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DSP Updates to Exodus 11/17/15

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Nov 18th, 2015
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  1. Fixed typo in Sanguine Blade
  2. Fixed the spawning of TEs in Dynamis - Xarcabard
  3. Achamoth mobskill list + Exuviation base amount
  4. Jug pets ignored for EXP distribution
  5. Make mobs despawn on teleport effect
  6. Corrected Bonze Marberry's drops
  7. Fixed Fafnir and Nidhogg spawning simultaneously and other land king respawn behaviors
  8. Dragon Fruit au Lait/Kitron Juice usable/recipe
  9. Connected pets to mobs in Dynamis Xarcabard
  10. Zone list updates for new expansion zones
  11. Usual batch shift based off of NPC ID batch changes from retail update
  12. Fix fishing guild item
  13. Update job_traits.lua, three traits added
  14. Remove extra character from sql/triggers.sql
  15. Home point changes/additions (favorites, sorting by expansion)
  16. Implemented "Augments Call Beast" on Monster Gloves
  17. Visual portion of Qu'Hau Spring + correct Moongates checks
  18. Windy Mission 9-1 clump_of_goobbue_humus
  19. DRG sub High Jump enmity loss reduction + more h2h skill check
  20. Added exp penalties to party sizes over 6
  21. Exuviation and Magma Fan
  22. Fix soft cap application for Pollen and Healing Breeze
  23. Enhanced @Despawnmob
  24. Medusa changes
  25. Disabled Assault mission givers
  26. Added command to set the equipment model for players. Independent of gear, this will help people find the correct model for gear without having to use an ugly @exec command or worse, modify in the database and reboot. Or play around with packet injection.
  27. Added proper Troll and Lamiae eagle eye shot animations
  28. Add Store TP mod to Enkidu's Subligar
  29. Fix mob version of Thunderspark.
  30. Ritter Shield (+1) model correction.
  31. Fixed mission checks for MISSION_COP
  32. Fixed loading spells with no expansions enabled
  33. Full gearset bonus for Hachiryu set added
  34. Add back the status effect to Promyvion Brume
  35. Damage type for specific weapons + change check from dmgtype to skilltype
  36. Fixed party leader not being restored on zoning
  37. Fixed a client-side issue when forming alliances
  38. Castle Oztroja top door opening fix
  39. addeffect: add subid and subpower to command
  40. animatenpc: add name of npc after id
  41. animatesubnpc: change animatesub of a npc
  42. deleffect: delete effect of a pc
  43. GoV missing mobs from arcana page
  44. Item armor SQL added enedron_glasses & laktisma_hose
  45. Rework forced spawn NPC disappearance
  46. Add magic crit rate mod to various equips - Jinx Ampulla/WitchSash/Nebula Pigaches +1/Wise Strap/Hecate's Earring/Goetia Gloves +1/+2/Yhel Jacket/+1
  47. Drain Aspir Aug, Cerberus, Signet/Sanction, Magic Crit / Crit Dmg
  48. Make Requiem able to be removed by Erase.
  49. Added Jar.lua to scripts\zones\Davoi\npcs - Allows players to obtain Power Sandals from the Jar in Davoi.
  50. Correct power of RDM group 1 magic accuracy merits.
  51. Fixed iconless status effects in the effect timers packet
  52. Correct Dynamis Bastok mega boss mobskill list
  53. Sky god enspell/element resist fixes
  54. Correction to Gerwitz's Axe, Sword, and Soul
  55. Fixed small bug with standback. Increases Meltdown damage
  56. Check for Dread Spikes/Reprisal effect before getting subpower
  57. Add Colosseum entrance.
  58. Hasso/Seigan (re)cast penalty
  59. Dread Spikes max drain cap
  60. Claret ZNM should no longer steal pop items or despawn immediately after party wipe.
  61. Undead check for Bloody Bolts/catastrophe
  62. Made Sanraku not steal your KI if you already had the item it trades for.
  63. Fixes suicide mob skills, damage should now hit all players
  64. Organized mob skill list sql. Gave some mob families better names
  65. Corrected Selh'teus family name
  66. Fixed jug pet evasion rank
  67. Made Flash overwritable if higher
  68. Moved player spells from a blob to a table.
  69. Breath attacks will get bonus damage / reduced damage based on mob eco system weakness.
  70. Fixes dread spikes bug where you can die and become a zombie
  71. Can now mug more mobs (kindred demons)
  72. Prevent rare items in pool going to people who already have them
  73. Sarameya - Lower MEVA slightly
  74. Correct weather check for Qu'Hau spring
  75. Correct all misuses of utils.clamp throughout trunk. This fixes a bug with Phalanx.
  76. Fixed linkshell messages not saving to the database
  77. Cure will no longer generate hate from linked / aggroed mobs
  78. Fixes tiger spawn location in Wajaom Woodlands
  79. Warp II quest fix
  80. Reduced power of Maat's Mijin Gakure
  81. Fixed #2243 adjusted evasion ranks
  82. Mamools and Sahagains should link now
  83. Adjusted evasion bonus for mamools, colibris and hecteyes
  84. Corrected Maat's pets max hp, was too high
  85. BCNM pets shouldn't be auto spawned, masters should spawn them
  86. No despawn mobs will no longer despawn when roaming home
  87. Fix to make Astral Flow BPs consume all MP.
  88. Scripts/SQL: Qutrub weapon breaking + mobskills
  89. Scripts/SQL: Corrected valid targets for Auspice/Esuna/Sacrifice
  90. Removed some elementals from BCNM list
  91. Fixes to enmity again, needed an other pair of brackets
  92. Refined Charming Trio BCNM - Gave mobs their skills and spells, refactored drain mobskills into reuseable function, gave Eruca its incinerate tp move
  93. added bonusTP check to pets
  94. Added imp horn-breaking function, and added their resist sleep trait
  95. Item weapon correction for Claidheamh Soluis
  96. Guild shop prices/quantities update
  97. Fixed mob weapon damage below 40
  98. Added bonus damage to some mobs, goobue, manticore, ram, etc
  99. Fixed bug in damage ratio function
  100. Dynamis mobs hit harder
  101. Fixed Thunder II and Thunder IV BP damage
  102. Fixed infinite duration status effect timers
  103. Tweaked roaming style of bugards, sheep, buffalo
  104. Fixed bug where players below exp loss range gain free exp
  105. Blm mobs will cast magic without delay
  106. Goblin diggers roam again
  107. Removed wrong tp move from Morbols
  108. Elemental Affinity revamp + misc. corrections
  109. Un-screw Gajaad (Walahra Turban dude) - Made it decide if it should give you the Turban before deciding if it should give a Water. Changed the global vars into local
  110. Status effects from mob tp moves have more accuracy.
  111. Reduced damage of sickle slash and screwdriver.
  112. Mobs will cure themselves earlier.
  113. Fixed yellow curry bun and bowl of goulash recipes
  114. Implemented all mob avatars tp moves
  115. Fixing mob in BCNM that unlocks drg. Making it use mobtpskills. Also enabling Chaos_Breath, one of the tp skills that the mob uses.
  116. Fixed bomb toss suicide.
  117. Mob pets will now die with master
  118. Added the ability to claim with Quick Draw
  119. Mobs elemental resistance will no longer change damage taken.
  120. Fomors / demons are less resistant to lullaby.
  121. Added defense bonus to rams, bugards, antlions according to research.
  122. Couple of extra Spirit Link effects
  123. Dimensional Death/Barbed Crescent ID check fix
  124. Dynamis SMNs will now spawn with a random avatar
  125. Fixed Lead Breath tp move
  126. Gave animated weapons MP so they can cast spells
  127. Reduced curse proc rate of igqira / genie items, shouldn't proc on HNMs
  128. Dragons and kindred demons will now drop gil, gigas drop a little more gil, and dead players will now receive gil
  129. Self-destruct - Updated the mobskill ID that's checked for Self-destruct since it was changed in the mobskill/family separation
  130. Dia / bio cannot overwrite itself unless it is stronger
  131. Spectral Jig should last 3 minutes
  132. Improved duration of sneak, invisible and deodorize spells
  133. Pets will no longer use job abilities / attack on other peoples claims
  134. Gil dropped by mobs is now distributed evenly
  135. Asleep / stunned players are no longer able to cast magic, use job abilities, logout, heal, sit, use ranged attacks, call for help or open doors
  136. Maat / dynamis SMNs can now use astral flow. Avatars can be resummoned as well.
  137. Merged all Aerns into one family, which I've renamed simply Aern, since each family has exactly the same values. This allows them to all link with each other. The weapon-exclusive mobskills are handled by the separation of mobskill list from families.
  138. Corrected the model of Ix'Aern DRK, Qn'Aern RDM, and Qn'Aern WHM.
  139. Added Qn'Aern RNG into mob_pools.sql so there would be RNG Aern helpers for whenever Ix'Aern DRK can be implemented. Reduced their level a bit because they're not as strong as Ix'Aern DRK.
  140. Goblin NM family/skill list ID fix for Dynamis - Beaucedine
  141. Implemented COR roll job bonus chance for Commodore Tricorne (+1). Sets a local variable on the COR to store the fact that the job bonus is to be applied upon using a specific roll upon initial use.
  142. Fixed Cura's future Misery support. Made the spells store the power of the Misery mod as a local var upon casting if the caster's ID == the target's ID. This enables all who are affected by the spell to get the boosted heal.
  143. Made the spell only able to be cast on the caster.
  144. Please note, that since the Misery mod itself is not fully implemented (doesn't store the damage from the last hit), the boost won't actually be applied - I tested by manually setting the mod power.
  145. Added elemental magic accuracy to grips
  146. Fix for Helix DoT vs. elemental absorb.
  147. Gave each mob its own roam style.
  148. Mobs should roam more similar to retail.
  149. Added new roam mob mods, roam rate and roam turns.
  150. Removed roam distance from mob groups table.
  151. Added new setupRoaming method in mobutils.
  152. Broke down magic resist methods into smaller ones. Klimaform will now increase enfeeble spell accuracy as well
  153. Fixed lullaby songs, due to bad merge. Dynamis mobs job resist traits are now more powerful
  154. Removed bats resistant to sleep, fixed duration of level 5 petrify mob skill
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