Guest User

asd

a guest
Oct 11th, 2011
336
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 0.31 KB | None | 0 0
  1. #include a_samp.inc
  2.  
  3. forward OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid);
  4.  
  5. public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)
  6. {
  7. if(issuerid != INVALID_PLAYERID)
  8. CallRemonteFunction("OnPlayerGiveDamage", "ddfd", issuerid, playerid, amount, weaponid);
  9.  
  10. return 1;
  11. }
  12.  
Advertisement
Add Comment
Please, Sign In to add comment