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- #define _XOPEN_SOURCE 500
- #include <cs50.h>
- #include <stdio.h>
- #include <stdlib.h>
- #include <unistd.h>
- // constants
- #define DIM_MIN 3
- #define DIM_MAX 9
- // board
- int board[DIM_MAX][DIM_MAX];
- // dimensions
- int d;
- // prototypes
- void clear(void);
- void greet(void);
- void init(void);
- void draw(void);
- bool move(int tile);
- bool won(void);
- int main(int argc, string argv[])
- {
- // ensure proper usage
- if (argc != 2)
- {
- printf("Usage: fifteen d\n");
- return 1;
- }
- // ensure valid dimensions
- d = atoi(argv[1]);
- if (d < DIM_MIN || d > DIM_MAX)
- {
- printf("Board must be between %i x %i and %i x %i, inclusive.\n",
- DIM_MIN, DIM_MIN, DIM_MAX, DIM_MAX);
- return 2;
- }
- // open log
- FILE* file = fopen("log.txt", "w");
- if (file == NULL)
- {
- return 3;
- }
- // greet user with instructions
- greet();
- // initialize the board
- init();
- // accept moves until game is won
- while (true)
- {
- // clear the screen
- clear();
- // draw the current state of the board
- draw();
- // log the current state of the board (for testing)
- for (int i = 0; i < d; i++)
- {
- for (int j = 0; j < d; j++)
- {
- fprintf(file, "%i", board[i][j]);
- if (j < d - 1)
- {
- fprintf(file, "|");
- }
- }
- fprintf(file, "\n");
- }
- fflush(file);
- // check for win
- if (won())
- {
- printf("ftw!\n");
- break;
- }
- // prompt for move
- printf("\nTile to move: ");
- int tile = GetInt();
- // quit if user inputs 0 (for testing)
- if (tile == 0)
- {
- break;
- }
- // log move (for testing)
- fprintf(file, "%i\n", tile);
- fflush(file);
- // move if possible, else report illegality
- if (!move(tile))
- {
- printf("\nIllegal move.\n");
- usleep(500000);
- }
- // sleep thread for animation's sake
- usleep(500000);
- }
- // close log
- fclose(file);
- // success
- return 0;
- }
- /**
- * Clears screen using ANSI escape sequences.
- */
- void clear(void)
- {
- printf("\033[2J");
- printf("\033[%d;%dH", 0, 0);
- }
- /**
- * Greets player.
- */
- void greet(void)
- {
- clear();
- printf("WELCOME TO GAME OF FIFTEEN\n");
- usleep(2000000);
- }
- /**
- * Initializes the game's board with tiles numbered 1 through d*d - 1
- * (i.e., fills 2D array with values but does not actually print them).
- */
- void init(void)
- {
- int count = 1;
- // TODO
- // init rows
- for (int row = 0; row < d; row++){
- // init columns
- for (int col = 0; col < d; col++){
- board [row][col] = (d*d) - count;
- count ++;
- if (d % 2 == 0){
- board[d-1][d-2] = 2;
- board[d-1][d-3] = 1;
- }
- }
- }
- }
- /**
- * Prints the board in its current state.
- */
- void draw(void)
- {
- // TODO
- for (int row =0; row < d; row++){
- for (int col = 0; col < d; col++){
- if (board[row][col] == 0){
- printf("%2s ", "_");
- }
- else {
- printf("%2d ", board[row][col]);
- }
- }
- printf("\n");
- }
- }
- /**
- * If tile borders empty space, moves tile and returns true, else
- * returns false.
- */
- bool move(int tile)
- {
- int temp;
- int blankrow;
- int blankcol;
- int tilerow;
- int tilecol;
- for (int row = 0; row < d; row++){
- for (int col = 0; col < d; col++){
- // find zero tile position
- if (board[row][col] == 0){
- blankrow = row;
- blankcol = col;
- }
- // find target tile position
- if (board[row][col] == tile) {
- tilerow = row;
- tilecol = col;
- }
- }
- }
- // determine if move is legal
- if (((tilecol == blankcol) && (tilerow == blankrow +1 || tilerow == blankrow -1)) || ((tilerow == blankrow) && (tilecol == blankcol + 1 || tilecol == blankcol - 1))){
- // legal move is permitted...blankrow and col must be updated once swap takes places
- temp = board[blankrow][blankcol];
- board[blankrow][blankcol] = tile;
- tile = temp;
- board[tilerow][tilecol] = 0;
- return true;
- }
- else{
- return false;
- }
- return true;
- }
- /**
- * Returns true if game is won (i.e., board is in winning configuration),
- * else false.
- */
- bool won(void)
- {
- for (int row = 0; row < d-1; row++){
- for (int col = 0; col < d-1; col++){
- if (board[row][col] == 0){
- if(board[row][col]++){
- return true;
- }
- else{
- return false;
- }
- }
- }
- }
- return true;
- }
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