increased from {1.1 to 2.5}.
- ______________________________________________________________________
- Pandamonium
- - Magic Armor decreased from {5.5 to 3}.
- - Armor decreased from {5.38 to 3.5}.
- ______________________________________________________________________
- Parallax
- - Armor decreased from {3.3 to 2.7}.
- ______________________________________________________________________
- Parasite
- - Magic Armor increased from {5.25 to 6}.
- ______________________________________________________________________
- Pearl
- - Base Intelligence increased from {24 to 27}.
- - Base Strength increased from {16 to 18}.
- - Magic Armor increased from {5.5 to 7}.
- - Armor increased from {2.38 to 3.38}.
- ______________________________________________________________________
- Pebbles
- - Magic Armor decreased from {5.5 to 4}.
- - Armor increased from {0.26 to 1.0}.
- ______________________________________________________________________
- Pestilence
- - Magic Armor decreased from {5.75 to 3}.
- - Armor decreased from {4.38 to 3.2}.
- Swarm
- - Now has a Staff of the Master effect:
- *Action Type changed from Target Entity to Target Dual Position (Cone).
- *Targets hit also take {50/100/150 Physical Damage}.
- * Range: 700
- * Travel Distance: 1200
- * Speed: 600
- * Width: 300
- ______________________________________________________________________
- Pharaoh
- - Magic Armor decreased from {5.5 to 4}.
- Wall of Mummies
- - The push effect now also applies a Mini-Stun to affected enemies.
- ______________________________________________________________________
- Plague Rider
- - Attack range increased from {550 to 600}.
- - Magic Armor increased from {5.5 to 7}.
- - Armor increased from {1.1 to 3.5}.
- Contagion
- - Damage rescaled from {125/200/250/325 to 120/190/260/330}.
- - Mana Cost increased to {125/150/175/200}.
- - Bonus Area of Effect damage is now doubled (and impacts the main target) if the ability kills a creep (occurs once and cannot trigger additional waves of damage).
- - No longer reduces Attack Speed.
- Ability 2: Earthblight (Reworked)
- *Cast Range: 900
- *Radius: 250
- *Cooldown: {24/20/16/12} seconds
- *Mana Cost: {85/90/95/100}
- - Target an area to deal {40/60/80/100 Magic Damage} to enemies and blight the earth under them.
- - Earthblight gives {-1/-2/-3/-4 Magic Armor} and slowly pulls the enemies back to their starting location for 4 seconds.
- *Enemies who pull for too long or leave the area will snap the ghastly tendons of Earthblight.
- Extinguish
- - Mana gain increased from {15/30/45/60 to 20/40/60/80%} of target's Current Health.
- - At level 4, Extinguish can target enemy and neutral creeps.
- Plague Carrier
- - Projectile speed increased from {522 to 600}.
- - When disjointing the ability, the projectile will now bounce from where the target was when it disjointed, rather than the target's new position.
- - Now instantly kills any creeps hit.
- - Max bounces increased from {7 to 10}.
- - No longer applies a Movement Speed Slow.
- - Staff of the Master now makes the bounce count infinite.
- *No longer increases Magic Damage of Plague Carrier.
- ______________________________________________________________________
- Pollywog Priest
- - Magic Armor increased from {5.5 to 6}.
- - Armor increased from {1.3 to 2.8}.
- Voodoo Wards
- - Cast range increased from {550 to 600}.
- - Mana Cost lowered from {200/350/500 to 150/250/350}.
- - Cooldown decreased from {120/110/100 seconds to 100/90/80 seconds}.
- - The position of wards when spawned has been updated to be more circular and slightly further apart.
- * This should make it easier to trap heroes.
- ______________________________________________________________________
- Predator
- - Magic Armor decreased from {5.5 to 3}.
- ______________________________________________________________________
- Prisoner 945
- - Magic Armor decreased from {5.5 to 4}.
- ______________________________________________________________________
- Prophet
- - Base Intelligence increased from {24 to 27}.
- - Base Strength increased from {18 to 20}.
- - Magic Armor increased from {5.5 to 7}.
- - Armor increased from {2.8 to 3.8}.
- ______________________________________________________________________
- Puppet Master
- - Magic Armor increased from {5.5 to 6}.
- Puppet Show
- - Search Radius increased from {250/300/350/400 to 400} at all levels.
- - Now continues until the state duration expires, even if the force-attacked target dies.
- - Now properly grants an assist to Puppet Master if the target is killed.
- Whiplash
- - Critical multiplier increased from {1.4/1.6/1.8/2x to 1.5/1.75/2/2.25x}.
- Voodoo Puppet
- - Cast Action Time & Cast Time have been removed.
- - Damage amplification increased from {1.4/1.6/1.8x to 1.6/1.8/2.0x}.
- ______________________________________________________________________
- Pyromancer
- - Magic Armor increased from {5.5 to 6}.
- - Armor increased from {1.14 to 1.54}.
- ______________________________________________________________________
- Rally
- - Magic Armor decreased from {5.5 to 4}.
- ______________________________________________________________________
- Rampage
- - Strength gain per level decreased from {2.8 to 2.2}.
- - Base movement speed increased from {295 to 300}.
- - Magic Armor decreased from {5.5 to 3}.
- - Armor decreased from {4.4 to 3.5}.
- Stampede
- - Now grants Rampage instant 700 Movement Speed during the charge.
- - Now grants Rampage everything-walking and tree destruction.
- - Now grants 100% slow resistance.
- - Now undisjointable.
- - Physical Damage reduced from {100/140/180/220 to 80/120/160/200}.
- - Now applies your current level of Horned Strike (E) to enemy heroes within 200 range during the charge (does not apply it to the main target).
- - Cooldown reduced from {30 seconds to 15 seconds} (cooldown still starts when the charge ends or is cancelled).
- - New target is found if chosen target dies while charging.
- - No longer grants Rampage magic immunity.
- - Speed bonus no longer lingers after the charge.
- - Ability now grants Rampage assists.
- - Vision around the target during the charge reduced from {1800/800 (day/night) to 150}.
- Might of the Herd
- - Reworked completely. Now called Tough Hide.
- - Moving now passively gains a shield that blocks post-mitigation damage, gaining {2/4/6/8 Health} per 100 distance moved up to a max of {60/120/180/240 Health}.
- Horned Strike
- - Cooldown reduced from {10/9/8/7 seconds to 6 seconds}.
- - Damage increased from {60/80/100/120 to 60/90/120/150}.
- The Chains That Bind
- - Reworked completely. Now called Greater Rhino.
- *Action Type: Target Enemy
- *Cast Range: 700
- *Cooldown: {80/70/60} seconds
- *Mana Cost: {130/150/170}
- - Summons a mighty horn that strikes the target after a 1 second delay, dealing {150/250/350 Physical Damage}, throwing the target back 300 distance towards Rampage over 1 second and applying your current level of Horned Strike to them.
- ______________________________________________________________________
- Ravenor
- - Magic Armor decreased from {5.5 to 3}.
- - Armor decreased from {4.38 to 2.0}.
- ______________________________________________________________________
- Revenant
- - Magic Armor increased from {5.75 to 7}.
- - Armor increased from {2.94 to 3.94}.
- ______________________________________________________________________
- Rhapsody
- - Base Intelligence increased from {28 to 31}.
- - Base Strength increased from {18 to 20}.
- - Magic Armor increased from {6 to 7}.
- - Armor increased from {2.88 to 3.88}.
- Protective Melody
- - Cooldown increased from {120/105/90 seconds to 120/110/100 seconds}.
- ______________________________________________________________________
- Riftwalker
- - Magic Armor increased from {6 to 7}.
- ______________________________________________________________________
- Riptide
- - Strength gain per level increased from {1.5 to 2}.
- - Movement Speed increased from {280 to 290}.
- - Base attack cooldown reduced from {1.9 to 1.7 seconds}.
- - Magic Armor decreased from {5.5 to 5}.
- - Armor decreased from {6.08 to 3.08}.
- Undertow
- - Cooldown reduced from {15 seconds to 12 seconds}.
- - Mana cost changed from {130/110/90/70 to 120/105/90/75}.
- - Silence duration increased from {2/2.5/3/3.5 seconds to 2.5/3/3.5/4 seconds}.
- - Puddles now only last for 6 seconds (down from permanent).
- In My Element
- - Active effect changed. No longer swaps Unitwalking on and off. Now spawns a permanent puddle of water at your feet. Max 1 of permanent puddle.
- - While on water, Riptide no longer becomes shown to the enemies on the minimap.
- - Mana Cost decreased from {130/110/90/70 to 20}.
- - Cooldown increased from {15 seconds to 30 seconds}.
- Perfect Storm
- -Bonus Movement Speed changed from {30 to 20/30/40}.
- ______________________________________________________________________
- Salomon
- - Magic Armor decreased from {5.5 to 3}.
- - Armor decreased from {3.38 to 2.0}.
- ______________________________________________________________________
- Sand Wraith
- - Magic Armor increased from {4 to 5}.
- ______________________________________________________________________
- Scout
- - Magic Armor decreased from {5.5 to 5}.
- - Armor decreased from {4.94 to 2.44}.
- ______________________________________________________________________
- Shadowblade
- - Magic Armor decreased from {5.5 to 5}.
- ______________________________________________________________________
- Shellshock
- - Strength gain per level increased from {2.3 to 2.8}.
- - Magic Armor decreased from {5 to 4}.
- Fireflies
- - Magic Damage increased from {60/90/120/150 to 80/120/160/200}.
- - Now applies a 20% Movement Speed Slow for 2 seconds to enemies hit by the wave.
- - Mana cost increased from {40 to 40/50/60/70}.
- - Cooldown rescaled from {11/10/9/8 seconds to 10 seconds} at all levels.
- - Fireflies no longer stick to enemy heroes.
- - Firefly duration increased from {8 to 15 seconds}.
- Rolling Thunder
- - Upon activation (target enemy) begins spinning in place for 3 seconds.
- * During this time ally heroes can right-click Shellshock to enter the shell.
- - No longer automatically picks up allied heroes along the path.
- - While in the shell, all allied heroes including Shellshock are invulnerable, immobilized and disarmed but can use items and abilities.
- - After the initial wind-up time, Shellshock fires towards the target and travels for up to 3 seconds.
- - Can be activated a second time to launch yourself early.
- - Waiting longer before launching increases the speed. Minimum of 600, maximum of 900.
- - Now passes through enemy heroes and only stops after reaching the target or if the target dies.
- - Magic Damage increased from {80/120/160/200 to 70/140/210/280}.
- - No longer picks up creeps or Fireflies.
- - Cast Range increased from {1200 to 1300}.
- - Bonus damage for each allied hero changed from {30 to 20/30/40/50}.
- Sanctuary Stone
- - Magic Armor bonus/penalty reduced from {2/3/4/5 to 1/2/3/4}.
- - The aura will remain in effect while the Sanctuary Stone is on the ground.
- - Only allies can pick up the Sanctuary Stone now; enemies will destroy it.
- - If picked up, the effect lasts until Shellshock revives, instead of for 30 seconds.
- Ability 4: Superconductor (Reworked)
- *Mana Cost: {150/175/200}
- *Cooldown: 80 seconds
- - Upon use, deals {100/200/300 Magic Damage} to nearby enemies and applies a 80% tapering slow to them for 3 seconds. Shellshock then surrounds himself with an electric field that deals {30/40/50 + 1/1.5/2% of his Max Health in Magic Damage per second} to enemies within 350 range for the next 10 seconds.
- ______________________________________________________________________
- Slither
- - Base Intelligence increased from {16 to 19}.
- - Base Strength increased from {18 to 20}.
- - Base Damage increased from {46-48 to 49-51}.
- - Magic Armor increased from {5.5 to 6}.
- - Armor increased from {3.08 to 4.08}.
- Toxin Wards
- - Attack Damage increased from {10/19/28/37 to 10/20/30/40}.
- ______________________________________________________________________
- Sir Benzington
- - Magic Armor decreased from {5.5 to 5}.
- - Armor decreased from {4.8 to 2.75}.
- Joust
- - Stun duration increased from {1 to 2 seconds}.
- - Touch radius increased from {100 to 120}.
- - Range increased from {1000 to 1200}.
- - Cast action time reduced from {600 to 400}.
- Royal Stomp
- - Removed.
- Lance-A-Long
- - Moved from the third slot (E) to the second slot (W).
- - No longer grants bonus range passively.
- - Number of max charges reduced from {4 to 3}.
- - On use, your attack cooldown is reset.
- - No longer sets your attack range to a flat number. Now grants +100 range for the next attack.
- - Damage per charge increased from {15/25/35/45 to 15/30/45/60}.
- - Base damage decreased from {40/80/120/160 to 30/60/90/120}.
- - Mana cost decreased from {85/100/115/130 to 80/90/100/110}.
- - Can now be switched into auto-cast by right-clicking to automatically cast the ability when attacking a valid target at 3 charges.
- Ability 3: Heart Piercer
- - Passively causes Benzington to increase his Attack Range by {50/100/150/200} and pierce through {1/2/3/4 Magic Armor} when dealing damage from his autoattacks or spells.
- Knightfall
- - No longer targets an enemy. Now targets ground.
- - Range increased to Global.
- - Upon use now starts a 2 second channel, at the end of which Benzington launches into the air and lands at the target location after a 1 second delay.
- * Interrupting the channel cancels the effect but still consumes the cooldown and the Mana cost.
- - A shadow effect appears at the target location at the start of the channel, warning enemies that Sir Benzington is coming (3 seconds total before impact).
- - Plays a globally audible drum roll sound at the start of the channel.
- - Cooldown changed from {100/80/60 to 120/110/100 seconds}.
- - Still applies damage and the slow as before.
- ______________________________________________________________________
- Skrap
- - Base Intelligence increased from {21 to 24}.
- - Base Strength increased from {18 to 20}.
- - Magic Armor increased from {5.5 to 7}.
- - Armor increased from {1.3 to 3.5}.
- ______________________________________________________________________
- Solstice
- - Magic Armor decreased from {5.5 to 3}.
- ______________________________________________________________________
- Soul Reaper
- - Armor increased from {1.75 to 3.0}.
- Demonic Execution
- - Mana cost changed from {175/300/450 to 150/300/450}.
- - The Mana cost is no longer changed when obtaining Staff of the Master (previously changed from {175/300/450 to 150/340/500}).
- ______________________________________________________________________
- Soulstealer
- - Movement Speed increased from {300 to 310}.
- - Agility gain per level increased from {2.4 to 2.9}.
- - Base Intelligence decreased from {19 to 18}.
- - Magic Armor decreased from {5.5 to 5}.
- - Armor increased from {1.8 to 2.8}.
- Demon Hand
- - Magic Damage increased from {75/150/225/300 to 100/175/250/325}.
- Soulsteal
- - Souls lost on death decreased from {1/2 to 1/3} of the total Soul count.
- Soul Burst
- - Damage curve smoothened out to allow for more consistent damage at all distances.
- ______________________________________________________________________
- Succubus
- - Base Strength, Agility and Intelligence increased from {18 to 20}.
- - Magic Armor increased from {5.75 to 6}.
- Heartache:
- - Mana cost decreased from {125/150/175/200 to 90/115/140/165}.
- - Cooldown decreased from {15 seconds to 15/14/13/12 seconds}.
- Cursed Embrace:
- - Staff of the Master effect changed to:
- - Increases the duration from {5 to 6 seconds}.
- - Makes the ability non-channeling but cancels the effect if Succubus is stunned or silenced.
- - Reduces cooldown by 15 seconds.
- ______________________________________________________________________
- Swiftblade
- - Magic Armor decreased from {5.5 to 5}.
- ______________________________________________________________________
- Tarot
- Ricochet
- - Bounces now prioritize targets affected by your Bound by Fate.
- Bound by Fate
- - Movement Speed Slow increased from {10% to 15%}.
- - Can be cast on Magic Immune targets.
- - If a unit dies while tethered to another, the other unit is pulled towards them, and has the regular damage and stun applied to them.
- ______________________________________________________________________
- Tempest
- - Magic Armor increased from {5.25 to 6}.
- Glacial Blasts
- - Impact instances increased from {1/2/2/3 to 1/2/3/4}.
- - Magic Damage per instance increased from {30/40/65/80 to 50}.
- Meteor
- - Magic Damage per second decreased from {3/4/5/6% to 2/3/4/5% of the target’s Max Health}.
- - Cast action time lowered from {300ms to 100ms}.
- - Can now be double-activated to cast Meteor at your location.
- Elemental Void
- - Cooldown reduced from {200/190/180 seconds to 200/180/160 seconds}.
- - Cast range increased from {250 to 300}.
- - Magic Damage per second is now applied independent of the distance to the center.
- - Magic Damage per second changed from {45/75/105 to 50/75/100}.
- -New Staff of the Master effects:
- - All your abilities and Elementals now deal True Damage.
- * Cast type of Glacial Blasts is still Magic.
- - Meteor can now be cast while channeling.
- - Cooldown decreased to 120 seconds.
- ______________________________________________________________________
- The Chipper
- - Magic Armor increased from {5.5 to 6}.
- ______________________________________________________________________
- The Dark Lady
- - Magic Armor decreased from {5.5 to 5}.
- - Armor decreased from {4.22 to 3.02}.
- Taint Soul
- - Magic Damage increased from {60/90/120/150 to 75/100/125/150}.
- Charging Strikes
- - Cooldown reduced from {17/15/13/11 seconds to 15/13/11/9 seconds}.
- ______________________________________________________________________
- The Gladiator
- - Magic Armor decreased from {5.75 to 3}.
- Pitfall
- - Cast and cast action time reduced from {300ms to 200ms}.
- ______________________________________________________________________
- The Madman
- - Magic Armor decreased from {5.75 to 5}.
- ______________________________________________________________________
- Thunderbringer
- - Base Strength decreased from {19 to 17}.
- - Armor reduced from {2 to 1.5}.
- - Magic Armor decreased from {6.5 to 6}.
- Lightning Rod
- - Radius decreased from {650 to 400}.
- ______________________________________________________________________
- Torturer
- - Magic Armor increased from {5.5 to 6}.
- ______________________________________________________________________
- Tremble
- - Magic Armor decreased from {5.5 to 5}.
- - Armor decreased from {4.32 to 2.52}.
- Terrorform
- - Tremble and Boris now share the cooldown of the Terror Mounds subability.
- - Bonus Health Regeneration decreased from {2/4/6/8 to 2/3.5/5/6.5}.
- - Now shows the number of mounds currently active as charges on the ability.
- ______________________________________________________________________
- Tundra
- - Base Strength increased from {23 to 25}.
- - Base Damage increased from {56-60 to to 57-67}.
- - Magic Armor decreased from {4.5 to 4}.
- - Armor decreased from {4.1 to 4.0}.
- Piercing Shards
- - Projectile lifetimes decreased from {1000ms to 850ms}.
- * This has the effect of making the shard projectiles travel faster.
- - Superior Mixed Damage increased from {190/260/330/400 to 190/265/340/415}.
- Call of Winter
- - Shiver's Clearvision radius changed from {800/1000/1200/1400 to 900/1000/1100/1200}.
- Cold Shoulder
- - Now applies a tapering 60% Movement Speed Slow for 2 seconds.
- ______________________________________________________________________
- Valkyrie
- - Magic Armor decreased from {5.5 to 5}.
- ______________________________________________________________________
- Vindicator
- - Magic Armor decreased from {7 to 6}.
- - Armor increased from {1.5 to 2.7}.
- Glyph of Silence
- - Minimum Movement Speed Slow changed from {0/4/8/12% to 5%} at all levels.
- - Movement Speed Slow gradient reduced from {30% to 25%}.
- * Maximum Movement Speed Slow based on proximity reduced from {30/34/38/42% to 30%}.
- ______________________________________________________________________
- Voodoo Jester
- - Base Intelligence increased from {24 to 27}.
- - Base Strength increased from {16 to 18}.
- - Magic Armor increased from {5.75 to 7}.
- - Armor increased from {1.82 to 2.82}.
- ______________________________________________________________________
- War Beast
- - Magic Armor decreased from {5.5 to 3}.
- Battle Cry
- - The buff state no longer gives assists to War Beast.
- Metamorphosis
- - Mana cost lowered from {75 to 0}.
- ______________________________________________________________________
- Witch Slayer
- - Magic Armor increased from {5.5 to 6}.
- - Armor increased from {1.1 to 1.5}.
- ______________________________________________________________________
- Wretched Hag
- - Attack Damage increased from {40-48 to 44-51}.
- - Magic Armor increased from {5.5 to 6}.
- Haunt
- - Cast range increased from {425/450/475/500 to 550} at all levels.
- Bat Blast
- - Cast effect type and Damage type changed from Magic to SuperiorMagic.
- - Staff of the Master only: Damage increased from {340/530/725 to 350/540/730}.
- - When boosted by Staff of the Master, the cooldown of the skill has been changed from {60 seconds to 40 seconds}.
- ______________________________________________________________________
- Zephyr
- Cyclones
- - The 20-second interval passive cyclone spawn effect will no longer be delayed or affected when Zephyr takes damage.
- Wind Shield
- - Passively grants {4/6/8/10% Bonus Movement Speed} and {15/20/25/30% Evasion}.
- Typhoon
- - Movement Speed Slow further from center increased.
- * Magnitude changed from a quadratic function to a linear function.
- ======================================================================
- Item balance changes
- ______________________________________________________________________
- Single Component Items
- Alacrity Band
- - Attack Speed bonus increased from {25 to 30}.
- Branded Sabre
- - Removed from the game.
- Logger's Hatchet
- - Its activation can now target gadgets. Goes on a 15 second cooldown when used in this manner.
- *This includes wards.
- Helm of the Victim
- - Cost decreased from {950 Gold to 900 Gold}.
- *This will reduce the cost of all other items that use this component.
- Homecoming Stone
- - Cost reduced from {100 Gold to 50 Gold}.
- - You can no longer accidentally teleport behind your ally Well.
- Slayer
- - Cost reduced from {2400 Gold to 2200 Gold}.
- - Damage reduced from {45 to 40}.
- Veiled Rot
- - Now applies the effect to all of your own units within 600 radius upon use.
- - Buff now also gives a bonus 15% Movement Speed.
- Voltstone
- - Number of attacks required to proc reduced from {6 to 4}.
- - Damage on proc decreased from {55 to 45}.
- - Now propagates to illusions for 33% power.
- Warpcleft
- - Attack Speed bonus increased from {40 to 45}.
- ______________________________________________________________________
- Initiation
- New Initiation item: Sorcery Boots
- - Auto-assembles from Marchers and Ring of Sorcery.
- - Grants 65 Movement Speed and an active which replenishes 160 Mana to self and nearby allies.
- - Otherwise, has the same Stat and Cooldown values as Ring of Sorcery.
- Alchemist's Bones
- - Recipe cost increased from {650 Gold to 750 Gold}.
- Grave Locket
- - Bonus Stats when charged increased from {2 to 3}.
- Lightbrand and components
- - Removed the bonus Damage based on the Mana Cost of the last spell cast.
- - Now grants 12/18/24% extra Spell Damage vs non-hero units.
- *12% for Lightbrand, 18% for Searing Light and Frozen Light, 24% for Dawnbringer.
- Post Haste
- - When teleporting to ally buildings, can now teleport at most 400 units away from the target building.
- *Mimics the functionality of Homecoming Stone in this manner.
- *Also destroys trees around the target location if targeting ground.
- *Still does not disarm an ally building.
- *Behaviour when targeting non-building units remains unchanged.
- Plated Greaves
- - Mana Cost decreased from {25 to 10}.
- - Hero Armor buff increased from {2 to 3}.
- - Hero and creep buff duration increased from {15 to 30 seconds}.
- Spyglass
- - Removed from the game.
- ______________________________________________________________________
- Supportive
- Astrolabe
- - Bonus Agility increased from {5 to 8}.
- Barrier Idol
- - Bonus Agility increased from {2 to 5}.
- - Shield changed from blocking pre-mitigation Damage to blocking post-mitigation Damage.
- *This means that Magic Armor will now positively impact the amount of Magic Damage blocked by the barrier.
- - Magic Damage blocked by the barrier reduced from {400 to 300}.
- - Non-hero units affected receive a barrier that blocks 600 Magic Damage (instead of 300 Magic Damage).
- Jade Spire
- - Now takes a Mark of the Novice (150) in the recipe in addition to Nome's Wisdom and Acolyte's Staff.
- - Now passively gives +10 Attack Damage.
- - Armor bonus on the aura increased from {2 to 3}.
- - Active state duration increased from {4.5 to 6 seconds}.
- Kuldra’s Sheepstick
- - Cast Range reduced from {800 to 650}.
- Lex Talionis
- - Recipe cost reduced from {250 Gold to 150 Gold}.
- Nome's Wisdom
- - Now passively grants 10 Attack Damage (not on the aura).
- - Bonus Armor on the aura increased from {2 to 3}.
- - Bonus Mana Regeneration on the aura increased from {0.75 to 1}.
- Ring of Sorcery
- - Mana Cost reduced from {40 to 0}.
- Refreshing Ornament
- - No longer has a 200 Gold recipe.
- *Now auto-assembles from: Trinket of Restoration + Duck Boots + Minor Totem.
- - Bonus agility increased from {2 to 5}.
- Soultrap
- - Recipe cost reduced from {600 Gold to 400 Gold}.
- - Cast Range increased from {800 to 1500}.
- - Max number of charges stored increased from {2 to 3}.
- - Now only dispels when taking damage from player-controlled units.
- Spell Sunder
- - Debuff damage per second increased from {5 + 3% of Current HP to 5 + 5% of Current HP}.
- - Debuff duration reduced from {3.5 to 3 seconds}.
- - Damage-over-Time (DoT) effect now works for 33% of the default values (down from 50%).
- Stormspirit
- - Cast Range reduced from {650 to 450}.
- ______________________________________________________________________
- Protective
- Daemonic Breastplate
- - Recipe cost decreased from {900 Gold to 500 Gold}.
- - Bonus Armor increased from {6 to 7}.
- * This is on the base item, not on the aura.
- Sacrificial Stone
- - When charged, Armor buff now also gives allies +3 to all Stats (but not to yourself).
- - Buff duration increased from {30 to 45 seconds}.
- - Mana cost decreased from {25 to 10}.
- - Cooldown increased from {25 to 30 seconds}.
- - No longer reduces the amount of gold you lose on death.
- - No longer leaves behind a shard that collects Experience or grants Clearvision.
- - Death timer reduction increased from {12 to 20 seconds}.
- Shield of the Five
- - Bonus Armor on the buff increased from {2 to 3}.
- - Buff duration increased from {30 to 60 seconds}.
- - Cooldown increased from {25 to 30 seconds}.
- Sol’s Bulwark
- - Increased the amount of Armor given/removed by the Ally/Enemy auras from {3 to 4}.
- Ultor's Heavy Plate
- - Recipe cost decreased from {1200 Gold to 1000 Gold}.
- ______________________________________________________________________
- Combative
- Arclight Crown
- - Number of hits required to proc decreased from {5 to 4}.
- - Magic Damage per proc decreased from {225 to 180}.
- - Proc effect now propagates to illusions for 33% power.
- Bloodborne Maul
- - The wielder will now only lose Health when attacking enemy heroes.
- Brutalizer
- - New buildup: Slayer (2200) + Mighty Blade (1000) + Recipe (300) = 3500.
- - Attack Damage increased from {35 to 40}.
- - Damage proc now propagates to illusions for 33% power.
- *Stun proc does not propagate to illusions.
- Elder Parasite
- - Attack Speed bonus from the active state decreased from {85 to 80}.
- - Movement Speed bonus from the active state decreased from {20% to 15%}.
- - Damage Amplification on self from the active state increased from {15% to 20%}.
- - Lifesteal bonus from the active state decreased from {30% to 25%}.
- Grimoire of Power
- - 15% extra Spell Damage changed to 15% extra Spell Damage against heroes.
- - Now grants 20% extra Spell Damage vs non-hero units.
- Insanitarius
- - Recipe cost increased from {500 Gold to 550 Gold}.
- - Health Regeneration increased from {3 to 5}.
- - Health removed per second increased from {35 to 45}.
- Savage Mace
- - Components changed to consist of: Slayer, Warhammer and a 1000 Gold recipe.
- - Damage decreased from {80 to 64}.
- - Now passively grants True Strike.
- - Chance to proc the bonus Physical Damage & Stun decreased from {35% to 33%}.
- - Bonus Physical Damage from a proc increased from {100 to 120}.
- - Damage proc now propagates to illusions for 33% power.
- *Stun proc does not propagate to illusions.
- Spiked Bola
- - Cast type changed to Physical.
- - Damage from the activation changed from {200 Magic Damage to 250 Physical Damage}.
- - Spiked Bola debuff is now purgeable.
- - 200 Gold recipe removed.
- *Now auto-assembles (Dancing Blade + Alacrity Band).
- Thunderclaw
- - New buildup: Voltstone (600) + Alacrity Band (1200) + Gloves of the Swift (500) + Recipe (600) = 2900.
- - No longer grants Attack Damage.
- - Now grants a passive 45 Attack Speed.
- - Proc effect now propagates to illusions for 33% power.
- ______________________________________________________________________
- Morph Attack
- Shieldbreaker
- - Armor reduction decreased from {4/6/8 to 3/5/7}.
- Symbol of Rage
- - Active state’s Lifesteal magnitude increased from {150% to 200%}.
- - Recipe cost decreased from {1100 Gold to 1000 Gold}.
- ======================================================================
- Mobility interaction streamlining with Immobilize & Restrain
- The following skills can no longer be activated while you are immobilized or restrained (only applies to the mobility-related activation of the skill):
- - Bubbles' Shell Surf (Q, second activation)
- - Lodestone's Rocket Drill (Q, second activation)
- - Maliken's Sword Throw (Q, second activation)
- - Night Hound's Pounce (W)
- - Pandamonium's Flick (W)
- - Parasite's Infest (W)
- - Predator's Venomous Leap (Q)
- - Ravenor's Ball Lightning (Q, second activation)
- - Shadowblade's Feint's Siphon (W)
- - Silhouette's Sky Dance (W, first subskill's activation)
- Ultimate Abilities:
- - Gemini's Fire pet's Fire Fang (W)
- - Gemini's Ice pet's Ice Fang (W)
- - Gemini's Fire & Ice pets' Together in Spirit (E)
- - Empath's As One
- - King Klout's Parade of Power
- - Sand Wraith's Mirage (second activation)
- - Sir Benzington's Knightfall
- - Swiftblade's Swift Slashes
- ======================================================================
- Map Changes
- The Forests of Caldavar map has been revamped!
- - In general, more juke spots and Ward spots have been added to the map due to extensive revamping.
- Legion Base
- - Area of the base is larger.
- - Now has less number of filler buildings (Shrines & Huts).
- - Lanes are now further apart.
- - World Tree has been moved further back.
- These changes were made to make the overall building and lane placement more fair when comparing the Legion Base and the Hellbourne Base, while still being unique and different enough for the players.
- ______________________________________________________________________
- Legion Jungle
- - Now has more paths so that players have more options to navigate through the Legion Jungle.
- - The bottom-right area of the Legion Jungle is more open to allow for more engagements without vision loss occurring.
- ______________________________________________________________________
- Towers
- - The Tier 1 & Tier 2 Hellbourne Towers are now further apart in the top & bottom lane.
- - Minor adjustments have been made to the other Tier 1 & Tier 2 Tower positions.
- Previously, the Tier 1 & Tier 2 Hellbourne Towers were much closer together than the Tier 1 & Tier 2 Legion Towers. These changes were made to balance out the map advantages that Hellbourne had over Legion.
- ______________________________________________________________________
- Middle Lane
- - Tree area above the middle Hellbourne Tier 1 Tower changed to encompass more juke spots & gank routes.
- - Middle Hellbourne Tier 1 Tower shifted upwards to be closer to the tree line.
- Previously, the placement of the middle Hellbourne Tier 1 tower & the lack of pathing through the tree area above it prevented players from ganking Hellbourne's middle lane effectively with that route. Now, the vision of that area is more limited, and ganking Hellbourne middle lane will be more similar compared to ganking Legion middle lane, equalizing the positional power of Hellbourne's middle Tier 1 Tower compared to Legion's middle Tier 1 Tower.
- ______________________________________________________________________
- Ward Spots
- - New ward spots have been introduced as a result of the map changes.
- - 3 small, high cliffs have been added to the map for high ground ward spots.
- *2 of these are in the Legion jungle, 1 of these are in the Hellbourne jungle. Can you find them?
- ======================================================================
- Neutral Creep Changes
- Kongor
- - Removed the passive stun ability from Kongor.
- - Null Stone effect on Kongor is now visible.
- - Added a new ability to Kongor in the first slot: Boulder Toss
- *Cooldown: 5 seconds
- *Mana Cost: 100
- * Throws a boulder at the target location (200 radius). Shows a red circle on the ground, lands after 2 seconds. Deals {[150 + 10% of target's Max Health] in Magic Damage} and {Stuns for 2 seconds}.
- * Kongor will randomly use this ability as long as he is fighting at least 1 enemy hero (20% chance every second).
- New Ancient Creeps: Dreadbeetle Queen & 2x Dreadbeetles
- - Dreadbeetle Queen: 1600 Health, 110-130 Gold, 60-70 Attack Damage, 6 Armor, 3 Magic Armor, 310 Movement Speed.
- *Emits a 900 radius aura that increases the Attack Speed of affected allies by 15.
- - Dreadbeetle: 1000 Health, 65-70 Gold, 30-35 Attack Damage, 3 Armor, 3 Magic Armor, 320 Movement Speed.
- - Gold gained from jungle camps has been reduced by ~8% overall.
- *Camps previously had a ratio of ~17.5 Health/Gold, whereas the new ratio is ~18.7 Health/Gold on average.
- The following neutral creeps had their Health adjusted:
- *Antlore Necromancer: 900 -> 800
- *Werebeast: 400 -> 450
- *Werebeast Enchanter: 500 -> 550
- *Ebula: 410 -> 450
- *Earthoc: 400 -> 450
- *Goatar: 550 -> 500
- *Vagabond: 600 -> 550
- *Vagabond Leader: 1095 -> 1100
- ======================================================================
- Mid Wars
- - Starting level of all heroes in the game increased from {1 to 3}.
- - Starting gold increased from {603 to 853}.
- ======================================================================
- == Bug Fixes & Optimizations ==
- = Optimizations =
- - The Scoreboard has been updated to more clearly & easily convey information to players at a glance.
- * The Gold, Inventory, and Ping of other players are shown in the new Scoreboard.
- * Your opponents' inventories are only shown in the scoreboard when they are not in fog.
- * Your opponents' Gold will not be shown to you or your team.
- * Hold the button down to show the scoreboard. Default hotkey: X.
- - The Unit Selection Indicator has been updated and polished to clearly indicate which direction a selected unit is facing.
- - In the Options -> Interface menu, a new optional feature has been added to the "Assistance" menu.
- * Draw Minimap Path: if enabled, the path your main hero takes will be displayed on the minimap (only for yourself) when your hero moves. Enabled by default.
- - In the Options -> Controls menu, the primary ability hotkeys are now at the top with a larger display to make them easier to find.
- - Players can now select the Smart Casting Type (On Release or On Press), as well as individually select which skills they want to have Smartcast turned on for.
- *This allows players to have more control and customization of their hotkey schemes.
- - In general, visual obstructions in the Game Overlays have been removed while you are in-game.
- * The opaque bricks that block the bottom middle part of your screen have been removed.
- * A large portion of the opaque dark sections of the Hero Info UI in the top-left corner have been removed.
- - The HoN Store user interface has been completely revamped and polished!
- = Bots =
- - Ring of the Teacher will no longer be randomly toggled on & off by bots.
- *The toggle behaviour is temporarily disabled until further notice.
- = General =
- - The Sanguo Set Dragon pet no longer persists incorrectly after using Geometer's Bane & your illusions die.
- = Heroes =
- Accursed
- - The level of Sear when applying the state via Cauterize or Fire Shield is now correct.
- Adrenaline
- - Ember Shard now displays charges to represent Adrenaline's current Mana as a percentage of his Max Mana.
- - Frostwolf's Skull's projectile now has the correct offset when Adrenaline attacks.
- Empath
- - As One: if your host is stealthed and you have Staff of the Master, Empath's auras (from items) will now reapply properly after her host exits stealth.
- Legionnaire
- - Argentus Legionnaire now says the proper voice line when killing a Taunted opponent.
- *Here, "Taunt" refers to the general Taunt, not his first ability.
- Master of Arms
- - Master's Call now displays a shield bar for Master of Arms while it is active.
- Soulstealer
- - Fixed a bug where Soulstealer was doing 25% more damage than intended with Soul Burst when he had 40 Souls.
- - Soulsteal's Soul count will now round up to the nearest value after the charge loss calculation (instead of rounding down the Soul count).
- Tarot's Luck of the Draw (R)
- - Critical multiplier equation changed from [Charges/20 + 1] to Charges/20.
- - Max charges changed from 60 to 80.
- - Now gains 30 charges when putting the first skill point into Luck of the Draw (instead of 10).
- *No gameplay changes. This change was made for easier visibility of your current Critical multiplier.
- = Items =
- Homecoming Stone & Post Haste
- - When teleporting directly to your ally well, you can now only teleport at most 90 units away from the center of the well.
- *This prevents the user from teleporting behind the fountain and getting stuck.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement