Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #include a_samp.inc
- forward OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid);
- public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)
- {
- if(issuerid != INVALID_PLAYERID)
- CallRemonteFunction("OnPlayerGiveDamage", "ddfd", issuerid, playerid, amount, weaponid);
- return 1;
- }
Advertisement
Add Comment
Please, Sign In to add comment