/*
JoystickHandler.m
Oolite
Copyright (C) 2004-2008 Giles C Williams and contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
MA 02110-1301, USA.
This file may also be distributed under the MIT/X11 license:
Copyright (C) 2006 Jens Ayton, 2010 Maik Schulz
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#import "JoystickHandler.h"
JoystickHandler *sSharedStickHandler = nil;
static CFMutableDictionaryRef hu_CreateDeviceMatchingDictionary( UInt32 inUsagePage, UInt32 inUsage )
{
// create a dictionary to add usage page/usages to
CFMutableDictionaryRef result = CFDictionaryCreateMutable( kCFAllocatorDefault, 0, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks );
if ( result ) {
if ( inUsagePage ) {
// Add key for device type to refine the matching dictionary.
CFNumberRef pageCFNumberRef = CFNumberCreate( kCFAllocatorDefault, kCFNumberIntType, &inUsagePage );
if ( pageCFNumberRef ) {
CFDictionarySetValue( result, CFSTR( kIOHIDDeviceUsagePageKey ), pageCFNumberRef );
CFRelease( pageCFNumberRef );
// note: the usage is only valid if the usage page is also defined
if ( inUsage ) {
CFNumberRef usageCFNumberRef = CFNumberCreate( kCFAllocatorDefault, kCFNumberIntType, &inUsage );
if ( usageCFNumberRef ) {
CFDictionarySetValue( result, CFSTR( kIOHIDDeviceUsageKey ), usageCFNumberRef );
CFRelease( usageCFNumberRef );
}
}
}
}
}
return result;
}
@implementation JoystickHandler
void Handle_IOHIDInputValueCallback(void *inContext, IOReturn inResult, void *inSender, IOHIDValueRef inIOHIDValueRef) {
IOHIDElementRef elementRef = IOHIDValueGetElement( inIOHIDValueRef ) ;
IOHIDDeviceRef deviceRef = IOHIDElementGetDevice(elementRef);
CFArrayRef elements = IOHIDDeviceCopyMatchingElements(deviceRef, NULL, kIOHIDOptionsTypeNone);
CFIndex i;
for (i = 0; i < CFArrayGetCount(elements); i++) {
IOHIDElementRef e = (IOHIDElementRef)CFArrayGetValueAtIndex(elements, i);
int myCookie = (int)IOHIDElementGetCookie(e);
IOHIDValueRef valueRef;
IOHIDDeviceGetValue(deviceRef, e, &valueRef);
if (valueRef != NULL) {
long v = (long)IOHIDValueGetIntegerValue(valueRef);
switch (myCookie) {
case 10:
if (v == 1)
[sSharedStickHandler setButtonState:YES forButton:BUTTON_VIEWFORWARD];
else
[sSharedStickHandler setButtonState:NO forButton:BUTTON_VIEWFORWARD];
break;
case 11:
if (v == 1)
[sSharedStickHandler setButtonState:YES forButton:BUTTON_VIEWAFT];
else
[sSharedStickHandler setButtonState:NO forButton:BUTTON_VIEWAFT];
break;
case 12:
if (v == 1)
[sSharedStickHandler setButtonState:YES forButton:BUTTON_VIEWPORT];
else
[sSharedStickHandler setButtonState:NO forButton:BUTTON_VIEWPORT];
break;
case 13:
if (v == 1)
[sSharedStickHandler setButtonState:YES forButton:BUTTON_VIEWSTARBOARD];
else
[sSharedStickHandler setButtonState:NO forButton:BUTTON_VIEWSTARBOARD];
break;
case 14:
if (v == 1)
[sSharedStickHandler setButtonState:YES forButton:BUTTON_CYCLEMISSILE];
else
[sSharedStickHandler setButtonState:NO forButton:BUTTON_CYCLEMISSILE];
break;
case 15:
if (v == 1)
[sSharedStickHandler setButtonState:YES forButton:BUTTON_ESCAPE];
else
[sSharedStickHandler setButtonState:NO forButton:BUTTON_ESCAPE];
break;
case 16: //left joystick button
break;
case 17: //right joystick button
break;
case 18:
if (v == 1)
[sSharedStickHandler setButtonState:YES forButton:BUTTON_DECTHRUST];
else
[sSharedStickHandler setButtonState:NO forButton:BUTTON_DECTHRUST];
break;
case 19:
if (v == 1)
[sSharedStickHandler setButtonState:YES forButton:BUTTON_INCTHRUST];
else
[sSharedStickHandler setButtonState:NO forButton:BUTTON_INCTHRUST];
break;
case 20:
if (v == 1)
[sSharedStickHandler setButtonState:YES forButton:BUTTON_ENERGYBOMB];
else
[sSharedStickHandler setButtonState:NO forButton:BUTTON_ENERGYBOMB];
break;
case 21:
if (v == 1)
[sSharedStickHandler setButtonState:YES forButton:BUTTON_ARMMISSILE];
else
[sSharedStickHandler setButtonState:NO forButton:BUTTON_ARMMISSILE];
break;
case 22:
if (v == 1)
[sSharedStickHandler setButtonState:YES forButton:BUTTON_UNARM];
else
[sSharedStickHandler setButtonState:NO forButton:BUTTON_UNARM];
break;
case 23:
if (v == 1)
[sSharedStickHandler setButtonState:YES forButton:BUTTON_LAUNCHMISSILE];
else
[sSharedStickHandler setButtonState:NO forButton:BUTTON_LAUNCHMISSILE];
break;
case 24:
if (v == 1)
[sSharedStickHandler setButtonState:YES forButton:BUTTON_ECM];
else
[sSharedStickHandler setButtonState:NO forButton:BUTTON_ECM];
break;
case 25:
if (v > 10)
[sSharedStickHandler setButtonState:YES forButton:BUTTON_FUELINJECT];
else
[sSharedStickHandler setButtonState:NO forButton:BUTTON_FUELINJECT];
break;
case 26:
if (v > 10)
[sSharedStickHandler setButtonState:YES forButton:BUTTON_FIRE];
else
[sSharedStickHandler setButtonState:NO forButton:BUTTON_FIRE];
break;
case 27:
[sSharedStickHandler setRollAxis: (CGFloat)v / (CGFloat)32768];
break;
case 28:
break;
case 29:
[sSharedStickHandler setYawAxis: (CGFloat)v / (CGFloat)32768];
break;
case 30:
[sSharedStickHandler setPitchAxis: (CGFloat)v / (CGFloat)32768];
break;
default:
;
}
}
}
}
void Handle_DeviceMatchingCallback(void *inContext, IOReturn inResult, void *inSender, IOHIDDeviceRef inIOHIDDeviceRef) {
IOHIDManagerRef tIOHIDManagerRef = (IOHIDManagerRef)inSender;
IOReturn tIOReturn = IOHIDManagerOpen( tIOHIDManagerRef, kIOHIDOptionsTypeNone );
if (tIOReturn != kIOReturnSuccess) {
return;
}
IOHIDManagerRegisterInputValueCallback( tIOHIDManagerRef, Handle_IOHIDInputValueCallback, inContext );
[sSharedStickHandler setNumSticks:[sSharedStickHandler getNumSticks]+1];
OOLog(@"all", @"Gamepad attached, numSticks: %d", [sSharedStickHandler getNumSticks]);
}
void Handle_RemovalCallback(void *inContext, IOReturn inResult, void *inSender, IOHIDDeviceRef inIOHIDDeviceRef) {
IOHIDManagerClose((IOHIDManagerRef)inSender, kIOHIDOptionsTypeNone);
[sSharedStickHandler setNumSticks:[sSharedStickHandler getNumSticks]-1];
OOLog(@"all", @"Gamepad detached, numSticks: %d", [sSharedStickHandler getNumSticks] );
}
+ (id) sharedStickHandler
{
if (sSharedStickHandler == nil) {
sSharedStickHandler = [[JoystickHandler alloc] init];
IOHIDManagerRef tIOHIDManagerRef = IOHIDManagerCreate( kCFAllocatorDefault, kIOHIDOptionsTypeNone );
CFDictionaryRef matchingCFDictRef = hu_CreateDeviceMatchingDictionary( kHIDPage_GenericDesktop, kHIDUsage_GD_GamePad);
IOHIDManagerSetDeviceMatching( tIOHIDManagerRef, matchingCFDictRef );
IOHIDManagerRegisterDeviceMatchingCallback( tIOHIDManagerRef, Handle_DeviceMatchingCallback, &sSharedStickHandler );
IOHIDManagerRegisterDeviceRemovalCallback( tIOHIDManagerRef, Handle_RemovalCallback, &sSharedStickHandler );
IOHIDManagerScheduleWithRunLoop( tIOHIDManagerRef, CFRunLoopGetCurrent( ), kCFRunLoopDefaultMode );
}
return sSharedStickHandler;
}
- (id) init
{
if ( (self = [super init]) )
{
[self setNumSticks:0];
[self setViewAxisX: (CGFloat)STICK_AXISUNASSIGNED];
[self setViewAxisY: (CGFloat)STICK_AXISUNASSIGNED];
}
return self;
}
- (int) getNumSticks
{
return numSticks;
}
- (void) setNumSticks:(int) sticks
{
numSticks = sticks;
}
- (NSPoint) getRollPitchAxis
{
return rollPitchAxis;
}
- (void) setRollAxis:(CGFloat)roll
{
rollPitchAxis.x = roll;
}
- (void) setPitchAxis:(CGFloat)pitch
{
rollPitchAxis.y = pitch;
}
- (NSPoint) getViewAxis
{
return viewAxis;
}
- (void) setViewAxisX: (CGFloat)x
{
viewAxis.x = x;
}
- (void) setViewAxisY: (CGFloat)y
{
viewAxis.y = y;
}
- (double) getYawAxis
{
return yawAxis;
}
- (void) setYawAxis:(double)yaw
{
yawAxis = yaw;
}
- (double) getAxisState:(int)function
{
switch (function) {
case AXIS_THRUST:
return STICK_AXISUNASSIGNED;
break;
case AXIS_YAW:
return yawAxis;
break;
default:
break;
}
return 0.0;
}
- (double) getSensitivity
{
return 1.0;
}
- (const BOOL *) getAllButtonStates
{
return butstate;
}
- (void) setButtonState:(BOOL)state forButton:(int)button
{
butstate[button] = state;
}
@end