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Feb 1st, 2015
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  1. using UnityEngine;
  2. using System.Collections;
  3. using ogclient_framework;
  4.  
  5. public class client : MonoBehaviour
  6. {
  7.  
  8. private GameClient client;
  9.  
  10. void Start()
  11. {
  12. client = new GameClient ("localhost");
  13. client.TcpPort = 5057;
  14. client.UdpPort = 5058;
  15. client.Init();
  16. }
  17.  
  18. void Update()
  19. {
  20.  
  21. }
  22. }
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