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- Fixed typo in Sanguine Blade
- Fixed the spawning of TEs in Dynamis - Xarcabard
- Achamoth mobskill list + Exuviation base amount
- Jug pets ignored for EXP distribution
- Make mobs despawn on teleport effect
- Corrected Bonze Marberry's drops
- Fixed Fafnir and Nidhogg spawning simultaneously and other land king respawn behaviors
- Dragon Fruit au Lait/Kitron Juice usable/recipe
- Connected pets to mobs in Dynamis Xarcabard
- Zone list updates for new expansion zones
- Usual batch shift based off of NPC ID batch changes from retail update
- Fix fishing guild item
- Update job_traits.lua, three traits added
- Remove extra character from sql/triggers.sql
- Home point changes/additions (favorites, sorting by expansion)
- Implemented "Augments Call Beast" on Monster Gloves
- Visual portion of Qu'Hau Spring + correct Moongates checks
- Windy Mission 9-1 clump_of_goobbue_humus
- DRG sub High Jump enmity loss reduction + more h2h skill check
- Added exp penalties to party sizes over 6
- Exuviation and Magma Fan
- Fix soft cap application for Pollen and Healing Breeze
- Enhanced @Despawnmob
- Medusa changes
- Disabled Assault mission givers
- Added command to set the equipment model for players. Independent of gear, this will help people find the correct model for gear without having to use an ugly @exec command or worse, modify in the database and reboot. Or play around with packet injection.
- Added proper Troll and Lamiae eagle eye shot animations
- Add Store TP mod to Enkidu's Subligar
- Fix mob version of Thunderspark.
- Ritter Shield (+1) model correction.
- Fixed mission checks for MISSION_COP
- Fixed loading spells with no expansions enabled
- Full gearset bonus for Hachiryu set added
- Add back the status effect to Promyvion Brume
- Damage type for specific weapons + change check from dmgtype to skilltype
- Fixed party leader not being restored on zoning
- Fixed a client-side issue when forming alliances
- Castle Oztroja top door opening fix
- addeffect: add subid and subpower to command
- animatenpc: add name of npc after id
- animatesubnpc: change animatesub of a npc
- deleffect: delete effect of a pc
- GoV missing mobs from arcana page
- Item armor SQL added enedron_glasses & laktisma_hose
- Rework forced spawn NPC disappearance
- Add magic crit rate mod to various equips - Jinx Ampulla/WitchSash/Nebula Pigaches +1/Wise Strap/Hecate's Earring/Goetia Gloves +1/+2/Yhel Jacket/+1
- Drain Aspir Aug, Cerberus, Signet/Sanction, Magic Crit / Crit Dmg
- Make Requiem able to be removed by Erase.
- Added Jar.lua to scripts\zones\Davoi\npcs - Allows players to obtain Power Sandals from the Jar in Davoi.
- Correct power of RDM group 1 magic accuracy merits.
- Fixed iconless status effects in the effect timers packet
- Correct Dynamis Bastok mega boss mobskill list
- Sky god enspell/element resist fixes
- Correction to Gerwitz's Axe, Sword, and Soul
- Fixed small bug with standback. Increases Meltdown damage
- Check for Dread Spikes/Reprisal effect before getting subpower
- Add Colosseum entrance.
- Hasso/Seigan (re)cast penalty
- Dread Spikes max drain cap
- Claret ZNM should no longer steal pop items or despawn immediately after party wipe.
- Undead check for Bloody Bolts/catastrophe
- Made Sanraku not steal your KI if you already had the item it trades for.
- Fixes suicide mob skills, damage should now hit all players
- Organized mob skill list sql. Gave some mob families better names
- Corrected Selh'teus family name
- Fixed jug pet evasion rank
- Made Flash overwritable if higher
- Moved player spells from a blob to a table.
- Breath attacks will get bonus damage / reduced damage based on mob eco system weakness.
- Fixes dread spikes bug where you can die and become a zombie
- Can now mug more mobs (kindred demons)
- Prevent rare items in pool going to people who already have them
- Sarameya - Lower MEVA slightly
- Correct weather check for Qu'Hau spring
- Correct all misuses of utils.clamp throughout trunk. This fixes a bug with Phalanx.
- Fixed linkshell messages not saving to the database
- Cure will no longer generate hate from linked / aggroed mobs
- Fixes tiger spawn location in Wajaom Woodlands
- Warp II quest fix
- Reduced power of Maat's Mijin Gakure
- Fixed #2243 adjusted evasion ranks
- Mamools and Sahagains should link now
- Adjusted evasion bonus for mamools, colibris and hecteyes
- Corrected Maat's pets max hp, was too high
- BCNM pets shouldn't be auto spawned, masters should spawn them
- No despawn mobs will no longer despawn when roaming home
- Fix to make Astral Flow BPs consume all MP.
- Scripts/SQL: Qutrub weapon breaking + mobskills
- Scripts/SQL: Corrected valid targets for Auspice/Esuna/Sacrifice
- Removed some elementals from BCNM list
- Fixes to enmity again, needed an other pair of brackets
- Refined Charming Trio BCNM - Gave mobs their skills and spells, refactored drain mobskills into reuseable function, gave Eruca its incinerate tp move
- added bonusTP check to pets
- Added imp horn-breaking function, and added their resist sleep trait
- Item weapon correction for Claidheamh Soluis
- Guild shop prices/quantities update
- Fixed mob weapon damage below 40
- Added bonus damage to some mobs, goobue, manticore, ram, etc
- Fixed bug in damage ratio function
- Dynamis mobs hit harder
- Fixed Thunder II and Thunder IV BP damage
- Fixed infinite duration status effect timers
- Tweaked roaming style of bugards, sheep, buffalo
- Fixed bug where players below exp loss range gain free exp
- Blm mobs will cast magic without delay
- Goblin diggers roam again
- Removed wrong tp move from Morbols
- Elemental Affinity revamp + misc. corrections
- Un-screw Gajaad (Walahra Turban dude) - Made it decide if it should give you the Turban before deciding if it should give a Water. Changed the global vars into local
- Status effects from mob tp moves have more accuracy.
- Reduced damage of sickle slash and screwdriver.
- Mobs will cure themselves earlier.
- Fixed yellow curry bun and bowl of goulash recipes
- Implemented all mob avatars tp moves
- Fixing mob in BCNM that unlocks drg. Making it use mobtpskills. Also enabling Chaos_Breath, one of the tp skills that the mob uses.
- Fixed bomb toss suicide.
- Mob pets will now die with master
- Added the ability to claim with Quick Draw
- Mobs elemental resistance will no longer change damage taken.
- Fomors / demons are less resistant to lullaby.
- Added defense bonus to rams, bugards, antlions according to research.
- Couple of extra Spirit Link effects
- Dimensional Death/Barbed Crescent ID check fix
- Dynamis SMNs will now spawn with a random avatar
- Fixed Lead Breath tp move
- Gave animated weapons MP so they can cast spells
- Reduced curse proc rate of igqira / genie items, shouldn't proc on HNMs
- Dragons and kindred demons will now drop gil, gigas drop a little more gil, and dead players will now receive gil
- Self-destruct - Updated the mobskill ID that's checked for Self-destruct since it was changed in the mobskill/family separation
- Dia / bio cannot overwrite itself unless it is stronger
- Spectral Jig should last 3 minutes
- Improved duration of sneak, invisible and deodorize spells
- Pets will no longer use job abilities / attack on other peoples claims
- Gil dropped by mobs is now distributed evenly
- Asleep / stunned players are no longer able to cast magic, use job abilities, logout, heal, sit, use ranged attacks, call for help or open doors
- Maat / dynamis SMNs can now use astral flow. Avatars can be resummoned as well.
- Merged all Aerns into one family, which I've renamed simply Aern, since each family has exactly the same values. This allows them to all link with each other. The weapon-exclusive mobskills are handled by the separation of mobskill list from families.
- Corrected the model of Ix'Aern DRK, Qn'Aern RDM, and Qn'Aern WHM.
- Added Qn'Aern RNG into mob_pools.sql so there would be RNG Aern helpers for whenever Ix'Aern DRK can be implemented. Reduced their level a bit because they're not as strong as Ix'Aern DRK.
- Goblin NM family/skill list ID fix for Dynamis - Beaucedine
- Implemented COR roll job bonus chance for Commodore Tricorne (+1). Sets a local variable on the COR to store the fact that the job bonus is to be applied upon using a specific roll upon initial use.
- Fixed Cura's future Misery support. Made the spells store the power of the Misery mod as a local var upon casting if the caster's ID == the target's ID. This enables all who are affected by the spell to get the boosted heal.
- Made the spell only able to be cast on the caster.
- Please note, that since the Misery mod itself is not fully implemented (doesn't store the damage from the last hit), the boost won't actually be applied - I tested by manually setting the mod power.
- Added elemental magic accuracy to grips
- Fix for Helix DoT vs. elemental absorb.
- Gave each mob its own roam style.
- Mobs should roam more similar to retail.
- Added new roam mob mods, roam rate and roam turns.
- Removed roam distance from mob groups table.
- Added new setupRoaming method in mobutils.
- Broke down magic resist methods into smaller ones. Klimaform will now increase enfeeble spell accuracy as well
- Fixed lullaby songs, due to bad merge. Dynamis mobs job resist traits are now more powerful
- Removed bats resistant to sleep, fixed duration of level 5 petrify mob skill
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