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- global:
- command-invalid-args: "&cSpecified arguments are invalid!"
- command-error: "&cAn error occurred while processing this command!"
- no-permission: "&cYou don't have permission!"
- must-be-player: "&cYou must be player!"
- player-is-offline: "&cThe player is offline!"
- config-reloaded: "&eThe configuration files have been reloaded!"
- players:
- joined-arena: "&a{PLAYER} &ehas joined the arena!"
- left-arena: "&a{PLAYER} &ehas left the arena!"
- already-in-game: "&cYou are already in the game!"
- you-have-killed: "&eYou have killed &c{VICTIM}&e!"
- you-have-been-killed: "&eYou have been killed!"
- has-been-killed: "&c{VICTIM} &ehas been killed by &c{ATTACKER}&e!"
- you-have-unlocked-skill: "&aYou have unlocked {SKILL}!"
- not-enough-coins-for-skill: "&cYou don't have enough coins to unlock this!"
- you-have-activated-skill: "&aYou have activated {SKILL}!"
- skill-already-active: "&cThis skill is already active!"
- coins: "&6+{COINS} coins! ({REASON})"
- skills:
- you-hit: "&a➡ &3Your {SKILL} hit {VICTIM} for &c{DAMAGE} &3damage!"
- you-were-hit: "&c➡ &3You were hit by {ATTACKER}'s {SKILL} for &c{DAMAGE} &3damage!"
- you-were-healed: "&a➡ &3Your {SKILL} healed you for &a{HEAL} &3health!"
- you-swapped-location: "&eYou swapped location with &c{PLAYER}&e!"
- must-target-block: "&eYou must target a block!"
- cant-activate-here: "&eYou can't activate this here!"
- cant-use-while-stunned: "&eYou can't use this while stunned!"
- can-be-only-used-once: "&eThis can be only used once!"
- no-players-within-range: "&eNo players within range to target!"
- not-enough-energy: "&eYou don't have enough energy!"
- you-must-wait: "&eYou must wait &c{TIME}s&e!"
- worn-off: "&eYour {SKILL} has worn off!"
- arenas:
- disabled: "&cThe arena is disabled!"
- already-started: "&cThe arena already started!"
- not-enough-players: "&cNot enough players to start the game!"
- game-starts-in: "&eThe game starts in &b{TIME}s&e!"
- player-won:
- - "&a{PLAYER}"
- - "&ewon the game!"
- no-one-won:
- - "&cDRAW!"
- - "&eno one won the game!"
- structures:
- on-hit: "&e{SKILL}'s health: &c{HEALTH}%"
- destroyed: "&e{SKILL} has been destroyed!"
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