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- using UnityEngine;
- using System.Collections;
- using ogclient_framework;
- public class client : MonoBehaviour
- {
- private GameClient client;
- void Start()
- {
- client = new GameClient ("localhost");
- client.TcpPort = 5057;
- client.UdpPort = 5058;
- client.Init();
- }
- void Update()
- {
- }
- }
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