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  1. <html>
  2. <body>
  3. <center>Cerinth? <b>[Name will be unknown initially]</b></center><br><br>
  4. Age 28 / <b>N/A</b><br><br>
  5. Sex - Male / <b>N/A</b><br><br>
  6. Race - Karotanta [Sentient Bipedal Fel-anthrope] / <b>Quantum Anomaly</b><br><br>
  7. <table>
  8. <tr><td><center>Skills - <b>Karotanta</b></center></td></tr>
  9. <tr><td><b>Polearm Usage</b></td><td><small>Spears, Staves, Glaves, Bardiches, etcetera.</small></td></tr>
  10. <tr><td><b>Acrobatics</b></td><td><small>Tumbling, jumping, etcetera.</small></td></tr>
  11. <tr><td><b>Stealth</b></td><td><small>Moving silently, staying out of sight.</small></td></tr>
  12. <tr><td><b>Oration</b></td><td><small>Speaking, inspirational and instructional.</small></td></tr>
  13. <tr><td><b>Singing</b></td><td><small>Can carry a tune, has nearly perfect pitch, trained to sing [mostly shamanic and ritual chants.]</small></td></tr>
  14. <tr><td><b>Dancing</b></td><td><small>Trained to dance at official and shamanic effects, can acheive a trance-like state.</small></td></tr>
  15. <tr><td><b>Herbalism</b></td><td><small>Trained to recognize, mix and process, and use medicinal herb</small></td></tr>
  16. <tr><td><b>Psionic Empathy</b></td><td><small>Inherent empathy with members of own species, or very close friends.</small></td></tr>
  17. <tr><td><b>Bow Usage</b></td><td><small>Trained in the use of composite bow, for hunting and war.</small></td></tr>
  18. <tr><td><b>Marksmanship</b></td><td><small>Accurate with most range weapons once acclimated.</small></td></tr>
  19. <tr><td><b>Poetry and Prose [writing]</b></td><td><small>Trained to write both official documents and works of poetry and storytelling.</small></td></tr>
  20. <tr><td><b>Literacy</b></td><td><small>Can read and write, his own language at least.</small></td></tr>
  21. <tr><td><b>Astronomy</b></td><td><small>Trained to tell the seasons, from the skies.</small></td></tr>
  22. <tr><td><b>Pathfinding</b></td><td><small>Capable of bushwhacking, and land navigation.</small></td></tr>
  23. </table>
  24. <br>
  25. <table>
  26. <tr><td><center>Skills - <b>Quantum Anomaly</b></center></td></tr>
  27. <tr><td><b>Field Manipulation</b></td><td>Ability to twist the fundamental constituents of reality, source of all other abilities.</td></tr>
  28. <tr><td><b>Teleportation</b></td><td>Can move between any two points with zero transit time.</td></tr>
  29. <tr><td><b>Hyperpositioning</b></td><td>Can be in multiple times and places at once.</td></tr>
  30. <tr><td><b>Telepathy</b></td><td>Strongly telepathic, can read the thoughts and feelings of others, even forcefully.</td></tr>
  31. <tr><td><b>Telekenesis</b></td><td>Can carry a tune, has nearly perfect pitch, trained to sing [mostly shamanic and ritual chants.]</td></tr>
  32. <tr><td><b>Universal (dis)/Assembler</b></td><td>Can destroy, create, or alter objects to his desire.</td></tr>
  33. <tr><td><b>Astrogation</b></td><td>Ability to perceive gravity wells and other forcefields, can navigate by and throught them.</td></tr>
  34. <tr><td><b>Technical [Spacecraft]</b></td><td>Spacecraft manufacturing and repair, specializing in drive systems.</td></tr>
  35. <tr><td><b>Technical [QM Systems]</b></td><td>Capable of interfacing and programing QM system with non-linear algorithms.</td></tr>
  36. <tr><td><b>Technical [Cyberneticist]</b></td><td>Designed the non-physical cybernetics that are installed in the quantum anomaly, along with their precursors.</td></tr>
  37. <tr><td><b>Omniglot</b></td><td>Can speak and comprehend any language, even non language, eg. infantile babble, feral animal noises, etcetera.</td></tr>
  38. <tr><td><b>Sightless Sight</b></td><td>Vision is unobstructed by any obstacles, and requires no radiative interface, supernaturally long effective range.</td></tr>
  39. </table>
  40. <br><br>
  41. <table>
  42. <tr><td><center>Attributes - <b>Karotanta</b></center></td></tr>
  43. <tr><td><b>Physical Strength</b></td><td><center>Below Average</center></td><td><small>Ability to physically exert oneself.</small></td></tr>
  44. <tr><td><b>Percision</b></td><td><center>Average</center></td><td><small>How accurate they are.</small></td></tr>
  45. <tr><td><b>Agility</b></td><td><center>Enhanced</center></td><td><small>How fast they can move.</small></td></tr>
  46. <tr><td><b>Manual Dexterity</b></td><td><center>Average</center></td><td><small>Level of fine control over hands.</small></td></tr>
  47. <tr><td><b>Will</b></td><td><center>Below Average</center></td><td><small>Their force of will.</small></td></tr>
  48. <tr><td><b>Mental Alacrity</b></td><td><center>Above Average</center></td><td><small>The speed at which they can solve problems and think.</small></td></tr>
  49. <tr><td><b>Intellect</b></td><td><center>Average</center></td><td><small>Level of mental sophistication and knowledge.</small></td></tr>
  50. <tr><td><b>Vision</b></td><td><center>Average</center></td><td><small>Accuity of Eyesight</small>Accuity of Eyesight.</td></tr>
  51. <tr><td><b>Hearing</b></td><td><center>Average</center></td><td><small>Accuity of Hearing.</small></td></tr>
  52. </table>
  53. <br><br>
  54. <table><tr><td><center>Attributes - <b>Quantum Anomaly</b></center></td></tr>
  55. <tr><td><b>Physical Strength</b></td><td><center>Below Average</center></td><td><small>Ability to physically exert oneself.</small></td></tr>
  56. <tr><td><b>Percision</b></td><td><center>Supernatural</center></td><td><small>How accurate they are.</small></td></tr>
  57. <tr><td><b>Agility</b></td><td><center>Supernatural</center></td><td><small>How fast they can move.</small></td></tr>
  58. <tr><td><b>Manual Dexterity</b></td><td><center>Super</center></td><td><small>Level of fine control over hands</small></td></tr>
  59. <tr><td><b>Will</b></td><td><center>NON-APPLICABLE</center></td><td><small>Their force of will.</small></td></tr>
  60. <tr><td><b>Mental Alacrity</b></td><td><center>Absolute</center></td><td><small>The speed at which they can solve problems and think.</small></td></tr>
  61. <tr><td><b>Intellect</b></td><td><center>Omega</center></td><td><small>Level of mental sophistication and knowledge.</small></td></tr>
  62. <tr><td><b>Vision</b></td><td><center>NON-APPLICABLE</center></td><td><small>Accuity of Eyesight.</small></td></tr>
  63. <tr><td><b>Hearing</b></td><td><center>NON-APPLICABLE</center></td><td><small>Accuity of Hearing.</small></td></tr>
  64. </table>
  65. <br><br>
  66. Before you stands an oddity, seeming very out of place, and more than a little confused about it.<br>
  67. The felish creature is thin, almost too much so; though, this likely just a result of genetics. There<br>
  68. isan unnatural languidity and fluidity to the bipedal cat's movements; subtle movements indicating<br>
  69. agility and grace. Though the way he carries himself, the lowered shoulders, slouched posture, ambling<br>
  70. gait, and taciturn nature relaying a sense of unease at his surrounding.<br><br>
  71. Cerinth is somewhat of a mystery, a creature that has forgotten what it is. Most times he's just a<br>
  72. normal, average person; though, this is a desire, a state brough about by losing oneself and falling<br>
  73. to a wish for normalcy. The creatures true nature is that of an Eidolon, a thought form, a living<br>
  74. concept from which real things spring... However, what is forgotten is not easily recovered; and the<br>
  75. very nature of the eidolon is one of un-self, and a the past may never be remembered.<br><br>
  76. The abilities native to the quantum anomaly or only accessible under extreme durress, or, when and<br>
  77. if the rememberer remembers themselves.<br><br>
  78. [The quantum anomaly is a goal, and end in mine for the character; who is focused upon self definition and identity, this will be something worked up to in RP]
  79. </body>
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