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- Theta:
- Bonus Ability: Geomancy - At Will, Free/Crew Action. As part of making a Repair action (HP, Injuries, or Wrecked) or as a standalone Crew Action, Theta may give the target an additional 12 temporary HP, and increase its DR by 10 until the end of his next turn. As a separate Crew Action, Theta may shift the type of any Move used by a particular side of the ship to Fire, Water, Ice, Electric, Flying, or Steel.
- Bonus Moves: Theta is able to use Weather type moves, though he should be careful with sandstorm and hail.
- Special Action: Override. Within four hexes of the Invincible, Theta may convert the Invincible to an allied unit permanently with a crew actions.
- Trainer Features: (He needs 12, get on this zoof!)
- The Blue Rose:
- Type: 2 (Lower movement speed, bonus moves or stats, and lower evasion on Port and Starboard)
- Special: Apart from being equipped with Terran technology based on the Invincible schematics (partially with help from Mikoto), the Blue Rose is a sea-convertible ship and can make emergency landings in water with little difficulties. The entire ship is Resistant to Water as a result of the necessary designs and gains the Kinetic Shield bonus ability for the Stern.
- Bow:
- Ability: Interference (7 hexes)
- Stats:
- HP: 135/135
- 10/15/25
- 9/10/19
- 15/10/25
- 1
- 15/10/25
- 10/15/25
- Moves: Battering Ram (Skull Bash), Homing Shot (Gyro Ball), Flechette Cannon (Spike Cannon)
- Starboard:
- Ability: Infiltrator
- HP: 102/102
- 8/6/24
- 1
- 10/10/20
- 11/19/30
- 10/10/20
- 10/15/25
- Moves: TR Arms and Munitions Airship-Sized 'Brush Burner' (Mystical Fire), Amplification Field (Nasty Plot), Laser Volley (Flash Cannon), Scattered Barrage (Swift), Weather Ball
- Port:
- Ability: Sheer Force
- HP: 102/102
- 8/6/19
- 11/19/30
- 10/10/20
- 1
- 10/10/20
- 10/15/25
- Moves: Sword of Alexander (Play Rough), Rally Barrage (Power-Up Punch), Bomb Shells (Blaze Kick), Boarding Grapples (Block), Terrafying Cannon (Zen Headbutt)
- Stern:
- HP: 144/144
- 8/20/28
- 1
- 15/20/35
- 1
- 15/15/30
- 10/15/25
- Ability: Unaware
- Stern Bonus Ability: Kinetic Shield - Static. Damage taken by any part of the ship may instead be divided evenly among as many parts of the ship as you choose.
- Moves: Wide Guard (4 hexes), Protect
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