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- function addGraveStone(cid, targetPos, targetName, oldSkull)
- if getPlayerSkullType(cid) > oldSkull then
- ...
- end
- return true
- end
- function onKill(cid, target)
- ...
- addEvent(addGraveStone, 10, cid, targetPos, targetName, oldSkull)
- end
- return true
- end
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