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- public class Skill {
- private int level, xp, xpborder;
- public Skill() {
- level = 1;
- xp = 0;
- xpborder = 100;
- }
- public int getLevel(){
- return level;
- }
- /** *
- * @return
- * true if the added XP changed the level
- */
- public boolean addXP(int amount){
- xp += amount;
- if(xp > xpborder)
- {
- ++level;
- xp -= xpborder;
- xpborder *= 2;
- return true;
- }
- return false;
- }
- }
- public final class CharacterStats {
- public final String firstName;
- public final String lastName;
- public final Zodiac zodiac;
- public final Date birtdate;
- public final Skill bravery, willpower, agility, intelligence, comprehension;
- public CharacterStats(String firstName, String lastName, Zodiac zodiac, Date birtdate) {
- this.firstName = firstName;
- this.lastName = lastName;
- this.zodiac = zodiac;
- this.birtdate = birtdate;
- bravery = new Skill();
- willpower = new Skill();
- agility = new Skill();
- intelligence = new Skill();
- comprehension = new Skill();
- }
- }
- public class Character {
- private final CharacterStats stats;
- private Weapon weapon;
- private int life;
- ...
- public Character(...) {
- ...
- }
- public Damage getAttack();
- public void defendAttack(Damage dmg);
- public void grantWinOver(Character char);
- public int getLife()
- {
- return life;
- }
- }
- public class Game {
- public enum TimeOfDay {
- MORNING, MIDDAY, EVENING, NIGHT;
- }
- private final Date date;
- private final Character player, enemy;
- public Game() {
- date = new Date(21, 12, 2012);
- ...
- fight(player, enemy);
- }
- public void fight(Character a, Character b)
- {
- while(a.getLife() > 0 && b.getLife() > 0)
- {
- a.defendAttack(b.getAttack());
- b.defendAttack(a.getAttack());
- }
- if(a.getLife() > 0)
- a.grantWinOver(b);
- else if(b.getLife() > 0)
- b.grantWinOver(a);
- }
- public TimeOfDay getTimeOfDay() {
- int h = date.getHours();
- if (h >= 4 && h < 10) {
- return TimeOfDay.MORNING;
- } else if (h >= 10 && h < 16) {
- return TimeOfDay.MIDDAY;
- } else if (h >= 16 && h < 22) {
- return TimeOfDay.EVENING;
- } else {
- return TimeOfDay.NIGHT;
- }
- }
- }
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