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- Size =
- 1: Small group, up to 20 people
- 2: Larger group up to 100 people
- 3: Anywhere from 200 and up
- Physical Power =
- 1: Access to handguns, hunting rifles, nightsticks, and knives.
- 2: Access to assault rifles, some explosives, swords, and body armor/armor vehicles
- 3: Anything up to a nuke.
- Occult Power =
- 1: Basically snippets of "lore" from pop-culture. Basically none to one encounter.
- 2: Either highly specialized in their one area of expertise or know about the existence and general outlines of the Secret World.
- 3: Specialized in multiple areas, virtuosos in one area, and lots of knowledge about occult stuff. May be some deficiencies.
- E: Knowledge of Equestrians
- S: Knowledge of Shadow Kingdom
- Political Power =
- 1: None. Either not interested in politics or not large enough to influence politics in any way.
- 2: Limited. Has a voting bloc but unable to swing elections, though people listen when they use their clout.
- 3: Powerful. Can basically rig elections on their own.
- (To give a rough estimate, one 3 is equal to two 2s, and one 2 is equal to four 1s.)
- St. Thomas Aquinas Catholic Center = Catholic Church and sponsor of the Malleus Maleficarum.
- -Mortal
- -Size 3
- -Physical Power 1
- -Occult Power 2
- -Political Power 2
- Twin Lakes Police Force = Standard Police force. Isn't clued in to the supernatural shenanigans of Twin Lakes.
- -Mortal
- -Size 2
- -Physical Power 2
- -Occult Power 1
- -Political Power 1
- Twin Lakes Commercial and Land Development Council = Clueless mortal businessmen. Lots of money, lots of clout, but what do they know.
- -Mortal
- -Size 1
- -Physical Power 1
- -Occult Power 1
- -Political Power 3
- Faculty and Staff of CUGI = Know a bit about some of the shenanigans. Have some books and literature as well as tending to ignore some "magic pony girl" stuff. Very protective of students.
- -Mortal
- -Size 2
- -Physical Power 1
- -Occult Power 2
- -Political Power 2
- Smaldone Crime Family (Criminals and Mining) = Small crime family that is a match for the Twin Lakes PD. They've been losing people to all the supernaturals lately and are reeling.
- -Mortal
- -Size 1
- -Physical Power 2
- -Occult Power 1
- -Political Power 2
- Twin Lakes Opera Hall (Diamond Orders) = The Pentacles. Want to find the Equestrian Portal, but had to enter into Cold War situation with Seers.
- -Mage
- -Size 1
- -Physical Power 2
- -Occult Power 3
- -Political Power 3
- Twin Lakes Solution Dynamics = Free Council. Unofficially "split" from the Pentacles due to the sensitive nature of Twin Lakes and to better oppose the Seers.
- -Mage
- -Size 2
- -Physical Power 2
- -Occult Power 3
- -Political Power 3
- The Orochi Group (Seers of the Throne) = The Seers. Same as Pentacles, but want to conquer Equestria. Also would want the Shadow portal.
- -TYPE
- -Size 3
- -Physical Power 3
- -Occult Power 3
- -Political Power 2
- Twin Lakes & Crystal Peak Country Club = Daeva, Mekhet, Ventrue. "Concubines" and "new old money" who are muscling in on the Commerce Council's turf.
- -Vampire
- -Size 2
- -Physical Power 2
- -Occult Power 2
- -Political Power 3
- Club Dis Pater = Nosferatu, Daeva, Gangrel, Mekhet. A series of nightclubs, but with Dis Pater being Sex, Drugs, and Rock n' Roll.
- -Vampire
- -Size 1
- -Physical Power 2
- -Occult Power 2
- -Political Power 1
- Totenkopf Biker Gang (Gangrel) = A minor presence composed of vamps and ghouls, used as muscles. Also racist.
- -Vampire
- -Size 2
- -Physical Power 2
- -Occult Power 1
- -Political Power 1
- Choir of the Pipes (Nosferatu) = The main Nosferatu organization. Good at secrets.
- -Vampire
- -Size 2
- -Physical Power 2
- -Occult Power 2-S
- -Political Power 2
- Sombra Royal Guard = The Quirky Minibosses of Sombra's faction. Most augmented by whatever magic source he can put his hooves on.
- -Mortal/Equestrian/Darkspawn/Abyssal
- -Size 1
- -Physical Power 2
- -Occult Power 3-SE
- -Political Power 2
- Necromancer Guild = Corrupted Mages who are only sort of in control by Sombra, but are actually doing their own thing.
- -Abyssal/Darkspawn
- -Size 1
- -Physical Power 2
- -Occult Power 3-S
- -Political Power 1
- Darkspawn = Fairly standard dumb monsters and corrupted humans.
- -Darkspawn
- -Size 3
- -Physical Power 2
- -Occult Power 2-S
- -Political Power 1
- The Starry Hill Pack = Small werewolf pack drawn to the area because of Vampires and Lunar Guard presence.
- -Werewolf
- -Size 1
- -Physical Power 2
- -Occult Power 2
- -Political Power 1
- Task Force Valkyrie Group AC-2 = Reps of the US Government, observing the situation. Not ready to call in the big guns yet, but are very nervous. One of the best groups.
- -Mortal/Hunter
- -Size 1
- -Physical Power 3
- -Occult Power 2
- -Political Power 2
- Cheiron Group Twin Lakes Branch = Hunting magic to consume. Minor antagonists.
- -Mortal/Hunter
- -Size 2
- -Physical Power 2
- -Occult Power 2
- -Political Power 3
- Equestrian Lunar Guard = Official reps of Luna and Equestria on Earth, for the security of Equestria.
- -Equestrian
- -Size 1
- -Physical Power 2
- -Occult Power 2-E
- -Political Power 1
- The Hoofless = Ponies who want to stay on Earth rather than Equestria.
- -Equestrian
- -Size 2
- -Physical Power 1
- -Occult Power 1-E
- -Political Power 1
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