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Guns By MAENARD21

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Aug 2nd, 2012
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  1. ///////////////////////// GGGGG UU UU N N SSSS //////////////////
  2. ///////////////////////// G UU UU N\ N S //////////////////
  3. ///////////////////////// G GGG UU UU N \ N SSSS //////////////////
  4. //////////////////////// G GG UU UU N \N S //////////////////
  5. /////////////////////// GGGGG UUUUUU N N SSSS //////////////////
  6.  
  7. #include <a_samp>
  8.  
  9. #if defined FILTERSCRIPT
  10.  
  11. public OnFilterScriptInit()
  12. {
  13. print("\n--------------------------------------");
  14. print(" Guns by Maenard21");
  15. print("--------------------------------------\n");
  16. return 1;
  17. }
  18.  
  19. public OnFilterScriptExit()
  20. {
  21. return 1;
  22. }
  23.  
  24.  
  25. #endif
  26.  
  27. public OnPlayerCommandText(playerid, cmdtext[])
  28. {
  29. if(!strcmp(cmdtext, "/guns", true))
  30. {
  31. SendClientMessage(playerid, 0xFFFFFFFF, "type /flame /rifle /tg (teargas) /uzi /rpg /sniper...etc");
  32.  
  33. return 1;
  34.  
  35. }
  36. if(!strcmp(cmdtext, "/pistol", true))
  37. {
  38. GivePlayerWeapon(playerid, 22, 500);
  39. return 1;
  40.  
  41. }
  42. if(!strcmp(cmdtext, "/ak47", true))
  43. {
  44. GivePlayerWeapon(playerid, 30, 500);
  45. return 1;
  46.  
  47. }
  48. if(!strcmp(cmdtext, "/tg", true))
  49. {
  50. GivePlayerWeapon(playerid, 17, 500);
  51. return 1;
  52.  
  53. }
  54. if(!strcmp(cmdtext, "/tec9", true))
  55. {
  56. GivePlayerWeapon(playerid, 32, 500);
  57. return 1;
  58.  
  59. }
  60. if(!strcmp(cmdtext, "/m4", true))
  61. {
  62. GivePlayerWeapon(playerid, 31, 500);
  63. return 1;
  64.  
  65. }
  66. if(!strcmp(cmdtext, "/mp5", true))
  67. {
  68. GivePlayerWeapon(playerid, 29, 500);
  69. return 1;
  70.  
  71. }
  72. if(!strcmp(cmdtext, "/uzi", true))
  73. {
  74. GivePlayerWeapon(playerid, 28, 500);
  75. return 1;
  76.  
  77. }
  78. if(!strcmp(cmdtext, "/shotgun", true))
  79. {
  80. GivePlayerWeapon(playerid, 27, 500);
  81. return 1;
  82.  
  83. }
  84. if(!strcmp(cmdtext, "/grenade", true))
  85. {
  86. GivePlayerWeapon(playerid, 16, 500);
  87. return 1;
  88.  
  89. }
  90. if(!strcmp(cmdtext, "/rpg", true))
  91. {
  92. GivePlayerWeapon(playerid, 35, 500);
  93. return 1;
  94.  
  95. }
  96. if(!strcmp(cmdtext, "/flame", true))
  97. {
  98. GivePlayerWeapon(playerid, 37, 1000);
  99. return 1;
  100.  
  101. }
  102. if(!strcmp(cmdtext, "/rocket", true))
  103. {
  104. GivePlayerWeapon(playerid, 36, 500);
  105. return 1;
  106.  
  107. }
  108. if(!strcmp(cmdtext, "/rifle", true))
  109. {
  110. GivePlayerWeapon(playerid, 33, 500);
  111. return 1;
  112.  
  113. }
  114. if(!strcmp(cmdtext, "/sniper", true))
  115. {
  116. GivePlayerWeapon(playerid, 34, 500);
  117. return 1;
  118.  
  119. }
  120. return 0;
  121. }
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