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Feb 24th, 2014
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Lua 0.26 KB | None | 0 0
  1. function addGraveStone(cid, targetPos, targetName, oldSkull)
  2.     if getPlayerSkullType(cid) > oldSkull then
  3.         ...
  4.     end
  5.     return true
  6. end
  7.  
  8. function onKill(cid, target)
  9.     ...
  10.         addEvent(addGraveStone, 10, cid, targetPos, targetName, oldSkull)
  11.     end
  12.     return true
  13. end
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